What Changed in Gloo's Patch 1.9.60 Revamp
The revamp shifts Gloo from passive zone control to active combo-based engagement centered on Skill 1 (Slam) to Skill 2 (Spread) sequencing.
Complete Skill Set Overhaul
Skill 1 Slam:
- Impact: 80 + 80% Total Magic Power, 1s immobilization
- Explosion (3s delay): 300-450 + 12% Extra Max HP Magic Damage
- Healing: 2.5-5% Max HP (5-10% vs heroes)
- Goo contact resets cooldown, triggers explosion
Skill 2 Spread:
- Damage: 100-200 + 80% Total Magic Power, 0.5s immobilization
- Split form (4s): Untargetable, 80 + 15% Total Magic Power damage every 0.25s
- 10% Movement Speed bonus during split
- Blocks Johnson Ultimate, Chang'e Ultimate, Lesley Ultimate
Ultimate Grab:
- Duration: Up to 9s attachment
- Recovery: 25-30% Max HP
- Damage transfer: 80% to host
- Basic attacks: 30-90 + 50% Total Magic Power + 6% Extra Max HP
- Cooldown: 5s if attached target dies
Passive Sticky:
- Per stack (max 5): 4% Movement Speed reduction, 4% damage reduction to Gloo
- Duration: 6s
- Max stacks: 20% Movement Speed reduction, 20% damage reduction
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Old vs New Comparison
New Sticky passive provides dual scaling (Movement Speed + damage reduction) vs old single-layer defense. Skill 1 cooldown reset on goo contact rewards strategic placement. Skill 2 untargetability blocks previously unavoidable abilities, changing matchups against Johnson, Chang'e, Lesley, Franco, Hayabusa.
Gloo's New Skill Mechanics Explained
Skill 1 Slam: Damage and Mobility
Dual damage instances: immediate 80 + 80% Total Magic Power, delayed 300-450 + 12% Extra Max HP explosion. Doubled healing vs heroes (5-10% Max HP) enables aggressive trading. Goo placement creates persistent map control.

Skill 2 Spread: Crowd Control and Positioning
0.5s immobilization chains with Skill 1 for 1.5s total lockdown. Split form deals damage 16 times (every 0.25s), rapidly applying Sticky stacks. Untargetability dodges Lolita Skill 1/Ultimate, Hayabusa Ultimate, Franco hook. 10% Movement Speed enables repositioning or escape.
Ultimate Grab: Attachment Mechanics
9s max duration provides extended protection. 25-30% Max HP recovery creates 150%+ effective HP pools. 80% damage transfer makes Gloo primary damage sponge. 5s cooldown reduction on target death enables chain attachments.
Passive Sticky: Stack Management
Full 5 stacks = 20% less damage to Gloo + 20% slower enemy movement. Skill 2 split form reaches 5 stacks within 2s of combo initiation.
Mastering the Skill 1→2 Combo: Step-by-Step
Optimal Combo Execution
- Cast Skill 1 Slam for 1s immobilization + goo placement
- Immediately cast Skill 2 Spread (within 0.3s) for additional 0.5s immobilization
- Position split form to cover escape routes
- Activate Ultimate at 5 Sticky stacks (~1.25s into Skill 2)
- Execute basic attacks during attachment
Total crowd control: 1.5s, sufficient for teammate follow-up.

Animation Canceling
Cancel Skill 1 recovery frames by immediately inputting Skill 2, reducing combo time by 0.2s. During split form, directional inputs control movement without canceling damage ticks.
Positioning Before Initiating
Optimal positions:
- Bush ambushes for instant Skill 1 connection
- Flanking angles isolating enemy backline
- Chokepoint control near objectives
- Follow-up behind allied initiators
Avoid predictable angles where enemies pre-position crowd control.
Common Mistakes
- Casting Skill 2 before Skill 1 immobilization connects (enemies dash away)
- Activating Ultimate before 5 Sticky stacks (wastes damage reduction)
- Overextending during split form into tower range or multiple enemies
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How to Abuse Gloo's New Combo in Different Game Phases
Early Game: Lane Dominance
Level 1-4: Establish priority through Skill 1 poke and 5-10% Max HP healing vs heroes. Place goo on minion waves to zone enemies. Level 4 gains kill threat with full combo.
Skill priority: Max Skill 1 first (healing + poke), then Skill 2. Ultimate at levels 4, 8, 12.
