Version 2.6 'Angels of Delusion' Banner Leak Overview
Version 2.6 officially launches February 6, 2026 at 11:00 AM UTC+8. The update spans 42 days before transitioning to Version 2.7 on March 25, 2026.
The Angels of Delusion faction debuts with three S-Rank agents across two phases. Phase 1 simultaneously features Sunna (Ice Support) and Aria (Ether Anomaly DPS), while Phase 2 introduces Nangong Yu (Physical Stunner). This dual-character first phase marks a significant departure from previous single-character launches.
For securing these limited characters, Zenless Zone Zero top up services through BitTopup provide competitive pricing and instant Polychrome delivery.
Leak Source Credibility Assessment
Data-mined information from closed beta testing provides these banner predictions. Historical accuracy rates for character roster leaks exceed 85% from established data mining communities, though exact banner ordering occasionally shifts during final development.
The February 6, 2026 launch date carries official confirmation status. Banner phase durations follow established patterns from Versions 2.4 and 2.5, where each phase lasted approximately 21 days.
Official vs Data-Mined Information
Official sources confirm the Angels of Delusion faction integration. Character names—Sunna, Aria, and Nangong Yu—appear in verified story chapter previews. However, specific banner ordering, rate-up rotations, and accompanying W-Engine selections remain unconfirmed.
Data mining reveals detailed character statistics. Sunna's Mesmerized Mark mechanic deals 500% ATK damage with 50% CRIT DMG bonus, while her Fever state grants ATK bonuses scaling up to 1,000. Her Ether Veil ability provides Idol characters +50 ATK for 30-second durations.
First Phase Banner Predictions: Character Lineup Analysis
Phase 1 features dual S-Rank banners running Sunna and Aria concurrently. Each character operates on independent pity counters within the Signal Search banner system.
Sunna (Ice Support):
- Mesmerized Mark: 500% ATK damage, 50% CRIT DMG bonus

- Fever state: ATK bonuses scaling to 1,000
- Ether Veil: +50 ATK for Idol characters (30s duration)
- Premium support for Ice-attribute damage dealers
Aria (Ether Anomaly DPS):
- Ether Anomaly specialist

- Synergizes with rapid status effect application
- Provides elemental coverage against Physical-resistant enemies
Featured 4-Star Characters and Rate-Up Rotation
Historical patterns indicate three 4-star agents receive rate-up status during each phase. The rate-up rotation typically features one Support, one DPS, and one Stunner.
Pity mechanics for 4-star characters activate every 10 pulls. The featured 4-star pool operates on 50% rate-up chance, with guarantee mechanics triggering after consecutive off-banner pulls. Targeted 4-star acquisition typically requires 20-30 pulls.
W-Engine Banner Accompaniment Predictions
Signature W-Engines for Sunna and Aria will likely feature in parallel Exclusive Channel banners. W-Engine banners operate on 80-pull hard pity requiring 12,800 Polychrome. Base S-Rank rate matches character banners at 0.6%, with soft pity activating around pull 65-70.
F2P players typically prioritize character acquisition over signature W-Engines unless existing roster gaps are minimal.
First Phase Duration and Timeline
Phase 1 runs approximately 21 days from February 6-27, 2026. This provides three weekly reset cycles for Shiyu Defense, Hollow Zero, and events.
F2P Polychrome Acquisition (Phase 1):
- Daily commissions: 1,260 (60 × 21 days)
- Events: 2,340-2,940
- Weekly content: 3,300-5,100
- Total: 3,600-4,200 Polychrome
Second Phase Banner Predictions: What to Expect
Phase 2 introduces Nangong Yu as the featured S-Rank Physical Stunner. This single-character focus contrasts with Phase 1's dual-banner structure.
Nangong Yu (Physical Stunner):
- Angels of Delusion faction

- Enables Daze state triggers for DPS damage windows
- Physical attribute coverage against Ether-resistant enemies
Potential Rerun Candidates Based on Historical Data
Version 2.6 focuses exclusively on new character introductions without rerun banners. Rerun probability increases in Version 2.7 and beyond, with typical 2-3 version rerun intervals suggesting March-April 2026 timeframe.
