Why This Low-Spend Team Rules for Newbies in 3.7 MoC
New accounts, listen up—why grind this Archer-Cipher-Seele setup? Archer's Skill hits like a truck: Caladbolg II at 360% ATK Quantum damage, stacking +100% DMG per layer (up to 2 in Circuit). Her Ultimate? Unlimited Blade Works unleashes 1000% ATK plus 2 Charge (max 4 stacks). Cipher's Talent, Mind’s Eye, drops 200% ATK Quantum follow-ups and recovers +1 SP. E0S1 Archer shines; toss in 3 Quantum units to trigger Sparkle A6's +45% ATK boost.
Pull plan's simple: snag Archer from 3.4 to 3.7 banners, farm those shared relics before MoC resets. Boom—accessible power.
Team breakdown? Archer mains DPS. Cipher batteries SP through attacks, synergizing with Gallagher's BA-Ult-EBA loop for +2 SP. Seele flexes as Skill-spamming monster (220% ATK +25% SPD) or Ult beast (425% ATK, entering Amp for +80% DMG and extra turns on kills).
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Team Setup & Pull Must-Haves
Characters to Chase (E0S1 Sweet Spot)
Core pulls: Archer E0 (just 200 pulls, available July 11 in 3.4-3.7). Add Cipher/Sparkle/Silver Wolf for SP juice, Gallagher or Aventurine for sustain. Archer's E1? Gold—grants +2 ally SP after 3 Skills per turn. Seele's E1? Meh priority, just +15% CRIT Rate vs foes ≤80% HP.

Quick steps: 1. Grab free Archer pulls. 2. Level Cipher to E0S1 (DEF shred with 77% relics). 3. Slot Sparkle for +9 SP and 50% AA.
No healers? No problem. Gallagher's BA-Ult-EBA nets +2 SP, letting Archer hoard SP like crazy. Aventurine brings SP+ durability too. Both trigger Archer follow-ups (1 SP back, -1 Charge cost).
Pro tip: Early Gallagher loop. Position him post-Archer—start with Technique/A4 for +2 Charge, Ult adds +2 more, Talent burns -1 (cap at 4).
Best Builds: Relics, Planars, and Light Cones
Archer's Gear Loadout
Body: CRIT Rate over DMG. Feet: ATK%. Orb: Quantum DMG% > ATK%. Rope: ATK%. Subs? CRIT Rate/DMG > ATK—aim 100% CRIT Rate, at least ≥70% for Rutilant Arena.
Relics: Genius of Brilliant Stars (2-pc +10% Quantum DMG; 4-pc ignores 10% DEF and +10% vs Quantum-weak foes).

LCs: Signature The Hell Where Ideals Burn (+32% CRIT Rate, +80% ATK at ≥6 SP, +20% ATK stacks x4 post-Skill). F2P pick: Cruising in the Stellar Sea (+16% CRIT Rate vs ≤50% HP foes, +40% ATK post-kill). Planars: Rutilant Arena (2-pc +8% CRIT Rate +20% Basic/Skill at ≥70% CRIT).
Farm sequence: 1. Genius 4-pc to +15. 2. Hit 100% CRIT. 3. ATK% boots. (I've seen these carry newbies straight to full clears—relentless.)
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Shared Cipher/Seele Kits
Cipher: DEF shred relics, SPD-tuned for attacks. Seele: Body CRIT Rate > DMG; Feet Speed/ATK% (115+ base SPD, 134+ for advancers); Orb Quantum DMG%/ATK%; Rope ATK%.
Share these: Genius (2-pc +10% Quantum DMG, 4-pc DEF ignore +10% on Quantum weak) or Scholar (2-pc +8% CRIT Rate, 4-pc +20% Skill/Ult and +25% next Skill post-Ult).
Build order: 1. Farm shared for Archer/Seele. 2. Cipher SPD priority. 3. Seele SPD stacks for In the Night LC (+18-30% CRIT Rate). Easy overlap saves sanity.
Traces and Eidolons That Matter
Archer Priorities
Traces first: +22.4% Quantum DMG, +18% ATK, +6.7% CRIT Rate. A2 bumps SP cap to +2 (team hits 7, or 9 with Sparkle). A4 enters with +1 Charge. A6? Allies gaining SP (≥4 SP gives Archer +120% CRIT DMG for 1 turn).
Eidolons: E1 tops (+2 ally SP on 3 Skills). E2/E6 strong (Ult -20% Quantum RES, implant Weakness). E4 okay (+150% Ult DMG). E0? Totally viable.
Priority: 1. Max Skill/Ult (360%/1000%). 2. A6 for SP synergy. 3. Chase E1.
Cipher E0S1 crushes: SP+, DEF shred, attack triggers. Seele traces: +20% Quantum RES PEN in Amp, +20% Action Advance post-Basic.
Steps: 1. Cipher attack/DEF nodes. 2. Seele's Amp Talent (+80% DMG, extra turns). 3. Skip her E6.
Rotation Breakdown for 0-Cycle Glory
Hoard SP with Cipher/Gallagher. Allies attack to proc Archer's 200% ATK follow-ups (+1 SP each). Charge builds: Technique/A4 starts at 2, Ult +2, Talent -1 (max 4).
0-cycle flow:

