Understanding Weekly Boss Resin Costs and Mechanics
Here’s something that still catches newer players off guard—and honestly, I’ve seen AR50+ players mess this up too.
30 Resin vs 60 Resin Cost Structure
Your first three Trounce Domain rewards each week cost just 30 Original Resin. That’s a flat 50% discount from the standard 60 Resin price. Simple math: 90 Resin gets you three bosses instead of the usual 180.
One catch though—you can’t use Condensed Resin here. The system demands direct Original Resin, which honestly makes sense from a game balance perspective.
For players managing weekly routine crystals top up, this cost structure becomes your best friend. BitTopup offers competitive Genesis Crystal rates with instant delivery, which is clutch when you’re trying to squeeze in those optimal farming windows before reset.
Weekly Reset Timing and Optimization
Monday 4:00 AM server time. Every 168 hours like clockwork.
Now here’s where it gets interesting—savvy players often wait until Sunday evening before tackling their weekly bosses. Why? Adventure Rank increases. The difference between World Level 6 and World Level 8 is substantial: 1.55 average talent materials versus 2.4 per run. That 0.3 material boost from WL7 to WL8? It’s equivalent to saving two weeks of farming time every month.
Worth the wait if you’re close to ranking up.
Reward Scaling Analysis
At maximum difficulty (WL8, AR55+), you’re looking at solid returns: 2.4 average talent materials, 1.24 five-star artifacts, 33% Dream Solvent drop rate, and a 12% weapon billet chance. The scaling creates this mathematical sweet spot where timing your runs right can genuinely impact your account progression.
Mathematical Foundation: Why 3 Bosses at 30 Resin First
Let me break down the numbers that make this strategy so effective.
Reward Efficiency Calculations
That 30-Resin discount? It’s literally the highest talent material efficiency rate in the entire game. Three bosses at 30 Resin give you roughly 7.2 talent materials (2.4 × 3) for just 90 Resin investment.
Each material effectively costs 12.5 Resin versus 25 Resin at full price. That’s a 100% efficiency advantage—no other farming method comes close.
Consider this: maxing a single character’s three talents requires 18 weekly boss materials. At discounted rates, you’re looking at 7-8 weeks of focused farming versus nearly four months at full price.
Players utilizing resin refill via Primogems can maximize value through this discount window. BitTopup’s secure processing and instant delivery make it easy to grab Genesis Crystals when those optimal farming moments hit.
Long-term Accumulation Impact
Here’s where consistent strategy pays off. Complete character talent progression takes 7-8 weeks with perfect material distribution—but that’s assuming you’re farming smart.
Each boss drops three different material types, and with Dream Solvent’s 33% drop rate, you can expect roughly one conversion item per three-boss clear. This flexibility lets you correct for bad RNG streaks. Players who stick to the 30-Resin approach accumulate resources 2.4x faster than those who panic-farm at full price.
Step-by-Step Weekly Boss Priority Strategy
Week Planning and Preparation
Sunday evening prep has become my ritual. Review current character projects, check Adventure Rank progress, and see if you’re close enough to a World Level bump to justify waiting.
If you’re within 1,000-2,000 Adventure EXP of the next level, consider holding off until after your daily activities. Plan your team compositions too—Azhdaha demands proper shielding, Raiden Shogun punishes high-cost bursts, and freeze teams absolutely demolish certain mechanics.
Boss Selection Criteria
Priority goes to immediate character needs first. If you’re pushing talents from 7 to 10, those materials take precedence. Then consider conversion potential—farming bosses where you have excess materials makes Dream Solvent more valuable.
Keep an eye on new character releases. You can’t pre-farm materials for characters and their associated weekly bosses that drop simultaneously. Planning ahead matters here.
Execution Timeline
Execute during your optimal windows based on schedule and server timing. I keep a simple spreadsheet tracking drops and Dream Solvent acquisition—sounds nerdy, but it helps with long-term planning.
Stay flexible though. Meta shifts happen, unexpected character acquisitions occur (looking at you, lucky early pulls), and the time-gated nature of this progression means adaptability beats rigid planning.
Current Weekly Boss Tier List
Meta-Relevant Materials
Childe’s domain remains incredibly valuable. Tusk of Monoceros Caeli, Shard of Foul Legacy, and Shadow of Warrior serve multiple meta characters across different roles.
Azhdaha covers broad character archetypes, especially with Dragon Lord’s Crown being essential for several Geo units. The fight’s also genuinely fun once you learn the patterns.
Recent additions like All-Devouring Narwhal and The Knave provide materials for newer releases, which tend to align with current banner rotations. If you’re pulling for new characters, these become immediate priorities.
