Event Mechanics & Timeline
Key Dates:
- Launch: Jan 20, 2026, 0:00 UTC
- Bundle discount ends: Feb 13, 2026 (24-day window)
- Event ends: Mar 5, 2026 (pity resets—no carryover)
Requirements: Account level 10+
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Complete Item Pool (8 Items)

Legendary Melee:
- Fiery Owl: 89 total damage (25/25/39), 6.4 m/s run speed, 3.8 m/s walk speed, level 2 armor pen (4 pts), 2x headshot multiplier
Weapon Skins (1150 tickets each):
- AKM Assault Rifle Fiery Owl
- M249 Light Machine Gun Fiery Owl
Cosmetics (bundle-only):
- Charm, Avatar, Calling Card, Spray Paint
- Bonus: TurBrick Jungle Bash
Lucky Draw System

- Single pull: 10 tickets
- 10-pull: 100 tickets (no bulk discount)
- 90-pull pity guarantees melee weapon
- Cumulative probability: 9-15% (10 pulls), 25-35% (30 pulls), 39-50% (50 pulls), 100% (90 pulls)
Token Sources
F2P earnings (44 days):
- Daily tasks: 200-300 tickets/day = 8,800-13,200 total
- Weekly supplies: 600-900 tickets/cycle × 6 cycles = 3,600-5,400 total
- Warfare Mode: 150-250 tickets/hour
- Operations Mode: 120-200 tickets/hour
- Total F2P: 12,400-18,600 tickets minimum
Full Set Cost Breakdown
Bundle Path (Optimal for Completionists)

Total: 7,500 tickets
- Bundle: 5,200 tickets (melee + 5 cosmetics)
- AKM skin: 1,150 tickets
- M249 skin: 1,150 tickets
- Cost per item: 937.5 tickets
Direct Purchase Path (Worst Value)
Total: 7,180 tickets (3 items only)
- Melee direct: 4,880 tickets
- AKM skin: 1,150 tickets
- M249 skin: 1,150 tickets
- No cosmetics included
- Cost per item: 2,393 tickets
Lucky Draw Path (Melee Only)
Max: 900 tickets (90-pull pity)
- Expected: 600-800 tickets (60-80 pulls)
- Lucky: 100-300 tickets (10-30 pulls)
- Saves 4,300 tickets vs bundle but gets only 1 item vs 6
Middle Path (Worst ROI)
Total: 3,200 tickets (3 items)
- Melee via draw: 900 max
- Both weapon skins: 2,300
- Cost per item: 1,067 tickets—worst value ratio
Single Item Targeting Strategy
Melee Weapon Only
- Use lucky draw: 900 max vs 4,880 direct (5.4x cheaper)
- Don't buy bundle if you only want melee
- Stop pulling immediately after obtaining it
Weapon Skins Only
- Fixed cost: 1,150 each (no draw option)
- Buy after resolving melee acquisition
- AKM more visible (primary weapon) than M249
Cosmetics
- Bundle-exclusive (no individual purchase)
- Must buy 5,200-ticket bundle
- Zero gameplay impact
Value Analysis by Goal
Melee-only players: Lucky draw = 900 max ✓
Melee + skins: Draw + direct = 3,200 ✓
Completionists: Bundle + skins = 7,500 ✓ (best per-item value)
Duplicate System & Traps
Pity Protection
- 90-pull guarantee for melee weapon only
- Counter increments per non-winning pull
- Resets March 5 (no compensation for partial progress)
- Other items have no pity
Duplicate Conversion
- Legendary duplicates: 30-50% value compensation
- Epic/rare duplicates: 10-20% value
- Bundle items can't duplicate within bundle
- Weapon skins (direct purchase) can't duplicate
Common Traps
Trap 1: Drawing melee early, then buying bundle
- You pay 5,200 for items you partially own (no price adjustment)
Trap 2: Starting pulls in late February
- Risk hitting 50-80 pulls without reaching pity before March 5 reset
Trap 3: Missing bundle deadline (Feb 13)
- Lose discount or bundle availability for remaining event
Trap 4: Continuing pulls after obtaining target
- Wastes tokens on unwanted items/duplicates
Proven Avoidance Strategies
Pre-Draw Planning
- Document current inventory
- Define targets: melee only / melee+skins / full set
- Calculate available tokens: current + F2P earnings + planned purchases
- Set hard budget limits
Optimal Pull Timing
If buying bundle: Purchase first (eliminates duplicate melee risk)
If skipping bundle: Start pulling Jan 20 (maximize pity time)
Pull in 10-pull increments (100 tickets) for cost awareness
Tracking Method

