NIKKE Alteisen Solo Raid Guide: Best Teams Dec 2025

The Alteisen Solo Raid runs December 11-18, challenging you to optimize squads against a boss with dual turrets, missile launchers, and timed QTEs. Success needs precise burst rotations across three meta archetypes—Burst 1 Liter-led, Burst 2 Blanc-led, and Burst 3 Alice/Snow White DPS cores—plus strategic turret timing and proper aspect ratio settings. This guide covers battle-tested squads, mechanics, and scoring strategies to maximize rewards before the December 18 deadline.

Author: BitTopup Publish at: 2025/12/12

Event Overview: December 2025 Mechanics

Runs December 11-18. Rewards include purple RL doll and valuable drops. Cosmograph benchmarks: 70,000 and 100,000 points. Top clears finish with ~14 seconds remaining.

For last-minute roster upgrades before December 18, NIKKE gems top up discount secure through BitTopup provides fast resource access.

Core Mechanics

Turret Systems: Two turret sets plus one missile launcher per side. Left side: two turret barrages then missiles. Right side: missiles first, then turrets.

Goddess of Victory NIKKE Alteisen Solo Raid boss turrets and missile launchers screenshot

Targeting: Boss targets highest ATK unit. Taunters bypass this completely.

QTE Timing: First at 1:20 mark, subsequent after 1:40 elapsed combat time.

Turret Spawn Windows

  • First left turret: 2:42-2:36 remaining
  • Right turrets: 2:12-2:02
  • Additional left: ~2:00 mark
  • Further spawns: 1:31-1:22
  • No spawns after 1:20—pure DPS window

Destroy turrets when blinking red to negate attacks completely. Right missile launcher should be destroyed from left side positioning.

Three Meta Squad Archetypes

Burst 1: Liter-Led Compositions

Core Units: Liter, Dorothy, Volume, Miranda, Noise, Rapunzel, Jackal

  • Liter: Primary CDR provider
  • Dorothy: CDR + pierce damage (dual function)
  • Volume: Additional CDR
  • Noise: Main healer
  • Jackal: Damage share prevents burst deaths
  • Miranda/Rapunzel: Offensive support

Triple-CDR foundation accelerates burst cycling. Dorothy's pierce damage exploits Alteisen's vulnerabilities.

Burst 2: Blanc-Noir Synergy

Core Units: Blanc, Noir, Dolla, Helm, Aquamarine, Novel, Diesel, Mast

  • Blanc + Noir: 20-second CDR synergy (deploy together)
  • Helm: Healer + CDR (rare dual role)
  • Dolla/Aquamarine: Additional CDR
  • Novel/Diesel/Mast: Sustained DPS

Blanc-Noir pairing creates burst windows that outpace standard cooldowns. CDR-saturated environment enables near-constant burst availability.

Burst 3: Pierce DPS Cores

Core Units: Alice, Snow White, Scarlet, Modernia, Anis Sparkling Summer, Noir, Helm, Yulha, Maxwell

Goddess of Victory NIKKE Burst 3 team interface with Alice Snow White for Alteisen raid

  • Alice/Snow White: Premium pierce DPS
  • Maxwell: Pierce + utility
  • Scarlet: Burst DPS
  • Modernia: Sustained damage between bursts
  • Noir/Helm: CDR and healing

Highest damage output. Exploits Alteisen's pierce vulnerability during defense breaks.

Essential Unit Categories

Pierce Specialists

Maxwell, Alice, Snow White, Dorothy, Harran, Laplace, Burst

Premium tier: Alice, Snow White (exceptional burst damage) Budget options: Harran, Laplace, Burst

CDR Providers

Liter, Dorothy, Helm, Aquamarine, Volume, Dolla

Best: Liter (consistent reduction), Dorothy (CDR + pierce), Helm (CDR + healing)

Healers

Noise, Pepper, Helm, Blanc, Noir, S.Mary, Milk, Emma

Top picks: Helm (dual function), Blanc + Noir (paired synergy), Noise (high output)

Taunters & Damage Share

Taunters: Sin, Noah, Ludmilla, Makima, Biscuit (bypass ATK targeting) Damage Share: Jackal, Poli (distribute incoming damage)

Advanced Strategies

21:9 Aspect Ratio Advantage

Set Graphics to 21:9 for wider field of view. Reveals turret blink states earlier, enables faster reactions. Zero resource cost, immediate benefits.