Character-Specific Recommendations
Base your selection on current roster needs. DPS characters typically want levels 8-10 for maximum impact, while support characters often function perfectly well at 6-8.
Factor in constellations too—C6 characters justify maximum investment, but C0 units usually achieve sufficient performance with lower talent levels.
Dream Solvent Integration Strategy
Conversion Ratios and Stockpiling
That 33% drop rate translates to roughly one Dream Solvent per three-boss clear. The 1:1 conversion ratio within boss material sets makes planning straightforward.
I recommend maintaining a 3-5 unit reserve for emergencies, then using excess for planned character development. Track your consumption patterns—if you’re consistently burning through certain material types, stockpile 20-25 of those specifically.
Future-Proofing
New characters introduce their associated bosses in the same version, meaning you need 7-8 weeks minimum for completion. Leak information helps with strategic accumulation, but stay flexible since development can change.
Focus on building comprehensive stockpiles rather than hyper-specialization. As the boss roster expands, versatility becomes more valuable than depth.
Common Mistakes
Overspending and Short-term Focus
Single-boss farming at 60 Resin essentially wastes ~90 Resin weekly compared to the diversified 30-Resin approach. I see this constantly—players panic-farming one boss for immediate gratification instead of building sustainable stockpiles.
Diversified farming with Dream Solvent conversion proves more efficient than tunnel vision. Think 2-3 months ahead, especially with banner rotation patterns.
Reward Scaling Misconceptions
This one’s important: 30-Resin runs provide identical drop rates to 60-Resin runs at the same World Level. The discount doesn’t reduce quality—it’s pure savings.
Reward quality scales with World Level, not resin cost. Don’t let anyone convince you otherwise.
Player Type Optimization
F2P Strategies
Stick exclusively to those three discounted runs. Use your weekly Transient Resin (60 at Trust Rank 6) for weekly bosses when possible.
Maintain broader stockpiles since you can’t quick-farm your way out of material shortages. Patience becomes your strongest asset.
Light Spenders
Consider using one 50-primogem refresh weekly for a fourth boss, but maintain that three-boss foundation first. Time refreshes around World Level increases for maximum value.
High Spenders
Farm all available bosses for comprehensive stockpiles. Pre-farm based on leak information if you’re confident in your sources. Focus on efficiency optimization rather than cost minimization.
Integration with Resin Management
Daily vs Weekly Balance
That 90-Resin requirement equals 12 hours of natural regeneration. Complete your weekly bosses early in the week for maximum scheduling flexibility.
I use a Monday/Wednesday/Friday pattern for artifact domains, leaving Tuesday/Thursday for talent books and weapon materials. Weekends become catch-up time.
Event Adjustments
Events offering talent materials can temporarily shift priorities, but maintain your three-boss minimum unless alternatives significantly exceed value. Plan around double-reward events when they appear—they’re rare but impactful.
Practical Examples
Monthly Projections
Optimized farming yields 28.8 materials monthly (4 weeks × 3 bosses × 2.4 materials at WL8). This supports 1.6 complete character builds or multiple partial upgrades.
Dream Solvent acquisition (~4 monthly) virtually eliminates RNG impact on progression. You’re looking at 8-10 fully built characters annually with consistent execution.
Character Timelines
DPS characters (talents 1-10): 18 materials, 6-8 weeks completion. Support characters (talents 6-8): 6-12 materials, 2-3 weeks completion.
These timelines align nicely with banner rotation schedules, assuming you’re not pulling every single character.
FAQ
How much do first three weekly bosses cost? 30 Resin each (90 total) versus the standard 60 Resin price. That 50% discount resets every Monday at 4:00 AM server time.
Which bosses should I prioritize? Childe and Azhdaha for broadly useful materials. Focus on your current character building needs, especially talents 7-10. Consider Dream Solvent conversion potential for excess materials.
Should I farm all bosses or just three? Three discounted bosses provide optimal efficiency. Only farm additional bosses if you have excess resin or immediate material needs that can’t wait.
How does Dream Solvent affect strategy? 33% drop rate means roughly one per three challenges. Enables 1:1 material conversion within boss sets. Keep a 3-5 unit reserve—it dramatically reduces RNG dependency.
When do bosses reset and should I wait? Monday 4:00 AM server time. Waiting until Sunday evening allows for potential World Level increases—WL8 averages 2.4 materials versus 1.55 at WL6. Worth considering if you’re close to ranking up.
How long to fully upgrade character talents? 18 materials total for maximum talents. 7-8 weeks of focused farming at WL8. Support characters (levels 6-8) typically complete in 2-3 weeks, which is much more reasonable for most players.