Understanding Sin Editor Memory Films
SIN EDITOR runs Jan 15 (11:00-15:00 UTC+9) through Jan 29, 2026 (4:59:59 UTC+9). Memory films are permanent character enhancements applying bonuses across all modes—independent of gear/cubes.
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What Are Memory Films?
Memory films unlock via event currency. Each archive costs 50,000-100,000 currency. SIN EDITOR yields 75,000-120,000 total over 14 days.
OUT OF UNIFORM: 12-14 units (60-70% SSR = 8-10 SSR units). Focused ATK scaling: 0.934-1.868 ATK% per 1,000 currency for 10 compatible characters. Ideal for established DPS rosters.
NONSENSE RED: 12+ compatible characters. 80.36% team ATK buff applies universally, plus Label bonuses (20.26% Max HP team buff for 10s post-Burst). Efficiency: 0.804-1.607 team ATK% per 1,000 currency for 12+ unit rosters.
How to Unlock Archives
Farming rate: 20-30 currency per stamina. F2P using 250 daily stamina × 14 days = 87,500 currency at 25/stamina. Guarantees one complete archive + 37,500 toward second.
Land Eater Coordinated Operation (Jan 16-18, 2026): 100-150 daily bonus stamina = 300-450 total bonus. Pushes max currency to 120,000.
FULL BURST DAY (Jan 24-26, 2026): Additional stamina recovery. Prioritize SIN EDITOR farming here.
Core Stat Differences
OUT OF UNIFORM: 93.39% ATK boost applies multiplicatively. Example: 10,000 base ATK + 40% gear + 20% cubes = 16,000 ATK. Add 93.39% = 30,942 ATK (209% over base). Excels in burst damage windows vs single-target bosses.

NONSENSE RED: 80.36% team ATK buff to all members. Label synergy adds 20.26% Max HP buff. Label's Bursting Heart: 70.4% damage reduction (5s, 20s cooldown) + 30.15% final Max HP shield (10s invulnerability). Hybrid offense-defense value.
Breakpoint: OUT OF UNIFORM surpasses NONSENSE RED when 8+ compatible units with high base ATK exist. NONSENSE RED wins for balanced teams via broader application.
Why Choice Matters
Campaign 25+: OUT OF UNIFORM enables one-shot breakpoints, reducing team damage needs. NONSENSE RED's team buffs suit multi-wave stages.
PvP Arena: 10-15s engagements favor OUT OF UNIFORM's burst spikes. NONSENSE RED's broader pool resists targeted bans.
Tribe Tower/Anomaly Interception: Manufacturer restrictions favor NONSENSE RED's compatibility. OUT OF UNIFORM compensates via higher per-unit scaling.
OUT OF UNIFORM: Complete Breakdown
93.39% ATK boost = highest single-stat memory film increase. Rewards heavy investment in specific meta DPS.
Stat Bonuses
ATK bonus applies as final multiplier after base/gear/cubes. Includes Red Hood's Wolfsbane Transformed Tactical Rifle. Memory of Goddess: 5 weapons + 6 level 5 modules (Instant Repair: 1 HP/5s, ATK Enhancement: +5% ATK).
Compatible: 8-10 SSR units spanning manufacturers/burst types. Rosters with <8 compatible SSR see diminished returns.
Best Character Archetypes
- High base ATK with multiplicative scaling (Red Hood, Scarlet)
- Burst 3 DPS as primary damage dealers
- ATK-scaling defensive/utility abilities
PvE Campaign Performance
Campaign 25+ (10M+ HP enemies): OUT OF UNIFORM reduces time-to-kill 30-40%. Boss damage phases: 93.39% boost enables phase skips in single burst rotations.
Efficiency drops in multi-wave content requiring 8+ units if only 8-10 compatible exist.
PvP Arena Viability
10-15s burst windows: OUT OF UNIFORM eliminates priority targets pre-defensive activation.
Weakness: Narrow pool vulnerable to targeted bans. Special Arena restrictions may exclude compatible characters entirely.
