ZZZ 2.6 Pre-Farm Guide: Materials for Sunna, Aria & Yu

Version 2.6 of Zenless Zone Zero launches February 6, 2026 at 11 AM UTC+8, introducing S-Rank agents Sunna, Aria, and Nangong Yu. You'll need certification seals (4 Basic, 32 Advanced, 30 Pioneer), skill chips (25 Basic, 75 Advanced, 250 Specialized), boss materials (9 Exuvia of Refinement, 60 Miasmic Elytron), 5 Hamster Cage Passes, and 3+ million Dennies for complete character progression. With 21-day banners and hard pity at 90 pulls (14,400 Polychrome), strategic pre-farming maximizes readiness.

Author: BitTopup Publish at: 2026/01/05

Version 2.6 Release Timeline and Banner Structure

Official launch: February 6, 2026 at 11 AM UTC+8 (unconfirmed leaks suggest February 3). The 42-day patch features two 21-day banner phases.

Phase 1: Sunna (S-Rank Ice Support), Aria (S-Rank Ether Anomaly DPS), Chinatsu (Ice Support), Rokudou

Phase 2: Nangong Yu (S-Rank Physical Stunner), Ye Shunguang, W-Engine Ionized Farbauti

Maintenance lasts 4-6 hours with Polychrome compensation. Complete dailies before maintenance to avoid losing rewards.

For guaranteed pulls, Zenless Zone Zero top up through BitTopup provides competitive pricing and instant delivery.

Banner Pity System Breakdown

Zenless Zone Zero banner pity counter showing pull count, rates, and guarantees

  • Hard pity: 90 pulls (14,400 Polychrome)
  • Base S-Rank rate: 0.6%
  • Soft pity: Pull 75 (~6% rate)
  • Guaranteed featured S-Rank: 180 pulls max (28,800 Polychrome with 50/50)
  • Bangboo hard pity: 80 pulls (1% base rate)
  • A-Rank guarantee: 10 pulls

Pity carries between limited agent banners but W-Engine and Bangboo banners use separate counters.

Free Polychrome Income Per Patch:

  • Daily commissions: 60 Polychrome (1,800 monthly)
  • Total F2P: 8,000-12,000 per patch (50-75 pulls)
  • Each pull costs 160 Polychrome

Calculate total pull requirements based on current pity position before the update.

Complete Character Ascension Materials

Leveling 0→60 requires:

  • 4 Basic Attack Seals
  • 32 Advanced Attack Seals
  • 30 Pioneer's Seals
  • 800,000 Dennies

Level Progression:

  • 10→20: 24,000 Dennies + 4 Basic Seals
  • 20→30: 56,000 Dennies + 12 Advanced Seals
  • 30→40: 120,000 Dennies + 20 Advanced Seals
  • 40→50: 200,000 Dennies + 10 Controller Seals
  • 50→60: 400,000 Dennies + 20 Controller Seals

Skill Maximization:

  • 25 Basic Physical Chips

Zenless Zone Zero skill chips, Exuvia of Refinement, and Miasmic Elytron materials

  • 75 Advanced Physical Chips
  • 250 Specialized Physical Chips
  • 9 Exuvia of Refinement
  • 60 Miasmic Elytron
  • 5 Hamster Cage Passes
  • 2,905,000 Dennies

W-Engine 0→60:

  • 4 Attack Components
  • 32 Reinforced Attack Components
  • 30 Specialized Attack Components
  • 200 W-Engine Energy Modules
  • 400,000 Dennies

Total investment: 4.1+ million Dennies per fully-built agent.

Battery Charge Allocation Strategy

Stamina Costs:

  • Basic Chips: 20 stamina (4-6 drops)

Zenless Zone Zero battery charge stamina costs for chips and boss materials

  • Advanced Chips: 30 stamina (2-3 drops)
  • Specialized Chips: 40 stamina (1-2 drops)
  • Drive Discs: 40 stamina (2-4 drops)
  • Miasmic Elytron: 40 Battery per run
  • Tarasque Mixer: 100 Battery (20-25 Ether Plating Agents)

Weekly Time-Gated Content (non-negotiable):

  • Hollow Zero: 3-5 Hamster Cage Passes, 2-3 Exuvia of Refinement, 200,000-300,000 Dennies
  • Notorious Hunt (Scott Outpost): 3 Exuvia of Refinement weekly

Pro tip: Prioritize Specialized Chips and boss materials first—lowest drop rates, highest stamina costs. Farm Basic/Advanced materials during final pre-update week.

