What is COA IX Daily Limit in Identity V?
COA IX (January 8-28, 2026, registration closes January 14 at 09:00 UTC+8) implements strict match caps preventing point farming. Unlike casual events, this tournament enforces limits ensuring teams compete on strategy, not time investment.
The system operates across two phases: Leviathan Shore (60-match total per role) and Ancient Passage (20-match total per role). Top 100 teams per region advance, narrowing to final 8 teams for Online Qualifiers. Regional slots vary: Japan sends top 5; NA-EU and Southeast Asia each send top 8.
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Daily Point Cap Mechanism
6-match daily limit per role in Leviathan Shore creates practical constraints:
- Hunters: 3-5 min queue times, 1200-1500 points per match
- Survivors: 1-2 min queue times, 800-1000 points per match
Team points = (highest Hunter score × 2) + (top 4 Survivor scores). This emphasizes balanced composition over role specialization. Teams must strategically allocate daily limits across roles to maximize totals.
Why the Shared Limit System Exists
The unified cap prevents exploitation through multiple queues. Previous formats allowed unlimited point generation by alternating match types, favoring players with excessive time. This system also manages server load during peak hours, ensuring stable matchmaking. Leaderboards update every 15-30 minutes.
The Shared Daily Limit: Quick Match and Rank Match Use Same Cap
Both Abyss Quick Matches and Abyss Ranked Matches draw from the same 6-match daily pool per role. Playing 3 Quick Matches as Hunter leaves only 3 Ranked matches available for that role.

How It Works
The match counter decrements regardless of mode selected. Counters operate independently for Hunter and Survivor roles (6 matches per role, not 6 total). System tracks match completion—disconnecting before conclusion still counts toward your limit.
Reset occurs precisely at 00:00 UTC+8. Quick Matches run 12:00-22:00 (10 hours); Ranked runs 12:00-14:00 and 19:00-21:00 (4 hours total). This creates strategic decisions about when to consume daily limits based on queue quality and team availability.
Modes NOT Included
Custom Matches, Training Mode, and standard Quick/Ranked queues outside Abyss framework don't consume COA IX limits. Individual Abyss Battle operates separately, requiring 1500 points from Quick/Ranked or 3000 from Duo Hunters Mode.
COA IX Daily and Weekly Point Limits
Leviathan Shore: 6-match daily limit per role, 60 total matches per role across 20 days. You can't accumulate beyond 60 total—theoretical 120 daily opportunities (6/day × 20 days) capped at 60.
Daily Maximum Points
- Hunters: 6 matches at 1200-1500 points = 7200-9000 points daily
- Survivors: 6 matches at 800-1000 points = 4800-6000 points daily
Team formula amplifies Hunter contributions via 2× multiplier. A 1500-point Hunter match contributes 3000 to team totals.
No Rollover Policy
Unused daily allocations expire permanently at reset. Completing only 4 matches loses 2 matches forever—they don't transfer to subsequent days. This punishes inconsistent participation.
Ancient Passage: 5-match daily limit, 20 total matches per role, 19:00-21:00 exclusive window.
Pro tip: Complete 6 matches daily for 10 consecutive days to hit the 60-match cap and maximize points. Irregular patterns yield suboptimal totals.
COA IX Daily Limit Reset Time
Universal reset: 00:00 UTC+8. Timezone conversions:
NA-EU:
- EST/EDT: 11:00 AM / 12:00 PM
- PST/PDT: 8:00 AM / 9:00 AM
- CET/CEST: 5:00 PM / 6:00 PM
Asia:
- UTC+8 (China, Singapore, Philippines): 12:00 AM
- Japan (UTC+9): 1:00 AM
- Thailand/Vietnam (UTC+7): 11:00 PM
In-Game Verification
COA IX interface shows countdown timers until reset, adjusted to your device timezone. Check available match counts per role in tournament lobby before queuing. Interface distinguishes between daily matches used and total tournament matches consumed.

How COA IX Points Are Calculated
Point distribution rewards match outcomes and individual performance. Earnings fluctuate based on results, personal stats, and opponent strength.
Base Points
- Victories: Maximum points (4-kill for Hunter, gate escapes for Survivors)
- Partial victories: Intermediate values (2-3 kills, 1-2 escapes)
- Defeats: 40-60% of victory values
1200-1500 Hunter range assumes mixed outcomes. Consistent 4-kill victories push upper range; frequent defeats lower averages.
Match Duration Impact
Match length doesn't directly affect point awards. A 5-minute victory awards same base points as a 15-minute victory with identical kills. However, shorter matches let you complete 6 daily matches faster. Hunters averaging 8-minute matches finish in ~48 minutes plus queue time; 12-minute averages extend to 72 minutes.
Rank Tier Influence
Current Ranked tier doesn't modify COA IX points. Tier I and Tier VI players receive identical points for equivalent performance. Tournament focuses on current event performance, not historical rank.
No Special Bonuses
No daily login bonuses, win streak multipliers, or first-match bonuses. Every match awards points purely on performance metrics.
Fragment rewards for top teams: Rank 1 earns 2000 Fragments per member, decreasing to 500 for Ranks 17-50.
Fastest Way to Farm COA IX Points
Step 1: Choose the Right Mode
Quick Matches offer superior accessibility (12:00-22:00 window) and faster queue times. Typically complete daily allocations 15-25% faster than Ranked when accounting for queues and match duration.
Step 2: Optimal Character Selection
Hunters: Prioritize early-game pressure and chase efficiency. Avoid trap-heavy or late-game scaling characters that extend match duration.
Survivors: Select strong kiters or rescue capabilities. Avoid characters requiring extensive setup or situational abilities.
Step 3: Daily Routine
Queue during peak hours (19:00-22:00 local time) when matchmaking speed peaks. Allocate 6 daily matches based on role proficiency—if you excel as Hunter, complete 4-5 Hunter matches and 1-2 Survivor matches.
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Step 4: Weekly Planning
Establish consistent daily schedule for 6-match completion. Track cumulative progress toward 60-match cap. With 20 days available, you need only 3 matches daily to reach cap, but maximizing daily participation accelerates Fragment rewards and improves standings.
Quick Match vs Rank Match: Which is Better?

