ZZZ 2.6 Banner Order & Polychrome Calculator (Feb 2026)

Version 2.6 of Zenless Zone Zero launches February 6, 2026 at 11 AM UTC+8, featuring Angels of Delusion faction characters including Sunna, Aria, and Nangong Yu across dual banner phases. Guaranteeing one featured S-Rank requires 28,800 Polychromes (180 pulls) worst-case due to 90-pull hard pity and 50/50 system. Each pull costs 160 Polychromes, with soft pity starting at pull 75 where rates jump to ~6%. F2P players earn 8,000-10,000 Polychromes during the 42-day patch through dailies, events, and endgame content.

Author: BitTopup Publish at: 2026/01/08

Version 2.6 Banner Order: Leaks vs Official Info

Official launch: February 6, 2026 at 11 AM UTC+8 (conflicting leaks suggested February 3). This discrepancy highlights why you should distinguish speculation from verified info when budgeting Polychromes.

Version 2.6 introduces Angels of Delusion faction across two phases. Leaked info shows:

  • Phase 1: Sunna (Ice Support S-Rank)
  • Phase 2: Nangong Yu (Physical Stunner S-Rank)
  • Additional characters: Chinatsu (17yo, 160cm, Megaphone), Rokudo (17yo, 164cm, giant mace), Aria (Ether Anomaly DPS)

For efficient character acquisition, Zenless Zone Zero top up through BitTopup provides instant Polychrome delivery with secure transactions.

Phase 1 and Phase 2 Schedule

Limited banners run 21 days each, splitting the 42-day patch into two phases. This structure lets you accumulate ~1,260 Polychromes from dailies between rotations.

Sunna's Ice Support role suggests synergy with Ice DPS units. Nangong Yu's Physical Stunner fills gaps for Physical damage teams. Aria's Ether Anomaly DPS specializes in Anomaly-focused compositions.

Leak Credibility Assessment

Banner leak accuracy varies by source. The February 3 vs 6 discrepancy shows how preliminary info shifts. Character roles and elements rarely change between leak and release, but banner ordering may adjust last-minute.

Official Announcement Patterns

Official banner reveals arrive 7-10 days before launch via preview livestreams. Version 2.7 starts March 25, 2026, maintaining the 42-day cycle for predictable planning.

Understanding ZZZ's Guarantee System

Hard pity at 90 pulls requires 14,400 Polychromes for guaranteed S-Rank. The 50/50 system means your first S-Rank has 50% chance of being featured character, necessitating up to 180 pulls (28,800 Polychromes) for guaranteed featured acquisition.

Zenless Zone Zero signal search banner pity counter showing pull progress toward 90 hard pity

Base S-Rank rate: 0.6%. Character banners use 90-pull hard pity; W-Engine banners use 80-pull (12,800 Polychromes); Bangboo banners use 80-pull with 1% base rate. Pity counters are separate.

Hard Pity: 90-Pull Guarantee

At pull 90 without S-Rank, the system guarantees S-Rank on that exact pull. This ceiling provides calculable worst-case budgets.

Soft Pity: Pull 75 Critical Threshold

Soft pity starts at pull 75, increasing S-Rank rate from 0.6% to ~6%. Most players get S-Rank between pulls 75-85. The rate compounds each pull after 75, making 80-85 the statistically likely range.

50/50 System Explained

First S-Rank on limited banner: 50% chance for featured character. Losing gives you guarantee status—next S-Rank is guaranteed featured. This persists across versions until you get a featured character.

Worst-case: 180 pulls (28,800 Polychromes) if you lose 50/50 and hit hard pity twice. Players who lost previous 50/50 need only 90 pulls (14,400 Polychromes).

Polychrome Cost Calculator for 2.6

One featured S-Rank worst-case: 28,800 Polychromes (180 pulls)

Chart of Zenless Zone Zero Polychrome requirements for S-Rank guarantee on banners

Two featured S-Ranks worst-case: 57,600 Polychromes (360 pulls)

F2P earning 8,000-10,000 per patch can't realistically get two featured characters without saved resources.

For additional resources, buy ZZZ top up online through BitTopup for fast delivery and secure payments.

