NIKKE SIN Memory Films Guide: OUT OF UNIFORM vs NONSENSE RED

The SIN EDITOR event (January 15-29, 2026) unlocks two archives: OUT OF UNIFORM and NONSENSE RED. Each costs 50,000-100,000 currency while events yield 75,000-120,000 total, forcing strategic choices. OUT OF UNIFORM delivers 93.39% ATK boost; NONSENSE RED provides 80.36% team ATK plus defensive buffs. F2P players earning 87,500 currency cover 50-60% of one archive.

Author: BitTopup Publish at: 2026/01/26

Understanding NIKKE's Memory Film System

Memory films provide retroactive stat bonuses for 10-15 featured characters per archive. Unlike standard upgrades, these apply permanent buffs scaling with existing rosters—essential for competitive endgame.

SIN EDITOR runs January 15 (11:00-15:00 UTC+9) through January 29, 2026 (4:59:59 UTC+9). Currency farming rate: 20-30 per stamina.

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Memory Films Impact on Combat Power

Memory films function as permanent character enhancements tied to specific archives. Each contains 12-14 units with 60-70% SSR concentration—investment benefits multiple characters simultaneously.

Stat bonuses apply retroactively. Unlock OUT OF UNIFORM, every compatible character immediately receives 93.39% ATK boost without per-character investment. Multiplicative scaling makes archives exponentially valuable for deep rosters.

Bond requirements create progression gates. Phase 1: 15-25 skill books. Phase 2: 30-50 books. Total: 45-75 skill books. Bond level 3 needs 20-30 deployments, levels 7-9 need 50-80, level 10+ demands 100+.

SIN Editor's Endgame Role (2026)

Dual archive release forces resource allocation impacting months of progression.

Coordinated Operation Land Eater (January 16-18, 2026) provides critical bonus stamina: 100-150 daily, totaling 300-450 additional. With this, total stamina reaches 3,500-4,200, enabling maximum 120,000 currency at 25-30 per stamina.

FULL BURST DAY (January 24-26, 2026) offers additional farming, but Land Eater determines single-archive completion vs split resources.

Why Archives Matter Competitively

Archive bonuses directly improve PvP rankings and campaign clear rates. OUT OF UNIFORM's 93.39% ATK boost nearly doubles offensive output; NONSENSE RED's 80.36% team ATK benefits entire squads.

NONSENSE RED includes 20.26% Max HP team buff for 10s after Burst, plus Label skills: Bursting Heart's 70.4% damage reduction for 5s (20s cooldown). Label shield equals 30.15% final Max HP with 10s invulnerability.

Label Recruit: 4% SSR rate, 2% Label-specific, 200-pull pity costs 42,580 gems. Alternative: exchange 200 Gold Mileage Tickets.

OUT OF UNIFORM: Complete Breakdown

OUT OF UNIFORM prioritizes pure offense—highest single-stat bonus available. 93.39% ATK boost applies multiplicatively with existing stats, weapons, team buffs.

Exact Stats and CP Contribution

93.39% ATK increase = ~1.5-2x damage improvement. Character with 5,000 base ATK gains 4,669.5 additional ATK.

CP gains: 15,000-25,000 per qualifying character. Total roster improvements: 150,000-350,000 CP for 10+ compatible units. Directly impacts PvP matchmaking and campaign requirements.

Contains 12-14 units, 60-70% SSR concentration (8-10 SSR, 2-4 SR). Includes Red Hood's Wolfsbane Transformed Tactical Rifle.

Red Hood Wolfsbane Transformed Tactical Rifle equipment in Goddess of Victory NIKKE OUT OF UNIFORM

Unlock Requirements

50,000-100,000 currency for partial/complete unlock. F2P baseline 87,500 (250 daily stamina × 14 days × 25 currency) covers 50-60%.

With Land Eater bonus, total reaches 120,000, enabling complete single-archive unlock. 100-150 bonus stamina daily (January 16-18) adds 300-450 to base 3,500.

Bond gates create time barriers. Bond 3: 20-30 deployments (achievable in event). Bonds 7-9: 50-80 deployments. Bond 10+: 100+ deployments (extends beyond event).

Time Investment

Average players (250 daily stamina) reach 87,500 currency by event end. Requires 30-45 min daily × 14 days = 7-10.5 hours total.

