Sin Editor Update Overview: What's New for Raid-Focused Players
Sin Editor update launches January 15, 2026, after maintenance (11:00-15:00 UTC+9). Event runs 14 days (334 hours), ending January 29, 2026, 4:59:59 UTC+9.
Label is an SSR Defender from Elysion's Best Seller squad with Gloomy Mood AR weapon and Iron elemental coding. Banner rates: 4% any SSR, 2% Label uprate (1-in-50 per pull). Guaranteed SSR pity at 200 pulls, or exchange 200 Gold Mileage Tickets directly for Label.
For gem budgets, NIKKE gems top up through BitTopup offers competitive pricing and instant delivery.
Update Release Timeline and Banner Schedule
- Label Special Recruit: January 15 (post-maintenance) - January 29, 4:59:59 UTC+9
- Land Eater Coordinated Operation: January 16, 12:00:00 - January 18, 23:59:59 UTC+9
- FULL BURST DAY: January 24-26, 2026 (enhanced rewards)
- Champion Arena Beta Season 21: Opens January 15
- Rookie Arena reshuffle: January 21-22
- SP Arena reshuffle: January 28-29
New Nikke Introductions and Rarity Breakdown
Label is the sole new SSR addition. Iron code classification positions her against Electric-element bosses with 70.4% damage reduction from Electric Code enemies for 5 seconds after Burst.
New Archives: OUT OF UNIFORM, NONSENSE RED. New Challenge Stage for currency farming.
Label's Burst I (20-second cooldown) emphasizes team protection and sustained damage:
- Skill 1: Meeting and Parting (Imagined)
- Skill 2: Sweetness of Love (Imagined)
- Burst: Bursting Heart
Key Balance Changes Affecting Raid Meta
Label's Burst generates shield equal to 30.15% of final Max HP with 10-second invulnerability—can't be broken by any damage.
Delusion Shattered mechanic: prevents single-target attacks for 1 second per stack (max 2 stacks) and applies 1-second stun per stack.
Continuous buffs:
- +93.39% ATK permanently
- +70.4% Burst Gauge fill speed
- +80.36% of her ATK to team continuously
- +20.26% Max HP for 10 seconds after Burst
- 70.4% damage reduction vs Electric Code enemies
Must-Pull Analysis: New Nikke Raid Performance Breakdown
Ratings: Bosses A, Arena S, Story A, Overall A. Balanced performance across content types.
Complete Kit Analysis: Skills, Burst, and Passive Abilities

Optimal Investment Priority:
- Burst: Level 1 only (minimal requirement)
- Skill 1: Level 4 (moderate priority)
- Skill 2: Level 4 initially, then level 7 (highest priority)
Passive continuous buffs operate at full strength regardless of skill levels, creating high baseline performance.
Raid DPS Testing Results and Damage Ceiling Comparisons
Label's A rating positions her below S-tier DPS but above average. Contribution comes through enabling DPS units:
- +80.36% ATK buff to teammates = substantial team-wide DPS increase
- 70.4% Burst Gauge fill speed = 1-2 additional Burst rotations in 3-minute fights
- Shield with 10-second invulnerability prevents team wipes during boss ultimates
- 70.4% damage reduction vs Electric bosses creates aggressive DPS windows
Synergy Evaluation with Current Meta Nikkes
Burst I classification fills fast-cycling support slot in 3-Burst compositions. 20-second cooldown aligns with standard raid rotations.
Continuous +80.36% ATK buff stacks multiplicatively with other buffers. Essential for Electric raids—70.4% damage reduction = 3.4x effective HP increase vs Electric enemies.
Shield generation enables aggressive DPS strategies for high-damage, low-survivability units.
Elemental Advantage and Boss-Specific Performance
Iron code = neutral matchups except Electric enemies. 70.4% damage reduction vs Electric Code enemies for 5 seconds.
Land Eater performance depends on boss elemental coding. If Electric, Label becomes highest priority. If different element, value drops to baseline defensive utility.
Delusion Shattered: 2 seconds total crowd control when fully stacked, can cancel dangerous channeled abilities.
Pull Priority Decision Framework: Who Should You Target?
200-pull pity requires ~42,580 gems (6600 gems = 31 pulls). F2P players accumulate 15,000-25,000 gems monthly.
For gems to secure Label before January 29, buy Goddess of Victory NIKKE gems at BitTopup for instant delivery.
F2P Player Pull Recommendations and Gem Budget Allocation
Evaluate current Defender roster first. Label's A rating = strong but not irreplaceable.