Pre-Farming for Leaked Characters

Confirmed leaks: Sunna (Ice), Aria (Ether), Nangong Yu (Physical), Chinatsu (Ice), Rokudou, Ye Shunguang (Physical)

Safe pre-farming (70% focus):

  • Dennies
  • Certification seals (attribute-agnostic)
  • W-Engine components

Moderate risk (30% focus):

  • Attribute-specific chips (wait for official confirmation)
  • Boss materials (useful for future characters if wrong)

Flexible Drive Disc sets:

  • Swing Jazz (4pc): +15% ally Attack on EX Special

Zenless Zone Zero Drive Disc sets comparison Swing Jazz Chaos Jazz

  • Chaos Jazz (4pc): +30 Anomaly Proficiency
  • Hormone Punk (4pc): +25% Attack above 80% HP
  • Shockstar Disco (4pc): +6% Impact on Chain/Ultimate

Polychrome Income Optimization

28-day pre-update period:

  • Daily commissions: 1,680 Polychrome
  • Events, exploration, achievements: variable

For guaranteed acquisition, buy ZZZ top up online through BitTopup—secure transactions, competitive rates, fast delivery.

Key distinction: Master Tapes (standard banner) don't count toward limited banner pity. Use Encrypted Master Tapes for featured characters.

If you're at 75+ pulls, evaluate whether completing current banner adds value before 2.6. Carrying pity forward maximizes efficiency.

Drive Disc Build Preparation

Priority main stats:

  • Disc 4: CRIT Rate/CRIT DMG (DPS), HP%/DEF% (Support)
  • Disc 5: Attribute DMG% (matching element) or ATK%
  • Disc 6: ATK%, Anomaly Proficiency, or Energy Regen

Farm correct main stats first—substat optimization via Resonium happens post-acquisition.

Allocate 30-40% of daily Battery to disc farming during final two weeks after securing ascension materials. Each run costs 40 stamina, yields 2-4 discs.

Common Pre-Farming Mistakes

Mistake 1: Equal Battery distribution across all materials

  • Fix: 50-60% on Specialized Chips and boss materials (bottleneck resources)

Mistake 2: Over-investing in unconfirmed leaks

  • Fix: 70/30 split (universal/leak-based materials)

Mistake 3: Neglecting Dennies

  • Fix: Target 3.7+ million for full builds—farm consistently

Mistake 4: Skipping weekly time-gated content

  • Fix: Never miss Hollow Zero, Notorious Hunts—unrecoverable material loss

Week-by-Week Action Plan

Weeks 1-2 (Now–Mid-January):

  • 60% Specialized Chips
  • 30% boss materials
  • 10% Drive Disc main stats
  • Target: 1.5 million Dennies

Weeks 3-4 (Mid-January–Late January):

  • 40% Specialized Chips
  • 30% Drive Discs (substat optimization)
  • 20% boss materials
  • 10% Advanced Chips
  • Target: 2.5 million Dennies minimum

Final Week (Late January–February 5):

  • 50% Drive Disc perfect rolls
  • 30% new material farming
  • 20% Denny farming
  • Target: 3+ million Dennies, complete material checklists

February 6 Launch: Collect maintenance compensation → new events → login bonuses → execute pulls → deploy pre-farmed materials for instant level 50+

FAQ

When does ZZZ Version 2.6 release? February 6, 2026 at 11 AM UTC+8 (official). Some leaks suggest February 3—prepare for confirmed date.

How many Polychromes for guaranteed S-Rank? 14,400 for hard pity (90 pulls), 28,800 for guaranteed featured character (180 pulls with 50/50). Soft pity starts at pull 75.

What materials to prioritize? Specialized Chips (250), boss materials (9 Exuvia, 60 Miasmic Elytron), seals (4 Basic, 32 Advanced, 30 Pioneer), Dennies (3.7+ million). Highest stamina costs, lowest drop rates.

Can I pre-farm unconfirmed characters? Yes—70% universal materials (Dennies, generic seals, W-Engine parts), 30% attribute-specific resources. Minimizes waste if details change.

Does banner pity carry over? Yes between limited agent banners. W-Engine and Bangboo banners have separate pity counters.

Most efficient Denny farming? Hollow Zero weekly clears: 200,000-300,000 per completion. Supplement with Combat Simulation and events for 3+ million target.

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