NONSENSE RED: Detailed Analysis
80.36% team ATK buff applies universally. Democratic distribution prioritizes flexibility over peak performance.
Stat Allocation
Team ATK buff applies before character multipliers. 5 characters × 5,000 DPS each = +4,018 DPS per character = 20,090 total team DPS increase.
Label bonuses: 20.26% Max HP (50,000 HP team = +10,130 HP/unit = 50,650 total). Burst I: 70.4% Burst Gauge fill speed accelerates rotations.
Optimal Character Types
- Balanced teams: 3-4 DPS + 1-2 support
- Label owners (exclusive bonuses)
- Team-wide buff abilities (multiplicative stacking)
Burst Damage Ceiling
5-character team: 80.36% × 5 = 401.8% total ATK increase vs OUT OF UNIFORM's 93.39% single-character. Surpasses when 5+ characters actively deal damage.
Burst Gauge buff: 1.5-2× burst frequency in extended fights. Max HP buff: 20-30% longer survival = additional damage uptime.
Synergy with High Crit Rate
ATK buff applies before crit damage multipliers. 50% crit rate + 200% crit damage = 120.54% effective damage increase with 80.36% ATK buff.
3+ high crit DPS: Compounding value via synchronized damage spikes. Bastion cube set: 150-180% effective damage increases.
Decision Tree: 5-Step Framework
Step 1: Analyze Roster
Count OUT OF UNIFORM-compatible SSR at skill 7+, bond 5+. Need 8+ for efficiency threshold. <8 = prioritize NONSENSE RED.
Verify Label ownership. Non-owners: Evaluate if 42,580 gems (200-pull pity) justifies investment.
Confirm skill book inventory: Phase 1 needs 15-25, Phase 2 needs 30-50.
Step 2: Identify Primary DPS
List top 3-5 DPS by damage output/investment. If 3+ appear in OUT OF UNIFORM roster = concentrated boost superior.
Burst 3-heavy rosters favor OUT OF UNIFORM. Balanced burst distributions favor NONSENSE RED.
Factor upcoming banners. Label Special Recruit (Jan 15-29, 2026) affects NONSENSE RED value.
Step 3: Evaluate Content Focus
Campaign: NONSENSE RED for stage consistency, OUT OF UNIFORM for boss chapters.
PvP: NONSENSE RED's broad pool resists bans. OUT OF UNIFORM suits dominant meta DPS.
Tribe Tower: Evaluate compatible characters within strongest manufacturer rosters.
Step 4: Calculate Stat Breakpoints
Identify damage thresholds. If primary DPS falls 20-30% short, OUT OF UNIFORM's 93.39% likely bridges gap.
Team survivability: Failing due to low HP? NONSENSE RED's 20.26% Max HP buff adds value.
Currency efficiency: Divide total stat bonus by cost × active compatible characters. Higher = optimal.
Step 5: Make Selection
Choose OUT OF UNIFORM if:
- 8+ compatible SSR
- Campaign bosses/PvP burst focus
- Primary DPS need 20-30% ATK for thresholds
Choose NONSENSE RED if:
- Own Label
- 3-4 active DPS balanced teams
- Tribe Tower/multi-wave priority
100,000+ currency: Split 50,000/50,000 for hybrid approach.
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Real Roster Examples
Example 1: Modernia + Scarlet (Burst 3)

Both in OUT OF UNIFORM roster. Deal 70-80% team damage. OUT OF UNIFORM creates 40-50% effective team damage increase despite buffing 2/5 members.
Allocation: 100,000 to OUT OF UNIFORM. Remaining to skill books for Phase 2.
Example 2: Alice + Red Hood Balanced
Both in OUT OF UNIFORM, but balanced damage distribution. NONSENSE RED: 401.8% total team ATK vs OUT OF UNIFORM's 186.78% across 2 DPS.
Choice: OUT OF UNIFORM for bosses/PvP, NONSENSE RED for multi-wave/Tribe Tower.