Faction Synergy Considerations
The complete Angels of Delusion trio covers Support, DPS, and Stunner roles, enabling full faction team building.
Attribute Coverage:
- Sunna: Ice Support
- Aria: Ether Anomaly DPS
- Nangong Yu: Physical Stunner
This flexibility proves valuable in Shiyu Defense's rotating enemy lineups and elemental resistance modifiers.
Second Phase Timeline Projection
Phase 2 runs February 27-March 25, 2026 (26 days). This provides four weekly reset cycles.
F2P Polychrome Acquisition (Phase 2):
- Daily commissions: 1,560 (60 × 26 days)
- Events: 2,600-3,200
- Weekly content: 4,400-6,800
- Total: 4,200-4,800 Polychrome
Complete Pull Resource Requirements Breakdown
Each pull costs 160 Polychrome or one Encrypted Master Tape. Character banners implement 90-pull hard pity requiring 14,400 Polychrome for guaranteed S-Rank. The 50/50 system provides 50% chance of featured character versus standard pool S-Rank.
Polychrome Costs Per Scenario
Zero Pity Starting Point:
- First S-Rank (50/50): 14,400 Polychrome (90 pulls)
- Guaranteed Featured: 28,800 Polychrome (180 pulls)
- Average Case: 21,600 Polychrome (135 pulls)
50 Pity Carryover:
- First S-Rank: 6,400 Polychrome (40 pulls)
- Guaranteed Featured: 20,800 Polychrome (130 pulls)
- Average Case: 13,600 Polychrome (85 pulls)
75 Pity Carryover (Soft Pity Range):
- First S-Rank: 2,400 Polychrome (15 pulls average)
- Guaranteed Featured: 16,800 Polychrome (105 pulls)
- Average Case: 9,600 Polychrome (60 pulls)
Soft pity activation begins around pull 75-80, significantly increasing S-Rank rates from base 0.6% to escalating percentages approaching 100% at pull 90.
Master Tape Conversion Rates and Efficiency
Encrypted Master Tapes function as direct pull currency. Each tape equals one pull (160 Polychrome equivalent value).
Strategic tape usage prioritizes limited character banners over standard pool pulls. Pity counter carries over between limited agent banners but resets separately for W-Engine and Bangboo banners.
Guaranteed vs 50/50 Loss Resource Planning
Maintain 28,800 Polychrome reserves before initiating pulls on desired characters for worst-case scenarios. Accounts with guaranteed status from previous 50/50 losses require only 14,400 Polychrome.
For players needing to buy ZZZ top up online, BitTopup offers secure transactions with fast delivery, ensuring you reach guaranteed pity thresholds before banner phases expire.
Dual Banner Pulling Strategy Calculations
Phase 1's dual S-Rank structure creates complex resource allocation. Targeting both Sunna and Aria faces potential requirements reaching 57,600 Polychrome for double guarantees—exceeding typical F2P accumulation.
Prioritization Framework:
- Current roster gaps (Support vs DPS needs)
- Elemental coverage deficiencies (Ice vs Ether)
- Faction completion goals
- Meta performance projections
Pity System Mechanics for Version 2.6 Banners
S-Rank base acquisition rate: 0.6% per pull. This remains constant through pull 74, then escalates during soft pity window (pulls 75-89). Pull 90 guarantees S-Rank at 100% probability.

Community data suggests soft pity rates approach 30-40% by pull 85-87.
50/50 System and Guarantee Mechanics
First S-Rank on any limited character banner triggers 50/50: featured limited agent (50%) or standard pool S-Rank (50%).
Losing 50/50 activates guarantee status for next S-Rank pull on any limited character banner. You can lose 50/50 on Sunna's banner, then pull on Aria's banner with guaranteed status active.
Pity Counter Carry-Over Rules Between Phases
Pity progress carries forward between all limited agent banners within Signal Search system. Reaching 45 pity on Phase 1 Sunna banner retains that progress when Phase 2 Nangong Yu banner launches.
