The MLBB Magic Wheel 2026 pity rule is 200 Progress Points for 1 Arcane Star Core, then 1 Core for 1 featured Legend skin. This page tracks the live draw price, the rotation reset, and the F2P timeline. Check the in-game Details tab before you spend; Moonton edits prize names and filler items each cycle.
Short on Diamonds for a 5x run? Use a Mobile Legends Diamonds top up on BitTopup with User ID and Zone ID.
MLBB Magic Wheel numbers (August 2026)
Updated on 2026-08-27: 10,800 Diamonds is the 5x ceiling, not an average. Weekly Draw Rewards sit on a separate track that resets each week. Epic skins in the 0.40% band rotate.
Item | Live rule |
|---|
1x draw | 60 Diamonds, or 1 Magic Potion S |
5x draw | 270 Diamonds (54 each, 30 saved vs five singles) |
Pity | 1 Progress Point per draw. 200 points → 1 Arcane Star Core |
Core drop | 0.05% per draw (1 in 2,000) |
Early Core before 200 | About 9.5% if you finish the full stack |
Ceiling | 10,800 Diamonds on 5x, 12,000 on singles |
Skin price | 1 Arcane Star Core in the Magic Shop |
Rotation length | 30–45 days (35 is the usual window) |
Point reset | Full wipe when the rotation ends. No carry-over |
Weekly Draw Rewards | Separate bar. Resets weekly. Milestones on the live UI: 2 / 10 / 20 / 35 / 60 / 100 |
Trail / actions / border | Bundled with the Legend skin after the Jan 1, 2026 revamp |
Dynamic Portrait | Optional, 800 Diamonds. Not in the skin claim |
Open Shop → Draw → Magic Wheel. The featured Legend set is on the wheel and in Magic Shop. Moonton does not publish a year-long calendar. The official Mobile Legends site is the public home for the client; the Events tab in-game is the source of truth for dates.
How the 2026 Magic Wheel works
Project Reforge replaced Crystals of Aurora on 1 January 2026. You spend Diamonds or Magic Potion S. Each draw adds 1 Progress Point. At 200 points the client grants 1 Arcane Star Core. You redeem that Core in Magic Shop for one skin on the current list.
Unused Magic Cores from the old shop converted 1:1 into Progress Points during the launch patch. That conversion is finished. Players who already owned a Legend trail received 15 Magic Potion S per trail. Limited Legend trail owners received 500 Diamonds per trail. Treat those as history, not a current claim.
The first post-revamp highlight was Saber Codename - Storm. Later cycles bring other Legend names back or debut a revamp. Confirm the live card before the first 5x.

What you get with the skin
A 2026 Legend claim includes the skin plus its Trail Effect, Custom Actions, and Profile Border. You do not grind a second trail pool for the set.
Dynamic Portraits stay optional. The loading-screen animation is a separate 800 Diamond purchase. Skip it if you only want the in-match model.
Draw cost and pity math
5x is the default. Forty batches reach 200 draws at 10,800 Diamonds. Two hundred singles cost 12,000. The 1,200 gap is 20 extra 5x-priced draws.
Path | Draws | Diamond cost |
|---|
Singles only | 200 | 12,000 |
5x only | 200 | 10,800 |
5x + 9 Premium Supply tokens | 191 paid | About 10,320 (38×270 + one 60) |
5x + 3 Starlight tokens | 197 paid | About 10,650 (39×270 + two 60) |
The 0.05% Core line is independent each draw. Over 200 attempts, about 9.5% of stacks see a Core before pity. Most runs hit the 200-draw grant. If you stop at the first Core, expected draws sit near 190. Budget the ceiling. A 10,800 plan covers the late Core.
Draw Tokens and Magic Potion S count as full draws. They add Progress Points and Weekly Count the same way Diamonds do.

Weekly Draw Rewards
Weekly Draw Rewards sit beside the wheel. The bar counts draws this week, then resets. The live track marks 2, 10, 20, 35, 60, and 100. Rewards rotate: New Arrival Tokens, Magic Potion S, and other shop filler. Claim before the weekly timer hits zero. This bar does not save your Progress Points when the 30–45 day rotation ends.
Prize pool: fixed rates, rotating names
Tap Details on the wheel and read the current table. Rate bands stay stable. The named Epic skins and some 12% filler items change.
January 2026 launch table (use as a rate map, not as this month's shop):
Reward | Rate | Band |
|---|
Arcane Star Core | 0.05% | Ultra-rare |
Lucky Golden Egg Recall | 0.15% | Ultra-rare |
Featured Epic skin A | 0.40% | Rare |
Featured Epic skin B | 0.40% | Rare |
Selection Chest | 1.00% | Rare |
Lucky Ticket ×3 | 10.00% | Common |
New Arrival Token ×3 | 10.00% | Common |
Hero Fragment ×10 | 10.00% | Common |
Premium Skin Fragment ×10 | 10.00% | Common |
Rare Skin Fragment ×10 | 10.00% | Common |
Interactive Effect Choice Pack ×5 | 12.00% | Filler |
Other 12% slots | 12.00% each | Filler (names rotate) |
Launch filler also listed Familiarity Sweet ×5 and Blessing Lantern ×2 at 12% each. Those two were event-season items. Do not treat Irithel Ice Spike or Roger Raging Hunter as permanent 0.40% lines.
You leave a 200-draw stack with tokens and fragments. Send New Arrival Tokens to Skin Draw. Send Lucky Tickets to an Owned Lucky Spin week. The fragment loop is on the Rare Skin Fragments farm guide.

