Introduction to Identity V Season 39 Tier List
Healing ticks at 0.2/0.4/0.6% per second now, capped at 165%—that's a 5-10% efficiency hit right off the bat. Ciphers crack in 81s during 1-1-1-1 comps when Mechanic's robot hits 200% decode speed; global decode's up +12%, and Asian servers see +15% rescues. Chairs? They're slamming 10-15% quicker. Rescue at 49% progress with doubles and body-blocks for 90% success rates.
Then Lanternist drops Oct 10: +10% soul speed, cipher buffs, and 1.5s pallets alongside Priestess. Hotfix shakes things up—Empathy gives 14% MS for 12s at 14m range; Knee Jerk adds +8% MS for 4s, boosting vaults 20-30%. IJL tourney (Nov 15-23) showed 98-99% cipher disruptions and 80%+ S-Tier bans.
Ever wonder why mobility's king this season? It just feels that way after grinding these patches.
Methodology Behind Our 2025 Rankings
We score hunters on a 35-point system—camp resistance, chase power, map control. Survivors? 60s kites, win rates, tourney picks. S-Tier means ≥30/35 for hunters, 80%+ bans for survivors. Antiquarian's 129 meta pulls 15-20% wins on large maps; Mechanic nails 81s ciphers.
IJL data: Dream Witch at 75% pick/ban; 1-1-1-1 comps spike +65% wins. Key criteria? 1. Win rates—like Prospector's +15% edge vs Dream Witch. 2. Ban rates (Seer/Mechanic 75-80%). 3. Map synergies—large maps favor mobility, small ones stuns. Hotfix tweaks: Geisha's butterfly at 2.95m, 0.66s recovery.
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(My take as a vet editor: This system's held up through 30+ seasons—data doesn't lie.)
Best Survivors Tier List: S-Tier Dominators

S-Tier—Antiquarian, Priestess, Mechanic, Seer. 80%+ bans. 20s+ kites. 81s ciphers.
- Antiquarian: 80%+ bans. 60s kites, disarmament rescues. 129 meta dash immunity, 15-20% wins on Lakeside Village.
- Priestess: Portals for stuns and repositions (-0.12s nerf). Pairs killer with Lanternist/Prospector.
- Mechanic: Robot's 200% decode plus hunter immunity. 39 meta: 50-60s kites.
- Seer: Owls shut down bursts, +20s kites. Priestess synergy shines.
Steps: Pair Antiquarian/Forward for 60s chains. Mechanic's robot on lone ciphers. Ban priority: 75-80%.
These picks? They're not just strong—they force the hunter to adapt or die.
A-Tier Survivors for Flexible Play
A-Tier: Mercenary, Forward, Prospector, Coordinator. 90% rescue success. 20-30% vault boosts.
- Mercenary: 3-hit tank, 30% chair extensions, 10-15% faster saves. 36 meta: 20s post-rescue invincibility.
- Forward: Rugby stuns into 60s kites (Red Church beast). +20-30% vaults with Knee Jerk.
- Prospector: Magnetic skin counters Dream Witch. +15% wins in 129 meta large maps.
- Coordinator: Flare stuns campers (60% decode debuff). 90% doubles on small maps.
Execution: Rescue Merc at 49%—body-block right. Forward owns small maps with 20-30% vaults. Prospector adds +20s vs Dream Witch.
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B/C-Tier Survivors & When to Pick
B-Tier: Female Dancer, Barmaid, Grave Keeper. Dancer's buffs/debuffs. Barmaid shields 60% decode debuffs. Grave Keeper's shovel rescues (15% decode penalty). C-Tier: Lawyer, Gardener—no escape tools, minimal impact.
Niche plays: Barmaid on small maps. Grave Keeper for quick shovels.
Avoid Prisoner clustering vs Mechanic. C-Tier drags teams (+9 points for 3+ escapes, -8 for losses).
Steps: B-Tier if map favors (Dancer needs coordination). Swap 60% debuff for Coordinator stuns. Newbies? Doctor heals, Coordinator stuns, Explorer kites.
Short and sweet: Don't force 'em unless you're desperate.
Hunters Tier List: Season 39 Monsters

S-Tier: Dream Witch (35/35, 75% pick/ban), Breaking Wheel (35/35 S+), Sculptor (34/35). 65% more escapes prevented vs A-Tier.
- Dream Witch: Followers claim 85-90% ciphers. Deploy 2-3 in first 30s.
- Breaking Wheel: 80% speed, pallet wrecks, 14s Energy Charge, 20% nail speed. Red Church terror.
- Sculptor: Sculptures (Wisdom horizontal, Agility vertical, Nobility homing). Hieroglyphic Graveyard ciphers.
A-Tier: Geisha (33/35 butterfly teleport), Opera Singer (33/35 chase). B-Tier: Naiad (30/35 slowdowns), Axe Boy (28/35 boosts).
Strategies: Dream Witch multi-cipher in IJL. Breaking Wheel spike traps on small maps. S-Tier chases? 60s+ easy.
Key Matchups & Ban Strategies
Ban utility first: Survivors ban Dream Witch/Opera (75%). Hunters target Seer/Priestess/Mechanic (75-80%).
Counters: Vs Dream Witch—group leech removal, Seer owls +20s, Prospector repulsion, curved paths. Breaking Wheel? Prospector, curved loops, 129 meta.
Maps matter: Large Lakeside loves 129 meta (Merc/Priestess/Seer +15-20% wins).

Small Red Church fits 39 meta (Forward/Coordinator).
Ban steps: Hunters grab Seer/Mechanic first. Survivors pick Dream Witch. Tourney data: 80%+ S-Tier bans.
(Data-driven, not opinion—tournaments prove it.)
Tips to Climb Using This Tier List
+12% global ciphers. Mobility trumps healing.
- Personas: 39 Meta (Borrowed Time + Knee Jerk 3-6-9): 50-60s kites, 20-30% vaults. 129 Meta (Flywheel 1-2-9): 0.5s immunity on large maps. 36 Meta (Borrowed Time + Tide Turner): 20s rescue immunity.

- Comps: 1-1-1-1 (Forward/Merc/Mechanic/Seer) +65% wins. Aggressive 2-3 decoders (Mechanic/Prisoner) for 5/7 ciphers in 6-7 min. Defensive: multi-kiters (Forward/Thief).
- Cipher/rescue: Mechanic 81s rush, stop at 98-99% with Borrowed Time. Rescue 49% body-block Tide Turner. Kite: Heartbeat Terror, pallet fakes, zigzags—60s+.
- Endgame: Prime 98-99%, split 18s gates vs 120s Detention. Call Cipher primed! (3s CD).
Asian servers: +15% rescues. Global: +12% ciphers.
Climb smart. These tips have carried my teams through hell ranks.
FAQ
Who are the best survivors in Identity V Season 39?
Antiquarian, Priestess, Mechanic, Seer (80%+ bans, 60s kites, 81s ciphers).
What is the strongest hunter in Identity V ranked 2025?
Dream Witch (35/35, 75% pick/ban; 85-90% cipher ambushes).
Identity V Season 39 tier list changes?
Healing 165% cap, chairs 10-15% faster; mobility/cipher rush (Sep 17, Nov 20 hotfix).
Best team comps for Season 39 ranked?
1-1-1-1 (Forward/Mercenary/Mechanic/Seer) +65% wins; 2-3 decoders.
Hunters to ban in Identity V Season 39?
Dream Witch, Breaking Wheel, Sculptor (75-80% utility priority).
How to counter Dream Witch in Season 39?
Group leech removal, Seer owls (+20s), Prospector repulsion, curved paths.


















