Anaxagoras Tribbie Speed Guide: 134 SPD Breakpoints HSR

Master precise speed and energy breakpoints for Anaxagoras-Tribbie hypercarry teams in Honkai Star Rail 3.8. Clear Anomaly Arbitration Harmonious Hell in under 4 cycles without Sunday using the 134 SPD threshold for Anaxa's bonus turns and Tribbie's 120+ SPD fast build.

Author: BitTopup Publish at: 2026/01/05

Understanding Anaxagoras + Tribbie Hypercarry

Anaxa (5★ Wind Erudition, base 97 SPD) implants 7 Weaknesses via Ultimate Sprouting Life Sculpts Earth for 1 turn. Talent adds 1 random Weakness per hit lasting 3 turns, enabling consistent breaks regardless of resistances.

Tribbie (5★ Quantum Harmony, base 96 SPD) provides:

  • Skill: 24% All-Type RES PEN (3 turns)
  • Ultimate: 30% DMG Taken increase zone (2 turns) + Quantum DMG (30% Max HP)
  • Talent: AoE follow-up (18% Max HP) after any ally Ultimate

Honkai Star Rail top up via BitTopup for fast, secure Stellar Jade transactions.

Why Tribbie Enables Anaxa

Tribbie's 30% DMG Taken + 24% RES PEN creates multiplicative scaling. Her HP-scaling follow-ups (4000-5000+ HP builds) add substantial damage while maintaining support. A6 trace grants +30 Energy at start + 1.5 Energy per enemy hit for first-rotation Ultimate availability.

Skill point economy: Anaxa's Ultimate costs 0 SP after initial energy. Tribbie's Skill costs 1 SP but lasts 3 turns (skill point positive ratio). At 134 SPD, Anaxa gains 2 bonus turns in cycles 1 and 4 (7.42 actions across 550 AV).

Hypercarry vs Dual-DPS in 3.8 Meta

Hypercarry concentrates buffs on one DPS. Anomaly Arbitration Harmonious Hell requires Knight II clears in ≤4 cycles, King in Check in ≤2 cycles with no deaths. Resource concentration allows optimal stat distribution—best CRIT/ATK relics on Anaxa, support stats on Tribbie.

Buff stacking efficiency: Tribbie's 30% DMG Taken, 24% RES PEN, and E1's 24% True DMG multiply against single damage source. Harmonious Hell's damage reduction phases reward burst concentration during vulnerability windows.

Critical Speed Breakpoints

Anaxagoras: 134 SPD Threshold

134 SPD = 74.07 AV per action = 7.42 actions in 5 cycles with 2 bonus turns (cycles 1, 4). Lower speeds reduce Ultimate casts; higher speeds (160 SPD = 8.8 actions) waste substats better spent on CRIT/ATK.

Build path: SPD boots (25 SPD) + 4-6 SPD substat rolls. Main stats: Body CRIT Rate, Feet SPD, Sphere Wind DMG, Rope ATK%. Maintains turn order consistency vs Tribbie and sustain.

Tribbie: Fast Build 120+ SPD

120+ SPD activates Sprightly Vonwacq's 40% Action Forward at battle start. At 120 SPD (83.33 AV), Tribbie acts before Anaxa, applying Numinosity before damage windows.

Slow build (≤95 SPD) targets Poet of Mourning Collapse 4pc (+32% CRIT Rate) but sacrifices turn frequency and desynchronizes buffs. Fast build superior for hypercarry.

Build: SPD boots + 2-4 SPD rolls. Main stats: Body CRIT DMG, Feet SPD, Orb HP, Rope Energy Regeneration Rate. ERR rope ensures 3-turn Ultimate consistency over HP% rope's damage increase.

Support/Sustain Speed Positioning

Speed hierarchy: Tribbie (120-125) → The Herta/Remembrance TB (120-130) → Sustain (110-115) → Anaxa (134).

