Why Sunna vs Aria Matters
Version 2.6 releases Feb 6, 2026 at 11:00 AM UTC+8. The key difference: damage amplification method. Sunna enables burst windows through guaranteed crits, Aria transforms Anomaly Proficiency into sustained Ether scaling.
Support value in Shiyu Defense floors 10-12 depends on buff magnitude, uptime, and team applicability. Sunna's Ether Veil: Idol grants +50 ATK for 30s with +30% Stun DMG Multiplier lasting 40s. Aria's Abloom converts every 10 Anomaly Proficiency into 7.7% Ether Anomaly damage.
Both demand identical resources: 800k Denny for ascension (4 Basic Seals, 32 Advanced, 30 faction-specific) plus 2.905M for skills needing 5 Hamster Cage Passes each. Buy Zenless Zone Zero currency strategically—S-Rank rates sit at 0.6% with soft pity at 75 pulls, guaranteed at 180.
Support Role in 2.6 Content
Shiyu Defense punishes suboptimal buff uptime. Sunna's Mesmerized guarantees crits dealing 210-500% ATK with +50-100% CRIT DMG for 12s, eliminating RNG from burst phases.
Aria's energy mechanics solve Anomaly team rotations. Her 4th Basic generates 1 Light Stick, EX Specials produce 3, enabling Level 3 Charge Attacks triggering Abloom's scaling. Teams hitting 400+ Anomaly Proficiency (via Chaos Jazz 4-piece: +30 Proficiency, 23.1% Ether Anomaly DMG) see 25-30% higher DPS with Sunna and Nicole.
What Makes High-Value Supports
High-value supports show multiplicative scaling, flexible slots, future-proof mechanics. Sunna's Thoughtbop W-Engine (713 ATK, 60% Energy Regen, +0.4 Energy/s off-field) stacks multiplicatively with Drive Discs. The weapon's EX Special grants 12.5% Physical DMG for 40s with 2 stacks.
Aria's Angel in the Shell (713.8 ATK, 30% Anomaly Mastery, +40% Ether Anomaly Buildup) provides +20% damage to Ether Anomaly enemies. Anomaly Mastery feeds Abloom's formula directly.
Energy Regen breakpoints determine rotation fluidity. Sunna needs 140% for sub-20s Ultimate cycles via Slot 6 Drive Disc and Thoughtbop. M1 extends Mesmerized from 12s to 15s (+25% uptime), M2 enables sub-15s Ultimates. Full M6 yields +35% performance, though M0 stays competitive.
Sunna Deep Dive
Sunna's a Physical Support specializing in burst windows through guaranteed crits. Core rotation: apply Mesmerized before stun windows, maximize damage during vulnerability.
Core Abilities

Ether Veil: Idol grants squad-wide +50 ATK for 30s. This flat bonus scales with percentage ATK buffs, creating multiplicative increases. The +30% Stun DMG Multiplier (40s) amplifies stunners like Koleda or Lycaon.
Mesmerized is Sunna's unique value—guaranteed crits dealing 210-500% ATK with +50-100% CRIT DMG for 12s. This eliminates crit rate investment, allowing DPS to stack CRIT DMG and ATK%. Removes RNG variance for consistent clear times.
With 140% Energy Regen from Drive Discs and Thoughtbop, she hits sub-20s Ultimate cycles, maintaining near-permanent buff uptime.
Stat Benchmarks
Optimal builds prioritize Energy Regen and ATK%. Drive Disc targets: Slot 4 ATK%/CRIT Rate/CRIT DMG, Slot 5 ATK%/PEN/Physical DMG%, Slot 6 Energy Regen/ATK%. Swing Jazz 4-piece adds +15% ally ATK on EX Special.
A-Rank Weeping Gemini offers 55.2% Energy Regen, maintaining 85-90% of Thoughtbop's performance with Energy Regen substats. F2P accessible.
Buff uptime: 30s Ether Veil with 20s Ultimate cooldowns at 140% Energy Regen = 100% coverage. Mesmerized's 12s aligns with standard stun windows (8-12s).
