Why Energy Recharge is Raiden’s Secret Weapon
Raiden’s Burst guzzles 90 Energy, so stacking ER lets you pop it more often, pumping energy back into your whole team. Picture this: at 250% ER, each of her five Musou Isshin hits refunds 4.75 Energy per party member— that’s 23.75 per character over those 7 seconds, blowing past her measly 2.5 base regen. I always tell folks to chase 30-50% ER from substats first; skimping here can drag your rotations out, costing you 20-30% DPS. (Pro tip from the editing desk: I’ve tested this in endless domains—anything under 200% ER with ER sands at 51.8% main stat? You’re looking at charges stretching past 30 seconds. Brutal.)
Turning ER into Reliable Burst Access
Here’s the magic: ER amps up how much energy you get from particles. At 250%, a same-element particle nets you 7.5 active Energy (with 1.8 sitting idle in a full four-player squad). Toss in Wishes Unnumbered, which stacks 2 Resolve per orb, and you’re golden. Fire off her Skill for three Electro particles? That’s 22.5 Energy at 250% ER, plus another 12.5-27.5 from Musou Isshin itself. Break it down: Start with the Skill. Stay on-field through the Burst. Then swap to snag those orbs—5.4 Energy inactive at 250%, but it adds up fast.
Raiden’s ER Twist: Artifacts and Passives That Change Everything
The Emblem of Severed Fate 4-piece set? It cranks Burst DMG by 25% of your ER (capped at 75% with 300% ER), and Raiden’s base at level 90 already packs 132% ER including her 32% ascension stat. Hit 200% total, and Musou Isshin refunds 5.5 Energy per hit—perfect for batterying someone like Xiangling with her 80-Energy Burst. Crank it to 250% with the 4-piece, and you’re dishing 103k Burst DMG at full 60 Resolve stacks. Farm that Emblem for the +20% ER from the 2-piece, then slap on ER sands to nail 250%. It’s a game-changer—trust me, once you feel that smooth energy flow, you’ll wonder how you played without it.
The Real Hit from Skimping on ER: Rotation Delays That Tank Your DPS
Dip below 200% ER, and your charges creep past the 18-second cooldown, slapping you with 20-40% DPS loss. At a measly 150%, you’re waiting 30+ seconds, and her battery output halves to just 15 Energy per member. Start from the baseline: 100% natural +32% ascension +20% from 2-piece sets gets you to 152%. Layer in substats to push 200%. I like simulating this in Cryo Regisvine—equip a Favonius weapon for those bonus particles on 60% Crit hits every 12 seconds, and watch the difference.
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The 200% ER Foundation: Your Go-To Starting Line
That 200% ER sweet spot—built from 100% base plus 32% ascension—doubles your particle regen, letting you recharge 90 Energy in 18 seconds flat with three particles. Skimp below it, and you’re stretching to 25+ seconds. How to get there? Slap on a 2-piece Emblem with ER substats. Run a quick 20-second domain rotation. If your Burst isn’t primed, hunt for those extra 20-30% from substats.
What Makes 200% ER the Gold Standard for Raiden?
It refunds 5.5 Energy per hit, hitting 90% uptime with 60% inactive efficiency (that’s 1.8 Energy per particle). For F2P warriors, The Catch at 45.9% ER plus 2-piece sets lands you 200-230%. Ditch EM sands in favor of ER—farm 4-5% rolls on your flower and feather for that +20-30% boost. Solid advice? Absolutely, especially if you’re not chasing hypercarry dreams.
When to Break from the 200% Mold
Ever tried Hyperbloom? 200% ER plus 200-300 EM pulls 37k DPS with Dragon’s Bane—data from community sims backs it. Solo setups? You’ll need 270% to dodge those 30-second slogs. Log at least three Electro particles per rotation. Tweak if you’re short. And don’t sleep on Anemo Resonance for that -5% cooldown cut.
Testing If 200% Cuts It for Your Squad
Track your Burst readiness after 18 seconds in the Abyss. At 200% ER, you should be fully charged with 3-5 particles or orbs. Jot down your rotation: Skill first, then allies, Burst last—snag 22.5 Energy from three particles at 200%. Keep iterating those substats until charges dip under 18 seconds. It’s trial and error, but worth it.
Tailoring ER to Your Team Comp
Hypercarry crews gun for 225-250% ER to hit 41k DPS; National variants settle at 220-250% for 20-second charges, leaning on Xiangling’s particles. No C6 supports? Bump to 270%. Team buffs can shave 20-30% off your needs, and 250% ER still refunds 23.75 per member. Spot your sources—like Xiangling orbs. Simulate 18-second rotations. Fine-tune for 3-6 particles.