Players lacking strong Defenders should prioritize. Minimal skill investment (Burst 1, Skill 1 level 4, Skill 2 level 7) = extremely cost-effective.
200 Gold Mileage Ticket exchange provides safety net. Calculate total available gems (current + event rewards + daily income through January 29) before pulling. Below 100 pulls (~21,000 gems)? Consider skipping unless fills critical roster gap.
Spender-Focused Investment Strategy
Light spenders: evaluate long-term value vs upcoming banners. New character packages (January 15-29) offer direct purchase with bonus resources.
Arena S rating may enable new strategies for high-tier brackets. Collectors should secure at least one copy during initial 14-day run.
Skip Conditions: When to Save Your Resources
Skip if:
- Primarily focus Campaign/Story (A rating = competent but not exceptional)
- Already have strong Electric-resistant Defenders
- Within 50 pulls of pity on higher-priority banner
- F2P saving for specific future units
Pity System Optimization and Banner Timing
200-pull pity resets when pulling any SSR, not just Label. Budget extra 50-100 pulls beyond 200 if committed to guaranteeing through pulls vs mileage exchange.
FULL BURST DAY (January 24-26) may include bonus gems/tickets. Complete activities before committing to pulls.
Track Gold Mileage Tickets during session. At 150-180 tickets with gems remaining, calculate if finishing 200-ticket threshold costs less than reaching 200-pull pity.
Raid Team Composition Guide with Sin Editor Nikkes
Label's Burst I + Defender role = first or second position in rotations. Standard structure: Burst I support → Burst II buffer → Burst III DPS.
Optimal 5-Nikke Team Templates for Different Raid Bosses
Electric Code Boss Template:
- Label (Burst I, Defender) - Shield + Electric resistance

- Meta Burst II Buffer - ATK/Damage amplification
- High-DPS Burst III - Primary damage dealer
- Secondary DPS or buffer
- Healer or secondary support
Maximizes 70.4% Electric resistance for aggressive positioning.
General Raid Template:
- Alternative Burst I support with offensive buffs
- Label (Burst I, Defender) - Backup defense + ATK buffs
- Meta Burst II Buffer
- Burst III DPS
- Flex slot
In neutral matchups, Label functions as defensive insurance. Continuous ATK buffs still contribute value.
Synchro Requirements: Union Rosetta ID 1807 requires synchro 500+, top 20 rankings need 680, competitive play needs 580.
Burst Rotation Optimization for Maximum DPS
- Activate Label's Burst first (20-second cooldown) for invulnerable shield + ATK buffs
- 70.4% Burst Gauge fill speed accelerates team energy generation
- Time Burst II buffer during invulnerability window
- Activate Burst III during overlap (Label's ATK buffs + Burst II buffs + invulnerable shield)
- Label's 20-second cooldown allows second activation before Burst III units (40-second cooldowns)
Alternative Compositions for Players Without New Units
Substitute other Defenders with shield/damage mitigation. Focus on maximizing Burst Gauge generation through alternative means.
For Electric raids without Label: study boss patterns, dodge manually, coordinate defensive cooldowns. Clear times increase but content remains clearable.
Invest in permanent pool Defenders for long-term ROI.
Gear and Overload Line Priority for New Characters
Recommended doll cubes: Tempering Cube, Vigor Cube (HP + defensive stats).
Shield = 30.15% of final Max HP, so every HP point = larger shields.
Overload line priority:
- Max HP% (top stat, scales shield)

- Elemental Damage Resistance (especially Electric)
- DEF%
- Charge Speed
Avoid ATK-focused lines—defensive utility matters more than personal damage.
Skill investment priority: Burst 1 → Skill 1 level 4 → Skill 2 level 4 then 7.
Story Event Currency Farming: Complete Route Analysis
SIN EDITOR + PARANOID DAYS events run January 15 (post-maintenance) - January 29, 2026, 4:59:59 UTC+9 (14 full days).
All Available Farming Stages and Unlock Requirements

Challenge Stage opens within SIN EDITOR, featuring higher difficulty but superior currency-per-stamina ratios. Unlocks after completing initial story stages.
Standard stages unlock progressively as you clear previous content (1-2 day delay before optimal farming).
Land Eater Coordinated Operation (January 16-18) operates independently with unique rewards. Requires separate stamina allocation.
FULL BURST DAY (January 24-26) likely enhances rewards across all events. Save stamina recovery items for this window.
Currency-Per-Stamina Efficiency Calculations
Efficiency tiers:
- Early stages: 5-8 currency per stamina
- Mid-tier: 10-15 currency per stamina
- Challenge Stage: 20-30 currency per stamina
Always farm highest-difficulty stage you can reliably clear.
