Identity V COA IX Guide: Tournament Phases & 2-Week Prep

Identity V COA IX Championship runs January-May 2026, featuring distinct in-game tournament phases and online qualifiers with critical differences in environment, connection, and competitive pressure. This guide breaks down Sacred Sanctum, Divine Procession, and Radiant Altar stages (December 31, 2026-January 29, 2026), followed by February-March online qualifiers. Navigate server-specific deadlines, match limits, and scoring systems while executing strategic 2-week prep to advance through top 100 then top 8 regional rankings.

Author: BitTopup Publish at: 2026/01/26

COA IX Tournament Structure & Timeline

COA IX introduces refined tournament structures separating casual competitors from championship teams through three in-game phases before online qualifiers.

Sacred Sanctum: December 31, 2026 - January 8, 2026

  • Map: Leviathan Shore
  • 60 total matches per role, 6 daily matches per role
  • Quick Matches: 12:00-22:00 server time
  • Ranked Matches: 12:00-14:00, 19:00-21:00
  • Daily limits reset 00:00 UTC+8

Divine Procession: January 8-22, 2026

  • Map: Ancient Passage
  • 20 total matches, 5 daily matches per role
  • Matches only 19:00-21:00 server time
  • Top 100 teams per region compete
  • Maintenance: January 8, 08:00 UTC+8 (240 minutes)

Radiant Altar: January 22-29, 2026 Final in-game phase before February-March online qualifiers determine championship contenders.

Registration Deadlines:

  • Effective deadline: January 13, 2026, 21:00 UTC+8 (all regions)
  • S1 servers close: January 14, 2026, 09:00 UTC+8
  • S4 servers close: January 15, 2026, 09:00 UTC+8
  • Club join deadline (S1): January 12, 2026, 21:00 UTC+8
  • Portal sessions timeout after 15 minutes inactivity

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Scoring System

Team score = (Highest Hunter score × 2) + (Top 4 Survivor scores from 5 best players)

This incentivizes one dominant Hunter plus four consistent Survivors over balanced mediocrity.

Advancement:

  • Top 100 teams/region: Sacred Sanctum → Divine Procession
  • Top 8 teams/region (5-6 for Japan): In-game → Online qualifiers

Fragment Rewards:

  • Rank 1: 2000/member
  • Rank 2: 1500/member
  • Rank 3: 1200/member
  • Ranks 4-8: 800/member
  • Ranks 9-16: 600/member
  • Ranks 17-50: 500/member

In-Game Tournament vs Online Qualifiers: Key Differences

Identity V COA IX in-game tournaments vs online qualifiers key differences comparison

Environment & Connection

In-Game Tournaments:

  • Dedicated tournament servers with standardized connection
  • Consistent 20-30ms ping regardless of location
  • Leaderboards update every 15-30 minutes (not real-time)
  • Controlled digital environment, no physical venue
  • Compressed competitive stress into scheduled windows

Online Qualifiers (February-March 2026):

  • Variable connection quality based on individual infrastructure
  • Hunter queue: 3-5 minutes; Survivor queue: 1-2 minutes
  • Potential disconnections, lag spikes, server instability
  • Remote coordination across time zones
  • Extended pressure across qualification period
  • Self-managed technical support

Technical Requirements

Minimum Specs:

  • 50 Mbps download, 10 Mbps upload
  • Sub-50ms ping to tournament servers
  • Wired ethernet (mandatory)
  • Consistent 60 FPS during max visual chaos
  • Backup internet (mobile hotspot/secondary ISP)
  • Backup hardware ready for deployment

Roster Rules:

  • 5-7 players per team
  • Maximum 1 non-permanent resident
  • Players must join clubs 12+ hours before matches
  • Minimum 5 players available for online qualifiers

Pressure & Recovery

In-game tournaments allow recovery through subsequent matches within extended windows. Online qualifiers distribute pressure across weeks—teams must maintain peak performance consistently rather than peaking for specific events. Technical failures without backup systems eliminate months of preparation instantly.

Online Qualifiers Registration Process

5-Step Verification:

Identity V COA IX 5-step online qualifiers registration verification guide

  1. Assemble roster (5-7 players) before January 13, 2026, 21:00 UTC+8
  2. Designate captain for official communications
  3. Submit roster through portal before deadline (sessions timeout after 15 minutes)
  4. Join club by January 12, 2026, 21:00 UTC+8 (S1 servers) for 12+ hour waiting period
  5. Confirm verification within 12 hours of submission

Abyss Battles Qualification: Each player needs 1500 Quick/Ranked points OR 3000 Duo Hunters points.