Separate Pity Systems:
- W-Engine banners: 80-pull hard pity
- Bangboo banners: 80-pull hard pity, 1% base S-Rank rate
- Character banners: 90-pull hard pity, 0.6% base S-Rank rate
Guarantee status from 50/50 losses persists indefinitely across version updates.
Pre-Version 2.6 Pull Preparation Checklist
Immediate Actions (January 2026):
- Calculate current Polychrome inventory and Master Tape reserves
- Assess existing pity counter positions
- Verify guarantee status from previous 50/50 outcomes
- Complete remaining Version 2.5 event content
- Clear accessible achievement categories
Weekly Optimization (January-February 2026):
- Complete all Shiyu Defense floors
- Finish Hollow Zero weekly missions
- Execute daily Inter-Knot commissions (60 Polychrome daily)
- Participate in rotating limited-time events
- Clear new story chapters and side missions
Daily and Weekly Polychrome Farming Routes
Daily Sources:
- Commissions: 60 Polychrome/day
- Version 2.6 total: 2,520 Polychrome (42 days)
Weekly Sources:
- Shiyu Defense: 800-1,200 Polychrome
- Hollow Zero: 300-500 Polychrome
- Combined weekly: 1,100-1,700 Polychrome
- Version 2.6 total: 4,400-6,800 Polychrome (4 weeks)
Event Polychrome Projections
Limited-time events typically distribute 2,000-3,000 Polychrome per event. Major version updates feature 2-3 significant events plus smaller daily login bonuses.
Conservative Projections:
- Total event Polychrome: 5,000-7,000 (42-day cycle)
- Story chapter additions: 1,500-2,500 Polychrome
Shiyu Defense and Hollow Zero Resource Optimization
Shiyu Defense floor progression directly impacts weekly Polychrome acquisition. Higher difficulty tiers receive substantially increased rewards.
Hollow Zero efficiency improves through strategic route planning. Prioritize Polychrome-rewarding objectives over general exploration. Focus on high-value weekly mission objectives.
Strategic Pull Planning: Who Should You Target?
Account-specific roster analysis determines optimal pulling priorities. Players lacking strong Ice Support gain maximum value from Sunna, while those with underdeveloped Anomaly teams benefit from Aria. Nangong Yu fills Physical Stunner roles.
Sunna's support capabilities provide broad team composition applications. Her Mesmerized Mark damage amplification and Fever state ATK bonuses enhance various DPS agents beyond Ice-attribute specialists.
Meta Value Assessment Framework
Evaluation Criteria:
- Role scarcity (alternatives in your roster)
- Elemental coverage gaps
- Faction synergy potential
- Future-proofing value
- Signature W-Engine dependency
Support agents maintain relevance across version updates while DPS characters face replacement by higher-damage alternatives.
F2P Priority Hierarchy
F2P players should prioritize guaranteed single S-Rank acquisition over dual-character attempts.
Recommended F2P Approach:
- Identify single highest-value character for account needs
- Accumulate 28,800 Polychrome before pulling
- Execute all pulls on selected character's banner
- Reserve remaining resources for emergency scenarios
- Skip secondary targets unless guarantee threshold achieved
This conservative strategy ensures critical roster additions rather than gambling on multiple 50/50 outcomes.
Common Banner Leak Mistakes and Misconceptions
Misconception: All leaked information carries equal reliability
Reality: Official announcements supersede data-mined information. Character names and faction affiliations from official sources demonstrate near-perfect accuracy, while specific banner ordering from unofficial leaks occasionally changes.
Misconception: Pity resets between banner phases
Reality: Pity counters carry forward across all limited character banners. Phase 1 pity progress transfers directly to Phase 2 banners.
Misconception: Soft pity guarantees S-Rank acquisition
Reality: Soft pity increases S-Rank probability but doesn't guarantee acquisition until pull 90. Players entering soft pity at pull 75 may still require 10-15 additional pulls.
Banner Order Change Precedents
Version 2.4 reportedly swapped Phase 1 and Phase 2 character positions approximately two weeks before launch. Official announcements 7-10 days before version launch provide definitive banner confirmation.
