Neuvillette Best Weapon: Tome vs F2P Options 15-20% DPS Gap

This analysis compares Tome of the Eternal Flow against F2P catalyst options for Neuvillette, revealing a 15-20% DPS gap through damage calculations, optimal rotations, and investment cost analysis.

Author: BitTopup Publish at: 2025/11/11

Neuvillette Weapon Overview

Tome of Eternal Flow Stats and Passive

Let's cut straight to the chase here. Tome of the Eternal Flow packs 542 base ATK and a hefty 88.2% CRIT DMG at level 90 – numbers that immediately catch your attention when you're building a hypercarry. But the real magic happens with its passive, Aeon Wave.

The passive bumps your HP by 16% at R1, which is nice, but here's where it gets interesting: whenever your current HP goes up or down, your Charged Attack damage spikes by 14% for 4 seconds. Stack this three times (there's a 0.3-second cooldown between procs), and you're looking at a consistent 42% CA damage bonus. Oh, and at max stacks? You get 8 Energy back every 12 seconds.

Tome of the Eternal Flow catalyst weapon showing stats and passive ability

Now, this synergy with Neuvillette is honestly beautiful to watch in practice. His Equitable Judgment drains 8% HP every half-second when you're above 50% health – that's your stack trigger right there. Then when you absorb those Sourcewater Droplets (16% Max HP heal each), boom, more stacks from the HP increase. It's like the weapon was designed specifically for his kit.

Neuvillette character in combat showing his signature abilities

Refinement scaling gets pretty spicy too. R2 jumps to 20% HP and 18% CA damage, while R5 reaches 32% HP and 30% CA damage with that same 12 Energy restoration. (Though honestly, most players should stop at R1 or R2 – we'll get into the cost analysis later.)

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Top F2P Catalyst Alternatives

Prototype Amber sits at 510 base ATK with 41.3% HP at level 90. Here's what makes it special – the R5 passive gives you 6 Energy every 2 seconds for 6 seconds after using your Elemental Burst. Plus, it heals your entire party for 6% HP every 2 seconds during that window.

Prototype Amber catalyst weapon showing base stats and HP substat

This addresses two of Neuvillette's biggest pain points: energy requirements and the fact that he's constantly draining his own HP. In teams without a dedicated healer, Prototype Amber basically becomes your sustain solution while keeping his Burst rotation smooth.

Thrilling Tales of Dragon Slayers? Look, it gives 35.2% HP at R5, and that ATK buff passive does absolutely nothing for Neuvillette's HP-scaling damage. It's a 3-star weapon, so refinement is easy, but honestly it's more of an early-game placeholder until you can craft something better.

Ballad of the Boundless Blue deserves a mention too – 565 base ATK, 30.6% ER, and a passive that boosts Normal Attack damage by 16% and Charged Attack damage by 12% per stack (max 3). It ranks 7th overall for Neuvillette, which isn't terrible, and the ER helps with rotation consistency.

Weapon Selection Criteria

When I'm evaluating weapons for Neuvillette, I focus on three things: HP scaling, energy management, and Charged Attack amplification. His Equitable Judgment hits for 14.5% Max HP per tick at talent level 10 – that's where your damage comes from.

Target HP range? You want 40,000-45,000. This activates his passive Discipline, which grants 0.6% Hydro damage per 1% HP above 30%. More HP equals more damage, period.

Energy requirements get tricky. Tome reduces your ER needs to 100-115% in double Hydro compositions thanks to that passive restoration. Prototype Amber achieves similar results (100-125% ER) through post-Burst regeneration. Other F2P options? You're looking at 130-150% ER without Hydro batteries.

Damage Calculation Methodology

Testing Conditions

I standardized everything for these tests: Neuvillette at level 90, talent level 10 across all abilities, 45,000 HP, 70% CRIT Rate, 150% CRIT DMG. All testing happened on Abyss Floor 12 enemies using Furina hypercarry compositions – because let's be honest, that's where the meta sits right now.

Rotation framework assumes 3-4 Charged Attack cycles per 30-second window. For reaction testing, I incorporated 3 Glory stacks from Vaporize, Electro-Charged, and Swirl interactions.

