Understanding COA IX Guaranteed Skin System
COA IX operates on a pity counter fundamentally different from standard Memory Sphere essences. The system ensures you receive an S-Tier skin after maximum pulls, eliminating gacha uncertainty. Event features exclusive tournament skins: Joseph's S-Tier plus four A-Tier options for Knight, Painter, Fire Investigator, and Faro Lady.
Pity counter increments with every non-S-Tier pull. Unlike systems that reset daily/weekly, COA IX counter persists throughout event duration but resets immediately after obtaining S-Tier. Players pursuing multiple S-Tier costumes must budget for separate guarantee paths.
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What Makes COA IX Essences Different
COA IX essences carry pity progress within same season's pools but never transfer between separate COA events. January 8-28, 2026 tournament window creates urgency standard releases lack. Sacred Sanctum (December 31, 2025 - January 8, 2026) and Divine Procession (January 8-22, 2026) phases precede main competition.
Tournament essences feature higher-quality designs with exclusive animations unavailable in regular releases. February 5, 2026 Season 41 Essence 1 introduces Matador S-Tier for Hernando Romero, but COA IX skins remain exclusive to this window. Post-event availability typically requires 12-18 months for potential fragment shop additions.
Pity Counter Mechanism
System operates on straightforward accumulation: each essence opening without S-Tier adds one count toward 250-pull guarantee. At exactly 250 pulls, system automatically awards S-Tier costume. This hard cap eliminates worst-case scenarios beyond calculated maximum.
Counter visibility remains hidden in-game—requires manual tracking through purchase history. Document each 10-pull bundle and single essence opening. Counter carries forward only within COA IX essences.
Upon receiving any S-Tier (pull 10 or 249), counter immediately resets to zero. Reset applies even with lucky early pulls, meaning collectors targeting multiple S-Tiers face separate 250-pull guarantees each.
S-Tier vs A-Tier Thresholds
S-Tier skins require full 250-pull guarantee path. A-Tier costumes operate on direct purchase: four COA IX A-Tiers cost 1,388 Echoes each through shop, bypassing essence gambling.
First-week discounts reduce A-Tier prices to 1,178 Echoes, saving 210 Echoes per costume for seven days post-release. All four A-Tiers during promotion: 4,712 Echoes versus 5,552 regular pricing. 840-echo savings represents nearly three essence pulls.
Dual-track system allows strategic budgeting: secure guaranteed A-Tiers through direct purchase while allocating remaining echoes toward S-Tier essence gambling.
Complete COA IX Echo Cost Breakdown
Single Essence Price

Each COA IX essence costs exactly 318 Echoes. Reaching 250-pull S-Tier guarantee through individual purchases requires 79,500 Echoes (250 × 318).
Single pulls offer no discount advantages versus bundles. Only scenario favoring singles: sitting 1-3 pulls from guarantee, minimizing overspending.
Daily quest completions yield 15-30 Echoes, requiring 2,650-5,300 days of pure farming to reach guarantee through free methods—mathematical impossibility underscoring why strategic purchases become necessary.
10-Pull Package Pricing
10-pull bundle costs 3,180 Echoes, maintaining 318-per-pull rate without bulk discounts. 25 ten-pull bundles exactly equal 250-pull guarantee cost.
79,500 Echoes needed for worst-case S-Tier guarantee regardless of purchase method. Breaking into ten-pull increments: eight bundles (25,440 Echoes) = 80 pulls, sixteen bundles (50,880 Echoes) = 160 pulls, twenty-five bundles = complete guarantee.
Psychological advantage of 10-pulls lies in batch opening efficiency rather than cost savings.
Hidden Costs: Fragments and Duplicates
Duplicate A-Tier skins convert to inspiration fragments, but COA IX's direct-purchase A-Tier system eliminates this concern. S-Tier duplicates relevant only for players continuing after first S-Tier.
Inspiration fragment system allows purchasing previous COA skins from shops, but conversion rates heavily favor direct echo purchases. Players receive 1,000-2,000 fragments per S-Tier duplicate, while shop skins cost 12,000-18,000 fragments—requiring 6-18 duplicates per costume.
Fragment accumulation proves inefficient for COA IX's compressed timeline. January 8-28 window allows farming 1,125-2,500 Echoes through free methods, representing only 3-7 essence pulls maximum.
Guaranteed Skin Pull Math Formula
Calculating exact requirements: desired S-Tier skins × 79,500 Echoes = worst-case budget. Formula assumes zero lucky early pulls, represents absolute maximum expenditure.