Mid Game: Roaming and Ganking
Rotate to lanes with allied crowd control for guaranteed combo. 1.5s lockdown provides time for mage/marksman burst. Contest objectives by placing goo on buff positions. Ward jungle entrances, execute combo on rotating enemies in corridors.
Late Game: Team Fight Initiation
Protect hypercarry marksmen or fed mages with Ultimate attachment. 80% damage transfer + 25-30% Max HP recovery doubles carry survivability. Flank enemy backline with Skill 1→2 combo, forcing peel decisions. Chain attachments using 5s cooldown reduction on target death.
Objective Control
Skill 1's 12% Extra Max HP provides significant Lord/Turtle damage. Skill 2 split adds DPS while untargetability prevents poke interruption. Place goo at pit entrances to detect approaches and force unfavorable engagements.
Best Build for Revamped Gloo in Patch 1.9.60
Core Tank Items

- Warrior Boots: Physical defense + cooldown reduction
- Cursed Helmet: Wave clear + HP scaling for Skill 1 healing
- Oracle: 30% healing amplification (boosts Skill 1 to 6.5-13% Max HP vs heroes), cooldown reduction, magic defense
- Antique Cuirass: 30% enemy physical attack reduction, stacks with Sticky's 20% for 44%+ effective reduction
Situational Items
- Athena's Shield: vs magic-heavy comps (magic reduction + shield)
- Dominance Ice: vs healing comps (50% healing reduction, 700-yard radius), counters Estes/Rafaela/Uranus
- Immortality: Late game resurrection insurance
Emblem Configuration
Tank Emblem + Tenacity: +35 physical/magic defense + 600 HP at level 60 Support Emblem + Focusing Mark: 8% increased damage to marked targets
Emblem points: Movement Speed (+3%), Hybrid Penetration (+5), HP (+267)
Battle Spell
Flicker: Repositioning for backline access and escape Vengeance: vs basic attack comps (40% damage reflection during Ultimate attachment)
Complete Counter Pick Guide Against Gloo
S-Tier Counters: Multi-Target Damage
Yu Zhong: AOE hits multiple split forms, lifesteals from each form, Black Dragon immunity prevents combo lockdown
Faramis: Skill 2 AOE damages multiple splits, Ultimate prevents allied deaths during Gloo attachment
Vexana: Passive triggers on goo placement, Ultimate creates enemy Gloo puppet
A-Tier Counters: High Mobility and Burst
Lancelot: Immunity frames during dashes avoid Skill 1/2, burst deletes Gloo pre-combo
Wanwan: Procs weakness points during attachment for true damage, mobility avoids goo zones
Carmilla: Skill 1 lifesteals from multiple goos, Ultimate spreads Gloo damage across team
Lunox: Chaos form lifesteals from goos, Light Ultimate cancels Gloo attachment
Item Counters
- Sea Halberd (physical): 50% healing reduction for 3s
- Glowing Wand (magic): 50% healing reduction + % HP burn
- Dominance Ice: 50% shield reduction, attack speed reduction
- Genius Wand: Magic penetration + defense reduction (15-25% increased magic damage)
Positioning to Avoid Combo
- Maintain 5-yard spacing from teammates (prevents multi-target Skill 2)
- Avoid jungle corridors and river chokepoints
- Backline uses minion waves as body blocks vs Skill 1
Team Composition Synergies with Gloo
Best Marksmen Pairings
Hypercarries (Melissa, Beatrix, Wanwan): Maximize Ultimate protection value, enable aggressive positioning
Immobile (Layla, Miya): Gain disproportionate value from peel and escape options
Mage Synergies
Burst mages (Eudora, Aurora, Pharsa): 1.5s crowd control guarantees skill shot connections
AOE mages (Vale, Valir, Yve): Synergize with goo zone control for guaranteed area damage
Ideal Team Compositions
Protect the Carry:
- Tank/Roamer: Gloo
- Jungler: Utility assassin (Natalia, Helcurt)
- Mid: Burst mage (Eudora, Aurora)
- Gold: Hypercarry (Melissa, Beatrix)
- EXP: Initiator fighter (Fredrinn, Khaleed)
Crowd Control Chain:
- Tank/Roamer: Gloo
- Jungler: CC assassin (Karina, Saber)
- Mid: Control mage (Valir, Yve)
- Gold: Utility marksman (Popol and Kupa, Beatrix)
- EXP: CC fighter (Silvanna, Khaleed)
Advanced Tips from High-Rank Players
Map Awareness and Vision
Place Skill 1 goo in unwarded brush for enemy rotation detection. Explosion triggers on enemy entry, providing vision alerts. Monitor enemy Ultimate cooldowns before engaging—initiate when key abilities (Franco hook, Tigreal Ultimate, Atlas Ultimate) are down.