Daily stamina income: ~240 natural regeneration + bonuses = 250-300 stamina daily = 5,000-9,000 event currency per day on optimal stages.
Challenge Stage example: 250 daily stamina × 14 days × 25 currency per stamina = 87,500 total currency vs 52,500 on standard stages (35,000 difference).
Fastest Clear Time Routes for Active Farming
Prioritize stages with <60-second clear times for limited play sessions. Early-to-mid stages = simpler compositions, lower HP pools.
For limited playtime, 45-second stage with 15 currency per stamina often more practical than 3-minute Challenge Stage with 25 currency per stamina.
Identify stages with favorable enemy compositions for your roster. Auto-clearable stages allow multitasking.
Overnight Auto-Clear Setup Recommendations
Configure for maximum survivability over clear speed. Include healers, Defenders, safety-margin DPS.
Test 10+ consecutive runs before overnight farming. Monitor failure points: healing, AoE survival, energy generation.
Calculate overnight stamina consumption to avoid waste. 200 stamina at 10 per stage = 20 runs over 40-60 minutes.
Label's invulnerable shield prevents team wipes from damage spikes—valuable for auto-clear reliability.
Optimized Daily Currency Farming Schedule
14-day window provides 3,500-4,200 total stamina. Every point matters for F2P full shop clears.
Step-by-Step Daily Routine for Maximum Efficiency
Morning (5-15 min):
- Collect overnight stamina (~80-100 from 8-hour sleep)
- Complete daily missions for bonus stamina/gems
- Spend stamina on highest-efficiency stage
- Claim login bonuses
Midday (5 min):
- Spend regenerated stamina (40-50 from 4-5 hours)
- Quick auto-clear runs
- Check event mission progress
Evening (15-30 min):
- Complete remaining dailies
- Participate in time-gated content (Arena, Coordinated Operation)
- Spend accumulated stamina
- Review event shop
Pre-Sleep (5-10 min):
- Spend stamina to near-zero
- Set up auto-clear team
- Claim final time-gated rewards
Total: 30-60 minutes daily across 4 sessions. Captures 95%+ efficiency.
Stamina Allocation Strategy Between Event and Progression
Prioritize event farming (80-100% daily stamina). Event rewards disappear January 29; permanent content stays forever.
Exception: Near major progression breakpoints (new Campaign chapter, Simulation Room tier) that provide permanent daily income.
Land Eater (January 16-18): Budget 100-150 stamina daily, reduce SIN EDITOR farming proportionally.
FULL BURST DAY (January 24-26): Maximum stamina investment. If 2x currency, use stamina recovery items exclusively during this window.
Time-Gated Rewards and Login Bonus Maximization
Log in daily for all 14 days—missing one day loses permanent rewards.
Event missions include daily objectives (complete X stages, spend Y stamina). Complete before pure farming to avoid wasting stamina.
Champion Arena Beta Season 21, Rookie Arena reshuffle (January 21-22), SP Arena reshuffle (January 28-29): participate for ranking rewards.
Land Eater: prioritize first-time clear bonuses, then farm repeatable rewards if stamina allows.
Emergency Currency Boost Options
Use stamina recovery items if approaching January 29 without sufficient currency. Each item = 50-100 stamina = 1,000-3,000 additional currency.
New character packages may include bonus event currency/stamina items.
Direct currency purchase with gems typically poor value vs stamina refreshes, but serves as last resort.
Adjust shop priorities if can't full clear: focus S-tier items (limited skill books, exclusive equipment), skip C-tier (credits, common materials).
Event Shop Priority and Resource Management
Event shops contain 50,000-100,000 total currency. F2P optimal farming (250 stamina × 14 days × 25 currency per stamina) = ~87,500 currency.
Must-Buy Items Tier List from Event Shop
S-Tier (Buy First):
- Limited skill books
- Exclusive equipment/enhancement materials
- Label-specific upgrade items
- High-value gem/ticket bundles
A-Tier (Buy Second):
- Standard skill books
- Core Dust, high-tier materials
- Stamina recovery items
- Moderate gem/ticket bundles
B-Tier (Buy Third):
- Common enhancement materials
- Low-tier skill books
- Cosmetics/collectibles
- Small gem/ticket bundles
C-Tier (Skip if Necessary):
- Credits/common currencies
- Low-value consumables
- Duplicate cosmetics
Skill Book vs Equipment Material Trade-offs
Skill books = permanent, account-wide value. Prioritize for frequently-used characters.
Equipment materials = immediate power spikes but farmable from permanent content. Choose only for critical breakpoints.