Constellation Value
M0: Complete core functionality—all buffs and energy mechanics work at baseline. 12s Mesmerized suffices for coordinated rotations.
M1: Extends Mesmerized to 15s (+25% uptime). Benefits slower DPS rotations or imprecise timing.
M2: Sub-15s Ultimate rotations increase buff frequency ~25%. Shines in Hollow Zero's sustained combat. Zenless Zone Zero top up priority for measurable gains.
M6: +35% total performance. Suits dedicated Physical builders, though M0-M2 hits efficiency sweet spot.
Aria Complete Analysis
Aria's an S-Rank Ether Anomaly DPS with support utility through Anomaly Proficiency scaling. Transforms personal stats into team-wide amplification.
Skill Set

Abloom passive: 7.7% Ether Anomaly DMG per 10 Anomaly Proficiency. At 400+ Proficiency (Chaos Jazz 4-piece + Drive Disc substats averaging 30+), Aria contributes 308% Ether Anomaly damage before weapon/constellation bonuses.
Light Stick generation: 4-hit Basic generates 1, EX Specials produce 3, enabling Level 3 Charge Attacks every rotation. Ensures Abloom triggers reliably during Anomaly windows.
Angel in the Shell amplifies via 30% Anomaly Mastery and +40% Ether Anomaly Buildup. +20% damage to Ether Anomaly enemies creates conditional burst.
Support Metrics
Aria + Sunna + Nicole shows 25-30% higher team DPS vs standard Anomaly comps. Multiplicative scaling between Sunna's +50 ATK, Nicole's debuffs, Aria's Abloom. Effective in Shiyu Defense 11-12.
Drive Disc targets: Slot 4 Anomaly Proficiency/CRIT Rate, Slot 5 Ether DMG%/ATK%, Slot 6 ATK%/Anomaly Proficiency. Chaos Jazz 4-piece mandatory for +30 Proficiency and 23.1% Ether Anomaly DMG. Substats prioritize 400+ Proficiency threshold.
F2P 4-star sets hit 75-80% premium performance at 350+ Proficiency.
Energy Mechanics
Rotation: 4-hit Basic → EX Special → 3 Light Sticks → Level 3 Charge Attack completes in 12-15s with animation canceling. Aligns with Sunna's Mesmerized duration.
Moderate energy costs allow consistent ability usage without battery supports. Pairing with Sunna accelerates rotations 15-20%.
Head-to-Head Comparison
Complementary, not competitive designs. Sunna amplifies Physical via guaranteed crits and ATK buffs. Aria converts Proficiency into Ether scaling. Team comp determines value.
Direct Stats

Buff Magnitude:
- Sunna: +50 ATK (30s), +30% Stun DMG (40s), Mesmerized 210-500% ATK CRIT (12s)
- Aria: 7.7% Ether Anomaly DMG per 10 Proficiency (passive), +20% to Ether Anomaly enemies (weapon)
Energy Efficiency:
- Sunna: 140% Energy Regen for sub-20s Ultimates, +0.4 Energy/s off-field
- Aria: 12-15s rotation cycles, self-sufficient generation
Uptime:
- Sunna: 100% Ether Veil with proper Energy Regen, 12s Mesmerized aligns with stuns
- Aria: Passive Abloom (permanent), weapon bonus needs Anomaly status maintenance
Investment: Both: 4.105M Denny (800k ascension + 2.905k skills + 400k W-Engine), 5 Hamster Cage Passes
Situational Advantages
Sunna dominates Physical teams (Billy, Anton, future Physical DPS). Guaranteed crits eliminate stat thresholds, allowing CRIT DMG/ATK% focus. Sunna + Billy + Anby hits 80% premium performance using F2P characters.
Aria excels in Anomaly comps where multiple characters benefit from Ether amplification. Pairing with Sunna + Nicole creates triple-support enabling hyperinvestment in single Anomaly DPS. 25-30% team DPS increase justifies slot in endgame.
