PUBG Mobile War Horse Guide: 4.1 Mounted Combat & Spawns

The Year of the Horse update introduces the Bloodfire Warhorse to PUBG Mobile—a rideable mount with 90 km/h max speed, two-player capacity, and weapon-firing capability. With 1500 HP and apple-based energy management, this war horse transforms tactical gameplay across Erangel Rondo and Primewood Genesis modes.

Author: BitTopup Publish at: 2026/01/19

War Horse Feature Overview

The Bloodfire Warhorse, introduced in Version 3.5.0 (November 12, 2026), fundamentally changes mobility and combat in PUBG Mobile. Unlike fuel-dependent vehicles with loud engines, this mount uses an energy system replenished through ten apples or rest periods.

This two-seater enables simultaneous driver and passenger weapon firing. The horse jumps over boulders, swims across water, and navigates terrain inaccessible to wheeled vehicles.

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Core Mechanics

Speed Tiers:

  • Base: 40 km/h (minimal energy consumption)
  • Burrow: 72 km/h (balanced speed/efficiency)
  • Maximum: 90 km/h (rapid drain, 45-60 second duration)

Stats:

  • HP: 1500
  • Acceleration: 0-90 km/h in 3 seconds
  • Jump height: 1.5 meters
  • Detection range: 75 meters (vs 150m for motorcycles)

Event Timeline

Bloodmoon Awakening event transforms standard horses into Bloodfire Warhorses via Crimson Energy. Beta 4.2.1 launched December 4, 2025. Full PUBG Mobile 4.2 expected early-to-mid January 2026.

Mode Availability

Exclusive to Primewood Genesis mode on Erangel Rondo. Not available in Classic Mode, Arena, or other maps. Works in Squad and Duo configurations.

Meta Impact

War horses eliminate fuel scarcity and reduce third-party detection via quieter movement. Mobile firing platforms enable suppressive fire during repositioning and drive-by attacks—particularly impactful in final circles where traditional vehicles become liabilities.

Finding and Mounting War Horses

Spawn Locations

PUBG Mobile Erangel Rondo map highlighting Wolf Settlement and Crimson Castle War Horse spawns

Erangel Rondo Primary Zones:

  • Wolf Settlement (northwest): 2-3 horses within 200m radius
  • Crimson Castle (central-east): 1-2 guaranteed spawns near outer walls

Look for Crimson Energy effects—red particles and ground discoloration. Standard horses transform in 3-5 seconds when exposed to these zones.

Mounting Process

PUBG Mobile guide to mounting Bloodfire Warhorse showing approach and animation

  1. Approach within 3 meters (left side reduces exposure)
  2. Complete 1.2-second animation (vulnerable during this window)
  3. Controls mirror vehicle operation
  4. Sprint via boost button
  5. Auto-pilot follows teammate's mount

Dismount: 0.8-second animation with brief movement restriction. Horse remains stationary 5 seconds for quick remounting.

Contested Mounts

First player completing interaction animation wins. Lower ping provides advantage. Squad coordination through designated assignments eliminates internal competition.

Movement Controls

Control Scheme

Mobile: Left joystick (movement), right side (camera/aiming), sprint button (burst speed), jump (2-second cooldown)

Controller: Left stick (movement), right stick (camera), L3 (sprint), A/X button (jump)

Auto-pilot enables follow-the-leader formations for squad rotations.

Energy Management

Replenishment:

  • 10 apples included (20% energy each, 1.8-second feeding animation)
  • Rest regeneration: 5% per second after 8+ seconds stationary

Optimal Strategy: Alternate Burrow/base speed, reserve maximum for critical moments, maintain 40%+ energy entering final circles, feed during cover stops.