Honkai Star Rail speed hierarchy diagram for Anaxagoras hypercarry team

Proactive healers (Hyacine/Gallagher) at 110-115 SPD act before enemies. Reactive healers can run 95-105 SPD. The Herta at 125-130 benefits from Tribbie buffs while contributing follow-ups during Anaxa's windows.

Action Value Calculation

AV = 10,000 / SPD. Lower AV = faster actions. At 134 SPD, Anaxa's AV = 74.07. Map first 550 AV to confirm bonus turn pattern: Tribbie 0 AV (advanced), Anaxa 74.07, Tribbie 83.33, Anaxa 148.14, etc.

25% Action Forward from Eagle of Twilight Line reduces AV by 18.52, potentially disrupting turn order. Track these interactions for dynamic adaptation.

Energy Regeneration Breakpoints

Tribbie: 3-Turn Ultimate Rotation

Ultimate costs 120 Energy. A6 provides +30 at start + 1.5 per enemy hit (4.5-7.5 Energy per action in 3-5 enemy scenarios). Skill generates 30 Energy. Total: ~36 Energy per action.

For 120 Energy in 3 turns: need 84 from actions + 36 from other sources. ERR rope (+19.44%) multiplies gains by 1.1944: 36 × 1.1944 = 43 Energy per action × 3 = 129 Energy.

Without ERR rope, requires signature light cone If Time Were a Flower (+12 Energy per follow-up) or E1 eidolon.

ERR Rope vs HP% Rope

ERR rope sacrifices 43.2% HP for 19.44% faster energy. With 4000 base HP:

  • ERR rope: 4000 HP, 1200 Ultimate DMG, 720 follow-up DMG, consistent rotation
  • HP% rope: 5720 HP, 1716 Ultimate DMG, 1030 follow-up DMG, rotation risk

Comparison of ERR Rope and HP% Rope builds for Tribbie in Honkai Star Rail

Missing one Ultimate (losing 30% DMG zone on Anaxa's 100k damage = 30k loss) exceeds Tribbie's personal damage gain. Use ERR rope for progression, HP% only with guaranteed energy sources.

Target 2-3 ERR substat rolls (12-17% additional) for insurance.

Skill Point Impact

Tribbie Skill costs 1 SP (3-turn duration) = -0.33 SP/turn. Anaxa Ultimate costs 0 SP. Skill point bankruptcy forces basic attacks (20 Energy vs 30 from Skill), reducing generation 33%.

Maintain 3+ SP for Skill on cooldown. Include skill point positive sustain (Gallagher +1 SP per basic) or ensure neutral balance.

Team Energy Funneling

Eagle of Twilight Line 4pc on Anaxa: 25% Action Forward after Ultimate increases action frequency, triggering Tribbie follow-ups more often. With signature light cone, each follow-up grants +12 Energy.

Sustain with team energy generation (3-5 Energy per action) contributes 9-15 Energy across 3 turns. Calculate total: base (30) + A6 (6) + ERR (×1.1944) + light cone (12) + funneling (variable). When total >120 across 3 actions, rotation guaranteed.

Team Composition Without Sunday

Optimal 4-Character Lineup

The Herta - Anaxagoras - Tribbie - Hyacine clears Knight II (≤4 cycles) and King in Check (≤2 cycles).

Optimal Honkai Star Rail team lineup: The Herta, Anaxagoras, Tribbie, Hyacine

  • The Herta: 125-130 SPD, supplementary AoE, follow-ups at HP thresholds
  • Hyacine: 110-115 SPD, shields (3500-4000 HP for 3000+ shields), proactive sustain

Alternatives: Cyrene for debuffs, Gallagher for SP positive sustain, Remembrance TB for support.

Sparkle Alternative

Sparkle: 50% Action Forward + CRIT DMG buffs (scales with her CRIT DMG). Ultimate regenerates 4 SP.

Speed adjustment: Anaxa needs 145-150 SPD with Sparkle to maintain bonus turns despite action advance. Sparkle requires 120+ SPD for Sprightly Vonwacq, 200%+ CRIT DMG for buff potency.