Example 3: Crown Burst Rotation
NONSENSE RED's 70.4% Burst Gauge fill accelerates rotations. Label integration: 20.26% Max HP + Crown buffs = 150-200% effective damage in stacked windows.
Requires Label ownership for full potential.
Example 4: F2P Budget
Limited SSR rosters: NONSENSE RED's forgiving compatibility provides baseline improvements across entire roster.
87,500 baseline currency = one archive. NONSENSE RED's broad application ensures value across compositions. Long-term flexibility as new SSR acquired.
Common Misconceptions
Myth: NONSENSE RED Always Better for DPS
False. OUT OF UNIFORM's 93.39% on 2-3 primary DPS (70-80% damage contribution) often exceeds NONSENSE RED's 80.36% distributed across 5 members.
Context matters: Concentrated damage dealers favor OUT OF UNIFORM.
Myth: Can't Switch Archives
SIN EDITOR recurs. Initial choice optimizes current needs. Future events enable alternative unlocks without losing investments.
Switching cost = currency for alternative archive in future events.
Myth: Films Only Affect Specific Characters
Bonuses apply to ALL compatible characters across all modes, including future acquisitions. Permanent account-wide enhancements.
Truth: Context-Dependent Optimization
No universal best. Requires evaluating roster, content, currency via decision framework.
Advanced Optimization: Gear & Cubes
Overload Gear Combinations
OUT OF UNIFORM: +40% gear ATK × 93.39% film = 170.75% total (multiplicative). NONSENSE RED: 80.36% team buff increases gear value 80.36% for all members.
Gear allocation: OUT OF UNIFORM = concentrate on compatible. NONSENSE RED = distribute evenly.
Cube Set Synergies
Bastion + OUT OF UNIFORM: Crit damage + ATK scaling = 180-220% effective damage.
Resilience/Vigor + NONSENSE RED: Team buffs stack with defensive/offensive bonuses. 20.26% Max HP enhances Resilience value.
Stat Thresholds
Example: Need 35,000 ATK for one-shots. Current 28,000 ATK + OUT OF UNIFORM's 93.39% = 54,149 ATK (exceeds threshold).
NONSENSE RED: May not push individuals above breakpoints, but aggregate team damage (144.29% with 80.36% buff) surpasses via combined output.
Investment Priority
Memory films > gear upgrades. 50,000-100,000 currency = 80-93% permanent ATK vs millions of credits for equivalent gear gains.
Skill books: Prioritize archive characters post-selection. Bond levels: Focus daily deployments on archive units.
Content-Specific Recommendations
Story Campaign
Chapters 25+: NONSENSE RED for sustained 60-90s fights. OUT OF UNIFORM for boss stages (phase skipping).
Multi-wave (3-4 groups): NONSENSE RED ensures all characters contribute. Boss-heavy: OUT OF UNIFORM's burst damage.
Arena & Special Arena
Standard Arena (10-15s): OUT OF UNIFORM's burst eliminates targets early.
Special Arena (draft/bans): NONSENSE RED's broad pool resists targeted bans.
Defensive teams: NONSENSE RED's 20.26% Max HP enables survival past initial burst.
Tribe Tower & Bosses
Manufacturer restrictions: NONSENSE RED for Elysion (Label synergy). OUT OF UNIFORM for diverse rosters.
Boss damage phases: OUT OF UNIFORM enables phase skipping. NONSENSE RED requires longer engagements.
Land Eater (Jan 16-18): Maximize participation for 120,000 currency = dual partial unlocks.
Anomaly Interception
Elemental weaknesses: NONSENSE RED stacks with advantage bonuses = 180-220% effective damage.
Single-target bosses: OUT OF UNIFORM + elemental advantage = 250-300% effective damage.
Rotation-heavy (8+ characters): NONSENSE RED ensures all contribute. OUT OF UNIFORM creates performance gaps.
Long-Term Investment
Enhancement Materials
Phase 1: 15-25 skill books. Prioritize primary DPS first.
Phase 2: 30-50 skill books. Stockpile 2-3 weeks pre-event.