Terrain Navigation

Capabilities:

  • Slopes: Up to 45° at reduced speed
  • Water: 30 km/h swimming (20% accuracy penalty)
  • Jumps: Clear 1.5m obstacles (8% energy per jump)
  • Downhill: +15% speed bonus

Limitations:

  • No vertical climbing
  • Fall damage >5 meters
  • Reduced control on ice/mud

Mounted Combat

Weapon Compatibility

Fully Compatible (Normal Accuracy):

  • ARs: M416, AKM, SCAR-L, M16A4, Groza
  • SMGs: UMP45, Vector, Uzi
  • Pistols: All types
  • Throwables: Reduced range

Restricted (Accuracy Penalties):

  • DMRs: Mini14, SKS, SLR (-25%)
  • Snipers: Kar98k, M24, AWM (-40%)
  • Shotguns: Increased spread

Incompatible:

  • Bolt-actions requiring prone
  • Mounted weapons (MG3, M249 bipod)

Combat Mechanics

Aiming Adjustments:

  • Horizontal sway: ±3° (rhythmic, predictable)
  • Recoil increase: +15% vertical/horizontal
  • ADS: -30% movement speed
  • Hip-fire: Full speed, close-range only (<20m)

Optimal Weapons:

  • M416: Balanced recoil, 30-round capacity (vertical grip + compensator)
  • Vector: High fire rate, minimal horizontal recoil (extended mag essential)
  • UMP45: Superior damage per shot, controlled bursts

Reload/Switching:

  • Reload prevents steering (horse maintains momentum)
  • Weapon switch: +0.3 seconds vs ground-based
  • Passenger: Uninterrupted reload while driver navigates

War Horse vs Vehicles

PUBG Mobile Bloodfire Warhorse vs vehicles speed and stats comparison chart

Speed Comparison

Max Speed Rankings:

  1. Motorcycle: 105 km/h (roads), 85 km/h (off-road)
  2. Sports Car: 100 km/h (roads), 60 km/h (off-road)
  3. Bloodfire Warhorse: 90 km/h (all terrain)
  4. Buggy: 90 km/h (roads), 75 km/h (off-road)
  5. UAZ: 85 km/h (roads), 70 km/h (off-road)

War horse maintains consistent 90 km/h across all terrain. Vehicles suffer 20-40% penalties off-road.

Noise and Detection

War horses generate 60% less noise than motorized vehicles. Detection range: 75m vs 150m+ for motorcycles. Natural sound profile blends with ambient audio, making directional detection harder.

Durability

HP Comparison:

  • Armored vehicles: 2200 HP
  • Bloodfire Warhorse: 1500 HP
  • Motorcycles: 1200 HP

Destruction requires 50-60 AR rounds. Rider's upper body/head/legs remain exposed—only torso receives partial cover.

Explosive Damage:

  • Frag grenade: 600 damage (40% HP)
  • Molotov: 120 damage/second
  • Grenade launcher: 800 damage (53% HP)

Sustainability

Ten apples provide 8-10 minutes mixed-speed travel. Rest regeneration offers infinite sustainability when time permits. No fuel scarcity concerns, but requires active energy monitoring.

Health and Damage System

Damage Sources

Bullets:

  • 5.56mm: Base damage
  • 7.62mm: +15% damage
  • .300 Magnum: 200+ per hit

Explosives:

  • Frag (direct): 600 damage
  • Molotov (per second): 120 damage
  • Vehicle explosion: 400-1000 damage

Fall Damage:

  • 5-8m: 200-400 horse damage, 20-40 rider damage
  • 10m+: Mount destruction, severe rider injury

Player Protection

Mounted players receive 30% torso damage reduction (horse body blocking). Head/arms/legs fully exposed. Ground-level enemies must penetrate horse HP before damaging torso. Elevated enemies bypass protection entirely.

Passenger seat offers better protection than driver (driver more forward/exposed). Passengers can crouch while firing (-15% profile).

Mount Elimination

Destruction triggers forced dismount with 1.2-second recovery (can't shoot/use items). No wreckage cover. Eliminated horses can't be revived/repaired.

Advanced Tactics

Early Game

Land at Wolf Settlement/Crimson Castle, acquire mount immediately, execute circular looting pattern hitting 4-5 compounds in 3 minutes. Two-seater: driver navigates, passenger scans for enemies/loot.

Mid Game

Use late rotations to avoid early-moving teams. Rivers/valleys provide concealed routes. Circle buildings at 100m for reconnaissance before engagement. Reduced noise enables closer compound approaches.