Artifact setup: 4-piece Marechaussee Hunter (because that 15% CA damage 2-piece and up to 36% CRIT Rate from the 4-piece is just too good to pass up). Main stats were HP% Sands, Hydro DMG% Goblet, CRIT DMG% Circlet. Substat priority: CRIT DMG > HP% > CRIT Rate > ER.

Team Compositions

Primary testing used Neuvillette, Furina, Xilonen, Kazuha. This gives you Hydro Resonance (+25% HP), VV shred (-40% Hydro RES), Geo resonance, and Furina's Fanfare stacks – basically everything you need for hypercarry optimization.

Party setup showing Neuvillette hypercarry team with Furina, Xilonen, and Kazuha

The rotation? Furina ED N1 > Xilonen EQ N2 > Kazuha tEPQ > Furina Q > Neuvillette C E C Q > team refresh > Neuvillette 2[C]. This 20-second cycle enables 4 Charged Attack sequences, which is where you really see the weapon differences shine.

Tome of Eternal Flow Analysis

Base Stats and Scaling

Level progression starts at 44 ATK/19.2% CRIT DMG at level 1, scaling all the way to that 542 ATK/88.2% CRIT DMG at level 90. Key breakpoints to know: level 60/60 gives you 341 ATK and 65.0% CRIT DMG, while level 80/80 hits 475 ATK and 80.4% CRIT DMG.

That CRIT DMG focus is actually perfect for optimal 1:2 CRIT ratios, especially when you're running Marechaussee Hunter for the CRIT Rate provision. The 16% HP bonus contributes roughly 7,200 HP to those 45,000 HP builds I mentioned earlier.

Passive Mechanics

Here's where Aeon Wave really shows its brilliance. Sourcewater Droplet absorption (that 16% Max HP heal) generates stacks through HP increases. Meanwhile, Equitable Judgment's HP drain maintains stacks through decreases. The result? A consistent 42% CA damage bonus at maximum stacks.

Energy restoration kicks in when you hit 3 stacks or refresh that third stack, reducing your ER requirements by 15-20%. The 12-second cooldown aligns perfectly with Neuvillette's 18-second Burst cooldown – it's like they planned this synergy from day one.

F2P Weapon Analysis

Prototype Amber

This weapon achieves about 85% of Tome's performance while bringing unique team utility to the table. That 41.3% HP substat actually contributes more raw HP than Tome's 16% bonus – you reach similar thresholds through different scaling paths.

The downside? No CRIT DMG means you need heavier artifact investment to hit those optimal ratios. But the R5 passive is where things get interesting: 18 Energy per rotation (6 every 2 seconds for 6 seconds) plus 18% total HP restoration. This often eliminates the need for a dedicated healer entirely.

Crafting requirements are straightforward – one Northlander Catalyst Billet from Souvenir Shops, Battle Pass, or world drops. R1 provides sufficient functionality, though refinement through additional billets or weekly boss drops definitely helps.

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Other F2P Options

Thrilling Tales gives you 35.2% HP at R5, and that ATK buff (48% for 10 seconds) benefits your teammates rather than Neuvillette himself. The 3-star rarity ensures easy R5 achievement, but there's a significant performance gap versus Prototype Amber.

Sacrificial Fragments offers 221 EM at level 90, which enhances reaction damage, plus a 40-80% skill reset chance. Problem is, EM focus provides minimal benefit to HP-scaling damage formulas.

Real Damage Comparisons

Single Target Performance

The numbers don't lie here. Tome achieves 28,000 damage per Equitable Judgment tick versus Prototype Amber's 22,000 under identical conditions. That 27% tick damage difference translates to a 15-20% overall DPS advantage in practice.

Damage comparison showing Tome of Eternal Flow vs Prototype Amber performance numbers

Total DPS? Tome reaches 1.2M+ in optimized rotations, while Prototype Amber achieves 900k-1M. Abyss clear times favor Tome by 15-20%, with 95% versus 85-90% Floor 12 success rates in my testing.

Multi-Target Scenarios

Interestingly, the performance gap shrinks in AoE situations due to Neuvillette's inherent coverage. Glory stack generation becomes easier through increased reactions, and both weapons can achieve maximum 3 stacks (160% CA damage bonus) independent of weapon choice. Tome maintains a 10-15% advantage versus the 20-25% gap in single-target scenarios.

