Why Universal Materials Only
Version 2.6 launches February 6, 2026 at 11:00 AM UTC+8. Phase 1 features Sunna until February 27, when Aria's Phase 2 banner runs through March 20—giving you 21 days from version launch to her availability.
Universal materials (Dennies, Anomaly Certification Seals, Ether Chips, W-Engine Components) are required by every S-Rank agent regardless of element or role. Unlike element-specific materials or boss drops, these carry zero speculation risk. If you skip Aria, these materials transfer immediately to any future agent.
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Complete Materials Checklist
Level 60 Promotion Requirements:
- Level 10-20: 24,000 Dennies + 4 Basic Anomaly Seals
- Level 20-30: 56,000 Dennies + 12 Advanced Anomaly Seals
- Level 30-40: 120,000 Dennies + 20 Advanced Anomaly Seals
- Level 40-50: 200,000 Dennies + 10 Controller Seals
- Level 50-60: 400,000 Dennies + 20 Controller Seals
Total: 800,000 Dennies, 4 Basic Seals, 32 Advanced Seals, 30 Controller Seals
Max Skills (All Three):
- 25 Basic Ether Chips
- 75 Advanced Ether Chips
- 250 Specialized Ether Chips
- 5 Hamster Cage Passes
- 9 Clouded Crystalline Substances
- 60 Higher Dimensional Data: Falling Fist
- 2,505,000 Dennies
Aria Test W-Engine (Level 0-60):
- 400,000 Dennies
- 4 Anomaly Components
- 32 Reinforced Anomaly Components
- 30 Specialized Anomaly Components
Total Investment: 3,705,000 Dennies for full character + signature W-Engine progression.
Weekly Boss Material Cap Strategy
Notorious Hunt has a strict 3-clear weekly limit (resets Monday). Each clear yields Clouded Crystalline Substance. Starting four weeks before February 27 gives you 12 total clears, accumulating 12-24 pieces at average drop rates—more than double Aria's 9-piece requirement.

Expert Challenge stages cost 40 Battery per run, dropping Higher Dimensional Data: Falling Fist. Aria needs 60 pieces for maxed skills. No weekly cap, but prioritize these after completing Notorious Hunt caps.
Hollow Zero yields 3-5 Hamster Cage Passes weekly. Four weeks of consistent clears nets 12-20 passes, exceeding Aria's 5-pass requirement.
14-Day Battery Allocation Plan
Battery regenerates at 1 charge per 6 minutes, capping at 240 (24 hours for full recharge). Natural regeneration provides 1,680 Battery over 7 days, or 3,360 Battery across 14 days.

Days 1-7: Foundation Phase (1,680 Battery)
Anomaly Certification Seals:
- Advanced Seals: 480 Battery (16 runs at 30 Battery) = 32+ seals
- Controller Seals: 600 Battery (15 runs at 40 Battery) = 30+ seals
Ether Chips:
- Specialized Chips: 600 Battery (15 runs at 40 Battery) = 22-23 Chips
Days 8-14: Skill Materials (1,680 Battery)
Specialized Ether Chips:
- 1,200 Battery (30 runs at 40 Battery) = 45 additional Chips
- 14-day total: ~67-68 Specialized Chips (27% of Aria's 250-Chip requirement)
W-Engine Components:
- 480 Battery (12 runs at 40 Battery) = 12-18 Specialized Anomaly Components (40-60% of Aria Test requirements)
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Combat Simulation Optimization
Drop Rate Efficiency:
- Specialized Ether Chips: 1.5 avg drops per 40-Battery run = 26.67 Battery per Chip

- Advanced Ether Chips: 2.5 avg drops per 30-Battery run = 12 Battery per Chip
Team Composition Impact: Anomaly-focused teams complete Specialized stages in 90-120 seconds. Stun-oriented teams take 150-180 seconds. Over 30 runs, the 60-second difference saves 30 minutes of real-time.
Battery Waste Warning: Letting Battery cap at 240 wastes 1 charge every 6 minutes—144 charges daily or 2,016 charges over 14 days. This equals 50+ Specialized Ether Chip runs lost.
Disc Drive Pre-Farming: Universal Stats Only
Aria's optimal Drive Disc set remains unconfirmed. Avoid set-specific farming before kit confirmation—high variance, low guarantee.
Safe Pre-Farm Priorities:
- Anomaly Mastery main stats (slot 5)
- ATK% or Anomaly Proficiency (slot 6)
- CRIT Rate/CRIT DMG substats for hybrid builds

