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Xiao Energy Recharge Guide: 130-140% ER Build & Best Battery

Quick Answer: Xiao needs 130-140% Energy Recharge with proper battery support and dedicated healing/shielding to handle his 70-cost Burst and continuous HP drain. Use pre-funneling rotation (2E→Q), prioritize Anemo batteries like Jean or Sucrose, and include Bennett or Zhongli for sustain while keeping those damage-focused artifacts.

लेखक: BitTopup प्रकाशित करें: 2025/09/23

Understanding Xiao’s Energy and Health Mechanics

The 70-Energy Burden

Xiao's Elemental Burst interface showing 70 energy cost requirement

Here’s the thing about Xiao’s Elemental Burst – it’s expensive. Like, really expensive. At 70 energy cost, we’re talking about one of the priciest abilities in the entire game. His Elemental Skill throws out 3 Anemo particles per use when it connects with enemies, but here’s the catch: it only works outside Burst mode.

With that 10-second cooldown per charge, timing becomes everything. You’ve got to be strategic about when you’re using those skills to squeeze every drop of energy between Burst windows.

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The Health Tax

Xiao in Burst mode with visible health drain effects

Xiao’s Burst comes with a price – your HP. It drains current health throughout its duration, starting at 3% per second at Level 1 and actually getting better at 2.0% per second at Level 10. Counterintuitive? Maybe. But here’s where it gets interesting.

Artifact sets like Vermillion Hereafter and Marechaussee Hunter actually turn this health loss into a feature, not a bug. Vermillion can stack up to 48% ATK bonus from those health fluctuations, while Marechaussee offers up to 36% CRIT Rate. It’s like getting paid to take damage.

Particle Math That Actually Matters

At 100% Energy Recharge, on-field characters get 2.7 energy from same-element particles versus a measly 0.9 from different elements. That’s a 3:1 ratio – and it’s exactly why Anemo batteries aren’t just helpful, they’re essential. Off-field characters get slightly less (2.4 vs 0.8), which emphasizes catching those particles while Xiao’s active on field.

Energy Recharge Requirements and Thresholds

Going Solo (Spoiler: Don’t)

Running Xiao without an Anemo battery? You’re looking at 170%+ Energy Recharge requirements. That’s a massive DPS hit through artifact substats – you’ll be sacrificing CRIT stats and ATK% just to keep his Burst available. In my experience covering team optimization, this approach rarely pays off.

The Sweet Spot with Battery Support

Now we’re talking. With C6 Faruzan using Favonius Warbow, Xiao only needs 100-120% ER. Pre-C6 Faruzan with another Anemo character bumps that to 120-140% ER. Non-Faruzan batteries like Sucrose or C1+ Xianyun target that comfortable 130-140% range.

Pro tip: Additional Favonius weapon procs from teammates can reduce these requirements by roughly 10%. It’s one of those small optimizations that adds up.

Constellation Reality Check

Xiao’s C1 gives you a third Elemental Skill charge, but don’t expect energy miracles in standard 20-second rotations. C2 increases Energy Recharge by 25% while off-field – sounds great on paper, but since Xiao spends most combat time on-field catching particles, the practical benefit is negligible.

Battery Character Options and Synergy

Jean: The Premium Package

Jean character build with Favonius Sword for Xiao battery support

Jean generates 2.67 particles per skill while providing team-wide healing through her Burst. Slap a Favonius Sword on her, and she’s generating additional white particles through CRIT hits. Her healing scales with ATK, making her both a functional battery and reliable sustain source. It’s efficiency at its finest.

Sucrose: Budget-Friendly Powerhouse

Sucrose pumps out 4 particles per Elemental Skill with potential for double casts through Sacrificial Fragments. At C1, she provides ATK buffs through Thrilling Tales while maintaining battery functionality. Her crowd control complements Xiao’s AoE damage perfectly – grouping enemies for optimal plunge attack coverage.

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Anemo Traveler: The Free Option

Anemo Traveler serves as your completely free battery option. They generate adequate particles but lack additional utility. Fair warning though – their Burst can mess with enemy positioning, potentially disrupting Xiao’s plunge attack targeting. Sometimes free comes with strings attached.

Sustain Solutions for Xiao

Healer Hierarchy

Bennett delivers the strongest combination of healing and damage amplification. Those massive flat ATK buffs combined with rapid healing within his AoE? Chef’s kiss.

Xianyun offers team-wide healing over time combined with substantial Plunge DMG buffs – she’s exceptionally valuable for Xiao compositions. Her healing also enables Furina synergy by maintaining team HP for maximum Fanfare stacks.

Shield Support Showdown

Zhongli delivers unparalleled comfort through shield strength and interruption resistance. That 20% universal RES shred provides consistent damage amplification while completely eliminating the need for healing.

Diona combines shielding with healing and Cryo application – dual sustain methods with energy generation support. She’s like a Swiss Army knife of support.

Hybrid Strategies Worth Considering

Sunfire composition combines Jean’s healing with Bennett’s ATK buffs, creating continuous Pyro Swirls for additional damage while providing redundant healing sources. Pairing Xianyun with Furina creates a powerful sustain-damage hybrid where healing enables maximum buff stacks.

