HSR 3.7 MoC: Archer Cipher Seele 0-Cycle F2P Clear Guide

Smash 3.7 MoC with a Mono-Quantum squad: Archer (your free Quantum Hunt DPS from 200 pulls), Cipher (SP battery on steroids via attacks), and Seele (hypercarry flex). E0S1 works fine with Cruising in the Stellar Sea, shared Genius of Brilliant Stars relics, and Gallagher for sustain. 0-cycle single-target elites. Archer's banner runs July 11 (3.4 first half) through 3.7's end.

Author: BitTopup Publish at: 2025/12/02

Why This Low-Spend Team Rules for Newbies in 3.7 MoC

New accounts, listen up—why grind this Archer-Cipher-Seele setup? Archer's Skill hits like a truck: Caladbolg II at 360% ATK Quantum damage, stacking +100% DMG per layer (up to 2 in Circuit). Her Ultimate? Unlimited Blade Works unleashes 1000% ATK plus 2 Charge (max 4 stacks). Cipher's Talent, Mind’s Eye, drops 200% ATK Quantum follow-ups and recovers +1 SP. E0S1 Archer shines; toss in 3 Quantum units to trigger Sparkle A6's +45% ATK boost.

Pull plan's simple: snag Archer from 3.4 to 3.7 banners, farm those shared relics before MoC resets. Boom—accessible power.

Team breakdown? Archer mains DPS. Cipher batteries SP through attacks, synergizing with Gallagher's BA-Ult-EBA loop for +2 SP. Seele flexes as Skill-spamming monster (220% ATK +25% SPD) or Ult beast (425% ATK, entering Amp for +80% DMG and extra turns on kills).

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Team Setup & Pull Must-Haves

Characters to Chase (E0S1 Sweet Spot)

Core pulls: Archer E0 (just 200 pulls, available July 11 in 3.4-3.7). Add Cipher/Sparkle/Silver Wolf for SP juice, Gallagher or Aventurine for sustain. Archer's E1? Gold—grants +2 ally SP after 3 Skills per turn. Seele's E1? Meh priority, just +15% CRIT Rate vs foes ≤80% HP.

Honkai: Star Rail Archer character artwork

Quick steps: 1. Grab free Archer pulls. 2. Level Cipher to E0S1 (DEF shred with 77% relics). 3. Slot Sparkle for +9 SP and 50% AA.

No healers? No problem. Gallagher's BA-Ult-EBA nets +2 SP, letting Archer hoard SP like crazy. Aventurine brings SP+ durability too. Both trigger Archer follow-ups (1 SP back, -1 Charge cost).

Pro tip: Early Gallagher loop. Position him post-Archer—start with Technique/A4 for +2 Charge, Ult adds +2 more, Talent burns -1 (cap at 4).

Best Builds: Relics, Planars, and Light Cones

Archer's Gear Loadout

Body: CRIT Rate over DMG. Feet: ATK%. Orb: Quantum DMG% > ATK%. Rope: ATK%. Subs? CRIT Rate/DMG > ATK—aim 100% CRIT Rate, at least ≥70% for Rutilant Arena.

Relics: Genius of Brilliant Stars (2-pc +10% Quantum DMG; 4-pc ignores 10% DEF and +10% vs Quantum-weak foes).

Genius of Brilliant Stars relic set in Honkai: Star Rail

LCs: Signature The Hell Where Ideals Burn (+32% CRIT Rate, +80% ATK at ≥6 SP, +20% ATK stacks x4 post-Skill). F2P pick: Cruising in the Stellar Sea (+16% CRIT Rate vs ≤50% HP foes, +40% ATK post-kill). Planars: Rutilant Arena (2-pc +8% CRIT Rate +20% Basic/Skill at ≥70% CRIT).

Farm sequence: 1. Genius 4-pc to +15. 2. Hit 100% CRIT. 3. ATK% boots. (I've seen these carry newbies straight to full clears—relentless.)

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Shared Cipher/Seele Kits

Cipher: DEF shred relics, SPD-tuned for attacks. Seele: Body CRIT Rate > DMG; Feet Speed/ATK% (115+ base SPD, 134+ for advancers); Orb Quantum DMG%/ATK%; Rope ATK%.

Share these: Genius (2-pc +10% Quantum DMG, 4-pc DEF ignore +10% on Quantum weak) or Scholar (2-pc +8% CRIT Rate, 4-pc +20% Skill/Ult and +25% next Skill post-Ult).

