What Actually Changed in 6.2 (And Why Your Old Build Might Be Dead)
Let's cut to the chase. Venti isn't just crowd control anymore—he's a legitimate hybrid DPS threat.
The big changes? His Elemental Burst now dishes out 50% more damage to nearby characters after Swirl reactions trigger. Stormeye damage got cranked up to 135% when you're running 2+ Hexerei characters. And those new Windsunder Arrow Normal Attacks? They're Anemo-infused piercing shots that actually extend your Burst duration with each hit.
But wait, there's more. The Burst now targets the closest enemy instead of dropping at a fixed spot, plus you get a 6-second cooldown reduction for better uptime. The Hexerei activation requires completing that Witch's Homework challenge first—then fielding teams with Klee, Mona, or Sucrose unlocks the full damage enhancement.
What this means in practice: weapons that support sustained field presence and CRIT scaling suddenly matter way more than traditional Elemental Mastery support options. That 50% damage increase hits all nearby active characters, so maximizing Venti's output creates team-wide benefits through Swirl triggers.
For players wanting to test these mechanics thoroughly, top up primogems for weapon buff comparisons through BitTopup's secure platform—because you'll need those testing resources.
Breaking Down Ballad in Goblets (Song of Stillness)

Quick note: When we say Ballad in Goblets, we're talking about Song of Stillness with its 41.3% ATK substat and up to 36% damage bonus at R5.
Song of Stillness delivers solid ATK scaling with damage bonuses that can hit 36% when healers keep your party healthy. At R5, you're looking at substantial ATK increases that benefit both Burst and Normal Attack damage in those new hybrid roles. The catch? You need Bennett, Diona, or consistent healers for optimal activation—but when it works, it applies to all damage types.
R5 reaches that full 36% potential with linear scaling (+7% per rank). R1-R3 still provide meaningful benefits, but this weapon really shines at higher refinements where the damage bonus starts approaching 5-star territory.
Daybreak Chronicles: The New Kid on the Block

Now here's where things get spicy. Daybreak Chronicles packs 674 base ATK and 44.1% CRIT DMG at Level 90. The Stirring Dawn Breeze passive gives you 60% damage bonus to Normal Attack, Skill, and Burst while off-field—but it decreases 10% per second during combat. Secret Rite adds another 20% all-damage bonus with Hexerei conditions active.
Do the math and you're looking at 80% total amplification under optimal conditions.
That CRIT DMG substat plays beautifully with Viridescent Venerer 4-piece using CRIT Rate circlets. You can maintain balanced ratios without sacrificing Anemo damage goblets. The off-field bonus kicks in immediately when you swap, with that 10% decay encouraging tight rotations. Secret Rite needs 2+ Hexerei characters and stacks multiplicatively with the base bonus.
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The Real Numbers: How I Tested These Weapons

Testing methodology matters here. Level 90 characters, Talent 8/8/8, C0 constellations across the board. Identical Viridescent Venerer 4-piece with ATK%/Anemo DMG/CRIT Rate.
The damage formula: (Base ATK × ATK%) × Talent Multiplier × (1 + DMG Bonus%) × (1 + CRIT DMG% if crit). Then 6.2 buffs add that 1.5× Swirl-triggered increase and 1.35× Stormeye enhancement post-calculation.
Team comp stayed consistent: Venti + Bennett + Mona + Flex. This gives standardized ATK buffs and Hexerei activation while normalizing external amplification for fair comparison.
Head-to-Head: The Damage Breakdown

Daybreak Chronicles R1 vs Song of Stillness R5? The signature weapon pulls ahead by 25-30% under optimal Hexerei conditions. Against single targets, that 44.1% CRIT DMG combined with damage bonuses creates substantial Burst advantages when you're running 60-70% CRIT Rate circlets.
Multi-target scenarios tell an even clearer story. Venti's 135% Stormeye damage heavily favors Burst scaling weapons, and Daybreak Chronicles' 60% bonus applies to every single hit. When crowd control groups enemies effectively, you're looking at exponential advantages.
Here's something interesting: Swirl damage scales independently from Elemental Mastery and character level, but that 50% team damage increase benefits from higher base values. Signature weapons provide those higher bases, creating indirect scaling relationships most players miss.
Refinement Reality Check
Daybreak Chronicles refinements enhance damage percentages and improve decay rates, but that base 60% bonus stays constant. R1 to R5 represents about 15-20% total damage increase with diminishing returns.
For most players, that level of investment exceeds new character value. Unless you're absolutely committed to Venti as your main DPS, R1 does the job.
The Primogem Math (Brace Yourself)
Weapon banner hits 80-pull pity with Epitomized Path guaranteeing your desired weapon within 240 pulls maximum. Expected costs: 25,000-30,000 primogems. That's 4-5 months of F2P accumulation.
Breaking it down further: you're paying 1,000-1,200 primogems per percentage point of damage increase. Expensive compared to character acquisitions, but that's the optimization game.
Who Should Actually Pull This Thing?
F2P players? Stick with Song of Stillness or Rust. Save those primogems for character acquisitions—you'll get more bang for your buck.
Low spenders should evaluate roster completeness first. Early-game players (AR 45-55) benefit way more from character diversity. Mid-game players (AR 55+) with established teams can start considering optimization investments like this.
Alternative Weapons: The Complete 6.2 Tier List

Post-6.2 hierarchy looks like this: Daybreak Chronicles > Rust (DPS builds) > Polar Star (CRIT Rate) > Thundering Pulse.
For 4-stars: Rust R5 (80% Normal Attack bonus), Song of Stillness R5 (36% damage with healers), Stringless R5 (EM support), Favonius Warbow (Energy Recharge).
Rust represents the optimal 4-star choice for hybrid DPS potential. Consistent Normal Attack amplification that scales with refinements, plus it's accessible through standard banner.
The Bottom Line: Pull or Skip?
Daybreak Chronicles offers that 25-30% damage increase over the best 4-star alternatives. But it'll cost you 25,000-30,000 primogems expected, it's specialized for Venti with limited cross-character utility, and there's uncertain long-term meta relevance.
Pull if you're a dedicated Venti main with complete core teams and excess primogems burning a hole in your pocket.
Skip if you're lacking essential characters, need weapon diversity, or operating on limited budgets where character acquisitions provide better progression.
This is optimization, not necessity. Keep that in mind.
Your Questions Answered
Is Venti's new signature weapon actually better than Song of Stillness in 6.2? Absolutely. Daybreak Chronicles delivers 25-30% higher damage through that 44.1% CRIT DMG and 60% damage bonus. It's a clear upgrade.
Should I pull for Venti's weapon or save for constellations? Character acquisitions provide better account value for most players. Only dedicated Venti mains with complete rosters should prioritize the signature weapon.
What's the best 4-star weapon for Venti after 6.2 buffs? Rust R5 offers the strongest 4-star performance with 80% Normal Attack damage that synergizes perfectly with those new Windsunder Arrows.
How many primogems does it take to get Venti's signature weapon? Expect 25,000-30,000 primogems accounting for weapon banner pity and Epitomized Path. Worst-case scenario: 38,400 primogems.
Does Venti need high refinement on his weapon? R1 Daybreak Chronicles provides sufficient performance. Refinements offer diminishing returns—you're looking at 15-20% additional improvement at R5, which isn't worth the investment for most players.


