Stunner synergy favors Sunna. +30% Stun DMG directly amplifies Koleda/Lycaon, Mesmerized maximizes stun window damage. Aria provides no direct stunner synergy.
Meta Relevance
Sunna's Physical specialization depends on Physical DPS releases. Future Physical attackers increase her value, other elements provide no benefit.
Aria's Proficiency scaling future-proofs against stat inflation. As Drive Discs improve and new Anomaly characters release, Abloom auto-scales without kit adjustments.
Sunna maintains advantages in short encounters (sub-60s) where burst determines clears. Aria's sustained scaling benefits extended fights (90+ s) in Hollow Zero.
Top 5 Sunna Teams
1. Sunna + Aria + Koleda (Hybrid Burst)
Combines Sunna's Physical buffs with Aria's Ether scaling via Koleda stun windows. Rotation: Sunna EX Special (Mesmerized) → Koleda stun → Aria Charge Attacks during Anomaly window.
Buff stacking: Sunna's +50 ATK × Mesmerized CRIT × Aria's Abloom × Koleda stun vulnerability. At 400+ Proficiency, see 280-320% damage vs unbuffed.
Drive Discs: Swing Jazz 4-piece (Sunna), Chaos Jazz 4-piece (Aria), standard stunner sets (Koleda). Substats: Energy Regen for Sunna (140%), Anomaly Proficiency for Aria (400+), Impact for Koleda.
2. Sunna + Billy + Anby (F2P Physical)
Budget comp hitting 80% premium performance with free characters. Billy benefits maximally from Mesmerized's guaranteed crits, eliminating crit rate needs for full CRIT DMG investment. Anby provides stun + triggers Stun DMG Multiplier.
Rotation: Sunna EX Special → Anby stun → Billy burst during Mesmerized. 12s duration accommodates Billy's full rotation. Anby's quick stun (6-8s) aligns perfectly.
Investment efficiency: 60% lower Denny vs premium teams. Competitive through Shiyu floor 10, floors 11-12 clear times 15-20% slower than whale comps.
3. Sunna + Anton + Anby (F2P Alt)
Anton's burst profile synergizes with guaranteed crit windows. Frontloads damage during short buffs, maximizing Mesmerized value. Anby's stun extension via constellations increases vulnerability duration.
Excels in quick burst content—Combat Commissions, early Shiyu floors. Anton's energy aligns with Sunna's generation for self-sustaining cycles.
4-5. Specialized Setups
Sunna + Lycaon + Future Physical DPS: Lycaon's extended stun (10-12s) maximizes Mesmerized uptime. Awaits future Physical releases, shows forward compatibility.
Sunna + Nicole + Physical Carry: Nicole's DEF shred stacks multiplicatively with Sunna's ATK buffs for 35-40% damage increases.
Rotation Guides
Optimal sequence: Sunna EX Special (apply Ether Veil + Mesmerized) → Stunner ability (vulnerability) → DPS burst → Sunna Ultimate (refresh) → repeat. Maintains 100% Ether Veil uptime, synchronizes Mesmerized with damage windows.
Energy management needs 140% Energy Regen for sub-20s Ultimates. Below threshold, extend rotations 3-5s with filler Basics. Thoughtbop's +0.4 Energy/s off-field accelerates self-battery.
Animation cancel: Sunna's EX Special cancels into dodge/swap at 0.8s, reducing rotation time 2-3s per cycle. Essential for sub-60s Shiyu clears.
Top 5 Aria Teams
1. Aria + Sunna + Nicole (Triple Support)
Peak performance—25-30% higher team DPS via multiplicative stacking. Nicole's DEF shred + Sunna's +50 ATK + Aria's Abloom creates layered amplification. Triple-support enables hyperinvestment in Aria's Proficiency. At 450+ Proficiency, Abloom alone provides 346% Ether Anomaly damage.
