Kazuha ER Requirements Guide: 120-220% Complete Build

Quick Answer: Kazuha typically needs 180-220% ER as solo Anemo, but Favonius Sword reduces this by 30-40% (to ~160-170%), while Raiden Shogun can lower requirements to just 120-130%. The key is balancing ER needs with EM optimization through proper weapon and team selection.

Autore: BitTopup Pubblicato il: 2025/10/09

Understanding Kazuha’s Energy Requirements Fundamentals

Let’s be honest here—energy management is where most Kazuha builds fall apart. I’ve seen too many players either overcap ER at 280% (completely unnecessary) or run him at 140% thinking it’ll be fine only to watch their rotations crumble.

60 Energy Burst Cost Analysis

Kazuha’s 60-energy burst with that sweet 15-second cooldown? It’s actually perfectly designed for quickswap rotations—when you’ve got the energy to back it up. Miss that energy threshold and you’re looking at dead time that tanks your team DPS harder than you’d think.

The math here isn’t negotiable. Without proper ER, that beautiful crowd control and elemental damage bonus just… sits there. Waiting.

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Base ER Without Support

Here’s where it gets interesting. Running Kazuha solo Anemo (which honestly, you shouldn’t do unless you absolutely have to):

  • Solo Anemo (1 Tap + 1 Hold Skill): 190-200% ER

  • Solo Anemo (2 Tap Skills): 205-215% ER

  • Solo Anemo (1 Hold Skill only): 270-280% ER

That last one? Don’t. Just don’t. I’ve tested it extensively and it’s artifact hell for minimal gain.

Energy Particle Mechanics

Kazuha generating energy particles after using elemental skill in Genshin Impact

This is where the real optimization happens—and where most guides get weirdly technical without explaining why it matters.

Anemo Particles: 2.7 energy on-field, 2.4 off-field Non-Anemo Particles: 0.9 energy on-field, 0.8 off-field Clear Particles (Favonius): 1.8 energy on-field, 1.6 off-field

See that difference between on-field and off-field? That’s why funneling energy by keeping Kazuha active when particles drop is actually worth the extra second of field time. Small optimization, big impact over dozens of rotations.

Favonius Sword Impact on ER Requirements

Now we’re talking. Favonius Sword isn’t just decent—it’s a complete game-changer for Kazuha’s energy economy.

Energy Generation Calculations

Favonius Sword weapon details showing energy recharge substat and passive ability

The 61.3% ER substat alone is massive, but the real magic happens with those clear particles. Six energy to whoever picks them up, and in a well-coordinated team, that’s often going straight to your next burst rotation.

Here’s what actually happens to your ER requirements:

  • Solo Anemo: Drops from 190-200% to 160-170% (single proc)

  • With Raiden: Drops from 155-170% to 120-130%

  • Double proc scenarios: Another 10-20% reduction

That shift from ER Sands to EM Sands? That’s where Kazuha transforms from decent support to team damage amplifier.

Crit Rate Requirements

Let’s address the elephant in the room—yes, you need some crit rate. But not as much as you think.

With just 20% CRIT Rate at R1:

  • Single enemy: 47.2% proc chance per rotation

  • Two enemies: 72.1% proc chance per rotation

  • R5 with two enemies: 89.3% proc chance

(Editor’s note: I actually prefer targeting around 25-30% crit rate for that extra reliability, but 20% is the mathematical minimum for consistent procs.)

Proc Rate Analysis

Refinement scaling is where Favonius gets spicy:

  • R1: 60% chance, 12-second cooldown

  • R3: 80% chance, 9-second cooldown

  • R5: 100% chance, 6-second cooldown

R5 Favonius on Kazuha? That’s energy management on easy mode.

Raiden Shogun Synergy and Energy Restoration

This combo is honestly broken in the best possible way.

Energy Return Mechanics

Raiden Shogun in Musou Isshin state providing energy restoration to team

Raiden’s energy restoration during her 7-second Musou Isshin state hits different with Kazuha. Five ticks of energy restoration, scaling with her ER through that A4 passive—a 250% ER Raiden provides 90% more energy than baseline.

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Rotation Optimization

Here’s where theory meets practice. In Raiden teams, Kazuha’s ER requirements for single Hold Skill rotation drop from that painful 270-280% down to 155-170%. Add Favonius? We’re talking 120-130%.

That’s not just comfortable—that’s build pure EM and watch everything melt territory.

Team Composition Effects

What I love about Raiden battery support:

  • Predictable energy restoration (no RNG)

  • Consistent 60-cost burst uptime

  • Flexibility to build offensive stats

  • Smoother rotation timing

It just works.

ER Calculator and Calculation Methods

Step-by-Step Formula

Energy recharge calculation chart for different Kazuha team compositions

Real ER calculations need to account for:

  1. Base energy cost (60 for Kazuha)

  2. Particle generation (3-4 per skill use)

  3. Team particle contribution

  4. Weapon passive effects

  5. Rotation length and execution

The devil’s in those execution details—enemy positioning affects particle timing more than most players realize.

Team Scenarios

Triple Anemo Teams: 145-155% ER (multiple batteries make life easy) Freeze Teams: 170-190% ER (predictable but solo Anemo) Reaction Teams with Raiden: 120-150% ER (maximum EM investment potential)

Practical Examples

Standard Kazuha-Raiden sequence looks like:

  1. Kazuha Hold Skill (4 particles, ~11 energy)

  2. Team setup abilities

  3. Raiden Burst (restores ~25-30 energy)

  4. Kazuha Burst ready for next rotation

Clean. Efficient. Reliable.

