Understanding Secret Keys & Vault System
Erangel 4.1 features dual-access vaults: destructible wooden barriers and metal doors requiring Secret Basement Keys. Keys spawn randomly with boosted rates in Pochinki and Military Base. Each key unlocks one metal door and gets consumed immediately.
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Secret Keys Explained
Secret Basement Keys are single-use consumables unlocking underground vaults. They spawn randomly each match, creating dynamic looting patterns. Keys occupy inventory space with no combat value until used, making timing critical.
Vault Impact on Looting Meta
15 secret rooms create alternative looting paths reducing hot drop dependency. Military Base's three vaults alone provide multiple Level 3 equipment opportunities without traditional firefights. Vault locations near circle edges enable late-game upgrades for teams from low-loot zones.
Key vs Vault Mechanics
Wooden Barriers: Destroy via shooting, Frag Grenades, Molotovs, or vehicles. Contain Level 3 gear and crate weapons.
Metal Doors: Require Secret Basement Keys. Higher AWM/Groza spawn rates. Key consumption prevents single-player monopolization.
Complete Vault Locations Map

Northern Region
- FI Grid - NW Stalber: Stalber Shelter basement, isolated looting, minimal third-party risk
- BJ Grid - NW Georgopol: Coastal rotations, moderate contest rates
- EJ Grid - S Severny: Early-game upgrades for Severny squads
Central Erangel
- CL Grid - NW Pochinki: Highest risk/reward, peak key spawns, constant traffic
- CK Grid - E Georgopol: Quick access between Georgopol and central compounds
- EM Grid - W Farm: Mid-game equipment, avoids early Pochinki combat
Southern Zone (Military Base)
Three distinct rooms:
- EN Grid - N Military Island: Early drop access
- EO Grid - W Military Island: Western base control
- FO Grid - E Military Island: Eastern base dominance
Additional: Boatyard basement, SW Pochinki vault
Coastal & Island
- GM Grid - E Mylta: Transition phase upgrades
- CN Grid - N Ferry Pier: Water rotation support
- BN Grid - NW Primorsk: Late-game southern coastal access
- FL Grid - W Museum: Isolated with natural cover
- BL Grid - S Hospital: Moderate traffic, reliable Level 3 spawns
- Sosnovka Island basement, W bridge to Sosnovka vault
High-Traffic vs Low-Risk Analysis
High-Traffic: Rozhok school yields 40% more keys than peripheral compounds. Military Base barracks concentrate spawns with three vault access points.
Low-Risk: Museum and Hospital vaults minimize player traffic. Sacrifice key quantity for survival probability.
Vault Opening Mechanics
Access Process

Wooden Barriers:
- Identify barrier
- Choose method: shooting (loud, 3-5s), Frag Grenade (loud, instant), Molotov (silent, 8-10s), vehicle impact
- Clear debris, enter
- Loot while monitoring audio
- Exit via pre-planned route
Metal Doors:
- Locate entrance
- Equip Secret Basement Key
- Interact (2s, consumed)
- Enter basement
- Collect gear
- Exit carefully
Vulnerability Windows
Shooting creates 100m audio radius. Grenades generate instant explosion sounds. Molotovs offer silent destruction over 8-10s, ideal for stealth. Metal doors produce minimal clicking (15-20m range) but create chokepoint vulnerability.
Multi-Key Strategies
Map 3-4 vaults along rotation paths. Squad coordination enables simultaneous access at clustered locations like Military Base. Distribute keys among teammates for parallel looting.
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Audio & Visual Cues
Wooden destruction varies by method: gunfire cracking, grenade bursts, Molotov crackling (75-100m range). Metal unlocking audible only 15-20m. Molotov smoke persists 5-7s, marking locations for distant observers.
Loot Distribution & Probability
Complete Loot Table