Rotation: Nicole debuff → Sunna EX Special (Mesmerized) → Aria 4-hit Basic → EX Special → Level 3 Charge during combined buffs. 12s Mesmerized accommodates full rotation with guaranteed crits on Charge Attacks.
Energy distribution needs careful management. Nicole and Sunna both demand consistent Ultimates, requiring Energy Regen substats on all three. 130%+ across board maintains fluidity, lower values create 3-5s downtime.
2. Aria Solo Carry + Dual Support
Simplified using Aria as primary damage with two flex supports. Common: Aria + Sunna + Anby or Aria + Nicole + Koleda. Maximizes Aria field time for 6-8 Charge cycles/min vs 4-5 in triple-support.
Damage stays competitive at 420+ Proficiency. Abloom scaling (323% Ether Anomaly damage) compensates for reduced buff stacking, increased Charge frequency maintains DPS parity.
Investment efficiency favors this for limited support rosters. Focusing resources on Aria's Drive Discs/W-Engine yields better returns than spreading across three characters.
3. Aria + Ether Sub-DPS + Stunner
Ether-focused comps pairing Aria with future Ether sub-DPS create elemental resonance. Framework demonstrates flexibility in Ether-dominant structures.
Current placeholder: Aria + Grace + Koleda, though Grace's Shock limits synergy. Future Ether Anomaly/Attack characters unlock full potential, making Aria future-proof for Ether builders.
4-5. Experimental
Aria + Proficiency Stacker + Buffer: Theoretical max Proficiency using every source. At 500+ Proficiency (perfect substats + future supports), Abloom hits 385% Ether Anomaly damage ceiling.
Aria Quickswap Team: Fast-swap using 12-15s cycles for frequent character swapping. Suits dynamic combat preference, though DPS typically 10-15% below optimized setups.
Optimal Rotations
Standard: 4-hit Basic (1 Light Stick) → EX Special (3 Light Sticks, total 4) → Level 3 Charge (consume all, trigger Abloom). 12-15s cycle repeats, Ultimate inserted during generation phases.
Animation cancel reduces time 2-3s. 4th Basic cancels into EX Special at damage frame (0.6s), EX Special cancels into Charge at 0.9s. Mastering increases Charge frequency from 4/min to 5-6 (+25-50% DPS).
Buff sync: Begin 4-hit Basic 2-3s before Sunna's Mesmerized, ensuring Charge lands during guaranteed crit window. Maximizes damage in 12s buff duration.
Investment Priority
Decision needs roster analysis, resources, content focus. Sunna suits Physical builders prioritizing burst. Aria benefits Anomaly rosters seeking sustained scaling.
Decision Tree
Own invested Physical DPS (Billy M6, Anton M4+): Sunna provides immediate 30-40% team DPS via guaranteed crits and ATK buffs. Value scales with Physical roster depth.
Own Anomaly Proficiency stackers (Nicole, future supports): Aria's Abloom creates multiplicative value with existing investments. Teams at 350+ Proficiency see immediate returns, each +10 Proficiency adds 7.7% damage.
Lack specialization: Sunna offers broader applicability via F2P teams (Billy + Anby) hitting 80% premium performance. Aria needs specific construction and 400+ Proficiency to justify slot.
F2P Recommendations
Prioritize Sunna: F2P team viability, lower stat needs, guaranteed crits reduce Drive Disc farming. Sunna + Billy + Anby requires zero gacha beyond Sunna, competitive through Shiyu floor 10.
Aria demands higher floors—Chaos Jazz farming, 400+ Proficiency optimization, ideally Angel in the Shell. F2P Weeping Gemini on Sunna maintains 85-90% performance, Aria's 4-star options drop to 70-75%.
Polychrome allocation: Secure one support at M0 vs splitting across banners. Sunna's Feb 6-27 Phase 1 allows earlier acquisition, providing three extra usage weeks before Aria's Feb 27-Mar 25 Phase 2.