- Archer Technique (200% AoE +1 Charge).
- Cipher/Sparkle attack/SP+.
- Gallagher BA-Ult-EBA (+2 SP).
- Archer Skill x3-5 (360% +100%/stack), then Ult (1000%).
- Seele Basic/Skill into Amp chain (+80% DMG).
Sparkle A6 pumps +45% ATK (3 Quantum). Bail Circuit after 5 uses or SP drought.
Floor 12 tweaks: Archer Ult elites; Seele kill-chains adds. Keep ≥6 SP for LC procs. 100% CRIT mandatory.
Execute: 1. Technique opener. 2. ≥6 SP LC triggers. 3. Redirect follow-ups on deaths. Smooth.
Damage Numbers & Real Clears
Archer E0S1 + Sparkle: 1000% Ult, 360% Skill with stacks. Follow-ups at 200% per pop. Mono-Quantum triples buffs; Gallagher SP is endless.

Track max 4 Charge; A6 lands +120% CRIT DMG turns. Push for 100% CRIT—data shows it seals 0-cycles.
Pitfalls Newbies Hit (And Fixes)
Breaking weakness? Energy starved? Counter: Cipher/Tribbie as attackers; Gallagher's +2 SP sequence. Low damage? ATK% feet. +0 Genius works; hoard CRIT subs first.
How It Stacks Up: Vs. Meta and F2P Rivals
(Editor's take: Based on clear data I've tracked, this edges premium comps in accessibility.) Pros: Free Archer, relic sharing, E0 MoC clears. Cons: SP-thirstier than refund-heavy metas. Beats other F2P on ST burst; Sparkle adds 50% AA edge.
New Account Roadmap to MoC
Pre-reset farms:
- Archer banner July 11-3.7.
- Genius to +15.
- Cruising LC on Archer/Seele.
- Sparkle/Cipher traces.
Scale relics +12 weekly. Steady wins.
Quick FAQs
New accounts clearing 3.7 MoC F2P?
Yep—E0 Archer + Cipher + Gallagher via SP+ follow-ups; 200 free pulls 3.4-3.7.
Low-spend Seele relics?
Genius 4-pc; CRIT Rate body, Speed feet (115+ SPD).
Cipher E0S1 for 3.7 MoC?
Absolutely—SP+/DEF shred/attacks fire up Archer; Sparkle Mono-Quantum seals it.
Prime Mono-Quantum Archer + Seele rotation?
Technique > supports attack > Archer Skill x3/Ult > Gallagher +2 SP > Seele Amp chain.
Budget LCs for Cipher squad?
Archer/Seele: Cruising in the Stellar Sea F2P (+16% CRIT vs ≤50% HP).
Budget Floor 12 Quantum clear?
100% CRIT Archer, hoard ≥6 SP, ally attacks for follow-ups; max 4 Charge for 0-cycle.


