Raiden National: Dialing in 220-250% ER
With Xiangling tossing three particles (5.4 Energy inactive each), 220-250% ER locks in 20-second charges. The Catch gets you to 230%, refunding 4.75 per hit. Sequence it: Skill up front. Burst after Xiangling for 0.2 Resolve per 80 Energy. Scoop orbs for 2 Resolve apiece. Smooth as silk.
Raiden Hypercarry: Pushing 250-280% ER
For those monster 250k+ bursts at 60 Resolve, 250-280% is key—270% alone nets 103k DMG. Prioritize 30-50% ER substats. Rock the 4-piece Emblem to cap at 75%. Linger 7 seconds in Musou Isshin. (Editor’s note: Hypercarry Raiden feels godlike here—I’ve clocked runs where it shreds everything.)
Eula-Raiden Duo: Energy Flow Essentials
Aim 250% ER to juice Eula’s 80-Energy Burst with High Voltage particles every 5 seconds. With buffs, 225% ER keeps it off-cooldown via 12.5 Energy refunds. Raiden Skill off-field. Eula Burst for Resolve. ER sands are non-negotiable.
Other Comps and Their ER Tweaks
Hyperbloom sticks to 200% ER +200 EM. Sara teams? 230% ER, boosted by C1’s +80% Resolve from Electro bursts. Factor in 60% inactive loss. Add Thrilling Tales to drop ER needs by 20%. Target 1.8-2.4 Energy per inactive particle. Versatile stuff.
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How Weapons Shift Your ER Goals
Engulfing Lightning’s 55.1% ER plus 30% post-Burst lets you hit 200-250% totals, converting excess into +80% ATK. The Catch at 45.9% ER nails 200-230% for F2P. Grasscutter skips ER but substats get you 200-230%, focusing Crit instead. Engulfing at 250% ER with sands? 288.9% total for 18-second charges. Calc your weapon base (55.1%). Layer artifacts. Test for 103k Burst at 225% ER.
Engulfing Lightning: The 270-300% Power Play
That 55.1% ER +30% shaves 25% off your next charge, capping ATK at 80% from ER over 100%. Target 270-300% for 600k+ bursts—ER sands edge out better battery. Equip the 51.8% sands. Add 30% substats. Confirm 250k DMG. It’s overkill in the best way.
Grasscutter’s Light (or Jade Cutter Vibes): Sticking to 200-230%
Lean on 32% ascension and artifacts for 200-230%; switch to ATK sands once baseline hits for 2100+ ATK and 123k bursts. Farm those ER substats. Use 4-piece Emblem. Test in buffed rotations—feels balanced, not forced.
The Catch: F2P’s 250-270% Haven
45.9% ER +32% Burst DMG drops your target to 250-270%, with 6% Crit Rate on Burst. Pair with 2-piece sets for 230% in National. Team with ER sands. Hit 250% for 20-second charges. Upgrade to 4-piece when you can.
Favonius Lance and Support Sticks
Favonius Lance’s 6.7% ER throws in 3-6 Energy particles on 60% Crit every 12 seconds, easing needs to 220%. Aim 50%+ Crit Rate. Test 60% efficiency in four-player. Great for battery roles.
Constellations: How They Reshape ER Needs
C0 demands 250-270% ER; C1 cuts it 20-50% with +80% Resolve from Electro bursts, down to 230% in Electro-heavy teams. C2 holds at 250% for uptime; C6 trims CDs by 1 second per hit (up to 5). C0 at 270% ER gets 90% uptime; C2 at 230% boosts DPS overall. Assess your consts (C1 lowers targets). Recalc Resolve. Test in Electro comps.
C0 Raiden: The Raw ER Grind
250-270% covers 90 Energy through particles and 4.75 per hit; 250% with Engulfing locks 18-second cycles. ER substats first. Skip EM. Watch for 60 Resolve and +78% ATK DMG.
C1’s Edge: Lowering ER Without the Pain?
C1 amps Resolve +80% from Electro bursts (0.2 per Energy cost), so 220-250% works. Pair with Fischl or Sara. Build to 230% ER. Verify stacks in 15 seconds. Game-changer for efficiency.
C2 and Up: ER Meets Offense
C2 baselines at 250% ER; C4 adds 30% party ATK post-Burst. C3 levels Burst +3 (max 15) for high-ER scaling. C2 at 230% outpaces low-ER C0. Pivot to Crit after 250%. 1:2 ratio (50-70% Rate, 120-200% DMG). Test 123k bursts.
C3’s Talent Kick and Energy Boost
C3 pushes Burst to 721.44% base +1.31% per Resolve at Lv.10. Hit 250% ER. Grab orbs for 2 Resolve. Land 250k DMG at 60 stacks.
