Why Arlecchino's Having Her Moment in 6.1
Let's be honest—Arlecchino's been waiting for this kind of spotlight. She's sitting pretty at A-tier status on Floor 12's second half, and it's all thanks to that +75% Pyro Normal Attack damage from the Ley Line Disorder.
Here's the thing about her kit that makes this buff so devastating: her Bond of Life mechanic converts Normal Attacks to Pyro damage once you're above 30% Max HP Bond. Combine that with her CRIT DMG +38.4% ascension bonus, and you've got a recipe for some serious numbers. Talent priority's straightforward—Normal Attack gets five stars, Burst gets three, Skill gets one. Simple.
The enemies this cycle? They're practically begging for Pyro application. Coppelius sits there with 2.55M HP and 70% Ice/Wind resistance, while Yumkasaur Mountain King brings a hefty 5.21M HP to the table. Both favor Arlecchino's Pyro for shield breaks and those satisfying Flamegranate triggers.
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Team 1: Vaporize Hypercarry (The Reliable Workhorse)
Composition: Arlecchino + Yelan/Xingqiu + Bennett + Kazuha/Xilonen
This is your bread and butter. Those 1.5x reaction multipliers on Pyro Normal Attacks? Chef's kiss.
Yelan's Exquisite Throw provides superior Hydro application compared to Xingqiu, though Xingqiu brings that sweet damage reduction to the table. Bennett's your ATK buffer and healer—though remember, Arlecchino can't receive ally healing while in Masque state. Only her own Burst can save her then.
Rotation: Bennett Skill/Burst → Kazuha Skill/Burst (for that VV shred) → Yelan/Xingqiu Skill/Burst → Arlecchino Skill to mark enemies → Charged Attack to enter Masque → Normal Attack spam once you're above 30% Bond → Burst only for emergency healing.
Build Notes: Crimson Moon's Semblance (674 ATK, 22.1% CRIT Rate) synergizes beautifully with 25% Max HP Bond on Charged Attacks, giving you 12-24% DMG bonus. Fragment of Harmonic Whimsy 4-piece delivers 18% ATK plus up to 54% max DMG bonus. Aim for 60-80% CRIT Rate, 160-200% CRIT DMG, ATK% Sands, Pyro DMG Goblet.
Team 2: Mono Pyro Dominance (When Reactions Get Messy)
Composition: Arlecchino + Xiangling + Bennett + Kazuha/Zhongli
Sometimes you just want to ignore reactions entirely and lean into that +75% Ley Line bonus. This comp does exactly that.
Xiangling handles off-field DPS through Pyronado while Bennett generates 2-3 Pyro particles per Skill for that 80-energy Burst support. The math's pretty clean: Pyro resonance (+25% ATK), VV shred (-40% Pyro RES), Bennett's flat ATK scaling. Consistent damage without the headache of timing reactions perfectly.
Energy rotation focuses on keeping Bennett's ATK buff field active while cycling supports to maximize Arlecchino's field time. This shines against enemies with unpredictable elemental auras that love disrupting your carefully planned reactions.
Team 3: High-Risk Melt (For the Perfectionists)
Composition: Arlecchino + Citlali/Rosaria + Bennett + Kazuha/Xilonen
Forward Melt delivers those beautiful 2.0x multipliers, but—and this is a big but—it requires frame-perfect Cryo application before each Normal Attack.
Citlali provides more consistent Cryo than Rosaria, though Rosaria brings CRIT Rate sharing and resistance shred to compensate. Here's a pro tip: position Bennett outside his Burst field during critical DPS phases to prevent Pyro interference.
This comp absolutely excels in single-target scenarios like Coppelius, where you get sustained damage windows. Highest theoretical ceiling in the game, but those execution barriers can be brutal in practical Abyss runs. (Speaking from experience here—missed one Cryo application and watched my clear time go out the window.)
Team 4: Chevreuse Overload (The Shield Destroyer)
Composition: Arlecchino + Fischl/Yae Miko + Chevreuse + Bennett/Thoma
Anti-shield specialist, particularly nasty against Coppelius's Ice Shield. Chevreuse brings Electro-Pyro resistance shred and Overload bonuses—but remember, she only works with Electro/Pyro/Dendro team members.
Fischl's Oz maintains steady Electro application while Overload triggers break shields faster than pure Pyro ever could. The rotation's straightforward: Chevreuse Skill/Burst → Fischl Oz → Arlecchino Pyro triggers. Just make sure Chevreuse has 140-160% Energy Recharge for Burst uptime.
Fair warning: those knockback effects provide crowd control but can mess with your positioning if you're not careful.
Team 5: Comfort Shield (Training Wheels Welcome)
Composition: Arlecchino + Zhongli + Yelan/Xingqiu + Kazuha/Xilonen
Look, sometimes you just want to face-tank everything while learning optimal rotations. No shame in that game.
Zhongli's 20-second shield duration aligns perfectly with DPS rotations, and his universal resistance shred (-20% all elements) benefits both Pyro and Vaporize damage. Geo resonance adds +15% DMG when shielded, which partially makes up for losing a dedicated reaction support.
This eliminates interruption risks from Coppelius's spinning attacks and those annoying Yumkasaur explosives. Perfect for learning rotation patterns without constantly worrying about dodging.
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Performance Rankings & Chamber Strategy
Single Target DPS Rankings: Melt (highest ceiling with perfect execution) > Vaporize (consistent 1.5x multipliers) > Mono Pyro (stable baseline) > Overload (utility-focused) > Comfort (maximum survivability).
Chamber 1 - Coppelius: Focus on breaking that Ice Shield via Pyro/Overload. The 70% Ice/Wind resistance makes Geo/Electro more valuable than Anemo here. Pneuma attacks break shields faster, while Ousia provides those crucial stun windows.
Chamber 2 - Yumkasaur: That 5.21M HP boss requires Pyro for Flamegranate ignition, which deals -5% Max HP damage. Position near grenades for explosion damage, but don't get caught by charge attacks.
Clear Benchmarks: Three stars needs >420 seconds, two stars >300 seconds, one star >180 seconds per chamber. Rewards include 60,000 Mora, 200 Primogems, and Domain materials.
FAQ
What's the absolute best Arlecchino team for Abyss 6.1? Vaporize comp (Arlecchino/Yelan/Bennett/Kazuha) offers the optimal damage-consistency balance for Floor 12's second half. It's reliable without being overly complex.
How much Energy Recharge does Arlecchino actually need? 100-120% ER is sufficient. Her Burst serves as healing over damage, so prioritize CRIT stats and ATK% with Bennett providing battery support.
Can Bennett heal Arlecchino while she's in Masque state? Nope. Only Arlecchino's own Burst provides healing during Masque of the Red Death state. Plan accordingly.
Is C0 Arlecchino viable for Floor 12? Absolutely. C0 achieves A-tier DPS that's more than sufficient for 36-star clears. No constellation requirements here.
What's the exact Vaporize rotation order? Bennett Skill/Burst → Kazuha Skill/Burst → Yelan/Xingqiu Skill/Burst → Arlecchino Skill → Charged Attack → Normal Attack spam once you're above 30% Bond.
How do I manage Bond of Life effectively? Apply Skill to mark enemies → Charged Attack for Bond gain → maintain above 30% for Masque benefits → only use Burst for emergency healing when Bond drops critically low. Think of it as a resource, not a timer.


















