Understanding Royale Pass A17: System Overview and DP-28 Evolution
A17 runs 60 days (January 11 - March 10, 2026) across 100 levels. Three tiers: Free Pass (30 levels), Elite Pass (100 levels), Elite Plus (100 levels + instant Level 25 boost). PUBG Mobile 4.2 update drops January 7 (S4 servers) and January 14 (S3 servers).
The Rebel Rogue Fox DP-28 unlocks at Level 50 for Elite holders. Three upgrade tiers need 1.5 materials total—streamlined vs. previous seasons' 2.0+ requirements. Tier 1 (base), Tier 2 (0.5 materials, enhanced effects), Tier 3 (1.0 materials, legendary status with kill broadcasts).
For UC needs, PUBG Mobile UC recharge through BitTopup offers secure transactions and instant delivery.
What's New in A17 Structure
Key rewards:
- Level 1: Fragrant Motion Set (instant)
- Level 20: Lifespring Smoke Grenade
- Level 40: Feral Witch Doctor Set
- Level 50: Rebel Rogue Fox DP-28
- Level 70: Twilight Fen Plane Finish
- Level 75: Sable Forest Motorcycle
- Level 100: Complete Rebel Rogue Fox Set
Elite Plus exclusive: Primordial Bough MK12 weapon skin.
UC rebate: 720 UC distributed at Levels 1, 40, 50, 100. Elite Pass = net 0 UC. Elite Plus = net 1200 UC.
DP-28 Progression Tiers
- Tier 1: Base unlock at Level 50
- Tier 2: 0.5 materials - enhanced muzzle flash, custom reload
- Tier 3: 1.0 materials - kill broadcasts, unique firing sounds
Total: 1.5 materials via RP Vouchers (level milestones), Silver Fragments (1000 = 0.1 materials), special tokens (3-week streak = 0.2 materials).
Elite Pass provides 2.1 materials across 100 levels—0.6 surplus beyond DP-28 needs.
A17 vs. Previous Seasons
A17 reduces total RP requirements to 3500-4500 points (down 10-12% from 4000-5000). Daily commitment: 58-75 RP for Elite Pass, 43-56 RP for Elite Plus (26% reduction).
Pre-order bonuses (ends January 7):
- Elite Lv1-50: Primearmor Scorpion 15-day skin, Classic Crate coupon, RP Card
- Elite Plus: Above + 2 Classic Crates, 2 Premium Crates, instant Level 25
Complete Materials Checklist for DP-28 Upgrade

Reaching legendary tier needs strategic material accumulation. 1.5 materials break down: RP Vouchers (level milestones), Silver Fragments (duplicate conversions), special tokens (weekly streaks).
Material velocity: Daily login streaks + weekly challenge completion = 40-60% faster accumulation vs. sporadic play.
Primary Materials: RP Vouchers, Silver Fragments, Special Tokens
RP Vouchers: Distributed at Levels 10, 25, 40, 50, 65, 80, 100. Elite holders get 0.3 materials per milestone (7 × 0.3 = 2.1 total).
Silver Fragments: 1000:0.1 material ratio. Need 5000 for Tier 2 (0.5 materials). Elite Plus's four extra crate coupons = 800-1200 fragments boost.
Special Tokens: Complete all weekly challenges for 3 consecutive weeks = 1 token (0.2 materials). 60-day season allows 8 weekly cycles = 2-3 token acquisitions.
Secondary Resources: Efficient Farming
High-value daily missions (15+ RP, 60-90 min):

- Play 3 matches (20 RP)
- Deal 800 damage (15 RP)
- Survive 15 minutes (18 RP)
Top weekly challenges (80-100 RP, 60-90 min):
- 10 Top 10 finishes (100 RP)
- 5000 damage any weapon (90 RP)
- 20 Classic matches (85 RP)
Seasonal missions (one-time bonuses):
- Reach Level 50: 0.3 materials
- Complete 100 daily missions: 0.2 materials
Materials Drop Rate by Mission Type
Daily missions: 40-80 RP = 1.4-2.8 levels/week. Reaches Level 50 in 18-36 weeks without weekly bonuses.
Weekly challenges: 140-350 RP = 4.7-11.7 levels/week. Combined with dailies: 6.1-14.5 levels/week, hitting Level 50 in 3.4-8.2 weeks (24-57 days).
