Understanding the Core Ticket System
SIN EDITOR runs exactly 334 hours from January 15-29, 2026, ending at 4:59:59 UTC+9. This limited window creates urgency around every stamina point and ticket allocation.
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The 5 Tickets Per Day Limitation
Daily stamina allocation: 250 points × 14 days = 3,500 baseline stamina. At mid-tier difficulty (20-30 currency per stamina), natural regen alone produces 70,000-105,000 currency. Full-clear optimization targeting 75,000-120,000 requires leveraging every stamina source.
Land Eater event (Jan 16-18, 12:00-23:59:59 UTC+9) provides 100-150 bonus stamina daily. This 3-day window adds 300-450 stamina—a 10-15% increase. Missing one day = permanent 3-5% reduction in max rewards.
Ticket Refresh and Daily Reset
Maintenance window Jan 15, 11:00-15:00 UTC+9 marks event start. Your first full farming day begins immediately after servers return. Calculate local reset times to avoid letting stamina cap overnight—wasting 8-10 hours of regen.
Average yield: 25 currency per stamina (mid-tier). Full-clear optimization hits 30-35 currency per stamina = additional 17,500-35,000 currency over event duration. This difference determines whether you complete high-priority purchases or fall short.
The January 29 Deadline: Farming Window Calculations
Electric Code boss features 3-phase combat with precise vulnerability windows.
Phase 1 (100%-70% HP): Core Charge attacks every 25-30 seconds. Yellow weak spot brightens 2-3 seconds before firing—mandatory cover window followed by critical 3-second vulnerability period.

Total Available Stamina
- Natural stamina: 3,500 points
- Land Eater bonuses: 300-450 points
- FULL BURST DAY (Jan 24-26): additional benefits
- Total pool: 3,800-3,950 points
At 25 currency per stamina: 95,000-98,750 baseline. Optimized players hitting 30+: 114,000-118,500 currency (approaching 120,000 max).
Zero room for waste. Every unclaimed point at reset, every suboptimal clear (15-20 vs 30+ currency) directly reduces your total.
Phase-Specific Damage Windows
Phase 2: Missile Barrage—large cannons glow red with 2-second targeting. Destroy both cannons before Phase 2 transition. Allowing them to persist reduces safe damage windows from 8-10 seconds to 3-4 seconds (60% DPS uptime cut). Flying Discs have 5-second timers; each hit reduces burst generation by 15% (stacks 3× for 45% reduction).
Phase 3: Core Charge every 15-20 seconds, 3-4 second vulnerability windows. Critical 30-40% HP range demands burst damage in single rotation using three micro-windows:
- 3 seconds post-core-charge
- 2 seconds post-jump
- 1.5 seconds between small barrages
Missing these extends clear times by 30-45 seconds, reducing stamina efficiency by 12-18%.
Team Investment and CP Requirements
Optimal composition: Burst I/II/III structure with flex DPS.
- Burst I: Centi or Label
- Burst II: Liter
- Burst III: Rapunzel
- Flex DPS: Snow White, Maxwell, Alice, or Harran

Skill Book Investment
- Liter: Burst 7, Skill 1 lvl 4, Skill 2 lvl 1 = 60-80 books
- Centi: Burst 4, Skill 1 lvl 4, Skill 2 lvl 1 = 30-40 books
- Rapunzel: Burst 7, Skill 1 lvl 4, Skill 2 lvl 1 = 55-70 books
- Label: Burst 1, Skill 1 lvl 4, Skill 2 lvl 7 = 45-75 books
Total: 190-265 skill books for complete optimal team. Difference between invested vs under-leveled = 20-30% clear speed variance = 15,000-30,000 lost currency.
Label's value:
- 70.4% damage reduction vs Electric Code
- Shield at 30.15% final Max HP (10 seconds)
- Permanent +93.39% ATK buff
- +70.4% burst fill speed (team-wide)
- +80.36% ATK team buff
- +20.26% Max HP team buff (10 seconds post-burst)