Worst-Case: 28,800 Polychromes

Assumes:

  • Zero pity, no guarantee
  • Lose 50/50 first pull (90 pulls = 14,400 Polychromes)
  • Hit hard pity for guarantee (90 pulls = 14,400 Polychromes)
  • Total: 180 × 160 = 28,800 Polychromes

Players with active guarantee need only 14,400 Polychromes. Existing pity reduces costs proportionally—at 40 pity with guarantee, you need 50 pulls (8,000 Polychromes).

Average Case: Statistical Requirements

Soft pity analysis shows most S-Ranks arrive at pulls 75-85. Average: ~80 pulls per S-Rank.

Realistic budget for guaranteed featured: 160 pulls (25,600 Polychromes) accounting for 50/50 loss at soft pity ranges.

Multiple Character Planning

Phase 1 to Phase 2 gap allows ~1,260 Polychromes from dailies (60 × 21 days).

Priority factors:

  • Meta impact: Greatest team performance boost
  • Roster gaps: Missing roles (Support, Stunner, DPS)
  • Elemental coverage: Filling damage type gaps
  • Guarantee status: Pull guaranteed characters before risking 50/50s

Don't split resources between phases without sufficient Polychromes for at least one guarantee.

Version 2.6 Polychrome Income

F2P: 8,000-10,000 Polychromes over 42 days.

Daily commissions: 60 Polychromes/day = 2,520 total (15-17% of worst-case guarantee) Major events: 1,500-2,500 Polychromes each Weekly missions: ~100-150/week Shiyu Defense: 3 resets during patch Hollow Zero: Monthly rewards

Daily/Weekly Missions

Dailies: 2,520 Polychromes over 42 days. Missing one week loses ~420 Polychromes. Weekly missions add <500 per patch.

Event Rewards

Major story events: 1,500-2,000 Polychromes for full completion. Side events: 300-500 each. Version 2.6 likely features 2-3 major events.

Endgame Income

Shiyu Defense: Bi-weekly resets, 3 cycles per patch. Higher floors = more Polychromes. Hollow Zero: Monthly exploration rewards. Combined: 1,500-2,500 Polychromes for developed rosters.

Phase 1 vs Phase 2 Strategy

Phase 1: February 6, 2026 Phase 2: ~February 27, 2026 Gap: 21 days = 1,260 Polychromes from dailies

Wait for Phase 2 reveals before committing. Official previews arrive 3-5 days before Phase 1 ends, allowing informed decisions.

Phase 1: Sunna Analysis

Zenless Zone Zero Sunna Ice Support S-Rank character artwork from version 2.6 banner

Ice Support S-Rank enables Ice DPS teams. Support characters offer longer value than DPS due to versatility and power creep resistance.

Pull if you have strong Ice DPS. Skip if you lack Ice damage dealers—limited immediate value without synergy.

Phase 2: Nangong Yu Predictions

Physical Stunner S-Rank for Physical team comps. Stunners break defenses and create damage windows—essential for endgame.

Value depends on Physical DPS roster. High impact for Physical-focused players, limited for other elements.

Banner Duration

21 days per phase. Complete pulls 24-48 hours before expiration to avoid technical issues.

Character Priority Guide

Support characters (Sunna) offer broader application than specialized DPS. But fill critical DPS gaps first if needed.

Balance meta with preference—pull characters you enjoy playing.

Sunna Meta Analysis

Ice Support amplifies Ice damage teams through buffs/utility. Evaluate if she addresses current weaknesses. Marginal upgrade if Ice teams already perform well; essential if struggling with Ice-weak content.

Nangong Yu Value

Physical Stunner creates damage windows. Specialization = high value for Physical players, limited for other elements.

Stunner importance scales with difficulty. New players see limited value; veterans pushing high Shiyu floors gain significant improvements.

Skip Recommendations

Version 2.7: Big Daddy (Phase 1), A-Rank Aria and Yutane Version 3.0: Lady Sunbringer (S-Rank Public Security)

Skip 2.6 if you:

  • Have strong Ice/Physical teams
  • Prefer upcoming character designs
  • Lack Polychromes for guarantee
  • Want to save for multiple future guarantees

Skipping one version = 8,000-10,000 Polychromes saved.

Common Budget Mistakes

Mistake 1: Assuming you'll win 50/50. Always budget for 180 pulls unless you have confirmed guarantee.

