Version 2.7 Banner Breakdown
Launch: March 24, 2026, 11 AM UTC+8
Phase 1 (March 24-April 14): Nangoh Yu + Harumasa rerun
Phase 2 (Mid-April-Early May): Cissia + Orphie & Magus rerun
Pity System:
- Hard pity: 90 pulls (14,400 Polychromes)
- 50/50 mechanism: First S-Rank has 50% chance of featured character
- Worst case: 180 pulls (28,800 Polychromes)
- Soft pity: Starts pull 75, rate increases to 6.6%
- Average cost: 62-65 pulls (9,920-10,400 Polychromes)
W-Engine Pity:
- Hard pity: 80 pulls (12,800 Polychromes)
- Worst case: 160 pulls (25,600 Polychromes)
F2P Income Per Version: 26,000-30,000 Polychromes
- Daily Commissions: 2,520 (60/day × 42 days)
- Shiyu Defense: 2,400-3,600 (two resets)
- Events: 6,000-10,000
- Maintenance: 300-600
- Battle Pass free track: 680
For players needing to buy Zenless Zone Zero Polychromes top up, BitTopup offers competitive rates with instant delivery.
Nangoh Yu Complete Analysis
Role: S-Rank Ether Stun support
Signature W-Engine: ATK 713, Anomaly Mastery 30%, Anomaly Proficiency +90, squad damage +15% for 40s (stacks twice)
Kit Mechanics
Dance Points System:
- Max 100 points

- Recovers 6/second passively
- Gains 35 when squad triggers Anomaly (once per 6s)
- Fuels Charge Attack stages
Charge Attack:
- Stage 1: 60% damage reduction while charging
- Stages 2-3: Full invulnerability during charge and execution, costs 50 Dance Points each
Mark Mechanic:
- Stunned enemies gain Mark stacks (max 5) when squad triggers Anomaly
- Polarity Disorder deals 50% original Anomaly damage + 10% per Mark stack
- At max stacks: 100% bonus damage
Core Passive:
- +100 Anomaly Proficiency baseline
- Impact +0.8 per point of Anomaly Mastery above 100
Buffs from Charged/EX Special:
- Anomaly Buildup Rate +30%
- Daze +15%
- Squad damage +15% (20s)
- Stun duration +2.5s
- Stun Damage Multiplier +15%
Team Compositions
Best with high-frequency Anomaly applicators. Electric and Fire agents with rapid hits maximize Dance Points and Mark stacking. Support agents amplifying Anomaly Mastery create multiplicative scaling with Core Passive.
Mindscape Priority
M1: Reduces enemy All-Attribute RES by 15% for 40s—highest value constellation, benefits entire team.
Ultimate: Squad +50 ATK for 30s.
F2P Recommendation: Stop at M0. M1 is strong but not mandatory.
W-Engine Options
Signature provides 15-25% performance boost but isn't mandatory. Alternatives with Anomaly Mastery/Proficiency work. Prioritize character acquisition over weapon.
Endgame Performance
Shiyu Defense: Invulnerability frames counter high-damage patterns. Stun extensions create larger burst windows. Mark system scales with Stun frequency.
Hollow Zero: Defensive utility during charging. Squad buffs maintain value across extended encounters.
Total Investment: 14,400-28,800 Polychromes (character only), 40,000-54,400 with signature.
Cissia Deep Dive
Role: S-Rank Electric Attack carry
Signature W-Engine: ATK 713, Energy Regen 60%, CRIT Rate 32% (level 60), DEF ignore 48%
Kit Analysis
CRIT-focused Electric damage with DEF ignore. Requires high CRIT Rate/CRIT DMG investment via Drive Discs.
Drive Disc Priority:
- Slot 4: CRIT Rate/CRIT DMG

- Slot 5: Electric DMG or PEN Ratio vs ATK%
- Slot 6: Energy Regen over ATK%
Team Requirements
Functions as primary DPS carry. Needs:
- Energy Regen support for Ultimate cycling
- ATK buffers and CRIT Rate supports
- Defensive supports for positioning
- Electric damage amplification Bangboo
Mindscape Value
Early constellations likely offer damage increases. M0 performance should justify pull before considering constellations.
F2P Recommendation: Stop at M0. Constellation costs (9,920-10,400 each) better spent on new characters.
W-Engine Necessity
Signature nearly mandatory—provides 32% CRIT Rate, 48% DEF ignore, 60% Energy Regen. Alternatives lose 20-30% performance. Consider signature essential for optimal output.
Endgame Performance
Shiyu Defense: Sustained damage profile suits extended encounters. CRIT scaling creates high ceiling with proper Drive Discs. Electric element provides specific coverage but limits flexibility.
Hollow Zero: Ultimate-focused damage requires consistent energy generation. Team-dependent performance.
Total Investment: 27,200-54,400 Polychromes (character + signature minimum), plus extensive Drive Disc farming.
Head-to-Head Comparison