Create spreadsheet:
- Pull number
- Items received
- Cumulative tickets spent
- Pity counter progress
Stop Points
Immediate stop: After obtaining target item
At 85 pulls: Complete final 5 pulls to pity (stopping wastes 850 tickets)
By Feb 13: Buy bundle if you want cosmetics (regardless of pull progress)
Budget Planning
F2P Strategy (12,400-18,600 tokens)
Realistic allocation (50% to Fiery Owl):
- Option A: Bundle only (5,200) ✓
- Option B: Melee draw (900) + one weapon skin (1,150) = 2,050 ✓
- Option C: Full set requires 100% token dedication (risky)
Low Spender (+5,000-10,000 purchased)
- Full set easily affordable (7,500)
- Buy bundle before Feb 13
- Add weapon skins based on preference
High Spender (unlimited)
- Buy bundle immediately (Jan 20)
- Acquire both weapon skins
- Lucky draw for entertainment only
BitTopup Advantages
- Instant delivery (no wait during time-sensitive events)
- Competitive rates (more tokens per dollar)
- Secure payment processing
- Customer service for transaction issues
Pro tip: Buy tokens 24-48 hours before deadlines (Feb 13, Mar 5) to avoid last-minute issues.
Meta Impact Analysis
Gameplay Value
Melee weapon: 89 damage, 6.4 m/s run speed, level 2 armor pen—competitive stats for active melee users
Weapon skins: Zero stat changes (pure cosmetic)
Accessories: Zero gameplay impact
Verdict: Only melee weapon offers functional value. Worth 900 tickets if you use melee combat.
Exclusivity Value
- Time-limited (Jan 20–Mar 5 only)
- Permanent unavailability after event (unless re-released)
- Legendary rarity = status symbol
Risk: Unknown if items will return in future events
Long-Term Value
- Melee stats remain relevant (not meta-dependent like weapon skins)
- Cosmetics provide permanent profile customization
- No degradation or expiration
Comparison to Industry Standards
- 90-pull pity: Generous (many games use 100-180)
- Bundle pricing: 937.5 tickets/item = industry-standard
- Weapon skins: 1,150 each = typical premium pricing
Step-by-Step Action Plan
Pre-Event (Before Jan 20)
- Calculate total available tokens (current + F2P + purchases)
- Define target: melee / melee+skins / full set
- Compare required vs available tokens
- Set checkpoints: 30 pulls (300 tickets), 60 pulls (600), 80 pulls (800)
Session 1 (Jan 20)
- If buying bundle: Purchase immediately
- If drawing: Do 10 pulls, record results, update pity counter
Session 2 (Days 3-5)
- 10 more pulls (20 total, 200 tickets)
- At 22% pity with 9-15% cumulative probability exhausted
- Stop if melee obtained
Session 3 (Days 7-10)
- 10 more pulls (30 total, 300 tickets)
- At 33% pity with 25-35% cumulative probability exhausted
- Assess luck: mostly commons = below average
Session 4 (Days 14-17)
- 20 pulls (50 total, 500 tickets)
- At 56% pity with 39-50% cumulative probability exhausted
- Decide: continue to pity or cut losses
Session 5 (Days 21-24)
- 20 pulls (70 total, 700 tickets)
- At 78% pity—closer to guarantee than start
- Continuation now more rational
Session 6 (Days 28-31)
- Complete remaining pulls to 90 if needed
- Stopping at 80-89 wastes investment
Real-Time Decisions
At each checkpoint, evaluate:
- Items received vs tickets spent
- Remaining budget vs tickets to pity
- Time until Feb 13 (bundle) and Mar 5 (event end)
If melee obtained before 90: Stop immediately
If 60+ pulls without melee: Calculate exact pity cost—continue if budget allows
If approaching Feb 13 without melee: Buy bundle if you want cosmetics
Post-Event Analysis
- Document: total spent, pulls performed, items obtained
- Calculate actual cost per item vs estimates
- Assess if items justify expenditure
- Refine strategy for future events
FAQ
How much does the full Fiery Owl set cost?
7,500 Delta Tickets: 5,200 for bundle (melee + 5 cosmetics) + 2,300 for weapon skins (1,150 each). Bundle discount ends Feb 13. F2P players earn 12,400-18,600 tickets over 44 days—enough for full set if not spent elsewhere.
Does the draw have duplicate protection?
90-pull pity guarantees melee weapon (900 tickets max). Only applies to legendary melee—other items lack pity. Counter resets March 5 with no carryover. Early acquisition = good luck, not wasted pity. Bundle bypasses draw system entirely.
What are the odds for legendary skin?
Cumulative: 9-15% (10 pulls), 25-35% (30 pulls), 39-50% (50 pulls), 100% (90 pulls). Expected acquisition: 60-80 pulls (600-800 tickets). Individual results vary—some get it in 10-20 pulls, others need full pity.
Can you get items after March 5?
No. Event ends permanently March 5, 2026, 0:00 UTC. All items become unavailable (unless future re-release). Pity resets with no compensation—players at 89 pulls lose all progress. Bundle discount expires earlier (Feb 13).
Is the draw worth it?
Depends on priorities. Melee weapon (900 max via pity) offers functional value for active melee users. Collectors gain exclusivity from time-limited availability. Bundle = 937.5 tickets/item (reasonable if you want all 6). F2P can get full set using only earned tokens. Skip if you rarely use melee or don't value cosmetics.
Cheapest way to get Fiery Owl skin?
Lucky draw: 900 max (expected 600-800) vs 4,880 direct purchase (5.4x more expensive). F2P can earn enough via daily tasks (200-300/day), Warfare Mode (150-250/hour), Operations (120-200/hour), weekly supplies (600-900/cycle). Focus melee-only via draw to minimize cost. Cosmetics require bundle purchase (not in draw pool individually).
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