Event Overview (Jan 20–Mar 5, 2026)
Launches January 20, 0:00 UTC, runs 44 days until March 5 pity reset. Access at account level 10 via Store > Hot Recommendations > Fiery Owl banner.
Three phases: Early Days (1-14), Mid Days (15-30), Final Days (31-44). Bundle discount ends February 13—critical decision point for direct purchase vs lucky draw.
For efficient premium currency, Delta Force top up online via BitTopup offers competitive pricing and instant delivery.
Fiery Owl Weapon Stats

Three-hit combo: 25/25/39 damage = 89 total (15-20% above standard melee). Running speed 6.4 m/s, walking 3.8 m/s. Level 2 armor penetration (4 value), 2x headshot multiplier. Animated flame effects and unique sounds add collection value.
Additional Rewards
Lucky draw includes Fiery Owl Charm, Avatar, Calling Card, Spray Paint. AKM and M249 Fiery Owl skins sold separately at 1150 tickets each (2300 total).
Bundle (until Feb 13): 5200 tickets for melee weapon + 5 cosmetics. Post-Feb 13 direct purchase: 4880 tickets (weapon only, no RNG).
90-Pull Pity Cost Breakdown
Single pulls: 10 tickets. 10-pulls: 100 tickets (no discount). Identical pricing regardless of method.
Cumulative Probability by Milestone:

- 10 pulls (100 tickets): 9-15% chance
- 30 pulls (300 tickets): 25-35% chance
- 50 pulls (500 tickets): 39-50% chance (halfway point)
- 70 pulls (700 tickets): 52-65% chance (soft pity begins)
- 90 pulls (900 tickets): 100% guaranteed (hard pity)
Maximum cost: 900 tickets for guaranteed acquisition. Bundle at 5200 tickets includes weapon + cosmetics (weapon effectively ~2700 tickets accounting for cosmetic value). Direct purchase at 4880 tickets costs 5.4x more than max pity.
Lucky draw offers 11-78% potential savings vs direct purchase but risks full 900-ticket pity. Direct purchase eliminates variance but sacrifices 82-89% potential savings from early drops.
Pity System Mechanics
Hard Pity (90 Pulls)
Invisible counter increments with each non-featured pull. At exactly 90 pulls, system auto-awards Fiery Owl with 100% certainty. Counter tracks all pulls Jan 20–Mar 5. Daily resets (0:00 UTC) don't affect counter—only March 5 triggers full reset.
Each pull contributes equally regardless of timing. Hard pity overrides all probability calculations.
Soft Pity (Pulls 70-89)
Cumulative probability jumps from 52-65% at pull 70 to 100% at pull 90. This 35-48 percentage point increase across 20 pulls = 1.75-2.4% additional chance per pull.
Soft pity boosts probability, not guarantee. Players at pull 70 face choice: commit 200 more tickets for guarantee, or accept 52-65% sunk cost and stop.
Pity Reset Policy
Counter resets completely March 5, 2026. Zero carryover to future events. Each new event = independent pity system. Mid-event persistence active throughout Jan 20–Mar 5 period.
Tracking Progress

Check Store > Hot Recommendations > Fiery Owl banner > History tab. Real-time updates after each pull. Maintain external spreadsheet for backup verification: date, pulls, cumulative total, results.
Optimal Pull Timing
Resource availability fluctuates based on daily missions, weekly challenges, login rewards. Balance free ticket accumulation, bundle deadline (Feb 13), and reset date (Mar 5).
Early vs Late Pulling

Early (Days 1-14): Max time for accumulation but commits resources before full event observation. Sacrifices 39-215 potential tickets from later days.
Late (Days 31-44): Maximizes free tickets (227-375 = 22-37 pulls) but compresses decision timeline. Time pressure for last-minute currency acquisition.
Mid (Days 15-30): Balances accumulation with flexibility. By this phase, you've earned ~45-110 free tickets (4-11 pulls) to test probability. Allows data-driven decisions.
Cheapest Strategy
Target weeks: Jan 20-26, Feb 3-17, Feb 26-Mar 5 (aligns with weekly challenges distributing 10-15 tickets/cycle = 60-95 total).
Week 1 (Jan 20-26): Capture login bonuses + first weekly challenge (13-20 tickets = 1-2 pulls). Establish baseline pity.
Weeks 3-6 (Feb 3-17): Optimal bulk window. Accumulated 90-165 free tickets by Feb 3 (9-16 pulls). Feb 13 bundle deadline creates urgency for 5200-ticket package decision.
Final week (Feb 26-Mar 5): Completion phase. Near-max free tickets (227-375) enable final pulls to reach pity. Minimizes waste—early drops avoid unnecessary spending.