Trade-off: Tribbie's 30% DMG Taken + 24% RES PEN vs Sparkle's CRIT DMG + action advance. Tribbie superior at 80%+ Anaxa CRIT Rate; Sparkle better at 60-70% CRIT Rate. Sparkle's SP regeneration helps SP-hungry teams.

Bronya Variant

Bronya Skill: 100% Action Forward + ATK/CRIT DMG buffs. Requires Bronya 1 SPD above Anaxa (135 vs 134).

Speed hierarchy: Tribbie (136) → Bronya (135) → Anaxa (134). Tight clustering needs precise substats. Bronya scales with ATK%, requiring ATK% Body/Sphere/Rope while hitting exact 135 SPD.

Damage ceiling exceeds Tribbie (doubled Anaxa actions) but execution difficulty and relic requirements higher. Whale-friendly, less accessible.

Ruan Mei Hybrid

Ruan Mei: RES PEN, break effect enhancement, 10% SPD buff. SPD buff disrupts breakpoints—if Anaxa runs 122 base SPD, 10% buff = 134.2 effective SPD.

Break synergy: Anaxa's 7 implanted Weaknesses + Ruan Mei's break amplification creates supplementary damage. Trade-off: break-focused amplification vs Tribbie's direct damage zone. Better in multi-character break teams; Tribbie superior for pure Anaxa hypercarry.

Relic & Light Cone Optimization

Anaxagoras Main Stats

Body CRIT Rate (32.4%), Feet SPD (25), Sphere Wind DMG (38.88%), Rope ATK% (43.2%).

CRIT Rate: 32.4% from Body + 42.6% from substats = 80% target. SPD: 25 from boots + 12 from substats = 134. Wind DMG outperforms ATK% Sphere (multiplicative vs additive scaling).

Tribbie Main Stats

Body CRIT DMG (64.8%), Feet SPD (25), Orb HP (43.2%), Rope ERR (19.44%).

CRIT DMG scales follow-up damage. SPD boots reach 121 (96 base + 25). HP Orb: 4000 base + 1728 = 5728 total, scaling Ultimate (1718 DMG) and follow-ups (1031 DMG). ERR rope ensures rotation consistency.

Substat Priorities

Anaxa: CRIT Rate (to 80%) > CRIT DMG > ATK% > SPD (to 134) > Break Effect

  • CRIT Rate: 2.9-3.9% per roll, need 11-15 rolls for 80%
  • CRIT DMG: 5.8-7.8% per roll, 10-12 rolls = 200-220% total
  • ATK%: 4.3-5.8% per roll, 8-10 rolls sufficient
  • SPD: 2-4 per roll, 3-4 rolls reach 134

Tribbie: SPD (to 120) > ERR > HP% > CRIT Rate > CRIT DMG

  • SPD: 2-4 per roll, 2-3 rolls reach 120
  • ERR: 5.8% per roll, 2-3 rolls = 12-17% insurance
  • HP%: 4.3-5.8% per roll, 6-8 rolls = 5000+ HP

Relic Sets

Tribbie: Poet of Mourning Collapse 2pc (+10% Quantum DMG) + Bone Collection's Serene Demesne 2pc (+12% Max HP, +28% CRIT DMG when HP >5000). Ornament: Sprightly Vonwacq (40% Action Forward at 120+ SPD).

Anaxa: Eagle of Twilight Line 4pc (+10% Wind DMG, 25% Action Forward after Ultimate) or Musketeer 4pc for stable turn order. Ornament: Space Sealing Station (+12% ATK, +12% ATK at 120+ SPD).

Light Cones

Tribbie signature If Time Were a Flower: 60% CRIT DMG, +12 Energy per follow-up, +96% CRIT DMG to allies (2 turns). Best-in-slot for energy + team damage.

F2P: Memories of the Past (ERR + break) or Dance! Dance! Dance! (action advance). Require better ERR substats.