Bond levels: Level 3 = 20-30 deployments (3-4 days). Level 10+ = 100+ deployments (2-3 weeks).
When to Switch
Roster shifts via new acquisitions. Meta changes from balance patches. Content focus transitions (campaign → PvP).
Performance improvement must exceed opportunity cost (2-3 weeks stamina).
Cost-Benefit Analysis
Switching = 50,000-100,000 currency in future events. 5+ new compatible characters = 40-50% damage increase (justifies switch). Marginal changes (10-15%) = ambiguous.
Partial unlocks (50,000 each initially) halve future switching costs.
Future-Proofing
NONSENSE RED: Broader compatibility resists meta shifts. OUT OF UNIFORM: Risks obsolescence if key characters fall out of favor.
Upcoming releases: Factor announced characters into decisions.
Diversified investment: 50,000/50,000 split = maximum flexibility.
Quick Reference Cheat Sheet

Choose OUT OF UNIFORM If:
- 8+ compatible SSR (skill 7+, bond 5+)
- Campaign bosses/PvP Arena/Anomaly single-target focus
- Primary 2-3 DPS in compatible roster (70-80% damage)
- Need 20-30% ATK for thresholds
- Concentrated damage dealers with multiplicative scaling
Choose NONSENSE RED If:
- Own Label or pulling Special Recruit (Jan 15-29)
- 3-4 active DPS balanced teams
- Tribe Tower/multi-wave/rotation content
- <8 compatible for OUT OF UNIFORM
- Value survivability + offense
- Prefer flexible team building
Character-Specific
Red Hood: OUT OF UNIFORM (Wolfsbane rifle + burst scaling)
Modernia: OUT OF UNIFORM (Burst 3 phase skipping)
Scarlet: OUT OF UNIFORM (sustained DPS scaling)
Alice: Context-dependent (OUT for burst, NONSENSE for balanced)
Label: NONSENSE RED mandatory (exclusive bonuses)
Crown: NONSENSE RED (buff stacking + Burst Gauge)
Final Verdict
No universal optimal. Use 5-step framework. F2P (87,500 currency): One complete archive—NONSENSE RED for developing rosters, OUT OF UNIFORM for meta DPS cores. 100,000+ currency: 50,000/50,000 split for flexibility.
SIN EDITOR recurs—initial choice isn't permanent. Select for immediate value, adapt in future events.
FAQ
What's the difference between OUT OF UNIFORM and NONSENSE RED?
OUT OF UNIFORM: 93.39% ATK to 8-10 SSR (0.934-1.868 ATK%/1,000 currency). NONSENSE RED: 80.36% team ATK + Label bonuses (20.26% Max HP, 70.4% Burst Gauge fill, 0.804-1.607 team ATK%/1,000 currency). Choose OUT for 8+ compatible concentrated DPS, NONSENSE for balanced teams/Label owners.
How to unlock Sin Editor memory films?
SIN EDITOR (Jan 15-29, 2026): Farm 20-30 currency/stamina. F2P: 250 daily stamina × 14 days = 87,500 currency. Land Eater (Jan 16-18): +100-150 daily bonus stamina = 120,000 total. Each archive: 50,000-100,000 currency.
Which is better for DPS?
OUT OF UNIFORM for 8+ compatible SSR (93.39% boost = 40-50% effective damage on 2-3 primary dealers). NONSENSE RED for 3-4 active DPS (80.36% team buff = higher aggregate via broader application). Evaluate damage distribution pattern.
Can I change after choosing?
Yes. SIN EDITOR recurs. No permanent locks. Future events enable alternative unlocks. Partial unlocks (50,000 each) reduce switching costs 50%.
Memory films or gear first?
Memory films. 50,000-100,000 currency = 80-93% permanent ATK vs millions credits for equivalent gear. Limited-time event makes archives time-sensitive. Gear farming continuous.
Which for Modernia?
OUT OF UNIFORM. 93.39% ATK maximizes Burst 3 output, enables phase skipping. Modernia contributes 60-70% team damage in optimized comps—focused scaling > distributed buffs.
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