Mistake 2: Pulling without guarantee resources. Don't rely on luck—only commit when you can reach guarantee or accept failure.

Trusting Unverified Leaks

Character names/roles typically accurate; banner order/dates frequently shift. The Feb 3 vs 6 discrepancy proves this.

Wait for official announcements before committing Polychromes.

Not Accounting for 50/50 Loss

Budget for 180 pulls (28,800 Polychromes) without guarantee, or 90 pulls (14,400) with guarantee. Insufficient resources = risk of failure.

Pulling Too Early

Committing to Phase 1 before Phase 2 reveals prevents informed decisions. Wait for Phase 2 announcements (3-5 days before Phase 1 ends) for complete info.

Emergency Top-Up Solutions

BitTopup provides instant Polychrome top-ups with competitive pricing and 24/7 support for last-minute scenarios.

Calculate exact Polychrome gap to guarantee, then buy minimum package bridging this gap. Avoid purchasing excess.

Package Value Analysis

Larger packages offer better per-Polychrome rates but waste resources if you don't need the excess. Balance cost-efficiency against actual needs.

Last-Minute Planning

Assess if emergency top-up justifies expenditure based on character value. Critical roster gaps may warrant spending; marginal upgrades may not.

Players at 70+ pity with guarantee need fewer Polychromes. Within 10-20 pulls of guarantee = small top-up. Further from guarantee = larger cost requiring careful evaluation.

Pull Planning Worksheet

Step 1: Inventory Assessment

  • Polychromes (direct currency)
  • Master Tapes (160 equivalent each)
  • Encrypted Master Tapes (160 equivalent each)
  • Current pity count (check banner history)
  • Guarantee status (confirmed or 50/50)

Example: 5,000 Polychromes + 20 Master Tapes + 10 Encrypted = 9,800 total equivalent

Step 2: Income Calculation

  • Daily commissions: 60 × remaining days
  • Weekly missions: ~100-150/week
  • Confirmed events: official rewards
  • Shiyu Defense: based on clear level
  • Hollow Zero: if reset during banner

Use conservative estimates for variable sources.

Step 3: Gap Analysis

  • With guarantee: 14,400 - (current pity × 160)
  • Without guarantee: 28,800 - (current pity × 160)
  • Subtract (current + expected income) from requirement

Example: 40 pity, no guarantee, 10,000 current, 3,000 expected

  • Need: 28,800 - 6,400 = 22,400
  • Have: 13,000
  • Gap: 9,400 Polychromes

Step 4: Strategy Decision

Pull Now if:

  • Sufficient resources for guarantee
  • Have guarantee + near pity
  • Character fills critical gap
  • Accept 50/50 risk

Wait if:

  • Phase 2 not revealed
  • Close to guarantee, need more income
  • Want community meta analysis
  • Accumulating between phases

Skip if:

  • Lack guarantee resources, won't top up
  • Future characters better fit needs
  • Already strong in featured elements
  • Saving for multiple future guarantees

FAQ

How many Polychromes guarantee a character in 2.6?

28,800 Polychromes (180 pulls) worst-case without guarantee. 14,400 Polychromes (90 pulls) with guarantee from previous 50/50 loss. Subtract current pity from these totals.

What's the banner order for Version 2.6?

Phase 1: Sunna (Ice Support S-Rank) Phase 2: Nangong Yu (Physical Stunner S-Rank) Additional: Chinatsu, Rokudo, Aria Official confirmation via preview livestream 7-10 days before February 6, 2026 launch.

Does pity carry over between phases?

Yes. Pity carries across all limited agent banners, including Phase 1 to Phase 2 and between versions. Guarantee status persists until you get a featured character. W-Engine banners have separate pity.

Can F2P get enough for 2.6 banners?

F2P earn 8,000-10,000 Polychromes per 42-day patch—roughly one-third of worst-case guarantee (28,800). Need 2-3 patches of saving to guarantee one featured character without prior pity.

What happens if I lose 50/50?

You get a standard banner S-Rank instead of featured. This activates guarantee—next S-Rank on any limited banner will be featured. Guarantee persists across versions.

How long does each phase last?

21 days per phase. Phase 1: February 6, 2026. Phase 2: ~February 27, 2026. Total patch: 42 days.

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