How you get an Arcane Star Core
Paid or potion draws. 200 Progress Points grant the Core. Plan 10,800 Diamonds on 5x if you have no tokens.
Premium Supply. Diamond spend milestones during a rotation pay Draw Tokens. The published tiers are 100 → 1 token, 250 → 2, 500 → 3, cap 9 per rotation. Only Base Diamonds count toward those bars. Bonus Diamonds on a promo pack do not.
Starlight. The August 2026 pass is 300 Diamonds standard and 750 Premium. The published monthly track lists 3 Draw Tokens. Confirm the live reward row.
Magic Potion S. One free draw per potion. Event mail and old trail compensation are the usual sources.
Exquisite Collection is a different shop (Regal Coins, Collector windows). It does not add Magic Wheel Progress Points. Leave it out of a Core plan.
F2P vs paid timeline
Dedicated F2P income in 2026 sits near 750–1,700 Diamonds a month: daily and weekly missions, login streaks, events, codes, and watch rewards. Ranked season chests pay Battle Points, tickets, and cosmetics. Do not count 400–800 Diamonds a month from rank.
Pace | Monthly Diamonds | Time to 10,800 |
|---|
Casual missions | 750–900 | 12–14 months if you spend nothing else |
Active missions + events | 900–1,200 | 9–12 months |
Dedicated F2P | 1,200–1,700 | 6–9 months |
Hybrid (F2P + Starlight + 9 tokens in the target month) | About 2,000 saved + token draws | About 5 months, plus the rotation you spend in |
Free draws from events land in the 5–15 range per rotation. That is 2.5–7.5% of pity. You still need a Diamond stack.
A paid run that starts on day 1 of a 35-day rotation can finish one Core in that window. Buy the 10,800 on BitTopup MLBB Diamonds only after you confirm the featured skins. UID steps live on the Diamonds recharge guide.
If you also climb ranked, pick heroes from the MLBB Tier List. Rank time should serve the matches you already play, not a Diamond fantasy.
How to finish pity in one rotation
Open Magic Wheel. Write the end date and the featured Legend names.
Count Diamonds, Magic Potion S, and Draw Tokens. Convert tokens and potions to draws.
Remaining draws × 54 (5x). Add a 3–5 day buffer for a late event token.
If the sum is under 200 before the timer, wait. 150 points at expiry is a dead stack.
During the target rotation, clear events that pay potions, tokens, or Diamonds first. Skip unrelated shops.
Use 5x. Claim Weekly Draw Rewards each week. Redeem the Core the day you hit 200.
One skin at a time. Three Cores are 32,400 Diamonds on 5x. Most accounts need a year-plus of hybrid income for that list.
If the skin is 1–2 months away
Save. If it lands while you are 4,000 short, either top up the gap or skip and wait 6–9 months for a popular name to return. Limited collab Legends may appear once or twice a year. Decide the rule before the first 5x.

Common mistakes
Half a pity. 5,000 Diamonds is about 92 draws on 5x pricing. The rotation ends. Those points vanish.
Late start. 150 points with 5 days left and 2,700 Diamonds missing forces a panic buy or a wipe.
Missed mail. A 197-point account that skipped a 3-token event sits one Core short.
Split wallets. 4,000 on Magic Wheel, 3,000 on a Collector, 2,000 on a new hero finishes none of them. Park the 10,800 first.
Wrong event math. Exquisite Collection first-draw discounts do not apply on this wheel.
FAQ
How often does Magic Wheel rotate in 2026?
Windows run 30–45 days, about 35 in a quiet patch. A given Legend name returns on a 6–9 month gap for popular skins. Check Events. No public year calendar exists.
What changed in the January 2026 revamp?
Crystals of Aurora left the wheel. Progress Points replaced random Magic Core drops. 200 points grant 1 Arcane Star Core. Points reset per rotation. Trail, actions, and border come with the skin. Weekly Draw Rewards were added. Dynamic Portraits cost 800 Diamonds on the side.
Can F2P players get a Legend skin?
Yes, if you bank 10,800 Diamonds and wait for the name you want. Dedicated F2P at 1,200–1,700 a month needs 6–9 months with no other Diamond sinks. Casual accounts take longer.
How many spins guarantee a Legend skin?
200 draws grant 1 Core if the 0.05% line did not hit earlier. Cost is 10,800 Diamonds on 5x or 12,000 on singles, minus potions and tokens.
Does pity reset between rotations?
Yes. Progress Points go to zero when the window ends. 199 points at expiry have the same value as 0. Weekly Draw Rewards reset on their own weekly timer.
Conclusion
The 2026 Magic Wheel is a 200-draw Core with a published 0.05% line and a hard reset at the end of each 30–45 day window. Read Details, count to 200 on 5x, and leave the wheel closed until the stack and the timer both fit. Bookmark this page; we update the table when Moonton moves a rate or a weekly milestone. If the featured Legend is the one you already planned, top up on BitTopup MLBB Diamonds and finish the Core in that rotation.