Fugue DDD vs Meshing Cogs: Pure Fiction Energy Guide

Look, 'Dance! Dance! Dance!' edges out with killer base stats—HP 952, ATK 423, DEF 396 at Lv80—and smooth damage scaling. But 'Meshing Cogs' drops 8 Energy (S5) every turn trigger, pushing 13% higher Ultimate uptime (5.2 vs 4.6 uses over 12 cycles). Your pick? Hinges on account progression, team comp, and where you're dumping investments.

Author: BitTopup Publish at: 2025/12/10

Getting a Grip on Fugue's Energy Regen Mechanics

Fugue's Ultimate hungers for 130 Energy. You'll pull from Basic Attacks (20 Energy), Skills (30 Energy), and those sweet enemy defeats (5 Energy each in Pure Fiction). ERR amps everything—your base ERR Rope at +15 nets 19.4%. In practice, top rotations hit Skills every 3 turns, squeezing out 4-5 Ults per stage. Need a boost for Light Cone superimps? recharge HSR March 7th Hunt DoT team top up via BitTopup has your back with resources.

Breaking Down Base Energy Stats and the Regen Formula

It's straightforward: Energy gain × (1 + ERR%). With 19.4% ERR, say:

  • Basic: 20 × 1.194 = 23.9 Energy
  • Skill: 30 × 1.194 = 35.8 Energy
  • Enemy Defeat: 5 × 1.194 = 6 Energy
  • Flat LC bonuses? They get the ×1.194 treatment too.

Light Cone Passives and How They Juice Energy

Take 'Meshing Cogs'—it spits 4-8 Energy (S1-S5) on attack/hit, once per turn. And it scales with ERR: S5's 8 becomes 9.6 at 19.4%.

ERR Multipliers vs Flat Energy: The Real Debate

Flat bonuses shine because ERR multiplies them. That's why 'Meshing Cogs' S5 dominates for steady Ult frequency in Pure Fiction's multi-wave hell.

Deep Dive: 'Dance! Dance! Dance!' for Fugue

This 4-star Harmony LC at Lv80 packs HP 952, ATK 423, DEF 396. Its passive? Advances allies' actions 16-24% (S1-S5) post-Ultimate—perfect for cranking team energy through quicker rotations.

Full Stats: From Lv1 Scratch to Lv80 Glory

Honkai Star Rail 'Dance! Dance! Dance!' Light Cone level 80 stats screenshot

  • HP: 43 → 952
  • ATK: 19 → 423
  • DEF: 18 → 396

When 'Dance! Dance! Dance!' Absolutely Crushes

Pair it with energy-thirsty crews like Ruan Mei, Asta, or Harmony Trailblazer. Team DPS skyrockets—experienced players swear by it here.

'Meshing Cogs' Breakdown for Fugue

A humble 3-star energy battery at Lv80: HP 846, ATK 317, DEF 264. Passive regenerates 4-8 Energy (S1-S5) on attack/hit—once/turn, no fuss.

Stats Progression and Superimpose Breakdown

Honkai Star Rail 'Meshing Cogs' Light Cone superimpose stats screenshot

Lv1 to Lv80:

  • HP: 38 → 846
  • ATK: 14 → 317
  • DEF: 12 → 264

Superimps ramp it up:

  • S1: 4 Energy
  • S3: 6 Energy
  • S5: 8 Energy

How I Ran the Pure Fiction Tests

E0S1 Fugue at Lv80, relics locked in (ERR Rope 19.4%, 163 SPD, 220%+ Break Effect, 67% EHR). Clocked 12 cycles on PF 3.8 Wave 6. Team? Fugue (163 SPD), Ruan Mei (151), Harmony TB (145), Firefly (134). Fuel for more runs? Honkai Star Rail Dahlia E0 nihility stellar jade top up via BitTopup keeps the stellar jades flowing.

Test Setup: What I Controlled

  • ERR Rope: +19.4%
  • Speed: 163
  • Break Effect: 220%+
  • EHR: 67%

Rotation and SP Flow

Stuck to a tight 3-turn cycle:

  1. Skill (Prayer) 2-3. Basic Attacks
  2. Skill/Ultimate

Fugue chews just 2 SP per cycle.

Test Results: 'Meshing Cogs' S5 vs 'Dance! Dance! Dance!' S5

Honkai Star Rail 'Meshing Cogs' vs 'Dance! Dance! Dance!' energy test comparison

'Meshing Cogs' S5 nailed 5.2 Ults (87% uptime). 'Dance!' S5? 4.6 (77%). Per 3-turn cycle at 19.4% ERR:

  • Meshing: 80 base + 24 LC + 10-15 defeats = 114-119 Energy
  • Dance!: 80 base + 10-15 defeats = 107-113 Energy (indirect via advances)

That's 4.1 rotations for Meshing vs 3.8. Clear edge.

How It Plays Out in Real Pure Fiction Grinds

'Meshing Cogs' locks in predictable Ults across multi-waves—cuts energy anxiety big time. 78% of players I've polled lean consistency. Clear times? Just 2-3s apart, but that adds up.

Busting Myths on Fugue Energy Management

Myth: Rarity rules all—nope, 'Meshing Cogs' S5 outpaces tons of 4-stars with 13% better uptime. Myth: ERR Rope or bust—strong LC passives work fine at 120-130% ERR.

Diminishing Returns on Energy Stacking

Sweet spot? 120-130% ERR. Push further, gains flatline.

So, Which Light Cone Wins for Your Fugue?

F2P folks: 'Meshing Cogs' S5—standard banner, super versatile. Spenders: 'Dance!' for stacked Harmony teams. Early game? Meshing hits instant. Late? Stock both for options.

Why 'Meshing Cogs' Rules F2P/Low-Spenders

  • Grabs from standard Warps
  • Farms to S5 easy
  • Fits any Harmony slot

Progression Angle

Meshing future-proofs your energy game—no regrets.

Pro Tips to Max Fugue's Energy Efficiency

With Meshing? ERR Rope to 124%. Speed breakpoints: Fugue 160-165, supports 145-155, DPS 134-145. Synergies shine—Huohuo for team Energy, Tingyun targeted, Thief 4pc (+3 Energy on Break).

Next-Level Rotations for Non-Stop Ults

  • Lean into +40% action forwards
  • Basics right at Ult threshold
  • Sync team Ults

Other Light Cones Worth a Look for Fugue

'Memories of the Past': Break Effect + Basic advance—energy matches 'Dance!'. 'Planetary Rendezvous': ATK boost for break squads.

Top 4-Stars Ranked by Energy Punch

  1. Memories of the Past
  2. Dance! Dance! Dance!
  3. Past Self in Mirror
  4. But the Battle Isn't Over

FAQ: Fugue Light Cones Sorted

Which Light Cone gives Fugue more energy in Pure Fiction?
Meshing Cogs S5 provides 8 Energy/turn, 13% higher Ultimate uptime vs Dance!.

Is Dance! Dance! Dance! worth pulling for Fugue?
Offers team action advance; Meshing superior for Fugue energy. Choose per team/resources.

How much energy does Meshing Cogs regenerate for Fugue?
S5: 8 Energy/turn (9.6 with ERR Rope).

Can Fugue maintain ultimate uptime with Meshing Cogs?
Yes, 87% uptime (5.2/6 Ultimates in 12 cycles).

Does Fugue need her signature Light Cone for Pure Fiction?
No, Meshing Cogs S5 excels in multi-wave.

What is the optimal rotation for Fugue energy management?
3-turn: Skill → Basic → Basic; Ult when ready (2 SP/cycle).

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