Land Eater maximization demands 60-90 min daily for 3 days, yielding 7,500-32,500 additional currency for complete unlock.

Memory of Goddess: 5 stages, 2 levels each. Select 5 weapons, 6 modules (level 5 max). Key weapons: Boomerang Reflector, Land Mine, Red Hood's Wolfsbane, Scarlet's Fleetly Fading Energy Sword. Modules: Instant Repair (1 HP/5s), ATK Enhancement (+5% ATK).

Best Use Cases

Excels in burst-damage compositions for eliminating high-priority targets. Maximizes damage during burst windows—ideal for PvP one-shot strategies or campaign DPS checks.

Characters with ATK-scaling abilities gain disproportionate value. Skills calculating damage from ATK percentages see multiplicative improvements.

Strongest for raids and boss battles. Pure offensive scaling = faster clears, higher damage rankings, better rewards.

NONSENSE RED: Comprehensive Analysis

Balanced approach: team-wide ATK buffs + defensive mechanics + Label synergies. 80.36% team ATK applies to all squad members regardless of archive compatibility.

Stat Distribution

80.36% team ATK = ~85% of OUT OF UNIFORM's offense, extended to entire five-character squad. Team with 25,000 combined base ATK gains 20,090 additional ATK distributed across all.

20.26% Max HP team buff (10s after Burst) adds survival. Characters with 50,000 HP gain 10,130 temporary HP during critical phases.

Label mechanics: Bursting Heart's 70.4% damage reduction (5s, 20s cooldown) = 25% uptime near-immunity. Label shield: 30.15% final Max HP with 10s invulnerability.

Label's Delusion Shattered: 1s single-target prevention per stack (max 2), plus 1s stun per stack. Enables interrupt strategies.

Unlock Cost vs OUT OF UNIFORM

Identical 50,000-100,000 currency requirement. Decision depends on stat value and team composition, not resource efficiency.

Maximizing Land Eater to 120,000 currency enables complete single-archive unlock. Choice: 93.39% ATK to 12-14 specific characters vs 80.36% team ATK + defensive mechanics for all.

Partial unlock (50,000 each) provides baseline benefits from both but sacrifices complete progression. 87,500 F2P baseline creates awkward middle ground.

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Progression Timeline

Week 1 (Jan 15-21): 250 daily stamina × 25 currency = 43,750 by day 7.

Land Eater (Jan 16-18): 100-150 bonus stamina daily = 7,500-11,250 additional. Week 1 total: 51,250-55,000.

Week 2 (Jan 22-29): Remaining 7 days = 43,750 additional. F2P total: 87,500. Land Eater-boosted: 95,000-98,750.

FULL BURST DAY (Jan 24-26) provides secondary boost—catch-up for missed Land Eater farming.

Optimal Scenarios for NONSENSE RED

Best for diverse rosters lacking deep OUT OF UNIFORM investment. Team-wide ATK benefits all squad members—superior for frequent character rotation.

Defensive compositions gain disproportionate value. 20.26% Max HP + Label shield enable survival strategies where OUT OF UNIFORM's pure offense causes wipes.

Essential for Label users. Label Burst I (70.4% Burst Gauge fill speed) synergizes with defensive mechanics. Players who invested 42,580 gems or 200 Gold Mileage Tickets should prioritize NONSENSE RED.

PvP defensive teams benefit more. Creates stall compositions protecting rankings during off-hours.

Head-to-Head: OUT OF UNIFORM vs NONSENSE RED

Goddess of Victory NIKKE SIN memory films OUT OF UNIFORM vs NONSENSE RED stat comparison

OUT OF UNIFORM: 16.2% higher offense (93.39% vs 80.36%), applies to 12-14 specific characters. NONSENSE RED: Team-wide benefits + defensive mechanics.

Stat Efficiency Per Credit

OUT OF UNIFORM: 0.934-1.868 ATK% per 1,000 currency (applies to qualifying characters only). With 10 compatible characters: 9.34-18.68 effective ATK% per 1,000 currency.

NONSENSE RED: 0.804-1.607 team ATK% per 1,000 currency (all five squad members). 4.02-8.04 effective ATK% per 1,000 currency + unmeasured defensive value.