Neither offers inherent point advantages—both use identical formulas and share the same daily limit.
Match Duration
- Quick: 8-12 minutes average
- Ranked: 10-14 minutes average
Quick saves 12-24 minutes over 6 daily matches, compounding to 4-8 hours saved across 20 days.
Queue Times
Peak hours (19:00-22:00 UTC+8):
- Quick: 30-90 sec (Survivors), 2-3 min (Hunters)
- Ranked: Similar during peak overlap
Off-peak Quick (12:00-16:00 UTC+8): 50-100% longer waits, Hunters face 5-8 min queues.
Win Rate Impact
60%+ win rates generate 20-30% more points per match than 40% win rates. Choose the mode where you achieve higher personal win rates.
Expert Recommendation
- High-skill (Tier III+): Prioritize Ranked for consistent competition
- Mid-tier (IV-V): Use Quick Match for flexibility and faster completion
COA IX Competitive Standing Requirements
Top 100 qualification from Leviathan Shore requires:
- Asia regions: 150,000-200,000 total team points
- NA-EU regions: 100,000-150,000 total team points
Individual contribution: 60 Hunter matches at 1350 avg = 81,000 individual points. Team formula's selective counting (top Hunter ×2 + top 4 Survivors) means not all individual points transfer directly.
Minimum Timeline
- Leviathan Shore 60-match cap: 10 days at 6 matches daily
- Ancient Passage 20-match cap: 4 days at 5 matches daily
Realistic Timelines
- Hardcore: 6 daily matches = 90-120 min daily commitment
- Casual: 3-4 daily matches = 45-60 min daily, still reaches 60-match cap within 20 days
Missed Days
Missed days permanently forfeit allocations. Missing 3 days loses 18 matches (6/day × 3) that can't be recovered. Teams should establish backup rosters ensuring 5+ members participate daily.
Common Mistakes and Misconceptions
Myth: Separate Limits Per Mode
False. Quick and Ranked share the same 6-match pool. You can't play 12 total matches daily. Always verify remaining matches in tournament interface before queuing.
Myth: Playing After Cap Helps
False. Matches after 6 daily cap provide zero tournament points. No hidden MMR or future bonuses exist. Redirect time to standard practice or rest.
Myth: Higher Ranks Get More Points
False. Rank tier doesn't modify point awards. Tier I and Tier VI players receive identical points for equivalent performance.
Troubleshooting: Points Not Counting
Verify you joined your team's club at least 12 hours before match participation. Matches before this threshold don't count. Ensure stable internet during match conclusion. If issues persist, document match times and contact support.
Advanced Tips from Top Players
Character Strategy
Hunters: Prioritize early-game dominance and chase efficiency. Avoid setup-heavy characters.
Survivors: Rotate character selections across daily matches to prevent opponent adaptation.
Time-of-Day Strategy
Concentrate 6 daily matches within 19:00-22:00 UTC+8 peak hours. Saves 15-30 min daily vs off-peak participation. Ranked's 19:00-21:00 window coincides with peak population for optimal conditions.
Balancing COA IX with Rank Progression
Standard Ranked progression outside tournament modes continues independently. Non-Abyss Ranked Matches don't consume tournament limits. Prioritize tournament during January 8-28 window, then refocus on rank after event.
Event Resources
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FAQ
What is the daily limit for COA IX? 6-match daily limit per role (Leviathan Shore), 5-match daily limit per role (Ancient Passage). Resets at 00:00 UTC+8. Applies to combined Quick and Ranked participation.
Do Quick and Rank share the same limit? Yes. Playing 3 Quick Matches as Hunter consumes 3 of your 6 daily Hunter matches, leaving 3 for Ranked.
What time does the limit reset? 00:00 UTC+8 = 11:00 AM EST, 8:00 AM PST, 5:00 PM CET, midnight UTC+8 regions.
How many points per match? Hunters: 1200-1500 avg. Survivors: 800-1000 avg. Varies by performance—victories generate significantly higher points than defeats.
Which mode is faster? Quick Matches complete 15-25% faster than Ranked. Extended 12:00-22:00 window provides greater flexibility vs Ranked's 4-hour daily access.
Do unused limits roll over? No. Unused allocations expire permanently at reset. Completing only 4 matches loses 2 matches forever.
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