Baiting Enemy Skills
Use Skill 2 untargetability to bait lock-on abilities (Hayabusa Ultimate, Franco hook, Lolita Ultimate) before team fights. Fake retreats after placing goo, baiting enemies into explosion zones.
Communication Tactics
Ping Ultimate cooldown status for attachment priority clarity. Announce goo placements in voice chat, directing teammates to force enemies into marked zones.
When to Avoid Picking Gloo
- Enemy has 3+ AOE damage sources (Yu Zhong, Faramis, Vexana)
- Team lacks reliable damage (4 tank/support + Gloo can't secure kills)
- First pick in draft (telegraphs strategy, enables counter-picks)
Common Misconceptions About Revamped Gloo
Myth: Gloo Lost All Damage
Reality: Comparable damage through percentage scaling. Skill 1's 12% Extra Max HP threatens tanks, Skill 2's 16 ticks apply consistent pressure, Ultimate basic attacks deal 6% Extra Max HP. Full combo deals 30-40% enemy Max HP vs squishies.
Myth: Cannot Protect Carries
Reality: Ultimate provides superior protection. 80% damage transfer + 25-30% Max HP recovery = 150%+ effective HP for 9s. Skill 1→2's 1.5s crowd control peels divers. Untargetability maintains presence throughout fights.
Myth: Only Viable as Roamer
Reality: Functions in EXP lane vs melee fighters. 5-10% Max HP healing enables favorable trades, percentage damage threatens HP-stacking fighters. Improved wave clear via Skill 2 enables faster rotation.
Is Gloo Meta in Patch 1.9.60? Tier Ranking
Current Meta Position
A-tier among tanks. Win rate: 51-53% (Epic-Mythic). Excels in protect-carry comps, struggles vs AOE teams. S-tier tanks (Fredrinn, Edith) maintain higher priority but lack Gloo's unique Ultimate attachment utility.
Ban Priority
15-20% ban rate in Mythic. Moderate priority—players prioritize hypercarry marksmen and overtuned junglers. Suboptimal ban target except when protecting strategies vulnerable to attachment mechanics.
Official Server Prediction
Expect minor numerical adjustments (reduced Skill 1 healing or Skill 2 damage) before release. Core mechanics unchanged. Will settle into B+ to A-tier: situational counter-pick vs dive comps, vulnerable to AOE teams. Skill ceiling rewards dedicated players.
FAQ
How does Gloo's Skill 1→2 combo work? Cast Skill 1 for 1s immobilization + goo, immediately follow with Skill 2 (within 0.3s) for 0.5s immobilization. Split form deals damage every 0.25s for 4s, stacking Sticky to 5. Activate Ultimate at max stacks for optimal value.
Which heroes counter Gloo? Yu Zhong, Faramis, Vexana (AOE hits multiple splits). Lancelot, Wanwan (immunity frames, true damage). Build Sea Halberd or Glowing Wand for 50% healing reduction.
Best build for revamped Gloo? Warrior Boots → Cursed Helmet → Oracle → Antique Cuirass → Dominance Ice → Immortality. Prioritize HP scaling for Skill 1 healing and percentage damage. Oracle amplifies healing 30%, Antique Cuirass stacks with Sticky for multiplicative reduction.
Can Gloo still attach to allies? Yes. Ultimate lasts up to 9s, recovers 25-30% Max HP, transfers 80% damage to host. Cooldown reduces to 5s if target dies, enabling chain attachments.
Should I ban Gloo in 1.9.60? Moderate priority (15-20% Mythic ban rate). Prioritize hypercarries, overtuned junglers, or hard counters to your comp. Reserve Gloo bans when team lacks AOE or runs dive-heavy comp vulnerable to peel.
What are Gloo's weaknesses? Struggles vs AOE comps (Yu Zhong, Faramis, Vexana damage multiple splits). Anti-heal items reduce sustain 50%. Requires mechanical execution, creating skill floor barriers.



