Anaxa signature Life Should Be Cast to Flames: +10 Energy at turn start, +100% DMG vs implanted Weaknesses, -24% DEF (2 turns). Doubles damage during Ultimate windows.

F2P: Today Is Another Peaceful Day (CRIT DMG) or The Seriousness of Breakfast (DMG% + ATK). Need 30-40% higher base stats to match signature.

Prioritize Tribbie signature for universal value. Anaxa functions with 4★ if relics strong.

Rotation Execution

Opening 3 Cycles

Cycle 1:

  1. Tribbie Skill (Numinosity 3 turns, -1 SP → 2 SP)
  2. Sustain basic (+1 SP → 3 SP)
  3. Anaxa Skill (-1 SP → 2 SP)
  4. The Herta basic (+1 SP → 3 SP)

Cycle 2:

  1. Tribbie basic (+1 SP → 4 SP, Numinosity 2 turns left)
  2. Sustain Skill (-1 SP → 3 SP)
  3. Anaxa Ultimate (triggers Tribbie follow-up)
  4. The Herta follow-up (passive)

Cycle 3:

  1. Tribbie Ultimate (damage zone 2 turns, 30% DMG Taken)
  2. Sustain basic (+1 SP → 3 SP)
  3. Anaxa Skill (during zone + Numinosity)
  4. The Herta follow-up

Pattern: Tribbie alternates Skill (every 3 turns) and basics. Anaxa prioritizes Ultimate during zone windows. Sustain balances SP generation and healing.

Mid-Battle Adjustments

Track buff durations: Numinosity (3 turns), damage zone (2 turns). Align Anaxa Ultimate with zone windows—delay 1 action if needed to act during zone.

If Tribbie energy falls short, use Skill for 2 actions (+60 Energy) vs basics (+40 Energy). Accept -2 SP cost for rotation recovery.

Action advances from Eagle 4pc: track 25% forward, adjust subsequent actions to realign with Tribbie Ultimate timing.

Skill Point Economy

Target 2-4 SP range. At 1 SP, next cycle prioritizes basics. At 5 SP, aggressive Skills prevent waste.

SP positive phase: Tribbie/sustain/The Herta all basic = +3 SP. Occurs every 3-4 cycles.

SP negative phase: multiple Skills = -3 SP. Only when SP >3.

Gallagher teams naturally generate surplus. SP negative sustain requires careful management.

Emergency Recovery

Energy shortfall: Switch to Skill for 2 actions (+60 Energy). Accept -2 SP.

Turn order desync: Use Anaxa basic instead of Skill when acting before buffs. Preserves SP, allows resync in 2-3 actions.

SP bankruptcy: All characters basic for 1 cycle (+4 SP). Resume normal rotation after.

Character defeat: If sustain dies, play conservatively. If The Herta dies, Anaxa compensates with aggressive Ultimates. If Tribbie dies, clear likely fails.

Harmonious Hell Mechanics

Phase 1 DPS Windows

King in Check rotation: Basic → AoE → Charge (1 turn charge = guaranteed damage window). Align Tribbie zone + Anaxa Ultimate with charge turn.

Knight II units: frequent low damage. Anaxa AoE applies Weaknesses, enabling The Herta follow-ups at 50% HP thresholds. Focus King, let AoE naturally reduce Knights.

Weakness exploitation: Anaxa Ultimate implants 7 Weaknesses (1 turn). All team members trigger breaks during window for toughness damage and interrupts.

Phase 2 Transition

King <50% HP triggers AoE damage spike. Pre-transition: Hyacine shield at 52-55% King HP. Gallagher healing reserved for post-transition.

Delay Tribbie Ultimate if zone would expire during transition. Heal all characters to full before 55% threshold.

Post-transition: 1-2 actions defensive play. Sustain prioritizes healing, DPS uses basics if needed. Stabilize before aggressive damage.

Weakness Break Timing

Align break timing with Tribbie zone. Tribbie Ultimate → Anaxa Ultimate (implant Weaknesses) → team high-damage abilities. All break damage benefits from 30% amplification.