Resource Calculation Errors to Avoid
Common Mistakes:
- Forgetting existing pity progress
- Miscalculating guarantee requirements after 50/50 loss
- Overlooking Master Tape inventory
- Underestimating event Polychrome
- Overestimating F2P accumulation rates
Accurate tracking requires spreadsheet documentation of all Polychrome sources, current pity positions, and guarantee status.
Historical Banner Pattern Analysis (Version 1.0-2.5)
Banner phase durations averaged 20-22 days across Versions 2.0-2.5. Total version durations typically span 42 days, accommodating two complete banner phases.
New S-Rank character introduction cadence maintained 2-3 agents per version. Version 2.6's three Angels of Delusion agents aligns with this pattern.
Rerun Frequency Patterns
Limited S-Rank agents typically receive first reruns 2-3 versions after initial release. Version 2.3 characters appeared in Version 2.5 rerun banners. Popular high-performance agents demonstrate shorter rerun cycles.
Rerun banner positioning favors Phase 2 slots, allowing new character introductions to dominate Phase 1.
New Character Introduction Cadence
S-Rank releases maintained steady 2-3 per version pacing since Version 2.0. A-Rank introductions occur at 1-2 per version, typically accompanying S-Rank releases within the same faction.
Maximizing Your Polychrome Acquisition Before February 6
January 2026 Priority Actions:
- Complete all remaining Version 2.5 limited-time events
- Clear unexplored Hollow Zero zones
- Finish incomplete story chapters and character missions
- Hunt accessible achievements (combat, exploration, collection)
- Participate in daily login events
Time-Limited Event Participation Guide
Event participation efficiency maximizes Polychrome per time invested. Priority should target events offering Polychrome rewards over alternative resources.
Daily event mission completion ensures maximum reward acquisition. Many events structure rewards around daily login bonuses and basic objective completion.
First-Clear Bonus Optimization
Story chapters and Hollow Zero zones provide substantial one-time Polychrome through first-clear bonuses. Combat Simulation challenges and VR Training missions offer first-clear Polychrome across multiple difficulty tiers.
Battery Charge and Stamina Management
Daily Battery Charge caps at 240, with Coffee adding 60 additional stamina.
Level 0-60 Progression Requirements:
- 4 Basic Attack Seals
- 32 Advanced Seals
- 30 Pioneer materials
- 800,000 Dennies
Skill Maximization Requirements:
- 25 Basic Physical Chips
- 75 Advanced Chips
- 250 Specialized Chips
- 5 Hamster Cage Passes
- 9 Exuvia of Refinement
- 60 Higher Dimensional Data Miasmic Elytron
- 2,905,000 Dennies
Material Farming:
- Basic Seals: 20-stamina stages (Level 20-30), 100% acquisition
- Advanced Seals: 30-stamina stages (Level 40-50), 2-4 drops/run
- Pioneer materials: 40-stamina stages (Wed/Sat/Sun), 3-5 drops/run
FAQ
When does ZZZ Version 2.6 release?
Version 2.6 launches February 6, 2026 at 11:00 AM UTC+8, running 42 days until March 25, 2026.
How many polychromes do I need for guaranteed character in Version 2.6?
28,800 Polychrome (180 pulls) worst-case. With guarantee active from previous 50/50 loss: 14,400 Polychrome (90 pulls).
What characters are in Angels of Delusion first phase?
Phase 1 features dual S-Rank banners: Sunna (Ice Support) and Aria (Ether Anomaly DPS), running concurrently for 21 days.
How long does each banner phase last in Version 2.6?
Phase 1: 21 days (February 6-27). Phase 2: 26 days (February 27-March 25).
Does Version 2.6 reset the pity counter?
No. Pity counters carry forward across all limited character banners. Progress from Version 2.5 transfers directly to Version 2.6.
How to prepare for ZZZ 2.6 banners as F2P player?
Accumulate 28,800 Polychrome before pulling. Complete daily commissions (60 Polychrome), weekly Shiyu Defense, Hollow Zero missions, and all limited-time events. Target single highest-priority character rather than splitting resources.


















