Meet Obsidia: The Dark Sovereign Who’s Changing Everything
Here’s the thing about Mobile Legends’ 130th hero – Obsidia didn’t just arrive on September 17, 2025, she completely rewrote what we thought we knew about marksman design. Released through Patch 1.9.99 Project NEXT, this Dark Elf throws traditional ADC rules out the window.

I’ve been covering hero releases for years, and honestly? Obsidia’s the first marksman that genuinely feels like playing an assassin without losing that late-game carry potential. Her Bone Shard system is pure genius – assuming you can survive long enough to use it.
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What Makes Her Terrifying:
Attack speed scaling that turns her into a late-game monster
That Ultimate completely shuts down mobility heroes (goodbye, Fanny mains)
Single-target burst that can delete carries faster than most assassins
Skill 1 harassment that makes laning miserable for enemies
But Here’s the Catch:
Early game? She’s made of paper. Durability rating of 2/10 isn’t a typo
Jungle’s completely off-limits due to passive limitations
CC and burst assassins will ruin your day
Item-dependent doesn’t begin to cover it
Breaking Down Obsidia’s Kit (And Why It’s Brilliant)
Passive: Return to Bone - The Energy Game
This is where things get interesting. Obsidia generates Bone Energy from damage: 1 point from minions, 2 from heroes, triple from skills. Here’s what caught my attention – jungle creeps give zero energy. Zero. Moonton really wanted to keep her out of the jungle.
At 30 Energy, you get a Bone Shard. Cap’s at 25 shards, and when you basic attack, they all trigger simultaneously. Each shard deals 7% Total Physical Attack as Physical Damage and inherits 7% of Attack Effects.

The real kicker? Hero kills refresh 2 shards instantly. That’s your snowball mechanic right there.
Skill 1: Abyssal Bone Needle - Your Bread and Butter
325-500 (+80% Total Physical Attack) Physical Damage that pierces through everything in its path. 4.5-3.0 second cooldown, 35-50 Mana cost.
Simple concept, devastating execution. The piercing effect means you’re constantly hitting multiple targets during team rotations. Pro tip: position yourself to nail both the enemy laner and their minion wave. Free energy and harassment.
Skill 2: Phantom Shadowmeld - Blink and You’ll Miss It
500% Movement Speed for 0.3 seconds. Sounds underwhelming until you realize it extends to 1.5 seconds during Ultimate with reduced cooldown. That’s when the magic happens – you can literally loop around tethered targets while they helplessly watch their health bar disappear.
Ultimate: Hunt of Bone - The Game Changer
125-225 (+60% Total Physical Attack) Physical Damage, 0.5-second stun, pulls you to the target, creates a 3-second tether within 4 units, disables enemy displacement abilities, grants 5 temporary Bone Shards, and empowers Skill 2.
One ability. All of that.
Just… don’t use it on Vengeance users or Belerick. Trust me on this one.
Skill Order That Actually Works
The Sequence: Skill 1 → Skill 2 → Ultimate → Skill 1 → Ultimate → Skill 1 → Skill 2 → Skill 1 → Ultimate → Skill 2 → Ultimate → Skill 1 → Skill 2 → Skill 2 → Ultimate → Skill 2
Start Skill 1 for immediate poke. Max it first for consistent DPS and efficient shard farming. Ultimate at 4, 8, 12, and 15 for those crucial power spikes.
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Builds That Don’t Suck
The Core Attack Speed Build (My Personal Favorite)
Swift Boots – Movement and attack speed. Basic but essential.
Corrosion Scythe – That 40% slow on-hit is disgusting with her attack speed
Demon Hunter Sword – Percentage damage for tanky targets
Golden Staff – Here’s where it gets spicy. 40% Physical Attack converted to true damage
Malefic Gun – Armor penetration after 5 hits (which takes about 2 seconds)
Rose Gold Meteor – Because staying alive matters
This build turns every basic attack into a mini-nuke while keeping you from getting one-shot. Golden Staff’s true damage conversion is absolutely broken with her attack speed scaling.

When You’re Feeling Spicy: Critical Build
Windtalker, Swift Boots, Berserker’s Fury, Malefic Gun, Malefic Roar, Haas’s Claws
Higher damage peaks, less consistency. Pick your poison.
Situational Swaps
Healing-heavy enemy comp? Sea Halberd instead of Rose Gold Meteor. Snowballing hard? Blade of Despair. Getting poked to death? Haas’s Claws for sustain.
Emblems and Spells (The Smart Choices)
Custom Marksman Emblem Setup
Tier 1: Swift (+6% Attack Speed)
Tier 2: Weapons Master (+12 Physical Attack, +6% bonus damage)
Tier 3: Weakness Finder (Attack speed and movement speed slows)
Total package: +15% Attack Speed, +5% Adaptive Attack, +5% Lifesteal. Everything synergizes with Bone Shards.
Battle Spell Reality Check
Flicker is non-negotiable. Repositioning during Ultimate engagements, escaping bad situations, surprise wall engagements – it does everything.
Sprint works if you’re confident in your positioning. Purify against CC-heavy teams. Inspire if you want to delete someone in 0.5 seconds.
Combos That Actually Work in Real Games
Early Game: The Poke Game
Skill 1 → Auto → Skill 1 → Auto
Builds 2-3 shards while staying safe. Hit multiple heroes when possible – the energy generation difference is massive.
Mid Game: The Delete Button
Skill 2 → Skill 1 → Ultimate → Auto Attack Spam
1,500+ damage when executed properly. Use Skill 2 to close gaps, Skill 1 for immediate energy, Ultimate for lockdown. Most squishies don’t survive this.
Late Game: The Team Fight Ender
Skill 1 on backline → Flicker + Ultimate → Skill 2 loops → Empowered Autos
Target their carry with Skill 1, Flicker for surprise Ultimate, then use empowered Skill 2 to dance around them while they die. It’s as brutal as it sounds.