Efficiency shifts with roster depth. 12+ OUT OF UNIFORM-compatible characters = 11.21-22.42 effective ATK% per 1,000 currency (surpasses NONSENSE RED). Fewer than 8 compatible = NONSENSE RED superior.

CP Gains

Immediate (OUT OF UNIFORM): 150,000-350,000 CP within 24 hours. Improves PvP matchmaking, campaign access.

Immediate (NONSENSE RED): 100,000-200,000 CP across active squads + unmeasured CP from HP buff.

Long-term (90 days): OUT OF UNIFORM maintains static value unless new characters join roster. NONSENSE RED benefits every future acquisition automatically—compounding returns for expanding rosters.

Meta shifts: Future content favoring OUT OF UNIFORM characters appreciates its value. New meta units outside OUT OF UNIFORM roster maintain NONSENSE RED relevance.

Material Availability

Identical currency requirements. 20-30 per stamina rate uniform across stages.

Bond requirements: OUT OF UNIFORM's 12-14 characters need individual progression (20-30 deployments for bond 3, 50-80 for 7-9, 100+ for 10+). Players lacking specific characters face extended timelines.

NONSENSE RED depends on Label acquisition. Without Label, miss critical synergies despite team ATK buff. 42,580 gems (200-pull pity) or 200 Gold Mileage Tickets = substantial additional investment.

Skill books (45-75 total) apply equally—parallel progression gates.

PvP Impact

OUT OF UNIFORM: Aggressive strategies through concentrated damage spikes. 93.39% ATK creates one-shot potential, improving win rates in attacker-favored matchups.

NONSENSE RED: Defensive compositions through survival. 20.26% Max HP + Label shield create stall potential, protecting rankings during off-hours.

Ranking brackets: Top 100 (offensive speed determines wins) = OUT OF UNIFORM. Top 1000-5000 (defensive sustainability protects overnight) = NONSENSE RED.

Label Burst I's 70.4% Burst Gauge fill creates unique tempo advantages—faster cycling enables frequent defensive activations.

ROI Analysis: Which Pays Off Faster?

OUT OF UNIFORM: Faster initial returns through concentrated CP. NONSENSE RED: Broader long-term value through universal application.

First 48 Hours

OUT OF UNIFORM: 150,000-350,000 CP for 10+ compatible characters. Enables previously locked campaign stages, improves PvP brackets.

NONSENSE RED: 100,000-200,000 CP across active squads. Lower immediate impact but team-wide application benefits all content equally.

Campaign unlocks: Stages 25-30 require 200,000-300,000 team CP. OUT OF UNIFORM's concentrated gains more likely to push over thresholds within 48 hours.

PvP: OUT OF UNIFORM users report 100-300 ranking improvements in 24 hours. NONSENSE RED users see 50-150 improvements.

30-Day Progression

OUT OF UNIFORM: Favors players actively farming bonds. 20-30 deployments for bond 3 across 12-14 characters achievable in 30 days.

NONSENSE RED: Depends on Label integration. Label owners farming Label bonds see compounding returns. Without Label, static value from team ATK alone.

Resource accumulation: Both archives reach 50-60% progression with 87,500 F2P currency by day 30.

Skill book bottleneck apparent by day 30. Players with 45-75 skill books see full unlocks; lacking reserves remain gated.

90-Day Endgame Value

NONSENSE RED's compounding advantages: New acquisitions automatically benefit from team ATK. OUT OF UNIFORM requires pulls targeting its 12-14 characters.

Meta evolution: 2-3 new SSR releases per quarter, ~40% fall into existing archives = 0.8-1.2 expected new OUT OF UNIFORM beneficiaries per 90 days.

PvP meta shifts: Label shield's 30.15% Max HP with 10s invulnerability scales with HP inflation. OUT OF UNIFORM's fixed 93.39% ATK faces diminishing returns vs escalating defensive stats.

Campaign releases favor balanced stats. New high-difficulty stages require offense + defense—NONSENSE RED's hybrid approach more universally applicable.

F2P vs Spender Speed

F2P (87,500 currency): 50-60% of one archive by event end. Baseline bonuses but miss top-tier rewards. 30-60 day extended timeline to full completion.