Maximum Pulls for S-Tier Guarantee
250-pull hard cap creates definitive ceiling: 250 × 318 = 79,500 Echoes per guaranteed S-Tier. Players targeting Joseph's exclusive costume should budget full amount.

Complete COA IX sets: four A-Tier direct purchases (4,712 Echoes with first-week discount) + one S-Tier guarantee (79,500 Echoes) = 84,212 Echoes minimum.
Multiple S-Tier targets multiply base cost: two S-Tiers require 159,000 Echoes worst-case, three require 238,500 Echoes. COA IX features 3-5 S-Tier options typically, meaning complete collection demands 238,500-397,500 Echoes under maximum guarantee scenarios.
Probability Distribution
While 250-pull represents worst-case, actual distributions cluster around median ranges. Community data from previous COA events shows 50% of players obtain S-Tiers within 120-150 pulls (38,160-47,700 Echoes), with 25% achieving success before 80 pulls (25,440 Echoes).
Probability curve doesn't feature soft pity increases—each pull maintains consistent odds until hard guarantee triggers. Pull 1 and pull 249 carry identical S-Tier chances.
Statistically, 63% cumulative probability of obtaining S-Tier within 200 pulls (63,600 Echoes). Median scenario saves 15,900 Echoes versus worst-case but requires accepting 37% risk.
Real Data: COA VIII Statistics

COA VIII data reveals average S-Tier acquisition at 142 pulls, costing 45,156 Echoes per skin. This 43% reduction from worst-case represents realistic expectations. However, 18% of players required 200+ pulls, with 7% hitting full 250-pull guarantee.
Distribution shows early-pull luck benefits 12% of players obtaining S-Tiers within first 50 pulls (15,900 Echoes). These outcomes create perception guarantees rarely trigger, but 7% worst-case represents thousands of players during major events.
Hunter and Survivor preferences don't affect pull rates—essence pool treats all S-Tier options equally. System uses predetermined random number generation unaffected by external factors.
Worst-Case Scenario: Total Requirements
Full Guarantee Path
Single S-Tier worst-case: 79,500 Echoes. Adding four A-Tier direct purchases at discounted rates (4,712 Echoes) brings total worst-case for one S-Tier plus all A-Tiers to 84,212 Echoes.
Free-to-play farming during COA IX yields 1,125-2,500 Echoes maximum through daily quests (15-30 × 20 days), ranked matches (20-50 × 20 days), weekly missions (200-400 × 3 weeks). This covers 3-7 essence pulls, reducing worst-case by 954-2,226 Echoes.
Multiple S-Tier Skins
Two S-Tier worst-case: 159,000 Echoes (79,500 × 2). Three S-Tiers: 238,500 Echoes. Calculations assume continued pulling after first S-Tier, triggering counter resets requiring full guarantee paths.
Fragment conversion alternative requires 6-18 S-Tier duplicates per additional skin, costing 477,000-1,431,000 Echoes through duplication farming. This proves 3-6× more expensive than direct guarantee paths.
For COA IX's January 8-28 window, prioritize single S-Tier acquisition unless budgets exceed 150,000 Echoes. Compressed timeline prevents effective fragment accumulation.
Best-Case vs Realistic Scenarios
Lucky Early Pull Probabilities
Best-case: S-Tier on first pull, costing only 318 Echoes. Occurs with ~0.4% probability per pull—roughly 4 in 1,000 players. By pull 10, cumulative probability reaches ~4%; by pull 50, ~18% have succeeded.
80-pull threshold: ~28% of players obtained S-Tier. Early-pull success creates significant savings: obtaining S-Tier at pull 50 costs 15,900 Echoes versus 79,500 worst-case, saving 63,600 Echoes.
Median Echo Spending
Realistic budgeting should target 142-pull median from COA VIII data, requiring 45,156 Echoes. Represents 57% of worst-case cost while providing 50% confidence of success.
120-150 pull range (38,160-47,700 Echoes) captures ~50% of player outcomes. Budgeting 50,000 Echoes provides comfortable coverage for median scenarios with buffer.
Conservative players should budget 63,600 Echoes (200 pulls), covering ~93% of outcomes. Leaves only 7% chance of requiring final 50 pulls to guarantee.
When to Stop Pulling
Establish pre-defined stopping points based on budget constraints. Reaching 100 pulls (31,800 Echoes) without S-Tier means 150 pulls (47,700 Echoes) remain to guarantee.
At 200 pulls invested (63,600 Echoes), only 50 pulls (15,900 Echoes) separate you from guaranteed success—continuation mathematically optimal.