Artifact Optimization: The ER vs Damage Balancing Act

Sands Selection Strategy

ATK% Sands remains optimal when ER requirements can be met through substats. That substantial 46.6% ATK at +20 provides more consistent damage than ER% Sands (51.8% ER) when energy needs are satisfied through team composition.

ER% Sands becomes necessary when substat RNG fails you – and we’ve all been there.

Substat Priority That Makes Sense

Energy Recharge takes absolute priority until team requirements are met (that 130-140% for most compositions). Once you hit those ER thresholds, CRIT Rate and CRIT DMG become your primary focus. Maintain approximately 1:2 ratios and target these endgame stats: 2100+ ATK, 70-75% CRIT Rate, 190%+ CRIT DMG, and appropriate ER levels.

Set Bonus Deep Dive

Vermillion Hereafter (4pc) provides 18% ATK and up to 48% additional ATK through stacking buffs triggered by Burst’s HP drain. Marechaussee Hunter (4pc) matches Vermillion’s performance, especially in Furina teams. It provides up to 36% CRIT Rate from HP fluctuations – just be careful not to exceed 100% CRIT Rate through stat management.

Vermillion Hereafter 4-piece artifact set with stat bonuses

Weapon Selection for Balanced Builds

5-Star Considerations

Primordial Jade Winged-Spear remains Xiao’s premier weapon – massive CRIT Rate and ATK scaling through its passive. Skyward Spine offers a 5-star ER option with decent base ATK and CRIT Rate. Staff of Homa provides exceptional damage potential through HP-scaling passive, synergizing beautifully with Xiao’s Burst HP drain.

The Favonius Lance Question

Favonius Lance solves energy problems for both Xiao and the team through white particle generation on CRIT hits. While it represents a personal damage loss compared to CRIT weapons, it enables comfortable rotations in high ER requirement scenarios. The weapon particularly benefits teams with energy-hungry supports like pre-C6 Faruzan.

Team Compositions and Rotations

Double Anemo Setups

Xiao-Jean-Bennett-Zhongli represents the classic hypercarry setup prioritizing comfort and consistent damage. Xiao-Sucrose-Bennett-Xiangling creates a strong F2P alternative with dual resonance benefits: Anemo Resonance reduces stamina consumption while Pyro Resonance adds 25% ATK.

Xiao hypercarry team composition with Jean, Bennett, and Zhongli

Advanced compositions like Xiao-Faruzan-Xianyun-Furina represent current meta peaks, combining multiple damage amplifiers.

Rotation Timing for Maximum Efficiency

Standard pre-funneling sequence involves casting support abilities, switching to Xiao, using Elemental Skill twice, then immediately activating Burst. This timing allows Xiao to catch his own Anemo particles during Burst animation.

Optimal 20-second rotations begin with battery character skills, followed by other support abilities, then Xiao’s 2E→Q sequence.

Advanced Optimization Techniques

Animation Canceling Mastery

Dash canceling after Elemental Skill casts reduces animation time, allowing faster particle collection and Burst activation. Jump canceling during plunge sequences can optimize damage windows while maintaining energy particle collection timing. Just don’t go overboard – excessive canceling may interfere with particle pickup.

Spiral Abyss Specific Adaptations

Floor 12’s high HP enemies often require multiple Burst rotations, making energy consistency crucial for clear times. Adapt ER requirements based on enemy types: stationary bosses allow more aggressive energy builds, while mobile enemies may require additional ER safety margins.

FAQ

How much Energy Recharge does Xiao need with different team compositions? 100-120% with C6 Faruzan (Favonius), 120-140% with pre-C6 Faruzan plus another Anemo character, 130-140% with non-Faruzan batteries, 170%+ without Anemo support (seriously, don’t do this). Additional Favonius procs reduce requirements by roughly 10%.

Should I use Energy Recharge Sands or ATK Sands on Xiao? ATK% Sands when ER requirements can be met through substats. Only use ER% Sands when you can’t reach that necessary ER threshold (130-140%) through other sources.

What’s the best battery character for Xiao? Jean offers the optimal battery-healer combination with 2.67 particles and team-wide healing. C6 Faruzan becomes the premier battery with off-field particle generation. Sucrose provides an excellent 4-star option with 4 particles per skill.

How do I counter Xiao’s health drain during his Burst? Include a dedicated healer (Bennett, Jean, Xianyun) or strong shielder (Zhongli, Diona). Bennett provides the strongest healing/ATK buff combination, while Zhongli offers unparalleled comfort through interruption resistance.

Is Favonius Lance good for Xiao? It effectively solves energy problems through white particle generation but represents a personal damage loss. Most valuable in high ER scenarios or with energy-hungry supports like pre-C6 Faruzan.

What’s the optimal rotation for Xiao energy management? Pre-funneling technique: cast support/battery skills, switch to Xiao, use Elemental Skill twice, then immediately activate Burst. This allows catching your own Anemo particles during Burst animation.

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