Optimal ER Thresholds for Different Setups

Solo Kazuha Requirements

Conservative (2 Tap Skills): 205-215% ER—safe but requires ER Sands Balanced (1 Tap + 1 Hold): 190-200% ER—most common and practical Aggressive (Hold focus): 270-280% ER—artifact nightmare, avoid

Favonius Users Impact

Each additional Favonius weapon in your team reduces Kazuha’s ER needs by roughly 10-15%. Stack them up: Single Favonius (Kazuha): 160-170% target Multiple Favonius: 140-160% target

More Favonius weapons = more artifact flexibility. Simple math.

Raiden Team Optimization

Raiden + Favonius Kazuha: 120-130% ER (maximum EM investment) Raiden + Iron Sting Kazuha: 155-170% ER (needs better substats)

Weapon Comparison for Energy Generation

Favonius vs Iron Sting

Comparison between Favonius Sword and Iron Sting for Kazuha builds

This debate comes up constantly, so let me settle it:

Favonius Sword: 61.3% ER substat, team-wide energy support, enables EM Sands, works in any team comp Iron Sting: 165 EM for bigger buffs and Swirl damage, higher damage ceiling, craftable

Here’s the thing—Favonius with EM Sands often gives you better total stats than Iron Sting with ER Sands. The weapon choice makes the artifact choice, not the other way around.

Freedom-Sworn Considerations

608 EM at Level 90 is gorgeous, but zero ER support means you need 150-200% ER from artifacts alone. Only worth it if you’ve got god-tier artifacts and strong team energy support.

Basically, it’s the I have perfect artifacts weapon.

F2P Options Analysis

Fleuve Cendre Ferryman: 45.9% ER at R5, plus that 32% ER boost after Skill use Sacrificial Sword: Skill reset for double particles (needs R3+ for reliability) Amenoma Kageuchi: Energy restoration through stacks, craftable

All solid options, though none quite match Favonius for pure energy management.

Artifact Optimization and Substat Priority

ER vs EM Trade-offs

Priority hierarchy that actually works:

  1. Meet ER threshold (whatever your team comp demands)

  2. Maximize Elemental Mastery

  3. CRIT Rate (Favonius users only)

  4. ATK% (honestly, don’t worry about it)

Substat Value Calculations

ER Substats: Highest priority until you hit threshold, then worthless EM Substats: Direct scaling with A4 passive and Swirl damage CRIT Rate: Target 20-30% for Favonius reliability

Artifact Set Recommendations

4-piece Viridescent Venerer: The standard. 40% resistance shred is massive.

Viridescent Venerer artifact set with 4-piece bonus description

2VV + 2EM Sets: Extra 80 EM, but you lose that resistance shred 4-piece Emblem: Niche for Triple Anemo setups

VV is almost always correct unless you’re doing something very specific.

Common ER Requirement Misconceptions

Overcapping ER Issues

I see this constantly—players running 250%+ ER when 160-180% would work fine. You’re sacrificing EM and team damage for energy you don’t need.

The confusion usually comes from reading solo Anemo guides (180-220% ER) and applying those numbers to optimized teams (120-170% ER). Context matters.

Team Energy Myths

Energy management is a team sport. Multiple Favonius weapons, battery characters, proper rotation timing—it all works together. Building one character with excessive ER to solve energy problems? That’s inefficient resource allocation.

Rotation Mistakes

Common errors I see:

  • Switching off Kazuha before particles reach him

  • Poor funneling technique

  • Inconsistent skill patterns

  • Using burst regardless of energy state

Small mistakes, big impact on energy economy.

Advanced Team Composition Strategies

National Team Variants

In Raiden National, Kazuha replacing Sucrose brings enhanced personal damage, DMG% buffs instead of EM sharing, better grouping, and those flexible energy requirements we’ve been talking about.

The energy synergy lets you build full EM while maintaining burst uptime. It’s beautiful.

Freeze Team Optimization

Freeze teams are actually pretty forgiving for ER—170-190% usually works because rotations are predictable and positioning is consistent. You get balanced ER/EM distribution and reliable particle timing.

Hypercarry Support Builds

Pure support roles prioritize burst uptime for that A4 passive buff:

  • Conservative ER thresholds (180-200%)

  • Favonius preference for reliability

  • EM maximization after ER needs are met

FAQ

How much ER does Kazuha need without Raiden Shogun? 180-220% ER as sole Anemo character. For balanced rotations (1 Tap + 1 Hold), aim for 190-200%. Conservative approaches with 2 Tap Skills need 205-215%.

Does Favonius Sword significantly reduce Kazuha’s ER requirements? Absolutely. Reduces requirements by 30-40% through that 61.3% ER substat plus particle generation. Solo Anemo drops from 190-200% to 160-170%, which enables EM Sands usage.

What is Kazuha’s optimal ER with Raiden Shogun in the team? 155-170% for basic rotations. Combined with Favonius Sword, you’re looking at 120-130%—maximum EM investment territory.

How much CRIT Rate does Kazuha need for reliable Favonius Sword procs? 20% CRIT Rate gives you 47.2% proc chance against single enemies, 72.1% against two enemies at R1. R5 refinement hits 89.3% against two enemies.

Should I use ER Sands or EM Sands on Kazuha? EM Sands whenever possible for enhanced buffing and Swirl damage. Only use ER Sands if your weapon and substats can’t meet requirements. Generally, ER weapon + EM Sands beats EM weapon + ER Sands.

How do Kazuha’s constellations affect his ER requirements? C1 provides an extra Skill cast generating additional particles—lowers ER needs by 10-15%. C4 restores 3-4 energy when using Skills below 45 energy. Nice optimizations, but don’t build your energy management around constellations unless you have them.

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