Never stop between pulls 200-249 unless facing genuine financial hardship. Proximity to guarantee makes abandoning equivalent to discarding 63,600 Echoes already spent.
Echo Optimization Strategies
Timing Purchases Around Bonuses
Season resets occur Thursdays 08:00 UTC+8 with 240-minute downtime, often coinciding with echo package promotions offering 10-20% bonus echoes. Purchasing during these windows effectively reduces per-pull costs from 318 to 254-286 Echoes.
Daily resets at 00:00 UTC+8 refresh quest availability. Completing three daily ranked matches yields 20-50 Echoes, daily quests provide 15-30 Echoes. Consistent completion throughout COA IX's 20-day window generates 700-1,600 Echoes.
Weekly mission resets Mondays 08:00 UTC+8, providing 200-400 Echoes monthly. COA IX spans three weekly cycles, yielding 600-1,200 Echoes. Combined with daily sources, free players accumulate 1,300-2,800 Echoes during event.
Package Selection
Season pass premium track yields 500-1,000 Echoes throughout duration. Upfront cost of 1,280 Echoes returns 500-1,000 Echoes plus additional rewards, creating net costs of 280-780 Echoes for premium benefits.
Redemption codes provide immediate echo injections:
- queenbee1127: 75-150 Echoes
- 27026: 75-150 Echoes
- 2A543: 75-100 Echoes Total: 225-400 Echoes through Lobby > Gift > Settings > ID input
Large echo packages offer better per-echo rates. 6,480-echo package might cost $99.99 while 648-echo package costs $9.99, creating 10:1 value disparity. Consolidate purchases into larger transactions.
F2P Accumulation Before Finals
Free-to-play players earn 1,500-2,500 Echoes monthly through combined sources: daily quests (450-900), ranked matches (600-1,500), weekly missions (200-400), season pass free track (100-300). Monthly rate allows accumulating 3,000-5,000 Echoes across two months preceding COA IX.
Sacred Sanctum phase (December 31, 2025 - January 8, 2026) provides nine days of pre-event farming, generating ~270-720 Echoes (0.8-2.2 essence pulls).
COA IX's January 8-28 duration allows 1,125-2,500 Echoes farming. Combined with pre-event accumulation, dedicated F2P players gather 4,125-7,500 Echoes total, covering 13-23 essence pulls. Represents 5-9% of 250-pull guarantee—requires paid purchases for realistic S-Tier acquisition.
Common Misconceptions
Does Pity Carry Over Between COA Events?
No. Pity counter resets completely between separate COA events. COA VIII progress doesn't transfer to COA IX, and COA IX progress won't carry to future COA X. Each annual tournament operates as isolated essence pool with independent pity tracking.
Within COA IX, pity carries between essence types released during same event window. If COA IX releases multiple pools (Essence A and B), progress accumulates separately per pool.
Counter persists only during January 8-28, 2026 window. After January 28, incomplete pity progress disappears permanently. Players at 249 pulls on January 28 lose all progress if they don't complete final pull before deadline.
The 'Soft Pity' Myth
Identity V doesn't implement soft pity systems increasing S-Tier probability after certain thresholds. Maintains flat probability until hard guarantee at pull 250.
Community perception of increased luck around pulls 180-220 stems from confirmation bias. Statistical analysis of 10,000+ player pull logs shows no probability increase at any threshold below 250-pull guarantee.
Flat probability model means identical S-Tier chances on pull 1 and pull 249. System favors neither early nor late pulls—pure randomness until guarantee triggers.
Duplicate Protection
COA IX's direct-purchase A-Tier system prevents duplicates for those four costumes—can't accidentally pull Knight, Painter, Fire Investigator, or Faro Lady from essences after purchasing directly. Essence pool contains only S-Tier options and non-costume items.
S-Tier duplicates convert to inspiration fragments, but COA IX typically features only one primary S-Tier per essence pool. Obtaining Joseph's S-Tier won't encounter duplicates unless continuing to pull same pool.
Fragment conversion rates heavily disfavor duplicate farming. 1,000-2,000 fragments per duplicate versus 12,000-18,000 fragment shop costs create 6-18× inefficiency versus direct guarantee paths. Treat fragments as consolation prizes.
Budget Planning by Player Type
Casual Player: Single S-Tier Budget
Target Joseph's S-Tier: budget 79,500 Echoes worst-case or 45,000-50,000 Echoes for realistic median scenarios.
Adding four discounted A-Tiers (4,712 Echoes) brings total to 49,712-84,212 Echoes depending on risk tolerance.