Final Circle

Open circles: Maintain mobility until zone forces close-quarters, constant repositioning avoids crossfire

Compound-heavy: Dismount early, use building cover, keep horse for emergency escape

Squad Coordination

Multi-Horse Formations:

  • Lead horse draws fire/attention
  • Flanking horses attack from perpendicular angles
  • Synchronized dismounts enable multi-angle pushes

Designate primary caller, flank timings, dismount triggers.

Counter-Strategies

Best Weapons

DMRs: SKS/SLR destroy horse in 8-10 shots

Snipers: One-shot headshot kills bypass horse HP

High-capacity autos: M249/Groza/AKM overwhelm HP pool (focus mount, not rider)

Positioning

Elevated positions (second-story windows, rooftops, hillsides) provide clear rider shots while minimizing horse body-blocking. Compound corners allow peek-fire-retreat cycles. Narrow passages force predictable pathing for crossfire setups.

Audio Recognition

Four-beat hoofbeat rhythm audible at 75m. Intensifies at higher speeds. Requires quality headphones for directional accuracy.

Traps

Molotovs: Area denial forces dismounts/route changes

Frags: 600 damage often destroys mount outright (time for cavalry pass)

Smoke: Obscures sightlines, negates mobile firing advantage

Common Mistakes and Pro Tips

Mistake: Overestimating Protection

War horses aren't armored vehicles. Significant rider exposure, especially from elevation. Never remain stationary in combat zones—constant directional changes essential.

Mistake: Late-Circle Reliance

Horse size/noise becomes liability in final circles <50m diameter. Dismount at 3rd-to-last circle for optimal positioning before on-foot combat.

Pro Tip: Animation Canceling

Press jump, then dismount mid-air. Shortens recovery window by 0.3 seconds. Practice in training mode first.

Expert Insight: Optimal Range

Mounted combat peaks at 30-50m. Closer: enemy shotgun/SMG damage overwhelms. Beyond 50m: accuracy penalties reduce effectiveness. Actively manage distance through speed adjustments.

Meta Impact

Current Meta Shifts

Teams prioritize early horse acquisition. Weapon selection favors mobile-compatible options (M416, UMP45) over sniper-heavy loadouts. Static defenses riskier due to cavalry flanking potential.

Tournament Usage

Professional teams deploy dedicated cavalry specialists for reconnaissance and harassment. Driver-shooter pairings maximize combat effectiveness. Current meta: horses for mid-game rotations, dismount for final circles.

Rank Push Strategy

Secure horse early, loot efficiently, position at circle edges. Use mobility for necessary rotations only, avoid unnecessary combat. Conservative approach maximizes survival rating. Solo players benefit from reconnaissance capability.

Future Updates

Beta 4.2.1 (December 4, 2025) suggests potential energy consumption balancing and spawn rate adjustments. Community feedback indicates possible HP increase. Full 4.2 release (early-to-mid January 2026) may expand to additional maps/modes.

FAQ

How do you find and mount a War Horse?

Spawn at Wolf Settlement/Crimson Castle on Erangel Rondo (Primewood Genesis mode). Approach within 3m, complete 1.2-second animation. Standard horses transform via Crimson Energy exposure at these locations.

What weapons work while riding?

ARs, SMGs, pistols, throwables function normally. DMRs/snipers suffer 25-40% accuracy penalties. M416, Vector, UMP45 optimal for mounted combat.

Is the War Horse faster than vehicles?

90 km/h max (slower than motorcycles at 105 km/h) but maintains speed across all terrain. Vehicles suffer 20-40% off-road penalties, making horses more reliable cross-country.

Can War Horses be destroyed?

Yes. 1500 HP destroyed by 50-60 AR rounds or one grenade (600 damage). Forces immediate dismount with 1.2-second vulnerability.

What happens when energy runs out?

Horse slows to 40 km/h base speed but remains functional. Feed apples (20% per apple, ten included) or rest 8+ seconds (5% per second regeneration).

How do you counter War Horse enemies?

Use elevation for rider shots, DMRs/snipers for high damage, Molotovs to force dismounts. Focus fire on mount, capitalize on dismount animation. Audio provides 75m early warning.


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