All 15 rooms guarantee: Level 3 helmets, vests, armor. Crate weapons spawn with varying probability:
- AWM: ~60% of vaults
- Groza: ~55% of vaults
- M249: ~40% of vaults
Military Base vaults show highest crate weapon rates.
Medical & Utility
Concentrated Med Kits and Adrenaline Syringes (300% higher than standard buildings). Throwables spawn at normal rates.
Optimal Key Farming Routes
Squad Early Game Paths
Central Dominance: Pochinki (2-3 keys) → CL vault → Rozhok school → EM vault. High combat requirement.
Military Sweep: Base landing → 1-2 keys from barracks → EN/EO/FO vaults → rotate north. Requires winning base combat.
Northern Safe: Stalber → FI vault → Severny → EJ vault. Minimal combat.
Solo Safe Routes
Coastal Circuit: Mylta → GM vault → Ferry Pier → CN vault → Primorsk → BN vault. Water escape routes.
Museum-Hospital Loop: Museum → FL vault → Hospital → BL vault. Two guaranteed accesses, moderate traffic.
Speed Routes
Pochinki: 3-4 keys in 90s. School: 2-3 keys in 60-75s. Vehicle-assisted routes combine peripheral landings with drives to high-density zones.
Flight Path Adaptation
Paths crossing Pochinki/Military favor aggressive farming. Perpendicular paths require vehicle acquisition. Edge paths favor single peripheral vault strategies.
Vault Raid Strategies
Pre-Raid Reconnaissance
Establish 360° awareness within 100m. Assign overwatch to elevated position. Audio reconnaissance identifies nearby teams. Visual scanning prioritizes approach routes: roads, ridgelines, building clusters.
Squad Roles
- Looter: Immediate entry, prioritizes Level 3 gear/crate weapons
- Perimeter Security (2): Defensive positions, call movements
- Overwatch: Elevated monitoring, identifies third parties
Defensive Positioning
Establish crossfire covering vault entrance. For underground vaults, position one player at staircase top. Park vehicles facing rotation direction for quick extraction.
Quick Exits
Pre-plan two routes: primary toward circle, secondary toward cover. Smoke grenades enable safe extraction from open terrain. Coordinated vehicle boarding with designated driver.
Advanced Tactics
Ambush Points
Pochinki vault (CL) attracts consistent traffic. Position in surrounding buildings post-loot. Military Base structures enable ambush setups monitoring vault audio.
Counter-Camping
Audio silence indicates campers. Use grenades to flush positions. Molotovs force repositioning. Vehicle distractions enable flanking.
Vaults as Bait
Monitor unopened vaults mid-game for eliminations. Position near circle-edge vaults where teams desperately seek upgrades.
Sound Management
Molotovs provide silent access vs gunfire/grenades. Time destruction with nearby gunfights for audio cover. Avoid unnecessary post-loot gunfire.
Competitive Play Priorities
Tournament Risk Assessment
Target low-traffic vaults (Museum FL, Hospital BL) over Pochinki/Military. Abandon vault plans if circle positioning unfavorable. Late-game positioning outweighs marginal equipment improvements.
Ranking Push
Conservative 1-2 safe vault routes provide equipment advantages without excessive risk. Combine vault farming with mid-game third-partying. Never compromise circle positioning for vaults.
Classic vs Arena Mode
Classic's extended duration makes vault farming viable. Arena's compressed timing prioritizes quick combat over systematic collection.
Common Mistakes
Myths Debunked
Not all vaults have identical loot—Military Base shows higher AWM/Groza rates. Prioritize vault access by rotation convenience, not weapon chasing.
Fatal Timing Errors
Vault access during unsafe circle timing causes zone deaths. Always prioritize positioning over vault completion. Abandon partial loots if zone critical.
Over-Committing
Pochinki vault attracts multiple teams creating prolonged fights. Recognize unwinnable contests and disengage. Military Base battles often involve 4-5 squads.
Ignoring Circle Position
Edge vaults gain value as matches progress. Identify 2-3 options along rotation paths vs single targets before circle reveals.
FAQ
Where are all 15 secret rooms? FI (NW Stalber), BJ (NW Georgopol), EJ (S Severny), GK (E Tasnaka), CK (E Georgopol), FL (W Museum), BL (S Hospital), CL (NW Pochinki), EM (W Farm), GM (E Mylta), CN (N Ferry Pier), BN (NW Primorsk), EN/EO/FO (Military Base), plus Stalber Shelter, Boatyard, SW Pochinki, W bridge Sosnovka, Pochinki basement, Sosnovka Island.
How do Secret Basement Keys work? Spawn randomly with higher rates in Pochinki/Military Base. Single-use per metal door, consumed on use. Can't share between teammates.
What's guaranteed loot?
Level 3 helmets, vests, armor in all 15 rooms. AWM (60%), Groza (55%), M249 (~40%) spawn rates. Concentrated Med Kits and Adrenaline Syringes.
Fastest barrier destruction? Frag Grenades: instant but loud. Gunfire: 3-5s, 100m audio. Molotovs: 8-10s, silent. Vehicles: situational for floors.
Are Military Base vaults worth it competitively? Three rooms with higher crate weapon rates but extreme early risk. Suits skilled squads confident in combat. Conservative play targets Museum/Hospital.
Squad coordination tips? Assign roles: looter, 2 perimeter security, 1 overwatch. Rotate for loot access. Distribute keys for simultaneous clustered vault access.
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