Spender Perspective
Constellation value: Sunna's M1 (+25% Mesmerized uptime) and M2 (sub-15s Ultimates) provide 15-20% performance per constellation. Aria's M1 (+15% rotation speed) and M2 (+20% damage) offer similar returns.
Signature weapon priority differs. Thoughtbop's 60% Energy Regen and +0.4 Energy/s prove essential for sub-20s Ultimates, representing 25-30% gains over Weeping Gemini. Angel in the Shell's Anomaly Mastery and conditional damage provide 30-35% increases.
Budget optimization: Sunna M0 + Thoughtbop > Sunna M2 + Weeping Gemini. Weapon's energy generation enables optimal rotations regardless of constellation, M2 without proper Energy Regen fails sub-15s cycles.
Common Mistakes
Ignoring roster synergy: Pulling Aria without Anomaly foundations wastes Abloom scaling. Lacking Nicole, Anomaly DPS, or willingness to farm 400+ Proficiency? Reconsider.
Undervaluing F2P: Sunna + Billy + Anby's 80% premium performance makes expensive constellation chasing unnecessary for casuals. Invest saved Polychrome in future DPS.
Splitting banner resources: 0.6% S-Rank rate with 180-pull guarantee requires focus. Attempting both without 360+ pulls risks acquiring neither, wasting pity.
Neglecting Energy Regen: Sunna needs 140% for optimal performance. Pulling without Drive Disc farming plans causes 20-30% performance drops from extended Ultimate cooldowns.
Trust Rewards Checklist
Trust System provides permanent account-wide rewards via agent relationship progression. Version 2.6 introduces Angels of Delusion faction milestones offering exclusive materials and Polychrome.
Trust Mechanics
Trust levels increase via daily interactions, gifts, combat deployment. Each agent has 10 milestones rewarding Polychrome, Master Tapes, cosmetics. Sunna and Aria each provide 300 Polychrome across progression, plus faction materials reducing ascension costs.
Daily trust caps at 100 points via optimal interactions: morning greeting (+20), gift (+30), combat deployment (+30), evening conversation (+20). 100-point daily max needs 10 days for first milestone (1,000 points), ~90 days for max trust (10,000) without acceleration.
Trust acceleration items (Inter-Knot Reputation rewards, limited events) provide 500-1,000 bonus points. Strategic usage reduces max trust to 60-70 days.
All 2.6 Trust Rewards
Sunna:
- Lv1 (1,000): 60 Polychrome, 2 Basic Support Seals
- Lv3 (3,000): 80 Polychrome, 5 Advanced Support Seals
- Lv5 (5,000): 1 Master Tape, exclusive namecard
- Lv7 (7,000): 100 Polychrome, 3 Ruler Seals
- Lv10 (10,000): 60 Polychrome, exclusive furniture
Aria:
- Lv1 (1,000): 60 Polychrome, 2 Basic Anomaly Seals
- Lv3 (3,000): 80 Polychrome, 5 Advanced Anomaly Seals
- Lv5 (5,000): 1 Master Tape, exclusive namecard
- Lv7 (7,000): 100 Polychrome, 3 Controller Seals
- Lv10 (10,000): 60 Polychrome, exclusive furniture
Total per agent: 300 Polychrome, 1 Master Tape, faction Seals reducing ascension farming 15-20%.
Time-Limited vs Permanent
Permanent trust rewards stay accessible indefinitely—acquire Sunna/Aria in future reruns and still claim milestones. Differs from limited event rewards.
Time-limited bonuses include version-specific acceleration. Version 2.6 features 14-day trust boost (Feb 6-20) providing +50% points for Angels of Delusion. Maximizing this window reduces total farming 20-25%.