Maxing ER or Switching to ATK/Crit: When to Pull the Trigger
Cap ER at 250-300% for +120% restoration, then flip to 2100+ ATK and Crit if charges stay under 18 seconds—excess beyond the 75% Emblem cap is wasted. 225% with Engulfing optimizes support; ATK sands pump 123k bursts with Bennett versus 103k ER-focused. Reach 250% first. Test DMG and charge. Swap sands if uptime’s locked.
ER vs. ATK: The Damage Dilemma
250% ER feeds 23.75 Energy per character but caps at 103k DMG; drop ER for 123k, but delays loom. ER shines in National (37k DPS per sims); ATK rules hypercarry (41k). Calc in-menu. Simulate Abyss. Balance 1800-2800 ATK.
Spotting Your ER Sweet Spot
Breakpoint sits at 200% base, 250% for hypercarry—ties ATK damage with uptime. Log 3-6 particles. Adjust in 10% steps. Nail it via 18-second rotations.
Diminishing Returns: Why 300%+ ER Backfires
Past 300%, Emblem DMG flatlines—no gains. Swap for Crit. 288% is ideal; over dilutes buffs. Ditch ER sands for ATK. Monitor the cap. Recalc for team.
ER Sands or ATK Sands: Your Decision Tree
ER sands if substats lag under 250%; ATK if you’re there. Engulfing with ER sands? 930k PMA but slower charges. Rule: Substats over 30% ER? Go ATK. Farm balanced. Test bursts. Grab 51.8% ER main if desperate.
Streamlining Raiden’s Charge Time
Her 18-second Burst CD syncs with 15-20 second rotations at 250% ER, using 3-6 particles (22.5 Energy) and 12.5-27.5 per member refund. Electro particles give 7.5 at 250%; orbs 9 active. Skill before Burst for +27% DMG (0.3% per 90 cost, 25 seconds). Build Resolve (0.2 per ally Burst). Collect in 7-second field time. Loop every 18 seconds.
Burst Cooldown vs. Rotation Reality
You need under 18 seconds to charge; 200% ER with three particles does it. 20-second rotation at 250%? Full uptime. Time ally bursts. Factor Anemo’s -5% CD. Adjust for 30-second particle expiry.
Particle Breakdown: Electro’s Edge Over Neutral
Electro: 7.5 active at 250%; neutral: 6.25. Orbs: 9 active, 5.4 inactive. High Voltage spits Electro every 5 seconds. Prioritize Electro sources. Pickup active. +2 Resolve per orb.
Funneling Energy for Quicker Bursts
Raiden Skill off-field plus ally bursts =90 Energy in 15 seconds with Xiangling orbs. Skill then swap. Burst at 60 Resolve. Shields against 3-5 Energy drain (looking at you, Abyss Lector).
Best Skill Order for Energy Max-Out
Raiden Skill (10s CD) > ally bursts > Raiden Burst (7s on-field) > orb swaps; nets +27% buff and energy. Avoid early Musou swaps. C1 for +80% Electro Resolve. 18-second cycle at 250% ER.
Your Hands-On ER Calc Guide
Total ER: 100% base +32% ascension +55.1% from Engulfing weapon +20% 2-piece +51.8% sands +30-50% substats =250-300%. Three particles =22.5 at 250%; restoration fills the rest to 90. Engulfing + Emblem =288.9% for 100% uptime.
Step 1: Map Your Team and Flow
List it: National squad, 3-6 Electro particles, 20-second rotation. Note Engulfing’s +30%.
Step 2: Stress-Test in Abyss or Domains
Run three rotations; aim for under-18-second charges. Pump ER if it’s lagging.
Step 3: Tweak in 10% Bursts
+4-5% per substat roll; recalc after farming.
Step 4: Lock Your Minimum for Steady Uptime
200% base, 250% hypercarry; confirm no drains.
Build Spotlights at Varying ER Tiers
Prioritize ER, then 50-70% Crit Rate, 120-200% DMG, 1800-2800 ATK.
Build 1: 220% ER National (The Catch Route)
The Catch, 2-piece Exile/Emblem (+20% ER), ER Sands, Electro Goblet, Crit Circlet; totals 230% ER, 2100 ATK. 20-second charge, 250k Burst with Xiangling particles. Farm ER rolls. Level Burst to 10. Rotate Skill > Xiangling.
Build 2: 270% ER Hypercarry (Engulfing Lightning)
Engulfing R1 (55.1% ER), 4-piece Emblem, ER Sands, Electro Goblet, Crit DMG Circlet; 270% ER, 2600 ATK. 103k Burst at 60 Resolve, 41k DPS. 50% ER substats. Test AoE. Pivot to Crit once baseline.