The Herta Ultimate during weakness window maximizes break contribution. Sustain with 30-50% break effect substats adds meaningful damage.

Track 1-turn window from Anaxa Ultimate. Missing window by 1 action significantly reduces damage.

Sustain Thresholds

Healing (Gallagher): 1500+ healing per action for chip damage. Skill point positive supports team economy.

Shielding (Hyacine): 3500+ HP shields (requires 4000+ HP) absorb King Charge Attack (3000 DMG) and Phase 2 AoE (1200 DMG).

Proactive sustain (110-115 SPD) acts before enemies. Reactive sustain (95-105 SPD) acts after, accepting HP loss. Proactive more reliable for no deaths requirement.

Common Mistakes

Tribbie Ultimate Not Ready

Diagnosis: Track energy after 3 actions. If <115, insufficient generation.

Solution: Add ERR via rope (19.44%) or substats (5.8% per roll). Target 130-140% total ERR.

Prevention: Build ERR rope baseline. Test in lower difficulty before Harmonious Hell.

Speed Tuning Errors

Diagnosis: Record turn order first 5 cycles. If differs from plan, speed errors exist.

Solution: Recalculate effective speed including buffs. Ruan Mei +10% SPD: multiply base × 1.10. Adjust base downward.

Prevention: Build exact breakpoints (134 Anaxa, 120 Tribbie). Test in Simulated Universe first.

Stat Overinvestment

Diagnosis: 160 SPD but 60% CRIT Rate = SPD overinvestment. 6000 HP but 100% ERR = HP overinvestment.

Solution: Rebalance to priority hierarchy. Anaxa: CRIT Rate 80% → CRIT DMG 200% → SPD 134 → ATK%. Tribbie: SPD 120 → ERR 130-140% → HP 4000-5000 → CRIT.

Prevention: Follow strict main stat guidelines. Correct main stat > perfect substats.

RNG Reset Timing

Diagnosis: Damage variance 80k-120k same rotation = RNG. Enemy targeting one character = targeting RNG.

Solution: Retry when RNG caused failure. Accept 3-5 retries for borderline stats.

Prevention: Build 20% above minimum thresholds. 3.2 cycle average clears succeed despite variance vs 4.0 cycle clears failing.

FAQ

What speed does Tribbie need? 120+ SPD for fast build. Activates Sprightly Vonwacq 40% Action Forward, ensures acting before Anaxa (134 SPD).

How much ERR for Tribbie? 130-140% total (base 100% + 30-40% relics). ERR rope (19.44%) + 2-3 substat rolls (12-17%) ensures 3-turn Ultimate.

Clear Harmonious Hell without Sunday? Yes. The Herta - Anaxagoras - Tribbie - Hyacine clears Knight II ≤4 cycles, King ≤2 cycles. Tribbie's 30% DMG zone + 24% RES PEN sufficient.

Anaxagoras stat breakpoints? 134 SPD, 80% CRIT Rate, 200%+ CRIT DMG, 2500+ ATK. Main stats: Body CRIT Rate, Feet SPD, Sphere Wind DMG, Rope ATK%.

Sunday replacement? Tribbie (30% DMG zone, 24% RES PEN), Sparkle (CRIT DMG + action advance), Bronya (100% advance + buffs), or Ruan Mei (SPD + break). Each needs different speed tuning.

Optimize turn order? Calculate AV (10,000/SPD). Map 550 AV sequence. Hierarchy: Tribbie (120-125) → Sustain (110-115) → Anaxa (134). Test in lower difficulty first.

Need Stellar Jades for Tribbie signature or Anaxa eidolons? BitTopup offers instant, secure top-ups at competitive rates!

recommend products

Recommended News

KAMAGEN LIMITED

Room 1508, 15/F, Grand Plaza Office Tower II,625 Nathan Road, Mong Kok, Kowloon, Hong Kong

BUSINESS COOPERATION: ibittopup@gmail.com

customer service