Calculate gem-value of farming materials permanently vs purchasing with event currency.
Label's minimal investment (Burst 1, Skill 1 level 4, Skill 2 level 7) needs fewer skill books—redirect saved currency.
Total Currency Requirements for Full Shop Clear
Full clear: 75,000-120,000 currency.
Currency Income Sources:
- Daily stamina farming: ~87,500
- Event missions: ~5,000-10,000
- Login bonuses: ~2,000-5,000
- First-time clears: ~3,000-8,000
- FULL BURST DAY: ~5,000-15,000
Total Projected: 102,500-125,500 for highly active F2P.
F2P Realistic Acquisition Targets
- Conservative (200 stamina daily): 60,000-80,000 currency → S-tier + most A-tier + selective B-tier
- Casual (150 stamina daily): 40,000-60,000 currency → S-tier + highest-value A-tier only
- Hardcore (300+ stamina daily): 120,000-150,000 currency → full clear possible
Spenders using stamina refresh/currency packs exceed F2P limits significantly.
Skill Investment Guide for New Sin Editor Nikkes
Label's front-loaded power budget = immediately deployable without heavy resources.
Skill Leveling Priority Order
Phase 1 - Minimum Viable (Immediate Deployment):
- Burst level 1
- Skill 1 level 4
- Skill 2 level 4
- Cost: 15-25 skill books
- Performance: 70-80% maximum potential
Phase 2 - Optimized (Competitive Viability):
- Skill 2 level 4 → 7
- Maintain Burst 1, Skill 1 level 4
- Cost: +30-50 books (45-75 total)
- Performance: 95%+ maximum potential
Phase 3 - Maximum (Whale Territory):
- All skills to level 10
- Cost: +200-300 books (245-375 total)
- Performance: ~5% improvement over Phase 2
Resource Cost Breakdown to Max Investment
Early levels (1-4): 2-5 books per level Mid levels (5-7): 8-15 books per level Late levels (8-10): 20-40 books per level
Phase 2 completion (45-75 books) costs 60-80% less than maxing skill-hungry DPS (200-300 books).
Minimum Viable Investment for Raid Performance
Label functions at Burst 1 / Skill 1 level 4 / Skill 2 level 4. Core defensive utility + team support active at minimal levels.
Primary difference: Skill 2 level 7 breakpoint unlocks enhanced shield scaling/buff durations/crowd control.
Test at minimal investment for 3-5 raid attempts before committing to Phase 2.
Electric-only coverage can maintain minimal investment indefinitely if rarely encountering Electric bosses.
Long-Term Value Assessment
A rating = relevant 3-6 months before power creep. Specialized Electric resistance extends to 6-12 months for Electric content.
Defender role ages better than DPS (lower power creep pressure). Shield + crowd control remain valuable as long as bosses threaten teams.
Minimal investment (45-75 books Phase 2) means low waste if obsolete in 6 months vs heavily-invested DPS (200-300 books).
Arena S rating may extend useful lifespan beyond raid relevance.
Common Mistakes to Avoid During Sin Editor Update
Currency Farming Inefficiencies and Stage Selection Errors
Mistake: Farming early stages after unlocking Challenge Stage. Solution: Immediately transition to highest-efficiency stage. Challenge Stage always outweighs minor inconvenience.
Mistake: Ignoring stamina-per-run costs. Solution: Always calculate currency-per-stamina (total ÷ stamina cost), not currency-per-run.
Mistake: Wasting stamina on non-event content. Solution: Redirect 80-100% stamina to event farming. Permanent content available after January 29.
Premature Skill Investment Before Testing
Mistake: Immediately maxing Label's skills. Solution: Invest only Phase 1 (Burst 1, Skill 1 level 4, Skill 2 level 4). Test 3-5 days before Phase 2.
Mistake: Ignoring skill priority recommendations. Solution: Follow Burst 1 only, Skill 1 level 4, Skill 2 level 4 then 7.
Mistake: Neglecting gear/doll optimization. Solution: Balance skill investment with gear enhancement. Equip Tempering + Vigor Cubes, prioritize Max HP% overload lines.
Event Shop Trap Items with Low Value
Mistake: Purchasing credits/common currencies. Solution: Skip C-tier entirely unless cleared all S/A/B-tier.
Mistake: Over-buying consumables. Solution: Purchase only with immediate, specific use cases. Use stamina potions during FULL BURST DAY.
Mistake: Ignoring opportunity cost. Solution: Rank all shop items by value-per-currency. Purchase systematically from highest to lowest.