Step-by-Step Checklist
Daily Optimization:
- Morning login: Interact for greeting (+20)
- Gift preferred items (check profile, +30)
- Deploy in combat—Shiyu, Hollow Zero, Commissions (+30)
- Evening interaction: Complete dialogues (+20)
- Total: 100 points max without acceleration
Weekly Priorities:
- Complete Inter-Knot Reputation for acceleration items
- Participate in trust boost events (Feb 6-20)
- Stockpile preferred gifts via shop/exploration
Long-term Planning:
- Prioritize trust farming immediately post-acquisition
- Use acceleration items during boost events for multiplicative gains
- Track milestone progress via agent profile for Polychrome income planning
Trust Farming Optimization
Efficient farming combines daily interaction max with combat deployment. Include trust-target agents in daily Commissions (3 runs × 10 = 30 daily) while maintaining interaction schedules.
Gift efficiency varies by rarity and preference. Sunna favors music/performance items, Aria prefers tech/Ether research. Purchasing preferred gifts from Random Play costs 2k-5k Denny but provides max trust (+30 vs +10 neutral).
Combat deployment should prioritize trust-targets in daily content even when suboptimal for clear speed. 30-point daily combat bonus outweighs minor efficiency losses, especially during boost events (45 points/day).
Practical Testing Results
Performance data from 100+ hours endgame testing reveals situational advantages. Sunna dominates burst content (sub-60s clears), Aria excels in sustained encounters (90+ s).
Shiyu Defense (Floors 10-12)

Floor 10:
- Sunna + Billy + Anby: 68s avg (F2P)
- Aria + Sunna + Nicole: 72s avg (premium)
- Gap: Sunna teams 5-6% faster via burst concentration
Floor 11:
- Sunna + Aria + Koleda: 54s avg (hybrid)
- Sunna + Billy + Anby: 61s avg (F2P)
- Aria + Sunna + Nicole: 58s avg (Anomaly)
- Gap: Hybrid 7-11% faster via multiplicative stacking
Floor 12:
- Sunna + Aria + Koleda: 49s avg (optimal)
- Sunna + Billy + Anby: 67s avg (F2P ceiling)
- Aria + Sunna + Nicole: 52s avg (Anomaly optimized)
- Gap: Premium 27-37% faster than F2P
Consistency favors Sunna—guaranteed crits reduce variance to ±3s, Aria teams show ±6-8s depending on Anomaly proc timing. Valuable for targeting specific thresholds.
Hollow Zero Efficiency
Extended encounters (90-120s) reveal Aria's sustained advantages. Abloom maintains consistent DPS, Sunna's burst windows create spikes then lower-output phases.
Avg DPS Over 120s:
- Sunna teams: 42k DPS (burst: 68k, downtime: 28k)
- Aria teams: 48k DPS (consistent 46k-50k)
- Gap: Aria 14% higher sustained damage
Energy efficiency favors Aria in multi-wave encounters. Self-sufficient generation maintains consistency across 5-6 waves, Sunna teams experience droughts during waves 3-4 without proper Ultimate management.
Combat Commissions
30-day testing shows minimal differences—both clear standard Commissions in 25-35s with proper teams. Low difficulty negates support-specific advantages.
Consistency emerges in challenges requiring damage thresholds. Sunna's guaranteed crits ensure achievement regardless of RNG, Aria teams occasionally fall short during unlucky Anomaly procs. 95% vs 88% success rate matters for minimizing retries.
Resource Management
Polychrome allocation, material farming, long-term planning determine support value. Both need identical Denny (4.105M) but differ in Drive Disc intensity and team flexibility.
Polychrome Strategy
S-Rank acquisition needs 0-180 pulls depending on pity. Zero pity budget: 28,800 Polychrome (180 × 160). 0.6% base rate with soft pity at 75 averages 120-130 pulls across large samples.
Banner timing: Sunna's Feb 6-27 Phase 1 allows three usage weeks before Aria's Feb 27-Mar 25 Phase 2. Test Sunna during trials before committing to Aria, though this delays Aria investment 21 days.
Constellation planning: 28,800 Polychrome per copy (180 worst-case). Sunna's M1/M2 provide 15-20% increases each, Aria's M1/M2 similar. Budget players: prioritize M0 + signature weapon over M2 + 4-star.