Combat Power Thresholds
- Full clear: 180,000-220,000 CP
- Minimum (optimal execution): 160,000 CP
- Gear: Tier 7-8 for Phases 1-2; Tier 9-10 for Phase 3 (especially DPS)
- Cubes: Tempering level 5 (DPS), Vigor level 5 (tanks/healers)
Under-invested cubes = failed clears or extended times wasting 15-25 stamina per attempt.
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No-Waste Daily Schedule
Land Eater Window (Jan 16-18)
Highest stamina availability: 350-400 daily (250 natural + 100-150 bonus).
Execution:
- Morning: Claim bonus immediately after reset
- Midday: Spend to prevent capping
- Evening: Zero out stamina before sleep
Impact: 300-450 bonus stamina at 25-30 currency = 7,500-13,500 additional currency (10-15% of total). Missing Land Eater entirely reduces max from 120,000 to ~106,500-110,000.
FULL BURST DAY (Jan 24-26)
Enhanced burst generation and damage multipliers. Target 300-350 stamina spending daily. Reduced clear times by 8-12 seconds = 5-8% currency-per-stamina improvement.
5-8% boost across 900-1,050 stamina = additional 1,125-2,100 currency vs baseline.
Burst Execution Precision
The 5-per-day problem = optimal burst rotation execution requiring five precise inputs:
- Burst I activation as core dims
- Label/Centi B1 deployment
- Liter B2 activation (0.5s after B1)
- Rapunzel B3 activation (0.5s after B2)
- DPS focus-fire on exposed core
Phase 1 Timing
Charge burst during 2-3 second telegraph, unleash full rotation as yellow spot dims. Clear back-row enemies with AoE, chip large cannons during 8-10 second safe windows.
Common mistake: Bursting too early (invulnerable frames) or too late (window closed). Optimal timing places Rapunzel's B3 peak damage at 1.5-2 seconds into vulnerability window.
Phase 2 Transition
Destroy both cannons before 70% HP threshold. Each surviving cannon = 60% DPS uptime loss, extending clears from 90-120s to 150-180s, reducing currency from 30+ to 20-25 (16-20% efficiency loss).
Execute bursts 4-5 seconds after core charge/cannon attacks. Shoot down all Flying Discs within 5 seconds. Three missed discs = 45% generation penalty = 20-30s added clear time.
Phase 3 Precision
15-20 second Core Charge frequency. 30-40% HP range demands single-rotation burst.
Sequence (1-second total):
- B1 triggers immediately after attack pattern
- B2 follows 0.5s later
- B3 deploys 0.5s after B2
- DPS focus-fire core
Delays of 0.3-0.5s waste 15-25% burst rotation potential.
Memory of Goddess Integration
MoG mini-game runs concurrently: 5 stages (2 levels each), 5 weapons, 6 modules (max level 5).
Rewards:
- 10 Advanced Recruit Tickets
- 50 Ultra Boost Modules
- 50 Consoles per Manufacture
Separate ticket mechanics = no stamina conflicts. Complete MoG early (Jan 15-18) to claim recruit tickets for Special Recruit banner.
Special Recruit Banner: Label Strategy
- 4% SSR rate, 2% Label uprate
- 50% chance any SSR = Label
- 200-pull SSR pity
- Max cost: 200 Gold Mileage Tickets
Investment Return
Label's 45-75 book investment + recruit costs vs performance gains:
- 70.4% damage reduction = less healing needed
- +70.4% burst fill speed = 40-50% faster rotations
120s clears with Label vs 150s without = 30s saved per clear. Across 140-160 clears (3,500-4,000 stamina), saves 70-80 minutes combat time. More critically: improved consistency reduces failed attempts (25 stamina wasted).
Common Mistakes
Missing Land Eater (Jan 16-18)
Forfeit 300-450 stamina = 7,500-13,500 currency (10-15% of total).
Suboptimal Burst Timing
Bursting during invulnerable frames wastes 30-50% rotation damage. Across 140-160 clears = 1,120,000-1,920,000 wasted damage (15-25 clears worth of lost efficiency).
Cannon Survival into Phase 2
60% safe window reduction, 30-60s extension per clear = 70-160 minutes added combat time, 14,000-35,000 lost currency.
Under-Investment
Tier 5-6 gear or level 1-3 cubes = 25-40% longer clears, 15-25% higher failure rates. 10-15 failures = 250-375 wasted stamina = 6,250-11,250 lost currency.
Emergency Last-Minute Optimization
Starting with 7 days left (Jan 23-29):
- Natural stamina: 1,750 points
- FULL BURST DAY bonuses: 100-200 points
- Total: 1,850-1,950 points
- At 25-30 currency: 46,250-58,500 (40-50% max potential)
Prioritization:
- Focus highest-value purchases
- Concentrate 900-1,050 stamina (47-54%) during FULL BURST DAY (Jan 24-26)
- Acquire Label immediately if 7+ days remain and you have Gold Mileage Tickets
- Skip Label if <5 days unless planning 500+ stamina spending
FAQ
How much currency can I realistically farm? Natural stamina (3,500) + Land Eater (300-450) at 25-30 per stamina = 95,000-118,500 total. Missing Land Eater or suboptimal execution: 75,000-95,000. Max theoretical: 120,000.
Is Label necessary? Not strictly—Centi substitutes—but Label's 70.4% damage reduction, +70.4% burst fill, and team buffs improve clear speeds 20-30% and reduce failures 60-80%. Justifies 45-75 book investment for 2,000+ stamina spending.
What if I miss Jan 29 deadline? Event ends permanently at 4:59:59 UTC+9. All unclaimed currency, incomplete purchases, unused stamina = zero value. No extensions, no carryover.
Minimum team requirements? 160,000 CP (optimal play) or 180,000-220,000 CP (comfortable). Liter Burst 7, Rapunzel Burst 7, Centi Burst 4 or Label Burst 1, all Skill 1 level 4 minimum. Tier 7-8 gear (Tier 9-10 for DPS). Level 5 cubes.
Use stamina potions? Yes. Limited duration + permanent deadline = optimal usage window. Prioritize FULL BURST DAY (Jan 24-26) for 5-8% efficiency stacking.
How to know if clear speed is optimal? Phase 1: 30-40s, Phase 2: 35-45s, Phase 3: 25-35s. Total: 90-120s. Exceeding 150s = suboptimal burst timing, insufficient DPS, or cannon delays. Below 25 currency per stamina = efficiency problems.



