Damage Output
Nangoh Yu: Moderate personal damage, high team amplification through Mark stacks, squad buffs, Stun extensions. Value appears in teammates' numbers.
Cissia: Concentrated personal CRIT-scaled damage. High ceiling requires heavy Drive Disc investment.
Team damage: Nangoh Yu's amplification can elevate squad DPS beyond Cissia's solo carry contribution with proper teammates.
Team Flexibility
Nangoh Yu: Integrates into any Anomaly composition regardless of element. Faction-agnostic support.
Cissia: Requires team built around her needs—Energy Regen, CRIT buffs, Electric amplification. Competes with existing DPS options.
Skill Requirements
Nangoh Yu: Moderate floor (Dance Points management, Charge timing), high ceiling (Mark optimization, team coordination).
Cissia: Standard DPS fundamentals. Familiar carry role, established skill patterns.
Investment Costs
Nangoh Yu: Functional at M0 with alternatives. Signature optional. Accessible Drive Disc stats. 14,400-28,800 Polychromes without signature.
Cissia: M0 + signature near-mandatory (27,200-54,400 Polychromes). RNG-dependent Drive Disc farming for CRIT stats.
Future-Proofing
Nangoh Yu: Support role maintains relevance as new Anomaly DPS release. Amplification scales with teammate power.
Cissia: DPS obsolescence risk from future Electric/universal carries. Higher replacement probability.
Pull Recommendations by Account Type
Early Game (Pre-Shiyu Floor 7)
Pull Cissia. Self-sufficient damage provides immediate clear speed. Nangoh Yu requires teammates to amplify—value remains theoretical without established carries.
Mid-Game (Shiyu Floors 7-15)
Audit roster gaps:
- Lack Anomaly support: Pull Nangoh Yu
- Lack Electric DPS/carries: Pull Cissia
- Both roles covered: Skip, save for Version 2.8
Endgame (Floor 15+)
Nangoh Yu: If Anomaly teams need amplification or burst windows need extension.
Cissia: If lacking Electric coverage or current carries struggle with specific enemies.
Evaluate specific Shiyu floor requirements. Pull who addresses current challenges or save for meta shifts.
F2P Priority Framework
- Check current pity count—secure existing guarantees first
- Identify weakest roster role
- Consider rerun probability (3-6 months wait)
- Calculate total available Polychromes vs 28,800 guarantee
Commit fully to one character. Don't split resources.
For recharge Monochrome for Zenless Zone Zero banners, BitTopup provides secure top-ups when a character proves essential.
Banner Traps to Avoid
Meta ≠ Pull
Tier lists don't reflect YOUR roster needs. Nangoh Yu dominates Anomaly support rankings but provides zero value without Anomaly carries. Cissia's strong DPS becomes redundant with existing Electric options.
Evaluate based on roster gaps, not abstract rankings.
Signature Weapon Trap
Nangoh Yu: Signature improves performance but alternatives work. 25,600 Polychrome worst case = nearly another character.
Cissia: Signature approaches mandatory (CRIT Rate + DEF ignore). Factor into total cost before pulling.
Calculate character + weapon total before committing.
Constellation Bait
M1 costs 9,920-10,400 Polychromes average—nearly another character. Set hard stopping points before pulling. Stop immediately upon reaching goal.
FOMO vs Strategy
Limited banners create urgency. Version 2.8+ will introduce new characters potentially offering better fits. Saving Polychromes is valid strategy.
Maintain reserves for unexpected releases. Never spend last Polychromes unless essential.
Should You Skip Both?
Valid Reasons to Skip
- Current roster clears all content comfortably
- Version 2.8 leaks indicate better roster fits
- Within 20 pulls of guaranteed pity on different character
- Polychromes below 28,800 with no path to guarantee
- Saving for anticipated future releases
Standard Banner Alternatives
Permanent S-Ranks may fulfill similar roles at lower opportunity cost. If Standard characters provide 70-80% of limited character value, save limited resources.
Optimize Current Roster
Drive Disc farming, skill upgrades, team refinement often yield better improvements than new characters on underdeveloped rosters.
Final Verdict
Pull Nangoh Yu if:
- Have Anomaly carries lacking amplification
- Need team buffs more than carries
- Value future-proofing
- Limited budget (functional without signature)
- Enjoy high-skill gameplay
Pull Cissia if:
- Lack Electric DPS/carry options
- Have support infrastructure, weak damage
- Need immediate clear speed
- Can afford character + signature
- Prefer traditional DPS playstyle
Skip both if:
- Roster clears all content
- Better Version 2.8 fits anticipated
- Polychromes below guarantee threshold
- Saving for future releases
Strategic Recommendation
Critical question: Does your roster need amplification or damage?
Strong carries + weak support → Nangoh Yu
Strong support + weak damage → Cissia
For balanced rosters: Nangoh Yu's lower investment and future-proofing create slight edge.
Personal preference matters. Pull characters you'll enjoy playing—engagement outweighs abstract optimization.
FAQ
How many Polychromes guarantee a character?
28,800 worst case (180 pulls). Average 20,800-22,400 (130-140 pulls). Budget for 28,800.
Can Nangoh Yu work without signature?
Yes. Alternatives with Anomaly Mastery/Proficiency maintain viability. Signature adds 15-25% performance.
Is Cissia worth it with existing Electric DPS?
Probably not unless current options significantly underperform or you need dual-team options.
Who's better for Shiyu Floor 15+?
Depends on team composition and enemy matchups. Nangoh Yu excels with Anomaly carries. Cissia performs well vs Electric-weak enemies. Neither universally superior.
Should F2P pull constellations?
No. Save for new characters. Only exception: M1 provides transformative functionality AND you have substantial reserves. Default to M0.
When do reruns happen?
Typically 3-6 months after initial release. Expect Version 2.10-3.0 (September-December 2026).

