Pro Execution Note: Wait for your tank to engage first. Your escape options are… limited.
From Laning to Victory: The Complete Strategy
Early Game Survival (Levels 1-7)
Farm safely under tower. Use Skill 1 for poke and CS. Target siege minions for extra gold – aim for 50 CS per minute minimum.
Rotate mid at 4 minutes for Turtle. Make sure you hit Level 4 before the 5-minute mark. Pair with tank supports like Tigreal – you need the protection.
Mid Game Power Spikes (Levels 8-12)
Balance farming with objective skirmishes. Your Skill 2 becomes crucial for dodging abilities while you accumulate shards through Skill 1 poke.
Look for isolated picks with Ultimate tether. This is where you start feeling powerful.
Late Game Dominance (Level 13+)
Backline positioning during sieges. Use Ultimate to peel for teammates or delete their carries. During Lord fights, tether their jungler to prevent steals.
Five shards plus Ultimate execution wins team fights. Period.
Team Synergy and Draft Considerations
Your Best Friends
Tanks: Tigreal and Atlas set up your Ultimate perfectly Supports: Angela’s shields keep you alive during risky tethers, Estes provides sustained healing Overall MVPs: Zilong, Harith, and Terizla create disgusting synergistic combinations
Draft Phase Reality
Pick Obsidia when you have strong tank support. Avoid picking into heavy burst assassin lineups without adequate protection. You’ll have a bad time.
How to Counter Obsidia (Know Your Enemies)
Heroes That Ruin Your Day
Burst Assassins: Saber (48% win rate against you), Gusion, Fanny (48%), Joy (45%), Ling, Lancelot CC Specialists: Chou (46% win rate), Guinevere (44%) Kiting Marksmen: Granger, Irithel, Moskov, Lesley, Bruno, Clint
Your Favorable Matchups
Immobile Tanks: Tigreal (54% win rate), Hylos (56%) Dash-dependent Heroes: Hayabusa, Freya, Lancelot (your Ultimate says no to their mobility)
Counter Items and Strategies
What Hurts: Dominance Ice (attack speed reduction), Blade Armor (damage reflection), Physical Defense items, Wind of Nature (physical immunity)
How They’ll Beat You:
Prevent early farming through coordinated ganks
Focus you first in team fights
Interrupt combos with CC
Fast stun-locks (Chou’s combo is particularly nasty)
Pro Tips and Advanced Techniques
Next-Level Plays
Ultimate through walls for surprise engagements. Maximize shard accumulation by consistently hitting multiple targets with Skill 1. Always target enemy backline carries. Coordinate with CC allies for guaranteed Ultimate setups.
Don’t Be That Player
Never Ultimate Vengeance users or Belerick. Don’t solo farm in dangerous areas – you’re too fragile. Don’t engage without 3-5 shards minimum. Don’t chase kills beyond safe positioning.
Ranked Climbing Optimization
Focus on consistent farming and safe shard accumulation early. Communicate Ultimate availability to teammates. Practice Flicker + Ultimate combinations until they’re muscle memory. Master team fight positioning – close enough to contribute, far enough to survive.
FAQ
What’s the optimal skill leveling order for Obsidia? Max Skill 1 first for consistent DPS and shard farming, Ultimate at levels 4, 8, 12, and 15, then max Skill 2 last. Start with Skill 1 at Level 1.
Which items work best with Obsidia’s Bone Shard passive? Attack speed and on-hit items: Swift Boots, Corrosion Scythe, Demon Hunter Sword, Golden Staff, Malefic Gun, and Rose Gold Meteor. These maximize shard effectiveness while providing survivability.
How do you counter Obsidia effectively? Burst assassins like Saber or Gusion, CC heroes like Chou, or kiting marksmen like Granger. Build Dominance Ice to reduce her attack speed and focus her first in team fights.
What emblem and battle spell should I use with Obsidia? Custom Marksman Emblem with Swift, Weapons Master, and Weakness Finder talents. Flicker is essential, with Sprint or Purify as situational alternatives.
Can Obsidia be played in the jungle role? Absolutely not. Her passive generates zero Bone Energy from jungle creeps, making jungle completely unviable despite her assassin-like burst potential.


