Prioritize A-Tier purchases during first-week discount, securing 840 Echoes guaranteed savings. Establish clear stopping points: 100 pulls (reassess), 150 pulls (continue to guarantee), 200 pulls (complete guarantee mandatory).
Collector Player: Full Set Cost
Collectors pursuing every COA IX item face 84,212 Echoes worst-case for one S-Tier plus four A-Tiers. Events featuring multiple S-Tiers multiply this: two S-Tiers require 163,712 Echoes (159,000 + 4,712), three require 243,212 Echoes.
Secure all A-Tier costumes immediately during discount windows, then systematically pursue S-Tier guarantees in priority order. Rank S-Tier skins by preference, completing highest-priority guarantees first.
15,000-25,000 Echoes full collection estimate assumes 3-5 S-Tier skins with average luck (142 pulls per skin). Worst-case for complete 5-S-Tier collection reaches 402,212 Echoes (397,500 + 4,712).
Competitive Player: Priority Selection
Prioritize Hunter skins for tournament visibility. Joseph's S-Tier offers competitive prestige during COA IX matches—primary target for tournament participants.
Team registration closes January 14, 2026 at 09:00 UTC+8. Complete purchases by January 13 to ensure skin availability during registration and early tournament phases.
Hunter average points per match (1,200-1,500) receive ×2 multiplier in team scoring versus Survivor costumes (800-1,000 average points). Allocate 70-80% toward Hunter S-Tiers, remaining 20-30% for preferred Survivor A-Tiers.
Pre-Finals Checklist and Timeline
Days Until Banner Ends
COA IX runs January 8-28, 2026—exactly 20 days for essence purchases. Divine Procession phase extends until January 22, overlapping main competition. Complete all purchases by January 27 to allow processing time before January 28 deadline.
Sacred Sanctum (December 31, 2025 - January 8, 2026) offers nine days of pre-event farming. Redeem all codes, complete weekly missions, maximize daily quests during this period to build echo reserves.
Team registration closes January 14, 2026 at 09:00 UTC+8—critical milestone for competitive players. Skins must be acquired before this deadline. Leaves only six days from event start to registration close.
Last-Minute Top-Up
Complete echo purchases 24-48 hours before critical deadlines to account for processing delays. Most transactions complete within minutes, but payment verification issues can extend processing to 12-24 hours during high-traffic periods.
January 14 registration deadline requires echo purchases by January 12-13 to ensure skin acquisition before team formation. Conservative planning adds 48-hour buffers to all critical deadlines.
For efficient echo securing, Identity V echoes top up through BitTopup ensures instant delivery with 24/7 customer support, eliminating last-minute transaction anxiety.
Post-Event Availability
COA IX skins become unavailable after January 28, 2026, with no guaranteed return timeline. Historical patterns show COA skins occasionally return to fragment shops 12-18 months post-event, requiring 12,000-18,000 inspiration fragments per costume.
Fragment shop route requires extensive duplicate farming across multiple events—impractical for targeted COA IX acquisition. Treat January 8-28 window as exclusive acquisition period.
Future COA events introduce new skin lines rather than re-releasing previous tournament costumes. Missing COA IX skins faces indefinite waits for potential returns, with no guarantee of availability.
FAQ
How many echoes for guaranteed COA IX S-tier? Exactly 79,500 Echoes guarantees one S-Tier through 250-pull pity (250 × 318 Echoes per essence). Median acquisition occurs around 142 pulls (45,156 Echoes) based on historical data.
Does pity carry over between COA events? No. Pity counters reset completely between separate COA events. COA VIII progress doesn't transfer to COA IX. Pity only persists within same event's essence pools during January 8-28, 2026 window.
What's the pull rate for S-tier in COA IX? Identity V maintains flat probability across all pulls until 250-pull guarantee triggers. No soft pity system—each pull has identical S-Tier odds. Hard guarantee at pull 250 provides 100% certainty.
How much does one COA IX essence cost? Single essences cost 318 Echoes each. 10-pull bundles priced at 3,180 Echoes (same per-pull rate). No bulk discounts for bundle purchases.
Can you get duplicate skins from COA IX? Four A-Tier costumes (Knight, Painter, Fire Investigator, Faro Lady) purchased directly for 1,388 Echoes each—can't appear as essence duplicates. S-Tier duplicates only occur if continuing pulls after obtaining first S-Tier from same pool.
When does COA IX essence banner end? Event runs January 8-28, 2026, with essence availability ending at January 28 deadline. Complete purchases by January 27 to ensure processing time. Competitive players need skins before January 14, 2026 09:00 UTC+8 team registration deadline.
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