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Complete 2-Week Team Prep Plan

Week 1: Foundation Building (Days 1-7)

Days 1-3: Individual Mechanics

  • Meta analysis: character tiers, map strategies (Leviathan Shore, Ancient Passage)

Identity V Leviathan Shore and Ancient Passage maps for COA IX prep strategies

  • Hunter: 2-3 hours daily chase optimization, ability timing, basic attack accuracy
  • Survivor: tight kiting drills, minimal distance maintenance
  • Practice during tournament time windows (12:00-22:00 Quick, 19:00-21:00 Ranked)

Days 4-5: Team Coordination

  • Communication protocol establishment
  • Rotation pattern development
  • No competitive pressure—focus on systems

Days 6-7: Initial Scrimmages

  • Record all matches for VOD review
  • Identify strategic gaps and mechanical deficiencies
  • Analyze decision-making processes, not just outcomes

Week 2: Refinement & Peak Performance (Days 8-14)

Days 8-10: Targeted Corrections

  • Address specific week 1 weaknesses
  • Weak rescue coordination → drill rescue timing/bodyblocking
  • Poor cipher management → rotation pattern automation
  • Increased scrim frequency vs stronger opponents

Days 11-12: Tournament Simulation

  • Schedule matches during exact tournament windows (19:00-21:00 for Divine Procession)
  • Enforce competition communication protocols
  • Immediate post-match analysis sessions
  • No casual conversation—formal callouts only

Days 13-14: Recovery & Mental Prep

  • Reduce practice volume 40-50%
  • Light mechanical drills only
  • Mental visualization: rehearse perfect matches
  • Prioritize sleep, nutrition, physical activity

Daily Practice Schedule

  • Morning (10:00-12:00): Individual drills, VOD review
  • Afternoon (14:00-17:00): Team scrimmages, coordination
  • Evening (19:00-21:00): Tournament condition simulation
  • Mandatory: 30-minute breaks between blocks
  • Weekly: 1 complete rest day (no Identity V)

Flexibility within structure: adjust priorities based on emerging weaknesses.

Meta Analysis & Character Mastery

Phase-Specific Meta

Sacred Sanctum: Experimental compositions, broad character pools (60-match limit permits testing)

Divine Procession: Consolidated proven strategies (20-match limit eliminates experiments)

Online Qualifiers: Refined optimization of perfected strategies

Character Pool Requirements

Hunter: Minimum 3 Hunters across multiple maps

  • Leviathan Shore: ranged Hunters, strong chase
  • Ancient Passage: area control, tight corridor specialists

Survivor: 4-5 characters per player spanning roles

  • 2+ strong rescuers (prevent camping)
  • 1 dedicated decoder
  • 1 flexible utility
  • Kiting specialists

Counter-Strategy Development

Opponent Research:

  • Analyze match histories: character preferences, common strategies, exploitable patterns
  • Divine Procession's 20 matches make research critical—no trial-and-error learning

Draft Preparation:

  • Tiered ban lists: primary (opponent signatures), secondary (meta picks), tertiary (strategy disruption)
  • Pick sequences: secure critical characters early, maintain flexibility
  • Pre-planned strategies + backup options

In-Match Adaptation: Recognize opponent deviations, adjust mid-match. Requires decision-making frameworks, not just mechanical execution.

Team Communication Protocols

Callout Systems

Location: Specific landmarks, not vague directions

  • Hunter coming from over there
  • Hunter approaching factory, 15 seconds to cipher three

Ability Tracking:

  • Rescue available / Rescue on cooldown 30 seconds
  • Teleport used / Blink available

Cipher Progress: Percentage-based (25%, 50%, 75%, 90%)

  • Cipher three at 75%
  • Cipher almost done

Draft Phase Communication

Pre-Match: Review opponent tendencies, establish ban priorities

During Draft:

  • Captain announces before confirming: Selecting Mercenary for rescue, confirm
  • Team verification prevents errors

Post-Draft: Brief strategy summary before match start

  • Focus cipher rush, avoid early engagements, coordinate rescues

High-Pressure Management

Physiological Stress Control:

  • 4-7-8 breathing: inhale 4 sec, hold 7 sec, exhale 8 sec
  • Practice during training for automatic competition use

Post-Mistake Protocol:

  • My fault, moving on
  • Acknowledge, then focus reset—prevent dwelling

Technical & Mental Preparation

Hardware Optimization

Performance Priority:

  • Stable 60 FPS > fluctuating 90+ FPS
  • Disable visual effects obscuring gameplay
  • Processor: sub-5% usage during max intensity
  • RAM: sufficient for game + comms + recording

Peripherals:

  • Standardize mouse DPI, keyboard macros
  • Audio balance: clear comms without gameplay interference

Software Maintenance:

  • Regular client/driver/OS updates
  • Disable startup programs
  • Antivirus: exclude Identity V from active scanning

Network Optimization

  • Enable QoS (Quality of Service) prioritizing gaming traffic
  • Disable auto-updates during practice/competition
  • Consider dedicated gaming network connection

Mental Resilience

Visualization: 10 minutes daily

  • Mentally rehearse perfect matches: successful kites, clean rescues, efficient ciphers

Mindfulness Meditation: 5-10 minutes daily

  • Breath-focused attention training
  • Notice wandering attention, redirect to present

Cognitive Reframing:

  • I always mess up rescues
  • I'm improving rescue timing through deliberate practice

Recovery & Burnout Prevention

Physical: 7-9 hours sleep, balanced nutrition, regular exercise

Psychological: Non-Identity V hobbies, social connections, relaxation

Team Bonding: Casual activities outside competition (shared meals, group outings)

Common Mistakes to Avoid

Quantity Over Quality Practice

60 Sacred Sanctum matches without strategic focus = bad habits + fatigue. Effective practice needs specific objectives, immediate feedback, deliberate correction.

Over-Practicing Specific Scenarios

Creates brittle strategies. Practice adaptive decision-making vs diverse opponents, not narrow optimization.

Neglecting Health

Sacrificing sleep for practice = reduced reaction times, impaired decisions, injury risk. Sustainable prep balances training with recovery.

Misconception: Online Qualifiers Are Easier

Different challenges, not reduced difficulty. Remote environment eliminates travel stress but introduces technical variability, extended pressure, self-managed support. Extended timeline demands sustained peak performance vs peaking for specific events.

Ignoring Opponent Research

Limited matches (20 in Divine Procession) + top 8 advancement make research essential. Analyze histories, note preferences, update continuously throughout phases.

FAQ

What are main differences between COA IX online qualifiers and in-game tournaments?

In-game tournaments use dedicated servers with standardized 20-30ms ping, occur December 31, 2025-January 29, 2026 across three phases with match limits (60 Sacred Sanctum, 20 Divine Procession). Online qualifiers (February-March 2026) have variable connection based on individual infrastructure, extended periods, self-managed tech support.

How long does COA IX last in 2026?

Five months: December 31, 2025-May 2026. Sacred Sanctum (Dec 31-Jan 8), Divine Procession (Jan 8-22), Radiant Altar (Jan 22-29), online qualifiers (Feb-March), finals (April-May). Effective registration deadline: January 13, 2026, 21:00 UTC+8.

What's the best 2-week prep plan?

Week 1: individual drills (days 1-3), team coordination (days 4-5), scrimmages identifying weaknesses (days 6-7). Week 2: targeted corrections (days 8-10), tournament simulation during actual time windows (days 11-12), tapered recovery (days 13-14). 6-8 hours structured practice daily, mandatory rest periods, one complete rest day weekly.

How many teams qualify from online rounds?

Top 100 teams/region: Sacred Sanctum → Divine Procession. Top 8 teams/region (5-6 Japan): in-game → online qualifiers. Score = (highest Hunter × 2) + (top 4 Survivors from 5 best). Individual requirement: 1500 Quick/Ranked points OR 3000 Duo Hunters points.

What technical setup is required?

5-7 player roster (max 1 non-permanent resident), 50 Mbps down/10 Mbps up, sub-50ms ping, wired ethernet, consistent 60 FPS. Join clubs 12+ hours before matches (S1 deadline: Jan 12, 2026, 21:00 UTC+8). Portal timeouts after 15 minutes.

How does meta differ between stages?

Sacred Sanctum (60 matches): experimental compositions, broad testing. Divine Procession (20 matches, 19:00-21:00 only): proven strategies. Online qualifiers: refined optimization. Map-specific: Leviathan Shore favors ranged/chase Hunters; Ancient Passage favors area control.


Prepare for COA IX success! Recharge Echoes instantly through BitTopup for character unlocks, practice resources, and tournament-ready builds. Fast, secure, competitive pricing, excellent service. Power your championship run throughout January-May 2026!

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