These stats transfer value to any Anomaly agent regardless of set bonuses. Reserve 50+ inventory slots for potential Aria pieces. Lock any Disc with double CRIT substats or Anomaly Mastery main stats.
Priority Logic: A level 40 Aria with mediocre Discs outperforms a level 20 Aria with perfect substats. Secure Certification Seals and Ether Chips first—guaranteed power increases over marginal Disc optimization.
Hollow Zero Resource Extraction
Weekly caps reset Monday at server time. Optimal path selection prioritizes material-dense Investigation nodes over combat nodes.
Weekly Yields:
- 3-5 Hamster Cage Passes per full clear
- 50,000-80,000 Dennies per Standard exploration (60-90 minutes)
- Occasional Certification Seals from elite enemies
Dennies Efficiency Comparison:
- Hollow Zero: 50,000-80,000 per 60-90 minutes
- Combat Simulation: 30,000-50,000 per 40 Battery
- Bounty Commissions: 20,000-40,000 per 10 minutes (most efficient)
Treat Hollow Zero Investigator Logs as bonus materials, not primary targets. Combat Simulation offers guaranteed seal drops.
Polychrome & Master Tape Strategy
Income Breakdown (4 weeks):
- Daily commissions/login: 60-100 Polychromes/day = 1,680-2,800 total
- Weekly sources (Shiyu Defense, Notorious Hunt): 800-1,200/week = 3,200-4,800 total
- Version 2.6 Phase 1 events: 1,500-2,500 estimated
- Total: 6,380-10,100 Polychromes
Guaranteed Pull Requirements:
- Worst-case pity: 90 pulls (14,400 Polychromes)
- Soft pity starts: 70 pulls (11,200 Polychromes)
- Conservative target: 12,000 Polychromes minimum
Conversion Timing: Convert Polychromes to Master Tapes only after confirming your pull target. Maintaining Polychrome form preserves flexibility for last-minute decisions.
F2P Timeline:
- Starting from zero: 8-10 weeks for guaranteed S-Rank pity
- Monthly card holders: 5-6 weeks
- Action: Audit existing reserves early if starting four weeks before February 27
Common Pre-Farming Mistakes
1. Speculation-Based Materials Farming element-specific boss materials before kit confirmation creates potential waste. Universal materials eliminate this risk entirely.
2. Battery Cap Wastage Checking in every 36 hours wastes 12 hours of regeneration (120 Battery) per cycle. Over 14 days, inconsistent logins waste 240-360 Battery—equivalent to 6-9 Specialized Ether Chip runs. Set 20-hour interval reminders.
3. Premature W-Engine Selection Aria Test (Base ATK 713, +30% Anomaly Mastery) is her signature weapon, but wait for community testing before committing universal W-Engine materials to alternatives.
4. Disc Drives Over Fundamentals Secure Certification Seals and Ether Chips before chasing perfect Disc substats. Guaranteed progression beats marginal optimization.
Day-One Readiness Checklist
Minimum Thresholds for Level 60:
- 800,000 Dennies
- 4 Basic Anomaly Seals
- 32 Advanced Anomaly Seals
- 30 Controller Seals
Optimal Progression Sequence:
- Level to 60 (unlocks full stat scaling)
- Upgrade Core Skill to level 8 (highest efficiency breakpoint)
- Equip best available Disc Drives (even temporary sets)
- Level signature W-Engine to 50 (diminishing returns above this)
Reserve Strategy: Maintain 240 Battery cap entering Aria's banner day. Full reserve + natural regeneration = 480 Battery for emergency farming if unexpected shortfalls emerge.
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FAQ
What materials can I safely pre-farm without leaks? Dennies, Anomaly Certification Seals (Basic/Advanced/Controller), Ether Chips (Basic/Advanced/Specialized), W-Engine Anomaly Components, Hamster Cage Passes, and Clouded Crystalline Substances. All universal materials required by every S-Rank agent.
How much Battery should I save? Maintain 240 Battery cap (full reserve) when Aria's banner launches February 27. The 14-day plan consumes 3,360 Battery for core materials while preserving emergency reserve for RNG variance.
How do weekly boss caps work? Notorious Hunt allows exactly 3 clears per week (resets Monday). Starting four weeks before Aria's banner = 12 total clears, yielding 12-24 Clouded Crystalline Substances at average drop rates.
Which Disc Drive sets should I pre-farm? Avoid set-specific farming before kit confirmation. Farm universal stat priorities: Anomaly Mastery main stats, ATK%, CRIT substats. These transfer value to any agent.
How many Dennies for full S-Rank build? Aria requires 3,305,000 Dennies (level 60 + maxed skills). Adding Aria Test W-Engine = 3,705,000 total. Budget 4,000,000 Dennies for comfortable day-one progression.
Most efficient Combat Simulation route for skill chips? Prioritize Specialized Ether Chip stages (40 Battery, 1-2 drops) for endgame progression. Allocate 1,800+ Battery across 14 days to accumulate 67-68 Specialized Chips—27% of Aria's 250-Chip requirement.


















