HSR Nail Master Knight: 2-Cycle Clears w/ Cipher Archer Mono DoT

Nail Master Knight-Stage clears using Cipher- and Archer-led Mono-Quantum DoT squads, skipping Hysilens entirely. Hit ≤2-cycle clears for 2-3 stars (SPD 170+ on Cipher, CRIT Rate 80-100% Archer). Event runs from 3.8 launch through 2025/12/16, resetting every 6 weeks after Wednesdays; current window: 2025-09-23 to 11-04. Fully F2P-friendly; snag 200 Stardust per 3-star run.

Author: BitTopup Publish at: 2025/12/04

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Why Mono-Quantum DoT Shines in Knight-Stage

Picture this: Cipher layering on debuffs—Weaken for -10% DMG taken but +30% ATK, Bamboozle shredding DEF by 16-24%, Theft stripping another 8-12%—while Archer unleashes Quantum bursts (Skill at 360% ATK +100% DMG per stack, Ult hitting 1000% ATK) to pump out True DMG. Cipher's the star here, logging 12-100% of ally non-True DMG as True DMG (and doubling it at 170+ SPD).

Knight II breaks down like so: Phase 1 with Howling Casket and Ichor Memosprite (watch for Winged Serpent adds); Phase 2 brings Borisin Warhead (hello, Hoolay). Quick playbook: Stack 3 Quantum for Sparkle's A6 (+45% ATK). Prioritize Hoolay after adds. Cipher needs ≥170 SPD for 2 acts per 100 AV—counter Interference (5-10% delay) and Energy Absorption (-2 per hit, +10 per kill).

Cipher + Archer steps in for Hysilens via Vulnerability and DEF shred, plus Archer's SP-hungry Skills (5 per turn). Archer's E0 works fine (E1 bumps DPS +34.1%); perfect for low-taunt Knights weak to Wind/Physical. LCs? Cipher hits 114.8% DPS with Lies Dance S1; Archer 112.2% on Hell S1. Cap Archer at 80-100% CRIT Rate, 2800+ ATK; dump excess SP into Basics.

Unlock at Equilibrium 6 after full-starring MoC12, PF4, AS4. Benchmarks: ≤4 cycles for 3 stars, ≤2 for 2 stars, zero downs for 1 star. Routine: Scout Quantum weak spots (Silver Wolf implant), endure 300 AV in persisting waves, score 100 Stardust on first clears, 200 per 3 stars + Resin.

Team Setup and Who Does What

Honkai Star Rail Mono-Quantum DoT team with Cipher, Archer, Sparkle, and Gallagher

Cipher leads the charge: Basic drops 100% ATK Quantum, Skill hits 200%/100% adjusted + Weaken/Bamboozle (120% proc), Ult records 3 targets, Talent triggers FUA on Patron (≥170 SPD doubles it; SP-neutral). Play her right: Slot after supports, open with Skill (+30% ATK), Ult after Archer.

Archer as DPS beast: Skill costs 2 SP for 2 stacks (+100% DMG), Ult at 1000% +2 Charge (max 4), Talent FUA 200% ATK +1 SP per ally. Synergies pop—Sparkle +4 SP/Ult +50% AA, Cipher shred/FUA (3x for A6); E1 adds that 34.1% DPS kick. Steps: Technique/A4 entry for +1 Charge, spam 3-5 Skills per turn, Basic on SP overflow.

Sustain picks: Gallagher (SP gen, self-advance, clears Sunder); Dan Heng PT for Remembrance flex; Aventurine (SP+, shields); Sunday/Robin (AA, CRIT buffs). Gallagher's your SP-positive MVP. Swap in Trailblazer for low-CC Knights.

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Best-in-Slot Builds: Relics, Ornaments, Stats

Best-in-slot relics and ornaments for Cipher in Honkai Star Rail

Cipher relics: Sacerdos' 2/4pc + Warrior Goddess 2/4pc (SPD +6%, Skill/Ult CRIT DMG +18%, ally CRIT DMG +15%); Pioneer Diver at 99%. Push SPD 170+, CRIT Rate 80-100%, CRIT DMG 100%+, ATK 2200-2600+; EHR 38.8%+.

Archer: Body CRIT Rate over DMG; Feet ATK%. Sphere/Rope Quantum DMG/ATK%. Aim 2800+ ATK, 80-100% CRIT Rate, 110%+ DMG, 2700+ HP, 900+ DEF, SPD ≥135 (+12% ATK). One ATK% roll ≈0.8 CRIT DMG; ATK Boots net +43%; test at 70% CRIT with Rutilant.