Optimal Rotations

Tome Rotations

E > Team Buffs > C E C Q > Team Refresh > 2[C]. This generates initial stacks through Skill (3 Droplets), applies your buffs, then executes 4 Charged Attacks with full passive benefits. Energy restoration ensures consistent Burst availability.

Advanced optimization can squeeze out 3.5-4 Charged Attacks through precise timing – though honestly, most players will stick with the standard rotation.

Prototype Amber Rotations

E > Team > C Q E C > Team > 2[C]. The key difference? You place Burst early for energy regeneration activation (that 6 Energy every 2 seconds for 6 seconds). This requires 125% ER in double Hydro versus Tome's 110%, but the 18 total Energy from the passive covers most of that 70 Energy Burst cost.

Investment Analysis

Cost vs Performance

Tome requires roughly 20 pulls (3,200 Primogems, about $30) for that 15-20% DPS improvement. R2 provides an additional 10% improvement over R1 for another 20 pulls. R5 requires 160 total pulls for 25% total improvement – honestly, optimal value stops at R1-R2.

Prototype Amber? One Northlander Catalyst Billet plus standard materials (50 Crystal Chunks, 50 White Iron Chunks). Significantly lower investment than gacha acquisition.

Resource Requirements

Tome ascension needs 225,000 Mora, Dross/Sublimation/Spring/Essence materials (5/14/14/6), Rift cores (23/27/41), and Mechanical components (15/23/27). Budget 2-3 weeks of farming for full ascension.

Team Composition Impact

Support Requirements

Tome's energy independence enables flexible compositions without batteries. That passive restoration (8 Energy every 12 seconds) plus Hydro Resonance provides sufficient generation for most rotations.

Prototype Amber's healing (6% party HP every 2 seconds for 6 seconds) can potentially eliminate healer slots entirely – which opens up space for damage amplifiers instead.

One thing to note: shield priority increases with Tome due to reduced healing access. Prototype Amber enables more aggressive positioning through self-sustain.

Recommendations

F2P Players

Prioritize Prototype Amber. You're getting 85% of Tome's output without any gacha investment. Focus on artifact optimization over weapon acquisition – a well-rolled Prototype Amber will outperform Tome with mediocre artifacts every time.

The weapon's utility in eliminating healer requirements is honestly underrated. You can allocate that team slot to damage amplifiers instead.

Low Spenders

Evaluate based on how frequently you use Neuvillette. That $30 investment provides 15-20% improvement for dedicated users, which isn't terrible value. Stop refinements at R1, maximum R2. Character acquisition often provides more diverse gameplay than weapon upgrades.

Whale Optimization

Pursue R2-R3 refinements for optimal cost-performance. R5 for ultimate optimization, though the returns diminish pretty hard. Prioritize C1 before weapon refinements – that interruption resistance and Glory stack generation is more impactful than you'd think. C2's CRIT DMG synergizes beautifully with Tome's substat.

FAQ

Is Tome worth pulling for Neuvillette? Yes, it provides 15-20% DPS improvement for roughly 20 pulls. The energy restoration and 42% CA damage stacks synergize perfectly with his kit.

How much weaker is Prototype Amber? It achieves about 85% of Tome's performance (22k vs 28k damage per tick). The gap narrows to 10-15% with excellent artifacts.

What's the rotation for Prototype Amber? E > Team Buffs > C Q E C > Team Refresh > 2[C]. Place Burst early for energy regeneration activation.

Does Neuvillette need his signature weapon for endgame? No, Prototype Amber enables full Abyss clears with proper optimization. Tome provides faster clears, but F2P weapons definitely suffice.

Should I refine Tome beyond R1? Stop at R1 for most players. R2 costs another 20 pulls for 10% improvement. Character investments usually offer better cost-benefit ratios.

Best artifacts for F2P weapons? 4-piece Marechaussee Hunter: HP% Sands, Hydro DMG% Goblet, CRIT DMG% Circlet. Target 40k+ HP, 70% CRIT Rate, 150%+ CRIT DMG.

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