Goddess of Victory NIKKE graphics menu 21:9 aspect ratio setting

Turret Destruction Timing

Red blink window: 1-2 seconds. Destroying during this negates attack completely. Track respawn timings mentally, pre-position DPS for immediate targeting.

Cross-Field Targeting

Destroy right missile launcher from left side. Minimizes exposure to simultaneous attacks. Pierce units excel at cross-field shots.

Burst Rotation Optimization

Energy Management

Throttle damage before phase transitions—let burst energy accumulate. Enter new phases with full burst ready. CDR-heavy comps need careful management to avoid wasting skills.

Defense Break Windows

Highest-value damage opportunities. Boss enters defense break at specific HP thresholds. Optimal sequence:

  1. Burst 3 DPS first
  2. Burst 2 supports
  3. Burst 1 enablers

Animation Lock Awareness

Avoid long-animation skills before QTE triggers or phase transitions. Some skills can be animation-canceled for faster DPS. Time skills to complete just before mechanical triggers.

Resource Investment Before December 18

Priority Hierarchy

  1. DPS units (pierce specialists: Alice, Snow White, Maxwell)
  2. CDR providers (Liter, Helm, Blanc—multiplicative benefits)
  3. Healers/defensive (only after DPS/CDR reach thresholds)

Skill vs. Equipment

Skill levels: Consistent, linear scaling. Better value per resource. Equipment: Variable returns. Invest only when reaching critical stat thresholds. OL investments: Highest cost/return. Reserve for validated core DPS.

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Cube Selection

Burst 3 DPS: Cubes amplifying burst skill damage or attack buffs during burst windows Burst 1/2 supports: CDR amplification, healing output, energy generation

Concentrate high-tier cubes on 2-3 core units, not spread across entire squad.

Common Mistakes to Avoid

Mistiming Burst Skills

Don't activate bursts in final seconds before phase transitions. Hold skills if boss is within 5-10% of transition threshold. Avoid bursts immediately before QTE triggers (1:20 and 1:40 marks).

Ignoring Turret Priority

Balance core damage with opportunistic turret destruction. Priority system:

  1. Destroy blinking red turrets immediately
  2. Maintain sustained damage on core between spawns
  3. Ignore non-blinking turrets unless about to attack

Over-Investing in Survivability

Optimal balance: one healer + possibly one defensive utility, rest DPS/CDR. Two healers rarely achieve competitive scores.

If squad survives to time expiration: Need more DPS, not defense If squad dies before 1:00: Add defensive adjustments

Score Optimization

Damage Components

  • Raw damage: Largest percentage
  • Time remaining: Each second adds bonus points (14 seconds = exceptional)
  • Mechanical execution: Perfect QTEs, red blink destructions, damage avoidance

Cosmograph Benchmarks

70,000: Meta comps with moderate investment 100,000: Near-optimal execution with high investment

Target highest achievable tier with available resources. Score progression has diminishing returns—90k to 100k costs far more than 60k to 70k.

Daily Attempt Planning

  • Early attempts: Practice and mechanical learning
  • Single-variable testing: Change one thing at a time
  • Final attempts: Best configuration with full buffs and focus

Reserve final scoring runs for refined strategies. Don't waste attempts while tired.

FAQ

What's the best overall team for Alteisen?

Burst 3 meta: Alice and Snow White (primary DPS), Noir, Helm, Scarlet, Modernia, Maxwell. Pierce-focused, exploits boss vulnerabilities, sufficient healing via Helm, CDR via Noir.

When does the event end?

December 18, 2025. Complete all attempts and claim rewards before this deadline.

How do I survive QTEs?

Triggers at 1:20 and after 1:40 elapsed. Avoid burst skills 5-10 seconds before these timestamps. Keep visual focus on screen center. Practice inputs early.

Can F2P reach competitive scores?

Yes, 70,000 threshold achievable with Dorothy, Harran, Laplace, Pepper, Noise. 100,000 typically needs meta units, but skill partially compensates.

Turrets or missile launchers first?

Destroy right missile launcher from left side early. Then prioritize turrets only when blinking red. Between blinks, focus core damage.

Which characters to upgrade with limited resources?

  1. Alice or Snow White (primary DPS)
  2. Liter or Helm (CDR/support)
  3. Noir (CDR synergy) or Scarlet (burst damage)

This core performs across multiple content types beyond Alteisen.

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