What These Sets Actually Do (And Why It Matters)
Golden Troupe: The Off-Field Powerhouse

Look, Golden Troupe isn't complicated once you get it. You're looking at 20% Elemental Skill damage baseline, then another 50% when your character's been off-field for just 2 seconds. That's 70% total enhancement – and honestly? It's kind of broken for the right characters.
The beauty here is how perfectly this matches characters like Fischl dropping Oz, Yae setting up her totems, or Furina deploying her little water buddies. Deploy skill, swap out, profit. Simple.
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Marechaussee Hunter: The HP Gambler's Choice

This one's trickier. You get 15% Normal/Charged Attack damage (decent but not exciting), plus up to 36% CRIT Rate if you can manage HP fluctuations consistently. That's three stacks of 12% each – sounds great until you realize you need reliable HP changes to maintain it.
Furina makes this work beautifully. Self-damaging characters like Neuvillette? Perfect fit. But slapping this on Yae Miko hoping for the best? That's where things get messy.
The Real Difference
Golden Troupe is consistent damage multiplication – set it and forget it. Marechaussee Hunter is conditional power that requires team building around HP management. One rewards good rotations, the other demands specific compositions.
Yae Miko: Why Golden Troupe Wins (Usually)

Her Kit Makes the Choice Obvious
Yae's whole thing revolves around those Sesshou Sakura totems. Three totems, 118.5% damage per hit, 14-second duration. She drops them, disappears, and they do the work. Classic off-field behavior.
Here's what I've learned after maining her since 2.5: positioning those totems in a triangle formation isn't just for show – it maximizes their linking damage. Level 4 totems hit different, literally.
Golden Troupe Performance
Best-in-slot for Aggravate teams, no contest. That 70% Skill bonus directly amplifies every totem strike. I'm talking about going from respectable damage to genuinely competitive with 5-star options.
Target stats? 2,000+ ATK, 60%+ CRIT Rate, 120%+ CRIT Damage, and here's the kicker – 140-150% Energy Recharge with an Electro battery. Without Raiden or Fischl? Bump that ER to 160-180%. Trust me on this one.
When Marechaussee Hunter Works
Only with Furina support, really. The 36% CRIT Rate can be valuable, but you're trading consistent 70% damage for conditional CRIT Rate that requires specific team building. Most of the time? Golden Troupe's direct enhancement wins.
Fischl: The Golden Standard

Why She's Still Broken
C6 Fischl with Golden Troupe is genuinely ridiculous. Oz deals 115% initial damage, then 88.8% per attack for 10 seconds. With her Burst resetting Oz duration, you're looking at near-100% uptime on a 70% damage-boosted turret.
Her A4 passive triggers 80% ATK damage on Electro reactions. In Aggravate teams, this becomes absolutely nuts – we're talking 11.1-34.2% DPS increases over other artifact sets.
The Numbers Don't Lie
After extensive testing (and I mean extensive – shoutout to my Spiral Abyss clear times), Golden Troupe Fischl competes with 5-star sub-DPS options. That's not hyperbole.
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Team Synergy
Aggravate cores work beautifully: Fischl-Nahida-Keqing-Zhongli rotations become smooth as butter. Taser comps with Xingqiu, Sucrose, and Beidou? Chef's kiss. The 70% bonus ensures Fischl stays relevant regardless of power creep.
Furina: The Strategic Choice