Why Week 3 Saves Resources
Feb 3-9 provides 14-20 days accumulation = ~42-100 tickets (4-10 pulls before spending). Feb 13 bundle deadline = decision point after 10-30 pulls. Evaluate position: favorable drops = stop; approaching soft pity = assess bundle vs continuing.
Statistical variance stabilizes with larger samples. Week 3 starters observe community drop data from early adopters, enabling informed risk assessment.
Last-Day Risks
March 4-5 pulling = highest risk. Insufficient resources within 48 hours of reset = compressed timeline. Delta Force recharge instant via BitTopup provides rapid delivery, but last-minute issues could prevent completion.
Reset occurs March 5, 0:00 UTC (adjust for time zones). UTC+8 = 8:00 AM local; UTC-5 = 7:00 PM March 4. Miscalculation = permanent pity loss.
Last-day pulling forfeits March 5+ daily missions (3-5 tickets)—could be margin between reaching threshold and falling short.
Free Ticket Acquisition
F2P accumulates 227-375 tickets over 44 days through daily/weekly activities.
Daily Sources
Daily missions: 3-5 tickets/day = 132-220 total over 44 days. Reset 0:00 UTC. Require match completions, kills, objectives. Perfect attendance maximizes income.
All daily tasks: 200-300 tickets including match bonuses, first-win rewards, milestones. 1-2 hours daily = upper range; 20-30 minutes = lower bound.
Warfare Mode: 150-250 tickets/hour for skilled players. Objective-focused gameplay rewards efficient strategies.
Weekly/Event Missions
Weekly challenges: 10-15 tickets/cycle = 60-95 total across six rotations. Require 7-day cumulative progress (eliminations, wins, mode objectives).
Event mission track: One-time progressive milestones throughout 44 days. Early completion accelerates accumulation.
Combined sources enable 22-37 pulls without spending. 227 tickets (22 pulls) = 9-15% probability. 375 tickets (37 pulls) = 25-35% probability.
F2P Expectations
Conservative (227 tickets/22 pulls): Moderate engagement—daily login, 50-70% weekly challenges, basic event missions. ~30-45 min daily.
Optimistic (375 tickets/37 pulls): Max engagement—perfect attendance, 100% weekly challenges, full event track. 1.5-2 hours daily with optimization.
65% variance between min/max. Missing 10 days = forfeit 30-50 tickets (3-5 pulls, 3-5% probability drop).
Budget Strategies
F2P Path
Target 227-375 free tickets (22-37 pulls = 9-35% probability). Guaranteed acquisition impossible without spending. Treat as lottery, not certainty.
Priority sequence:
- Daily missions (3-5 tickets/day, 132-220 total)
- Weekly challenges (10-15 tickets/week, 60-95 total)
- Warfare Mode farming (150-250 tickets/hour)
- Event milestones
- Limited-time bonuses
Execute pulls Feb 3-17 after accumulating 150-250 tickets (15-25 pulls). Test probability while preserving final-week accumulation option.
Low-Spender (Monthly Card + Battle Pass)
Additional 100-200 tickets beyond F2P = 32-57 total pulls (25-50% probability). Battle pass value requires consistent weekly progression.
Target Feb 13 bundle deadline after accumulating 300-500 tickets (30-50 pulls). Evaluate: favorable drops = stop; approaching soft pity = consider bundle vs continuing.
Dolphin (Selective Top-Up)
1000-2000 ticket commitment guarantees soft pity (70 pulls, 52-65% probability). Plan two top-up points: initial 50-pull test, contingency for hard pity if soft fails.
Execute 50 pulls (free tickets + 125-273 top-up) = 39-50% probability. Success = bank remaining budget; failure = commit 400 more for hard pity or withdraw.
Bundle becomes cost-competitive at 40-60 pulls without success—guaranteed acquisition + cosmetics may justify vs risking full 90-pull pity.
Whale (Day 1 Guarantee)
Commit 900 tickets Jan 20 for hard pity guarantee, then accumulate free tickets for cosmetics/future events.
Alternative: 5200-ticket bundle by Feb 13 for complete collection (weapon + all cosmetics). 4280-ticket premium over max pity (5200 vs 900) buys certainty + cosmetic value.
Consider opportunity cost vs future events. 5200 tickets eliminates resources for subsequent releases. Selective whale spending across multiple events may offer greater long-term value.
Common Mistakes
Myth: Early Pulling Increases Chances
Pity operates identically regardless of timing. Jan 20 pull = same probability as March 4 pull. No time-based modifications.
Strategic timing relates to resource optimization, not probability manipulation. Optimal windows align with free ticket distribution, not enhanced drop rates.
