Mobile Legends Rank System Overview 2025
Let’s be honest—ML’s ranking system can feel like a maze when you’re starting out. But once you understand the mechanics? It’s actually pretty logical.
Complete Tier Hierarchy
The ranking ladder breaks down into seven main tiers, and trust me, each one has its own personality. You’ve got Warrior (the training wheels tier), Elite, Master, Grandmaster, Epic, Legend, and finally Mythic—where things get seriously competitive.

Here’s where it gets interesting: every tier below Mythic uses divisions (I through V), but Mythic? That’s a whole different beast with Mythical Honor, Mythical Glory, and the legendary Mythical Immortal.
Star Requirements by Tier:
Warrior: 3 divisions, 0-3 stars each (and here’s the kicker—you can’t lose stars on defeat)
Elite: 3-4 divisions, 0-4 stars each
Master through Legend: 4-5 divisions, 0-5 stars each
Mythic: Point-based system (25 points for Mythical Honor, 50+ for Mythical Glory, 100+ for Mythical Immortal)
Now, Mythical Immortal? That’s elite territory. We’re talking top 50-100 players on regional leaderboards. Draft Pick unlocks at Epic V—you’ll need 14 heroes owned, which brings up an important point about resource management.
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Recent System Changes
2025 brought some significant shifts. The system now weighs individual performance metrics—kills, assists, objective control—much heavier than pure win/loss ratios. Smart move, honestly. I’ve seen too many support players get penalized for doing their job well.
Players hitting Mythical Glory (600+ MP) get regional leaderboard access with daily refreshes. Credit Score requirements? You need 90+ to even queue for ranked. Plus account level 8 and six hero ownership as baseline requirements.
Understanding the Stars System
Star Earning and Loss Mechanics
Victory gives you one star. Period. But here’s where performance matters—MVP achievements can double that reward or add bonus points.

Defeats cost you one star across all tiers except Warrior (told you it was the training wheels tier). Star-Raising points are this neat little mechanic where hitting 100% gives you a +1 star bonus on your next win. Doesn’t work in Mythic though.
Performance Impact on Stars:
Bronze medal: barely noticeable bonuses
Gold/MVP: can literally double your star rewards
Below 2000 MMR: wins give 20-25 points, losses cost 1-3 points
Above 3000 MMR: +1 point for wins, but losses hurt—we’re talking -15 to -20 points
The system tracks hero-specific MMR through 15-game initialization periods. Individual performance significantly impacts progression rates, which means your Layla games won’t affect your Gusion MMR.
Protection Cards Strategy Guide
Strategic Usage and Management
Star Protection Cards prevent star loss for exactly 7 days from acquisition. Rank Protection Cards? They prevent tier demotion entirely. Use them during confirmed losing streaks—I’m talking 3+ consecutive losses—or when you’re teetering on demotion.

Protection Card Priority System:
Use Rank Protection Cards before Star Protection Cards
Activate during losing streaks with high protection point percentages
Monitor those 7-day expiration timers (nothing worse than wasted protection)
Remember: they can’t prevent MMR decay in Mythic tiers
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Seasonal Reset Mechanics
Every three months, the ladder gets shuffled. It’s like musical chairs, but with ranks.
Reset Timeline and Inheritance Formula
Season 38 kicks off September 17, 2025, at 3:00 PM WIB with a 15-minute maintenance window.

Reset Inheritance:
Mythical Glory (5100+ MP): Drops to Legend V
Base Mythic (0-599 MP): Falls to Epic II
Legend I-V: Lands in Epic III-IV
Epic I: Resets to Epic IV
Lower tiers: Minimal demotion, just star removal
Those initial 10 placement matches? They’re huge. Strong placement performance (7+ wins) can elevate you within your reset tier and unlock exclusive seasonal rewards.
Mobile Legends Matchmaking Algorithm
MMR vs Displayed Rank
Here’s something that confuses a lot of players: matchmaking runs on hidden MMR calculations that are completely separate from your displayed rank. Each hero maintains individual MMR scores requiring 15 ranked games for initialization.
Solo players might encounter rank variance if the algorithm determines it creates balanced team MMR. Frustrating? Sometimes. But it’s actually trying to create fair matches.
Queue Type Impacts:
Solo Queue: Subject to balancing algorithms with potential rank variance
Duo/Trio Queue: 20-30% higher win rates due to communication (no surprise there)
5-Man Teams: Matched exclusively against other full teams
Peak hours (19:00-23:00 server time) give you optimal matchmaking with minimal rank variance. Fast Matchmaking kicks in after extended queue times—it might pair you with previously blocked teammates. Yeah, that’s awkward.
Mythic and Glory System Deep Dive
Mythic Point Calculation and Glory Rankings
Mythic tiers use Mythic Points (MP) with thresholds at 600+ MP for Mythical Honor and 1000+ MP for Mythical Glory. Point calculations emphasize individual contribution—kills, assists, objective control, damage output. You can actually lose points for poor performance even in victories. Harsh but fair.

Mythical Glory unlocks regional leaderboard access with daily refresh cycles. Rankings depend on accumulated MP and recent performance trends. Inactive players experience gradual decay—the system wants active competitors, not rank hoarders.
The Honor system provides 10 Mythic Coins per season upon reaching Mythic 15 stars. You need 40 coins for player-voted Mythic Skins, so plan accordingly.
Rank Decay and Maintenance
Inactivity Penalties and Prevention
Mythic-tier players face point decay during extended inactivity. The system requires actual ranked match participation—not just logging in. Decay rates accelerate for higher-ranked players, with Mythical Immortal positions requiring near-daily activity.
Decay Prevention Requirements:
Daily login for leaderboard monitoring
Minimum 3-5 ranked matches per week
Consistent individual performance metrics
Hero rotation to prevent single-hero dependency
Recovery acceleration happens through MVP achievements, objective-focused gameplay, and consistent performance across diverse hero selections.
Advanced Ranking Strategies
Solo and Duo Queue Optimization
Solo queue success requires mastering 2-3 heroes per role for draft flexibility while maintaining high individual performance. Focus on farm efficiency, objective prioritization (Turtle/Lord timing), and map awareness.
Duo queuing provides 20-30% higher win rates through guaranteed coordination. Optimal compositions focus on complementary roles—Tank/Marksman or Assassin/Mage—rather than doubling up on similar positions.
Strategic Hero Selection:
Master meta-relevant heroes for current season
Maintain proficiency across multiple roles
Focus on consistent performance over high skill ceiling champions
Adapt selections based on team composition needs
FAQ
How many stars do I need to reach each rank? Warrior requires 3 stars per division, Elite needs 4 stars, while Master through Legend require 5 stars per division. Mythic uses points: 25 for Mythical Honor, 50+ for Mythical Glory.
When does season reset happen? Every 3 months. Season 38 begins September 17, 2025, at 3:00 PM WIB. Rank inheritance depends on previous season achievement.
What’s the difference between MMR and displayed rank? MMR is your hidden skill score calculated per hero requiring 15 games to initialize. It determines matchmaking opponents more than your visible rank.
How do Star Protection Cards work? They prevent star loss on defeat for 7 days. Use during losing streaks or when approaching demotion. Rank Protection Cards prevent tier demotion entirely.
Why am I matched with different ranks? The system balances overall team MMR rather than matching identical ranks, typically within one rank tier difference.
How does rank decay work? Only Mythic players experience decay through inactivity. Consistent ranked participation prevents point loss and leaderboard position decline.


