Understanding Her Unique Kit
Furina's mechanics are... complex. Her Ousia Skill drains 1.6-3.6% ally HP when they're above 50%, granting 10% damage per affected ally. That's potentially 40% team damage bonus just from her Skill.
Her Burst? Fanfare stacks based on HP changes – 1 stack per 1% HP change, capping at 300 stacks. This translates to 75% damage bonus and 30% healing bonus at max stacks. The math gets wild.
HP vs Damage Scaling (A Personal Discovery)
Here's something that surprised me during testing: HP% Goblets consistently outperform Hydro Damage% Goblets for team optimization. We're talking 2-5% personal damage loss but 20-30% team damage increases through better Fanfare generation.
Target 35,000-40,000 HP for that sweet 28% A4 bonus, 180-200% ER for consistent Bursts, and 60-80% CRIT Rate. The HP scaling is genuinely impressive once you hit these thresholds.
Set Choice Strategy
Golden Troupe maximizes her off-field contribution while enabling teammates through HP manipulation. Even at C6, where she gains enhanced on-field capabilities, her primary value remains off-field support.
The Math Behind the Madness
Damage Calculations That Matter
Golden Troupe transforms Yae's 118.5% totem multipliers into 201.5% effective damage. Fischl's 88.8% Oz attacks become 151% effective damage. These aren't small improvements – they're game-changing multipliers.
Marechaussee Hunter's 36% CRIT Rate provides 15-25% damage increases depending on your existing stats. Good, but usually not 70%-good.
Real-World Testing Results
Spiral Abyss performance tells the story. Golden Troupe users consistently achieve 11.1-34.2% DPS increases over alternatives. In the current meta favoring sustained damage over burst windows, this consistency matters more than peak numbers.
Rotation Optimization
Golden Troupe encourages clean rotations. Yae: 3[E] > Kazuha tEP > Bennett EQ > Yae Q 3[E]. Fischl: Skill after buffs, Burst when Oz expires. Simple, effective, repeatable.
Substat Priorities (The Stuff That Actually Matters)
CRIT Ratios
Golden Troupe users stick to the classic 1:2 CRIT Rate:Damage ratio. 60%+ Rate, 120%+ Damage. Marechaussee Hunter users can run lower base CRIT Rate (50-65%) since the set provides up to 36% additional.
Pro tip: Characters with CRIT Rate ascension need careful calculations to avoid overcapping at 100%+. Wasted stats hurt.
Energy Recharge Requirements
This is where builds live or die:
- Yae Miko: 140-150% with Raiden, 160-180% solo Electro
- Fischl: 110-130% in double Electro teams
- Furina: 180-220% depending on team composition
Meet your ER requirements first. Everything else is secondary.
Elemental Mastery Considerations
Aggravate teams want 100-300 EM on Electro characters. Diminishing returns kick in hard after 300, so don't chase perfect EM substats. Furina generally ignores EM unless you're running specialized Bloom compositions.
Team Building Around These Sets
Electro Synergies
Aggravate cores remain king for Electro characters. Nahida enables ridiculous reaction damage, and Golden Troupe amplifies the base hits that trigger those reactions. It's multiplicative scaling at its finest.
Taser teams work differently but equally well. Fischl-Xingqiu-Beidou-Sucrose creates Electrocharged chaos, and that 70% Skill bonus keeps Fischl competitive with the big numbers flying around.
Hydro Compositions
Furina enables Marechaussee Hunter for main DPS characters through consistent HP manipulation. Neuvillette-Furina-Kazuha-Xilonen provides optimal damage and survivability – I've been running this comp for months.
Support Interactions
Bennett's ATK buff stacks additively with Fanfare bonuses. Kazuha's Elemental Damage multiplies with set bonuses. The math gets complex, but the results speak for themselves.
Farming Strategy (From Someone Who's Been There)
Domain Efficiency

Denouement of Sin domain in Fontaine gives you both sets. Farm at AR45+ only – I cannot stress this enough. Those guaranteed 5-star drops make all the difference.
Allocate 60-80% of your daily resin here after basic character and weapon upgrades. Co-op makes runs faster and more enjoyable, plus you might learn new strategies from other players.
Resource Management
Priority order that actually works: Character levels/weapons > talents to 6-8 > artifact farming. Stop at functional builds rather than chasing perfect substats. 60%+ CRIT Rate and 120%+ CRIT Damage with adequate ER beats perfect substats on mediocre sets.
Alternative Approaches
Transitional 2-piece combinations work fine: Golden Troupe + Thundering Fury/Gilded Dreams/18% ATK. Emblem of Severed Fate remains competitive for Burst-focused builds outside Aggravate teams.
Upgrade to +16 before pushing +20 – the efficiency difference is massive. Save your Dust of Enlightenment for near-perfect pieces.
Common Mistakes (That I've Made So You Don't Have To)
Selection Pitfalls
Never farm artifacts before AR45. I learned this the hard way, wasting weeks of resin on 4-star drops. Calculate total CRIT Rate including set bonuses – overcapping at 100%+ wastes valuable substats.
Team Building Errors
Don't run Marechaussee Hunter without reliable HP manipulation. Practice quick-swap rotations to maximize Golden Troupe effectiveness. Ensure adequate healing in Furina teams – characters below 50% HP can't provide Fanfare stacks.
Performance Issues
Bad RNG happens. Use the Artifact Strongbox for targeted farming when domain drops disappoint. Consider 2-piece combinations as stepping stones rather than settling for mediocre 4-piece sets.
FAQ (The Questions Everyone Actually Asks)
Which set wins for Yae Miko? Golden Troupe, hands down. 70% Skill damage directly enhances totem damage with zero conditions. Marechaussee Hunter only works with specific team compositions and usually provides less overall benefit.
Is Golden Troupe worth it for Fischl? Absolutely. Best-in-slot across all team compositions. That 70% off-field bonus perfectly matches her playstyle and enables 5-star-level damage output from a 4-star character.
What should I prioritize for Furina? 4-piece Golden Troupe with HP%/ER Sands, HP% Goblet, CRIT Circlet. Target 35,000-40,000 HP, 180-220% ER, 60-80% CRIT Rate. HP% Goblets outperform Hydro Damage% for team optimization.
How much difference does Golden Troupe actually make? Up to 70% Skill damage increase translates to 25-35% overall DPS increases for skill-focused characters. That's the difference between decent and genuinely competitive damage.
Should I farm Marechaussee Hunter? Primarily for self-damaging characters like Neuvillette or teams built around Furina's HP manipulation. For most Electro characters, Golden Troupe provides better value.
What substats matter most? Energy Recharge first – always. Then CRIT Rate/Damage in 1:2 ratio, followed by ATK% and EM as needed. Meeting rotation requirements beats perfect offensive stats every time.


