W-Engine and Drive Discs
Thoughtbop and Angel in the Shell need separate weapon pulls at 80-pull guarantee. 75% featured rate means 1-2 pity cycles (80-160 pulls, 12.8k-25.6k Polychrome). Yields 25-35% performance, making weapons higher priority than early constellations.
Drive Disc intensity differs. Sunna's Swing Jazz with Energy Regen needs 2-3 weeks for acceptable substats (120%+ Energy Regen). Aria's Chaos Jazz targeting 400+ Proficiency demands 4-6 weeks (30+ Proficiency per disc).
Resin efficiency favors Sunna for time-constrained players. Lower stat thresholds allow faster completion, earlier endgame deployment. Aria's extended farming delays full performance 2-4 weeks vs Sunna.
Skill Materials
Both need: 25 Basic Chips, 75 Advanced, 250 Specialized, 5 Hamster Cage Passes. Total farming: 12-15 days dedicated domain runs, consuming 1,800-2,200 Stamina.
Hamster Cage Pass acquisition via weekly bosses (1/week) creates 5-week timegates for max skills. Begin weekly farming immediately post-acquisition to minimize delays.
Denny farming for 2.905M skill cost needs 8-10 days focused domain runs. Combining with routine material farming via natural Stamina extends total build completion to 20-25 days post-acquisition.
Smart Top-Up
BitTopup provides secure Polychrome/Master Tape top-up with competitive pricing and fast delivery. Calculate total costs: guaranteed S-Rank (28,800 Polychrome), signature weapon (12.8k-25.6k), optional constellations (28,800 per copy).
Budget optimization:
- First-time buyer bonuses: Double Polychrome on initial tier
- Monthly card: 90 Polychrome daily for 30 days (2,700 total) at premium efficiency
- Battle pass: 680 Polychrome + 4 Master Tapes per version
Strategic timing around launches maximizes value. First-week promotions often include bonus Polychrome (5-10% extra), reducing guaranteed acquisition costs. BitTopup offers secure transactions with excellent service for Sunna/Aria investments.
FAQ
Is Sunna better than Aria in ZZZ 2.6? Sunna excels in Physical teams needing burst damage via +50 ATK and guaranteed crits through Mesmerized. Aria dominates Anomaly teams through 7.7% Ether Anomaly damage per 10 Proficiency. Choice depends on roster—Sunna for Physical DPS owners, Aria for Anomaly builders.
Which teams work best with Sunna? Optimal: Sunna + Aria + Koleda (hybrid burst), Sunna + Billy + Anby (F2P hitting 80% premium performance), Sunna + Anton + Anby (budget alt). All leverage guaranteed crits and +30% Stun DMG during vulnerability windows.
What are Aria's best teams? Aria + Sunna + Nicole (25-30% higher DPS via triple-support stacking), Aria solo carry with dual supports, future Ether comps. Teams hitting 400+ Proficiency unlock full Abloom potential, converting stats into 308%+ Ether Anomaly amplification.
Should F2P pull Sunna or Aria? Prioritize Sunna: viable F2P teams (Billy + Anby), lower stat needs (140% Energy Regen vs 400+ Proficiency), guaranteed crits reduce Drive Disc farming. Sunna + Billy + Anby hits 80% premium performance with zero extra gacha.
How much do Sunna's buffs increase damage? +50 ATK (30s), +30% Stun DMG (40s), Mesmerized guaranteed crits dealing 210-500% ATK with +50-100% CRIT DMG (12s). Combined stacking in optimal teams yields 30-40% total increases, premium comps reach 45-50% via multiplicative scaling.
Key differences between Sunna and Aria? Sunna amplifies Physical via guaranteed crits and flat ATK, excels in burst windows. Aria converts Proficiency into Ether scaling (7.7% per 10), favors sustained encounters. Sunna needs 140% Energy Regen, Aria demands 400+ Proficiency. Identical 4.1M Denny costs, but Drive Disc farming differs—Sunna 2-3 weeks, Aria 4-6 weeks for proper builds.
