Gem Spending Pitfalls for Impulse Pullers
Mistake: Pulling without calculating pity. Solution: Calculate total available gems before pulling. Below 21,000 gems (~100 pulls)? Consider skipping.
Mistake: Ignoring Gold Mileage Ticket exchange. Solution: Track tickets during session. At 200 tickets, stop and exchange for guaranteed acquisition.
Mistake: Pulling without resources to invest. Solution: Evaluate resource reserves before pulling. <50 skill books? Consider skipping.
Long-Term Meta Impact and Future-Proofing Strategy
Predicted Shelf Life of Sin Editor Nikkes in Raid Meta
Defenders maintain relevance 6-12 months. Label's Electric resistance extends shelf life in that niche.
A rating = strong specialist, not universal best-in-slot. Functions as Electric raid pick rather than universal staple.
Continuous ATK buff + Burst Gauge acceleration scale with future DPS units—maintains relevance as DPS meta evolves.
Arena S rating might prove most durable long-term value (3-6 months beyond raid dominance).
Upcoming Content Compatibility Analysis
Land Eater (January 16-18) = first real test. If Electric coding, Label essential. If different element, baseline utility only.
Future raids follow elemental rotation. Label excels in ~20-25% (Electric bosses), moderate value in 75-80%.
Synchro requirements (500+ for Union Rosetta ID 1807, 680 for top rankings) need significant account investment.
Challenge Stage + future high-difficulty content favors defensive compositions—Label's invulnerable shield + crowd control position well.
Investment ROI Comparison with Previous Updates
Label's 45-75 skill books (Phase 2) vs previous meta Defenders determines ROI. Minimal Burst requirement (level 1) = exceptional efficiency.
14-day banner + standard SSR rates (4% total, 2% uprate) match previous limited banners. ~21,000 gems for 50% odds, 42,000 for 75%, or 200 Mileage Tickets guaranteed.
A rating across multiple content types = broader applicability than hyper-specialized units. Better long-term ROI.
When to Start Saving for Next Major Update
Skip Label? Immediately save for next update (late February/early March 2026). Accumulate 20,000-30,000 gems during window.
Pulled Label without reaching pity? Evaluate remaining reserves. Spent 10,000-15,000 gems? Rebuild to 15,000-20,000 by next update. Spent 30,000+? Accept limited resources for next banner.
FULL BURST DAY + bonus gem events = final income before next update.
Monitor leaks/JP server/official announcements. Exceptionally strong February-March unit? Skip Label. Average upcoming banners? Pull Label now.
FAQ
Which new Nikke in Sin Editor update is best for raids? Label (only new SSR) earns A rating for Bosses. Excels vs Electric Code bosses (70.4% damage reduction), solid general utility via invulnerable shield (30.15% Max HP for 10 seconds) + team ATK buffs (+80.36%). Burst I + minimal investment (Burst 1, Skill 1 level 4, Skill 2 level 7) = F2P accessible.
What is the fastest currency farming route in NIKKE Sin Editor event? Challenge Stage = highest efficiency (20-30 currency per stamina vs 10-15 standard). Unlock via story progression, farm exclusively. For fastest clears during active play, use mid-tier auto-clearable stages <60 seconds even if slightly lower rates.
Should F2P players pull on Sin Editor banner? Pull only if: lack strong Defenders, need Electric resistance, or have 20,000+ gems for meaningful pity. A rating = strong but not essential. Skip if saving for future units or can't reach 100+ pulls (~21,000 gems) before January 29.
How do Sin Editor Nikkes compare to current raid meta? Label's A rating = strong specialist, not universal best-in-slot. Excels Electric raids (70.4% reduction), moderate neutral scenarios. Arena S rating = stronger competitive applications. Existing top DPS outperform damage, but Label fills different defensive niche.
What is the optimal gem spending strategy for Sin Editor update? Calculate total gems (current + event income through January 29) before pulling. 42,000+ gems? Pull to 200-pity safely. 21,000-42,000? Pull conservatively, stop if acquire early. <21,000? Skip unless fills critical gap.
How many pulls needed to guarantee Sin Editor banner Nikke? 200 pulls for SSR pity (~42,000 gems) or 200 Gold Mileage Tickets for exchange. 2% uprate = 1-in-50 odds per pull (average ~50 pulls/10,500 gems), but unlucky needs full 200. Budget worst-case.
Ready to secure Label and dominate Electric raids? Get gems instantly at BitTopup with fast delivery, secure transactions, and competitive pricing. Sin Editor banner expires January 29, 2026—stock up now!



