Elite Plus (starting Level 25): 1.7-4.1 weeks (12-29 days) to Level 50.
Mission efficiency (RP/hour):
- High-value dailies: 60-80 RP/hour
- Standard dailies: 32-48 RP/hour
- Weekly challenges: 80-100 RP/hour
Total Material Requirements Breakdown
Material timeline (Elite Pass, daily/weekly completion):
- Week 1-2: 0.3 materials (Level 10)
- Week 3-4: 0.6 cumulative (Level 25)
- Week 5-6: 0.9 cumulative (Level 40)
- Week 7-8: 1.2 cumulative (Level 50 + tokens)
- Week 8+: 1.5+ (legendary tier ready)
Elite Plus: Instant 0.3 materials at Level 25, reaching 1.5 threshold in 5-6 weeks vs. 7-8 weeks (25-30% faster).
Elite vs Elite Plus: ROI Comparison

Elite Pass: 720 UC - 720 UC rebate = net 0 UC. Elite Plus: 1920 UC - 720 UC rebate = net 1200 UC.
Elite Plus premium buys: instant Level 25 (saves 1450-1875 RP = 18-24 days), 4 crate coupons, exclusive MK12 skin.
ROI: Elite Pass = 0% net cost after completion. Elite Plus = -62.5% ROI, but time savings + exclusive content = 1400-1800 UC estimated value vs. 1200 UC cost.
For PUBG Mobile UC top up, BitTopup provides competitive rates for informed pass selection.
Price Breakdown
Three options:
- 360 UC (Levels 1-50, no rebate): -100% ROI
- 720 UC (Levels 1-100, 720 UC rebate): 0% net cost
- 1920 UC Elite Plus (Levels 1-100, instant Level 25, 720 UC rebate): 1200 UC net
Rebate distribution: Levels 1 (180 UC), 40 (180 UC), 50 (180 UC), 100 (180 UC).
Partial completion: Level 50 only = 540 UC recovered (75% for Elite, 28% for Elite Plus).
Instant Rewards Comparison
Elite Pass (immediate):
- Fragrant Motion Set
- 180 UC rebate
Elite Plus (immediate):
- All Level 1-25 rewards
- Fragrant Motion Set + Lifespring Smoke Grenade
- 540 UC rebate (Levels 1, 40 combined)
- 4 crate coupons (2 Classic, 2 Premium)
- Primordial Bough MK12 (exclusive)
- 25 levels of fragments, vouchers, consumables
Time savings: 18-24 days eliminated for players with 30-45 min daily availability.
Long-Term Value at Level 50
Elite Pass cumulative (Level 50):
- 3 cosmetic sets
- DP-28 base tier
- 540 UC rebate (75% recovery)
- 0.9 materials
- 15-20 crate coupons
- 3000-4000 Silver Fragments
Elite Plus adds:
- MK12 exclusive skin
- 4 extra crate coupons
- 18-24 days saved
- Same 540 UC rebate (28% recovery)
Value gap narrows at Level 50 stop: Elite = 180 UC net cost, Elite Plus = 1380 UC net cost. 1200 UC difference = time + MK12 exclusivity.
ROI Calculator: Which Pass Fits You
Elite Pass optimal for:
- 60-90 min daily availability
- Level 100 completion target
- Budget-conscious players
- MK12 indifference
Elite Plus optimal for:
- 30-45 min daily availability
- Immediate reward preference
- Exclusive content collectors
- Mid-season starters (post-January 25)
Break-even: Elite Plus justified if time valued at 50-67 UC/day saved (18-24 days × 50-67 UC = 900-1608 UC).
Completion probability: 70%+ historical rate = Elite Pass maximizes value. 40-60% rate = Elite Plus mitigates risk via instant Level 25.
Fastest Path to Level 50: Proven Strategies
Level 50 needs: 2175-2625 RP from Level 25 (Elite Plus) or 3625-4500 RP from Level 1 (Elite). Target: 100-130 daily RP via missions + challenges.
Elite Plus timeline: 15-20 days at 100-130 daily RP (2175-2625 ÷ 100-130 = 16.7-26.3 days).
Elite Pass timeline: 28-45 days at 100-130 daily RP (3625-4500 ÷ 100-130 = 27.9-45 days).
Velocity peaks weeks 2-4, drops 15-25% weeks 6-8 due to mission fatigue. Daily login streaks counter decline via bonus multipliers.