Moderate spenders (5,000-10,000 gems): 120,000-150,000 currency. Complete single-archive or 60-75% dual-archive. Accelerates by 30-45 days vs F2P.

Whales (unlimited refreshes): Complete both archives in 14 days. Requires ~20,000-30,000 gems total stamina investment.

Gem efficiency: Land Eater bonus (Jan 16-18) = 25-30 currency per stamina. Spenders maximizing refreshes during this window gain 50-80% more currency per gem vs standard periods.

Unlock Strategy Guide

Step-by-Step Process

Step 1: Inventory (Days 1-2)

  • Count OUT OF UNIFORM-compatible characters in active roster
  • Verify Label ownership, bond status
  • Calculate skill books (target: 45-75)
  • Confirm gem reserves for stamina refreshes

Step 2: Currency Farming (Days 3-14)

  • Farm SIN EDITOR stages at 20-30 currency per stamina
  • Maximize Land Eater (Jan 16-18) for 100-150 bonus stamina daily
  • Target 87,500 F2P or 120,000 with Land Eater
  • Reserve 5,000-10,000 gems for strategic refreshes during Land Eater

Step 3: Archive Selection (Day 7)

  • OUT OF UNIFORM if 8+ compatible characters in active rotation
  • NONSENSE RED if Label owned or roster diversity prioritized
  • Split 50,000/50,000 only if total currency exceeds 100,000

Step 4: Bond Farming (Days 8-14)

  • Deploy archive characters in all daily content
  • Prioritize bond 3 (20-30 deployments) for immediate unlocks
  • Plan bonds 7-9 (50-80 deployments) for post-event

Step 5: Skill Books (Days 10-14)

  • Allocate 15-25 for Phase 1
  • Reserve 30-50 for Phase 2
  • Delay investment until currency confirms archive choice

Resource Priority

1. Land Eater Bonus (Jan 16-18): 100-150 bonus stamina daily = 300-450 total = 7,500-13,500 currency. Missing reduces event yield by 10-18%.

2. Daily Stamina Max: 250 daily = 6,250 currency daily. Consistent farming across 14 days = 87,500 F2P baseline. Missing 2-3 days drops below 50,000 minimum.

3. Skill Book Stockpiling: 45-75 books create hard gates independent of currency. Prioritize acquisition weeks before events.

4. Strategic Gem Reserves: 5,000-10,000 gems in refreshes during Land Eater = 40-60% more currency than standard periods.

5. Bond Pre-Farming: Deploy archive characters weeks before events for day-1 bond unlocks.

Common Mistakes

1. Splitting Below Thresholds: 40,000-45,000 in each archive leaves both incomplete. 50,000 minimum = first meaningful tier.

2. Ignoring Land Eater: Casual farming misses 25-30 currency per stamina efficiency. 100-150 bonus stamina daily = 40-60% of normal daily—3-day window worth 6-7 days standard farming.

3. Premature Skill Books: Spending 45-75 books before confirming currency wastes resources. Invest only after 50,000 threshold.

4. Neglecting Bonds: Unlocking without compatible characters at sufficient bonds causes delays. 20-30 deployments for bond 3 requires 7-10 days.

5. Inefficient Refresh Timing: Refreshing during standard periods (20-25 currency per stamina) wastes 20-40% efficiency vs Land Eater (25-30 per stamina).

When to Switch Focus

Switch viable only after completing one archive to 50,000 minimum. Partial investment below provides insufficient bonuses.

Reaching 100,000+ by day 10: evaluate dual-archive. 50,000/50,000 split enables baseline unlocks in both—diversified stats at cost of missing top-tier single-archive bonuses.

Post-event meta shifts justify switching. New releases heavily favoring one archive = redirect future farming.

Resource changes warrant adjustments. Acquiring Label mid-event = pivot to NONSENSE RED. Pulling multiple OUT OF UNIFORM characters = redirect accordingly.

Expert Recommendations by Player Type

F2P (Limited Resources)

Prioritize NONSENSE RED with 87,500 currency. 80.36% team ATK benefits all current/future characters—sustained value independent of acquisition luck.

Defensive mechanics enable survival strategies in high-difficulty content. 20.26% Max HP + Label shield create paths through campaign stages requiring higher CP thresholds otherwise.