Build 3: 250% ER All-Rounder (Grasscutter’s Light)
Grasscutter, 4-piece Emblem, ER Sands, Electro Goblet, Crit Circlet; 250% ER, 2500 ATK. 123k Burst. Heavy substat farm. 18-second uptime. Toss in EM for reactions.
ER Pitfalls and Dodges
Stack over 300%? Wasted Crit slots. Ignore particles? Delays galore. Always test post-baseline.
Pitfall 1: Chasing One-Size-Fits-All ER Advice
200% flops in low-particle teams; customize to 250%+. Fix: Document sources. Test rotations. Adjust for C1 (drops 20%).
Pitfall 2: Overlooking Team Energy Output
Skip Xiangling orbs? Halve your efficiency (5.4 inactive Energy). Dodge it: Count per rotation. Funnel to Raiden. Leverage High Voltage bonuses.
Pitfall 3: ER Hoarding Over Crit
300% hits cap; flip for 1:2 ratio. Remedy: Menu check. Swap sands. Balance for 250k DMG.
Pitfall 4: Mismatching Rotation Timing
20 seconds needs under-18 charge; miss Skill, lose 27% buff. Time the order. Build Resolve early. Shields for interruptions.
Fixing Burst Droughts: Why Raiden Won’t Fire
Under 200% ER, zero Resolve, or drains (Abyss Lector) spell trouble; buffer to 270%, secure 3+ pickups. 60% inactive efficiency; Favonius procs help.
Pinpointing Generation Gaps
Audit total ER, particles (Electro beats neutral). Low? Farm substats. Menu review. Rotation log. No 30-second expiry.
Sorting Rotation Hiccups
Early Burst at zero Resolve? Weak DMG. Fix post-allies. Skill > bursts > Burst. 15-20 second buildup. C6 for CD cuts.
Bringing in an Electro Battery (Fischl or Sara)
Under three particles? Fischl it is; Sara C6 drops ER to 225%. Electro teams for C1. Test uptime. +80% Resolve.
Artifact/Weapon Fixes for Energy Woes
Low ER: ER sands + The Catch. Drains: Zhongli shields. Recalc total. +30% Engulfing. 270% buffer.
Pro ER Hacks for Raiden
Hit 270% sans buffs; drop to 220% with Thrilling Tales. Max 60 Resolve (78% ATK) via orbs; off-field Skill for battery. C1 + particles for sub-18-second speedruns. 250% flexes across comps.
Off-Field Skill for Team Juice
Pops particles remotely; Hyperbloom at 200% ER + EM. 10-second CD timing. +27% buff. Coordinated hits.
Stacking Resolve for Energy Perks
60 stacks from 0.19 per consumed Energy + orbs; fades after 300 seconds off-field. Ally bursts first. Orb pickups. C1 amps.
ER for Speedrun Precision
1.8-2.4 Energy inactive; 250% handles Abyss drain. Simulate. Shields up. Talent regen.
Building for Future Comps
250% baseline everywhere; EM for reactions. Test new weapons. Pivot post-cap. Quarterly check-ins.
FAQs: Your Raiden ER Questions Answered
How Much ER Does Raiden Shogun Really Need?
Start at 200% for most builds, ramp to 250-300% for hypercarry or battery duty—recharges 90 Energy in 18 seconds with 3-6 particles. Boosts restoration to 4.75-5.5 per hit; chase 30-50% substats, test your rotations.
Is 200% ER Enough for Raiden?
Yeah, for sub-DPS in National (tweak to 220-250%), with 18-second charges and 5.4 inactive from orbs. Hypercarry wants 250%+; C1 shaves 20% via Resolve—check domains to skip 30-second waits.
ER Sands or ATK Sands for Raiden?
ER sands (51.8%) if you’re under 250%, especially with Engulfing for 270-300% and 103k DMG plus refunds; ATK after baseline for 123k bursts and 1:2 Crit. Farm substats, time your charges.
When Do You Stop Stacking ER on Raiden?
At 250-300% to max 75% Emblem DMG and +120% restoration; then ATK/Crit. Solo battery caps higher; hypercarry with Sara? 225% if under 18 seconds—menu recalc for rotations.
Does C2 Raiden Need Less ER?
C2 works 230-250% thanks to DPS spikes (ignores 60% DEF), plus C4’s 30% party ATK; C0-C2 baselines 250%. C1 cuts 20-50% via Resolve—test Electro teams for 18 seconds.
Best ER for Raiden with Engulfing Lightning?
250-300% using 55.1% base +30% post-Burst for 288.9% and 250k bursts, +80% ATK from excess. Locks 18-second charges, 23.75 per member; substats priority, test hypercarry at 41k DPS.
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