Daily Mission Optimization
Missions reset 00:00 UTC. High-efficiency targets (30-45 min):
- Play 3 matches (20 RP)
- Deal 800 damage (15 RP)
- Survive 15 minutes (18 RP)
Low-efficiency (skip unless overlap):
- Win 2 matches (25 RP, 60-120 min)
- 10 headshot kills (20 RP, 45-90 min)
Optimal strategy: Complete 4-5 high-efficiency missions in 60-75 min = 65-85 RP. Skip low-efficiency unless weekly overlap. Captures 80-90% max RP at 40-50% time cost.
Mission stacking: Damage + survival + matches = simultaneous progress across 3-4 objectives per match.
Weekly Challenge Priority Matrix
Refreshes Monday 00:00 UTC. Seven-day window.
Tier 1 (complete first, 80-100 RP, 60-90 min):
- 10 Top 10 finishes (100 RP)
- 5000 damage any weapon (90 RP)
- 20 Classic matches (85 RP)
Tier 2 (complete second, 50-75 RP, 45-75 min):
- 30 AR eliminations (80 RP)
- 50km vehicle travel (60 RP)
- 15 teammate revives (55 RP)
Tier 3 (time permitting, 30-45 RP, 60-120 min):
- 5 match wins (70 RP)
- 10 grenade kills (45 RP)
- 20 TDM kills (40 RP)
Timeline: Tier 1 by Wednesday, Tier 2 by Friday, Tier 3 by Sunday. Secures 230-265 RP weekly (82-95% max) at 40-60% time investment.
XP Multiplier Stacking
Three sources stack multiplicatively:
- RP Cards: 1.5x (24 hours)
- Clan perks: 1.2x (active members)
- Event bonuses: 1.3x (special weekends)
Max stack: 1.5 × 1.2 × 1.3 = 2.34x
Strategic usage: Activate RP Cards on weekends during weekly challenge completion. 2.34x on 140-350 base RP = 328-819 effective RP. One optimized session = 3-6 days standard progress.
RP Card sources:
- Pre-order bonuses (1 card)
- Level milestones (15, 35, 55, 75)
- Event rewards
Optimal timing: Weekend sessions with 3+ weekly challenges. Avoid weekdays (only 40-80 base RP = 60-70% waste).
Time Investment Reality Check
28-day Level 50 target (160 RP daily):
- Daily missions: 60-75 min × 7 = 7-8.75 hours/week
- Weekly challenges: 1.75-2.75 hours
- Total: 8.75-11.5 hours/week (1.25-1.64 hours/day)
45-day Level 50 target (80 RP daily):
- Daily missions: 60-75 min × 7 = 7-8.75 hours/week
- Weekly challenges: 1-1.5 hours (Tier 1 only)
- Total: 8-10.25 hours/week (1.14-1.46 hours/day)
Elite Plus 15-20 day target (145-175 RP daily):
- 105-150 min daily = 12.25-17.5 hours/week
Week-by-Week Progression Timeline

60-day season divides into three phases: Foundation (Weeks 1-2, Levels 1-15), Acceleration (Weeks 3-5, Levels 16-35), Sprint (Weeks 6-8, Levels 36-50). Elite Plus skips Foundation, starts Level 25 Week 1.
Checkpoints:
- Level 15 by Week 2 end
- Level 30 by Week 4 end
- Level 45 by Week 6 end
Players 5+ levels behind should reassess completion rates or consider Elite Plus upgrade.
Week 1-2: Foundation Phase (Levels 1-15)
Week 1 (Levels 1-8):
- Complete all dailies (280-560 RP)
- Finish Tier 1 weeklies (230-265 RP)
- Reach Level 8 minimum (510-825 RP needed)
Focus: Mission familiarity, efficiency optimization. Experiment with completion orders.
Week 2 (Levels 9-15):
- Maintain daily completion (280-560 RP)
- Complete Tier 1+2 weeklies (280-340 RP)
- Reach Level 15 checkpoint (560-1050 RP from Level 8)
- Accumulate 0.3 materials (Level 10 milestone)
Introduce challenge stacking: coordinate dailies with weekly requirements for overlap.
Completion indicators: Level 15, 0.3 materials, 60-75 min daily routine. Level 12-13 = increase completion rate.