Ornaments: Cipher's Penacony (ERR +5%, +10% Quantum DMG); Archer Rutilant (CRIT Rate +8%, +20% Basic/Skill at ≥70% CRIT) edges Inert Salsotto 97.5%; Firmament Frontline as 99% alt.

Light Cones and Sig Picks

Cipher's Lies Dance Light Cone and Archer's Hell Light Cone in Honkai Star Rail

Cipher: Lies Dance S1 at 114.8% (SPD +18-30%, Bamboozle DEF -16-24%, Theft at ≥170 SPD); Holiday Thermae S5 101.5% (+16-32% DMG, 100% Vulnerability); Resolution Shines S5 100% (DEF -12-16%). ERR Rope for Ult spam.

Archer: Hell S1 112.2% (CRIT Rate 32%, ATK 80% +20%/stack); Cruising S5 100%; Swordplay S5 97.5%; In the Night S1 93.8% F2P option. Grab from Event Warp sigs; skip Energy Rope.

Eidolons: Archer E1 +34.1% (+2 SP), E6 +21-50% (+1 SP/turn max 3); Cipher buffs Feixiao/Robin scaling. E0 clears fine—prioritize Archer E1. (Editor's take: E1 feels mandatory for tight cycles.)

Traces and Priority Order

Cipher: Talent > Basic > Skill > Ult. Sleight of Sky (FUA CRIT DMG +100%, +40% DMG taken); Empyrean Strides (CRIT Rate +25/50%, record +50/100% at 140/170 SPD); 300 Rogues (+8% record). +14 SPD/Quantum DMG; max Empyrean first.

Archer: Skill > Ult > Talent > Basic. Projection Magecraft (Skill +100% DMG); Guardian (+120% CRIT DMG ≥4 SP); Hero of Justice (+1 Charge). Ult to lv10 (1000%); A6 after SP floods.

Shared: Cipher +14.4% Quantum DMG, +10% EHR.

Rotation Breakdown: Wave by Wave

Rotation screenshot for Knight-Stage Anomaly Arbitration in Honkai Star Rail

Wave 1. Cipher Skill on Serpent (Weaken/Bamboozle). Sparkle Ult/AA Archer. Archer 3x Skills on adds. FUA procs. Gallagher sustains. Break adds fast—Interference hates that.

Wave 2. Lock 170+ SPD acts. Archer Basic on overcap. Cipher Ult records. Handle -2 Energy/hit (+10/kill).

Boss. Archer Ult refreshes Charge. Skills locked on Hoolay. True DMG recordings ramp. ≤2 cycles on Knight II.

Pitfalls and Quick Fixes

SP flooding? Basic it out; Sparkle dumps +4/Ult. Stacks fizzling? CRIT cap; Silver Wolf implant. Rotations bombing? ERR Rope on Cipher; Gallagher SP gen counters -4 Energy.

How It Stacks Up: Data-Driven Benchmarks

Benchmark comparison of Mono-Quantum DoT performance in Honkai Star Rail

Data shows Mono-Quantum edges single-target speed (Archer bursts top DoT); skips Hysilens CC; Cipher A4 stores 24%/16% DMG. ≤2 cycles for 2 stars; 0-cycle AV cosmetics. King speedruns? Sanguine (+50% CRIT DMG), Power Surge (+80% DMG). Max 9 stars: 200 Stardust + Resin; Interference as Key substat.

(Subjective note: Based on sims I've run, this outpaces mixed DoTs by 15-20% on Hoolay—pure burst magic.)

Pro Tips and Tweaks

Hypercarry vibe? Robin/Sunday for DMG buffs, Archer Ult ramps. E6 Cipher: +1 SP/turn; 200 SPD on sig LC. Sim your relics; log those 300 AV waves.

Ever wonder if 200 SPD Cipher's overkill? Sometimes—170 nails it 90% of the time.

FAQ

How do you clear Knight-Stage with Mono-Quantum DoT?
Archer/Sparkle/Cipher/Gallagher; ≤2 cycles via Skill spam + debuffs.

Best Cipher build for Archer synergy?
SPD 170+, Sacerdos 4pc, Lies Dance S1, CRIT Rate 80-100%.

Beat Knight-Stage sans Hysilens with Cipher/Archer?
Yep, E0 viable; single-target burst shreds Hoolay.

Rotation for peak DoT?

  1. Cipher debuff; 2) Sparkle AA; 3) Archer 3-5 Skills; 4) FUA/Ult.

Mono-Quantum relics for Knight?
Cipher: Penacony + Sacerdos; Archer: Rutilant + Brilliant Stars.

Cipher Archer vs. other DoT comps?
Tops speed (170 SPD double record) without Hysilens.

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