Build order: 1. Farm shared for Archer/Seele. 2. Cipher SPD priority. 3. Seele SPD stacks for In the Night LC (+18-30% CRIT Rate). Easy overlap saves sanity.

Traces and Eidolons That Matter

Archer Priorities

Traces first: +22.4% Quantum DMG, +18% ATK, +6.7% CRIT Rate. A2 bumps SP cap to +2 (team hits 7, or 9 with Sparkle). A4 enters with +1 Charge. A6? Allies gaining SP (≥4 SP gives Archer +120% CRIT DMG for 1 turn).

Eidolons: E1 tops (+2 ally SP on 3 Skills). E2/E6 strong (Ult -20% Quantum RES, implant Weakness). E4 okay (+150% Ult DMG). E0? Totally viable.

Priority: 1. Max Skill/Ult (360%/1000%). 2. A6 for SP synergy. 3. Chase E1.

Cipher E0S1 crushes: SP+, DEF shred, attack triggers. Seele traces: +20% Quantum RES PEN in Amp, +20% Action Advance post-Basic.

Steps: 1. Cipher attack/DEF nodes. 2. Seele's Amp Talent (+80% DMG, extra turns). 3. Skip her E6.

Rotation Breakdown for 0-Cycle Glory

Hoard SP with Cipher/Gallagher. Allies attack to proc Archer's 200% ATK follow-ups (+1 SP each). Charge builds: Technique/A4 starts at 2, Ult +2, Talent -1 (max 4).

0-cycle flow:

0-cycle rotation guide for Archer team in Honkai: Star Rail

  1. Archer Technique (200% AoE +1 Charge).
  2. Cipher/Sparkle attack/SP+.
  3. Gallagher BA-Ult-EBA (+2 SP).
  4. Archer Skill x3-5 (360% +100%/stack), then Ult (1000%).
  5. Seele Basic/Skill into Amp chain (+80% DMG).

Sparkle A6 pumps +45% ATK (3 Quantum). Bail Circuit after 5 uses or SP drought.

Floor 12 tweaks: Archer Ult elites; Seele kill-chains adds. Keep ≥6 SP for LC procs. 100% CRIT mandatory.

Execute: 1. Technique opener. 2. ≥6 SP LC triggers. 3. Redirect follow-ups on deaths. Smooth.

Damage Numbers & Real Clears

Archer E0S1 + Sparkle: 1000% Ult, 360% Skill with stacks. Follow-ups at 200% per pop. Mono-Quantum triples buffs; Gallagher SP is endless.

Damage output screenshot from Archer MoC clear

Track max 4 Charge; A6 lands +120% CRIT DMG turns. Push for 100% CRIT—data shows it seals 0-cycles.

Pitfalls Newbies Hit (And Fixes)

Breaking weakness? Energy starved? Counter: Cipher/Tribbie as attackers; Gallagher's +2 SP sequence. Low damage? ATK% feet. +0 Genius works; hoard CRIT subs first.

How It Stacks Up: Vs. Meta and F2P Rivals

(Editor's take: Based on clear data I've tracked, this edges premium comps in accessibility.) Pros: Free Archer, relic sharing, E0 MoC clears. Cons: SP-thirstier than refund-heavy metas. Beats other F2P on ST burst; Sparkle adds 50% AA edge.

New Account Roadmap to MoC

Pre-reset farms:

  1. Archer banner July 11-3.7.
  2. Genius to +15.
  3. Cruising LC on Archer/Seele.
  4. Sparkle/Cipher traces.

Scale relics +12 weekly. Steady wins.

Quick FAQs

New accounts clearing 3.7 MoC F2P?
Yep—E0 Archer + Cipher + Gallagher via SP+ follow-ups; 200 free pulls 3.4-3.7.

Low-spend Seele relics?
Genius 4-pc; CRIT Rate body, Speed feet (115+ SPD).

Cipher E0S1 for 3.7 MoC?
Absolutely—SP+/DEF shred/attacks fire up Archer; Sparkle Mono-Quantum seals it.

Prime Mono-Quantum Archer + Seele rotation?
Technique > supports attack > Archer Skill x3/Ult > Gallagher +2 SP > Seele Amp chain.

Budget LCs for Cipher squad?
Archer/Seele: Cruising in the Stellar Sea F2P (+16% CRIT vs ≤50% HP).

Budget Floor 12 Quantum clear?
100% CRIT Archer, hoard ≥6 SP, ally attacks for follow-ups; max 4 Charge for 0-cycle.

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