Week 3-5: Acceleration Phase (Levels 16-35)
Week 3-4 (Levels 16-25):
- Activate first RP Card during weekend challenges
- Complete Tier 1-2 weeklies (280-340 RP)
- Reach Level 25 by Week 4 (1400-2100 RP from Level 15)
- Accumulate 0.6 materials (Level 25 milestone)
Leverage multipliers: 1.5-2.34x transforms 280-340 base RP into 420-795 effective RP.
Week 5 (Levels 26-35):
- Maintain daily consistency (280-560 RP)
- Complete Tier 1-2 weeklies (280-340 RP)
- Reach Level 35 (1400-2100 RP from Level 25)
- Accumulate materials from Level 30
Midpoint assessment: Level 35 = on-track. Level 30-32 = slight delay, recoverable. Below 30 = consider Elite Plus or accept Week 9-10 timeline.
Completion indicators: Level 35, 0.9 materials, sustained 100-130 daily RP.
Week 6-8: Sprint Phase (Levels 36-50)
Week 6-7 (Levels 36-45):
- Complete all weeklies including Tier 3 (350+ RP)
- Activate remaining RP Cards
- Reach Level 45 by Week 7 (1400-2100 RP from Level 35)
- Accumulate 1.2 materials (Level 40 milestone)
Intensify efforts: Complete all challenge tiers for max RP.
Week 8 (Levels 46-50):
- Maintain dailies (280-560 RP)
- Complete all weeklies (350+ RP)
- Reach Level 50 (700-1050 RP from Level 45)
- Unlock DP-28
- Accumulate 1.5 materials for legendary
Level 47-48 Week 8 start = comfortable. Level 44-46 = full completion needed. Below 44 = consider UC level purchases.
Completion indicators: Level 50, DP-28 unlocked, 1.5 materials. 4+ weeks remain for Level 100 + full upgrades.
Milestone Checkpoints
Week 2: Level 15
- On track: 15-17
- Slight delay: 12-14 (recoverable)
- Significant delay: 8-11 (strategy revision needed)
Week 4: Level 30
- On track: 30-33
- Slight delay: 26-29 (RP Card recovery)
- Significant delay: 20-25 (Elite Plus needed for Week 8 target)
Week 6: Level 45
- On track: 45-48
- Slight delay: 41-44 (full Week 7-8 needed)
- Significant delay: 35-40 (Week 8 unlikely without UC purchases)
Recovery strategies:
- Slight: Increase Tier 1 to Tier 1+2 completion
- Moderate: Activate RP Cards during weekend sessions
- Significant: Elite Plus upgrade or accept extended timeline
Mission Type Deep Dive: Maximizing RP Earnings
Three categories: Daily (24-hour refresh), Weekly (7-day refresh), Seasonal (60-day persistence).
Efficiency ratios (RP/min):
- High: 1.0+ RP/min
- Medium: 0.5-0.9 RP/min
- Low: <0.5 RP/min
Optimal focus: 80% high-efficiency, 15% medium, 5% low (overlap only).
Mission sequencing: Play 3 matches before Deal 800 damage = damage accumulates across required matches. Reverse = extra matches needed. Strategic sequencing reduces match count 20-30% = 15-25 min daily savings.
Daily Missions: Quick Wins
40-80 RP across 5-7 missions. Individual yields: 8-25 RP.
High-priority (15-25 RP):
- Play 3 matches (20 RP, 30-45 min) - 0.44-0.67 RP/min
- Deal 800 damage (15 RP, 20-30 min) - 0.50-0.75 RP/min
- Survive 15 minutes (18 RP, passive)
- Win 2 matches (25 RP, 60-120 min) - 0.21-0.42 RP/min
Medium-priority (12-14 RP):
- Collect 5 airdrops (12 RP, 40-60 min) - 0.20-0.30 RP/min
- Eliminate 8 enemies (14 RP, 30-45 min) - 0.31-0.47 RP/min
- Use 10 healing items (13 RP, passive)
Low-priority (8-11 RP):
- Travel 5km vehicles (10 RP, passive)
- Loot 20 items (8 RP, passive)
- Top 10 in 3 matches (11 RP, 30-45 min) - 0.24-0.37 RP/min
Optimal daily:Play 3 matches + Deal 800 damage + Survive 15 minutes = 53 RP, 50-75 min. Add Eliminate 8 enemies if time permits = 67 RP, 80-120 min.