F2P lacking Label: still prioritize NONSENSE RED unless possessing 10+ OUT OF UNIFORM-compatible characters.

Exception: F2P heavily invested in Red Hood with Wolfsbane Rifle should consider OUT OF UNIFORM. 93.39% ATK to Red Hood creates disproportionate value for Red Hood-centered comps.

Moderate Spenders

5,000-10,000 gems in refreshes during Land Eater = 120,000-150,000 currency. Target OUT OF UNIFORM for maximum immediate CP.

150,000-350,000 CP spike justifies gem investment through accelerated campaign progression, improved PvP rewards. ROI manifests within 30 days via increased daily reward tiers.

Reserve 42,580 gems for Label pity only if planning additional 10,000-15,000 gems for NONSENSE RED completion. Label without NONSENSE RED = limited value; NONSENSE RED without Label misses synergies.

Concentrate all refreshes during Land Eater (Jan 16-18) for 25-30 currency per stamina vs 20-25 standard—improves conversion by 20-40%.

Whales

Complete both archives in event window. Combined 173.75% ATK (93.39% character-specific + 80.36% team-wide) + defensive mechanics = maximum power ceiling.

Dual completion requires ~20,000-30,000 gems in refreshes across 14 days, concentrated during Land Eater. Enables immediate access to all bonuses, eliminates gates.

Label acquisition mandatory. 42,580 gems for 200-pull pity = minor investment relative to refresh costs. Label synergies justify expenditure.

Prioritize skill book stockpiling pre-event. 90-150 books for dual-archive (45-75 per) = primary bottleneck independent of currency/gems.

New Players

Below account level 100: delay archive investment until establishing core roster. 50,000-100,000 currency provides minimal value without sufficient compatible characters.

Bond requirements create natural gates. Bond 3 (20-30 deployments) across 12-14 characters requires weeks—archive completion extends 60-90 days beyond currency acquisition.

Prioritize character acquisition, weapon upgrades before archives. Multiplicative scaling provides max value only on strong foundations—premature investment inefficient.

Exception: Rerolled for Label + OUT OF UNIFORM characters can consider early investment. Immediate bonuses accelerate early-game, enable faster campaign clearing.

FAQ: SIN Memory Films

Which SIN memory film first?

OUT OF UNIFORM if 8+ compatible characters in active rotation, prioritizing immediate CP for PvP/campaign. NONSENSE RED if owning Label, valuing team-wide buffs, or lacking deep OUT OF UNIFORM investment. F2P with 87,500 currency default to NONSENSE RED for broader long-term value.

OUT OF UNIFORM unlock cost?

50,000-100,000 currency for partial/complete. F2P (250 daily stamina × 14 days) earn 87,500 at 25 per stamina = 50-60% completion. Maximizing Land Eater bonus (100-150 daily Jan 16-18) reaches 120,000 total = complete single-archive.

NONSENSE RED stats for SIN?

80.36% team ATK (all squad members), 20.26% Max HP team buff (10s after Burst), Label mechanics: Bursting Heart 70.4% damage reduction (5s, 20s cooldown), Label shield 30.15% final Max HP with 10s invulnerability, Label Burst I 70.4% Burst Gauge fill speed team buff.

How long to unlock SIN memory films?

Currency: 14 days (Jan 15-29, 2026) for F2P to reach 87,500 = 50-60% one archive. Complete single-archive needs Land Eater maximization for 120,000. Bonds add 7-30+ days: bond 3 needs 20-30 deployments (7-10 days), 7-9 need 50-80 (18-27 days), 10+ need 100+ (30+ days).

Should F2P prioritize SIN archives?

Only after establishing core rosters, weapon foundations. 87,500 F2P currency = 50-60% one archive—meaningful bonuses but miss top-tier rewards. NONSENSE RED offers better F2P value via team-wide application. OUT OF UNIFORM requires 8+ compatible characters to justify investment.

Do memory films affect other characters?

OUT OF UNIFORM affects only 12-14 featured characters (93.39% ATK boost exclusively). NONSENSE RED's 80.36% team ATK + 20.26% Max HP apply to all five squad members regardless of compatibility—universally beneficial. Label mechanics (shield, damage reduction, Burst Gauge fill) require Label in squad but buff all team members when active.


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