Not Tracking Accurately
Manual tracking failures = budget miscalculations. Players relying on memory may lose count, critical near thresholds. Maintain external spreadsheet: pull date, quantity, cumulative total, results. Takes 30-60 sec/session, prevents costly errors.
Tracking errors compound at soft pity (70-89). Two-pull counting error = difference between 58% and 62% probability—influences final resource commitment decisions.
Pity Resets Mid-Event
Counter maintains continuous accumulation Jan 20–Mar 5. Daily resets (0:00 UTC), weekly rotations, monthly transitions don't trigger pity resets. Only March 5 deadline resets progress.
Confusion stems from other games' weekly/monthly reset systems. Delta Force pity operates independently—safe to accumulate across full 44-day window.
Ignoring Soft Pity
Viewing pity as binary (guaranteed at 90, random before) overlooks 70-89 probability acceleration. 52-65% at pull 70 to 100% at pull 90 = compressed 20-pull window where most acquisitions occur.
Pull 70 = point of no return. Invested 700 tickets (78% of hard pity), face only 200 more (22% additional) for guarantee. Compressed probability makes continuation statistically favorable vs accepting sunk cost.
Advanced Optimization
Pull Under 50 Pity?
50-pull threshold = 39-50% cumulative (approaching coin-flip). Below this = unfavorable probability (under 39%). Carefully evaluate continuation based on resources and risk tolerance.
Stop before 50 unless you can commit to 70+. Probability gap 50→70 pulls = only 13-15 percentage points across 20 pulls. Larger jump occurs 70→90.
With exactly 500 tickets (50-pull capacity): if you can acquire more to reach 700 (70 pulls), continue to soft pity. If not, evaluate 39-50% probability vs preserving 500 tickets for future events.
Fiery Owl vs Future Events
Compare cosmetic value, gameplay impact, personal preference vs resource availability. Fiery Owl provides functional advantages (89 damage, 6.4 m/s speed) beyond cosmetics—justifies higher investment for close-quarters players.
Major releases occur every 6-8 weeks. Resources spent on Fiery Owl may regenerate before next significant event.
Decision framework: Weigh cosmetic preference (subjective), gameplay impact (functional), acquisition cost (efficiency). High on all three = commit to hard pity. High on one-two = set lower caps (30-50 pulls), accept probabilistic outcomes.
Event Shop Efficiency
Exchange excess materials, duplicate cosmetics, event tokens for Delta Tickets. Understand conversion rates for optimal ticket-per-resource ratios.
Priority conversions:
- Event mission rewards (bonus tickets)
- Duplicate cosmetic exchanges
- Material surplus conversion
- Limited-time shop rotations (check daily)
Audit inventory weekly to identify conversion opportunities.
Spending Limits
Establish three thresholds before pulling: soft cap (comfortable spending), hard cap (maximum acceptable), stop-loss trigger (point where continuing = irrational).
Example (moderate spender):
- Soft cap: 300 tickets (30 pulls, 25-35% probability)
- Hard cap: 700 tickets (70 pulls, 52-65% probability)
- Stop-loss: Reaching hard cap without acquisition—accept outcome, preserve resources
Document limits before executing pulls. Share with friends/community for accountability. Psychological pressure during pulls overrides rational planning—external accountability enforces predetermined limits.
FAQ
How much for 90 pity? 900 Delta Tickets max. Single pulls 10 tickets, 10-pulls 100 tickets (no discount). Guaranteed on 90th pull if not received earlier.
Cheapest time to pull? Jan 20-26, Feb 3-17, Feb 26-Mar 5 (aligns with weekly challenges). Starting early Feb after accumulating 150-250 free tickets balances resources and flexibility before Feb 13 bundle deadline.
Does pity carry over? No. Resets completely March 5, 2026. Doesn't transfer to future events. Each event = independent pity starting at zero.
Drop rate before pity? 9-15% at 10 pulls, 25-35% at 30, 39-50% at 50, 52-65% at 70, 100% at 90. Soft pity acceleration occurs pulls 70-89.
How many free tickets? 227-375 over 44 days (22-37 pulls). Daily missions 3-5 tickets, weekly challenges 10-15, Warfare Mode 150-250/hour.
Day 1 or last day? Neither. Day 1 sacrifices free accumulation; last day creates time pressure. Best: mid-event (Feb 3-17) after accumulating significant tickets but before March 5, allowing informed decisions.
Ready to secure Fiery Owl? Top up Delta Force at BitTopup for best rates and instant delivery. Get premium currency now—guarantee your limited skin before March 5!

