Weekly Challenges: High-Value Targets
140-350 RP across 8-12 challenges. Individual yields: 30-100 RP.
Tier 1 (80-100 RP, complete first):
- 10 Top 10 finishes (100 RP, 10-15 matches) - 0.67-1.00 RP/min
- 5000 damage any weapon (90 RP, 5-7 matches) - 0.90-1.29 RP/min
- 20 Classic matches (85 RP, passive)
Tier 2 (50-75 RP, complete second):
- 30 AR eliminations (80 RP, 8-12 matches) - 0.44-0.67 RP/min
- 50km vehicle travel (60 RP, during other objectives)
- 15 teammate revives (55 RP, 10-15 squad matches) - 0.24-0.37 RP/min
Tier 3 (30-45 RP, time permitting):
- 5 match wins (70 RP, 10-20 matches) - 0.23-0.47 RP/min
- 10 grenade kills (45 RP, 15-25 matches) - 0.12-0.20 RP/min
- 20 TDM kills (40 RP, 8-12 TDM) - 0.22-0.33 RP/min
Timeline: Tier 1 by Wednesday, Tier 2 by Friday, Tier 3 by Sunday. Prevents weekend crunch.
Seasonal Missions: Long-Term Planning
60-day persistence. One-time RP + material bonuses.
High-value (material rewards):
- Reach Level 50 (0.3 materials + 150 RP)
- Complete 100 dailies (0.2 materials + 100 RP) - needs 14+ weeks
- Finish 20 weeklies (0.2 materials + 120 RP) - needs 3+ weeks
Medium-value (RP only):
- 200 matches total (200 RP)
- 50,000 damage total (180 RP)
- 300 eliminations total (220 RP)
No special attention needed—naturally complete through consistent daily/weekly participation. Material bonuses arrive passively by Week 6-8.
Hidden Mission Triggers: Bonus RP
Login streak bonuses:
- 7-day: 50 RP
- 14-day: 100 RP
- 30-day: 200 RP
Achievement bonuses (one-time):
- First Level 50: 100 RP
- 50 dailies complete: 75 RP
- 10 weeklies complete: 80 RP
Clan participation: Active members get 20% bonus RP on all missions when clan hits weekly thresholds. 1.2x stacks with RP Cards + events = 2.34x max.
Event missions: Appear periodically, offer 50-150 RP for limited-time objectives. Monitor announcements for time-limited bonuses.
Advanced Leveling Techniques
Competitive players hit Level 50 in 15-20 days via advanced methods: game mechanics leverage, mode optimization, squad coordination. Implementing 2-3 techniques = 15-25% faster progression.
Efficiency gap: Casual (35-45 days) vs. optimized (20-28 days) = 30-50% difference from sequencing, mode selection, multiplier timing—not raw playtime.
Squad Coordination for Efficiency
Squad play enables simultaneous multi-objective progress. Four-player squads rotating knockdowns/revives complete Revive 15 teammates in 4-5 matches vs. 10-15 solo.
Coordinated stacking: Squad selects complementary dailies for mutual assistance. One pursues Eliminate 8 enemies while squadmates weaken targets. Others pursuing Deal 800 damage benefit from shared encounters. Reduces match count 25-35% vs. solo.
Optimal compositions:
- Mixed skills: High-skill carries combat, others focus support
- Complementary missions: Avoid competition for airdrops, vehicles
- Communication: Callouts for mission-critical opportunities
Disadvantage: Requires scheduling. Solo maintains flexibility but sacrifices coordination efficiency.
Mode Selection Strategy
Different modes = varying RP rates based on duration, objective density, completion probability.
Classic Mode:
- Duration: 25-35 min
- RP/match: 15-25
- Efficiency: 0.43-1.00 RP/min
- Best for: Survival, damage, general progression
TDM Mode:
- Duration: 8-12 min
- RP/match: 8-15
- Efficiency: 0.67-1.88 RP/min
- Best for: Eliminations, weapon-specific challenges
Arena Mode:
- Duration: 15-20 min
- RP/match: 10-18
- Efficiency: 0.50-1.20 RP/min
- Best for: Combat-focused, quick sessions
Optimal rotation: Combat dailies in TDM (30-45 min), then Classic for survival/general (30-45 min). Maximizes RP/hour by matching mission to mode strengths.
Mistakes: Classic for eliminations = 40-60% longer vs. TDM. TDM for survival = zero progress.
Peak Hours Advantage
Server population affects matchmaking speed. Peak (6-11 PM local): 30-60 sec vs. off-peak 90-180 sec. Faster matchmaking reduces session time 15-20%, enabling extra matches.
Peak advantages:
- 30-60 sec matchmaking vs. 90-180 sec
- Higher player density = faster combat
- More squadmates available
- Event bonuses often active
Off-peak advantages:
- Less competition for airdrops, vehicles
- Easier Top 10 (lower skill average)
- Reduced server lag
Strategic timing: Combat missions during peak (fast matchmaking, encounter density). Survival/resource missions off-peak (reduced competition). Increases effective RP/hour 10-15%.
Common Mistakes That Waste Time
1. Completing low-value missions first: 8-10 RP before 20-25 RP wastes time. Prioritize high-value.
2. Playing without mission awareness: Entering matches without reviewing active missions prevents strategic pursuit. Review 2-3 targets before each session.
3. Ignoring overlap:Play 3 matches + Deal 800 damage separately = 5-6 matches vs. 3 simultaneous. Always identify overlap.
4. RP Cards during low-activity: Using on weekdays (40-80 base RP) wastes 60-70% multiplier value. Reserve for weekend challenges (280-350 base RP).
5. Tier 3 before Tier 1-2: Tier 3 = 30-45 RP for 60-120 min (0.25-0.75 RP/min). Tier 1 = 80-100 RP for 60-90 min (0.89-1.67 RP/min). Complete high-efficiency first.
6. Breaking login streaks: Missing one day forfeits 50-200 RP bonuses. Maintain daily logins even during low-activity.
Avoiding these six = 20-35% more effective RP without extra time. Difference between 35-day and 25-day Level 50.
FAQ
What materials are required to fully upgrade the DP-28 in Royale Pass A17?
1.5 materials total: 0.5 for Tier 2, 1.0 for Tier 3. Sources: RP Vouchers at Levels 10, 25, 40, 50, 65, 80, 100; Silver Fragments (1000 = 0.1 materials); special tokens (3-week streak = 0.2 materials). Elite Pass provides 2.1 total materials = 0.6 surplus.
How long does it take to reach Level 50 in PUBG Mobile Royale Pass A17?
Elite Plus: 15-20 days at 100-130 daily RP. Elite Pass: 28-45 days same rate. Fastest: 15 days via Elite Plus + full daily/weekly completion + strategic RP Card usage.
Is Elite Plus worth buying in Season A17 compared to regular Elite Pass?
Elite Plus justifies 1200 UC net cost for time-constrained players. Saves 18-24 days grinding, includes exclusive MK12 skin + 4 crate coupons (900-1200 UC value). Elite Pass = net-zero cost, optimal for 60-90 min daily availability. Elite Plus = 25-30% faster Level 50.
What is the fastest way to earn RP points in PUBG Mobile 2026?
Prioritize high-value dailies (20 RP Play 3 matches, 15 RP Deal 800 damage), finish Tier 1 weeklies by mid-week (230-265 RP), activate RP Cards during weekend multi-challenge sessions (1.5-2.34x multipliers). Squad coordination + mode optimization (TDM for combat, Classic for survival) = 15-25% efficiency boost. Maintain login streaks (50-200 RP bonuses).
How much UC does Royale Pass A17 Elite and Elite Plus cost?
Elite Pass: 720 UC with 720 UC rebate (net 0 UC after Level 100). Elite Plus: 1920 UC with 720 UC rebate (net 1200 UC). Third option: 360 UC for Levels 1-50 only, no rebate. Pre-order (ends January 7): Primearmor Scorpion skin, Classic Crate, RP Card. Elite Plus pre-order adds 2 Classic + 2 Premium Crates.
When does Royale Pass A17 season end in 2026?
March 10, 2026 (60 days from January 11 launch). Pre-orders end January 7. PUBG Mobile 4.2 update: January 7 (S4), January 14 (S3). Complete Level 50 by late February for buffer time before season end.
Ready to dominate Season A17? Purchase Royale Pass Elite or Elite Plus through BitTopup for instant UC delivery with exclusive discounts. Secure payment, 24/7 support, best rates guaranteed. Start your Level 50 journey today!

















