ZZZ 2.6 Aria vs Sunna Banner Guide: Which to Pull?

**Quick Answer:** Aria (Phase 2: Feb 27-Mar 25) synergizes with Matrix Operation Week 3's 20-35% Ether DMG buff. Sunna (Phase 1: Feb 6-27) aligns with Week 2's 20-35% Physical DMG bonus. F2P players with 8,000-12,000 Polychrome per patch should prioritize Aria for Ether Anomaly DPS versatility. Sunna suits rosters with strong Physical DPS. Guaranteed S-Rank costs 28,800 Polychrome (180 pulls worst-case). Both need 7.4-7.8M Denny for full investment.

Author: BitTopup Publish at: 2026/01/27

Banner Timeline & Pity System

Version 2.6 launches Feb 6, 2026 at 11:00 AM UTC+8.

Phase 1 (Feb 6-27): Sunna - S-Rank Physical Support/Strike Support. 21-day window overlaps Matrix Operation Week 2 (Feb 10-16) Physical DMG buffs.

Phase 2 (Feb 27-Mar 25): Aria - S-Rank Ether Anomaly DPS with Nangong Yu. 26-day duration aligns with Week 3 (Feb 17-23) Ether DMG buffs.

Pity Mechanics

  • Base S-Rank rate: 0.6% per pull
  • Soft pity: 75-80 pulls (rates increase)
  • Hard pity: 90 pulls guaranteed S-Rank
  • 50/50 system: First S-Rank has 50% chance of featured agent
  • Lost 50/50 triggers guarantee within next 90 pulls
  • Max cost: 28,800 Polychrome (180 pulls)
  • Average cost: 19,200-20,800 Polychrome (120-130 pulls)
  • Pity carries between same-type banners

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Matrix Operation Buff Schedule

Zenless Zone Zero Matrix Operation buff schedule guide

Requires Inter-Knot Level 25-30, agents Level 40+, Chapter 1 Intermission complete. Access via Hollow Zero Console at Scott Outpost Interior.

Buff Rotation:

  • Week 1 (Feb 6-9): 15-25% ATK
  • Week 2 (Feb 10-16): 20-35% Physical DMG (Sunna peak)
  • Week 3 (Feb 17-23): 20-35% Ether DMG + 20-35% Fire DMG (Aria optimal)
  • Week 4 (Feb 24-Mar 2): 12-20% CRIT Rate + 30-50% CRIT DMG

Weekly Rewards:

  • 4,640 Polychrome
  • 2,900,000 Dennies
  • 116 Boopons
  • Matrix Lost Void: 3,200 Polychrome
  • Withered Domain: 1,440 Polychrome

Total patch income: 18,560 Polychrome from Matrix Operation + 2,520 from dailies (60/day × 42 days).

Aria Complete Analysis

Zenless Zone Zero Aria S-Rank Ether Anomaly DPS character artwork

Role: S-Rank Ether Anomaly DPS, Angels of Delusion faction

Core Stats & Build

Signature W-Engine: Base ATK 713-713.8, 30% Anomaly Mastery

Optimal Drive Discs:

  • Slot 4: Anomaly Mastery > CRIT Rate > CRIT DMG
  • Slot 5: Ether DMG > ATK% > PEN
  • Slot 6: Anomaly Proficiency > ATK% > Energy Regen

Functions with 30-40% CRIT Rate due to Anomaly-centric damage model. Demands 8-10 seconds field time per rotation. Deals 180,000-220,000 DPS against neutral-resistance enemies at full investment.

Team Synergies

Optimal S-Rank Team:

  • Aria (Main DPS)
  • Ether Support S-Rank (Ether DMG% buffs, RES shred)
  • Defensive Support (Shield/Heal)

Budget A-Rank Team:

  • Aria (Main DPS)
  • A-Rank Anomaly Support
  • A-Rank Healer/Shielder
  • Achieves 70-80% of optimal performance

Hybrid Anomaly Team:

  • Aria (Ether Anomaly)
  • Secondary Anomaly Agent (different attribute for Disorder)
  • Anomaly Amplifier Support
  • 30-40% higher DPS through Disorder reactions

Investment Costs

  • Ascension: 800,000 Denny, 4 Basic Anomaly Seals, 32 Advanced Anomaly Seals, 30 Controller Seals
  • Skills: 2,505,000-2,905,000 Denny, 25 Basic Ether Chips, 75 Advanced Ether Chips, 250 Specialized Ether Chips, 5 Hamster Cage Passes
  • Materials: 9 Clouded Crystalline Substance, 60 Spiked Corruption Core/Higher Dimensional Data Falling Fist
  • Total: 3,305,000-3,705,000 Denny

Sunna Complete Analysis

Zenless Zone Zero Sunna S-Rank Physical Support character artwork

Role: S-Rank Physical Support/Strike Support, Angels of Delusion faction

Core Stats & Build

Signature W-Engine:Song of Thoughts - Base ATK 713, 60% Energy Regen

Optimal Drive Discs:

  • Slot 4: ATK% > CRIT Rate > CRIT DMG
  • Slot 5: ATK% > PEN > Physical DMG
  • Slot 6: Energy Regen > ATK%

Contributes 25-35% of team damage but amplifies Physical DPS teammates by 40-50%. Personal DPS: 60,000-80,000. Enabled team DPS: 250,000-300,000 with top-tier Physical DPS.

Support Mechanics

Grants Physical DMG% bonuses, reduces enemy Physical RES, generates energy particles. Requires 2,500-3,000 ATK with 150-180% Energy Regen for permanent Ultimate uptime. Quick-swap playstyle: activate abilities → swap to main DPS during buffs → return to refresh.

Team Requirements

Physical Strike Team (Optimal):

  • Physical Strike DPS (Nangong Yu)
  • Sunna (Physical Support)
  • Defensive Support

Physical Generalist Team:

  • Any Physical DPS (85-90% optimal performance)
  • Sunna
  • Flex slot

Warning: Don't pair with non-Physical DPS. Buffs provide zero value to Ether/Fire/Ice agents.

Investment Costs

  • Ascension: 800,000 Denny, 4 Basic Support Seals, 32 Advanced Support Seals, 30 Ruler Seals
  • Skills: 2,905,000 Denny, 25 Basic Physical Chips, 75 Advanced Physical Chips, 250 Specialized Physical Chips, 5 Hamster Cage Passes
  • Total: 3,705,000 Denny

Direct Comparison

Zenless Zone Zero Aria vs Sunna DPS and team comparison

Damage Output

Aria: 180,000-220,000 personal DPS, consistent across teams, functions independently

Sunna: 60,000-80,000 personal DPS, enables 250,000-300,000 team DPS with optimal Physical teammates. Value fluctuates based on teammate quality.

Team Flexibility

Aria: Slots into any team, works with A-Rank supports (70-80% max potential), doesn't demand specific teammates

Sunna: Requires high-investment Physical DPS, support doesn't translate across attributes, limited team-building flexibility

Shiyu Defense Performance

Aria excels during Ether-weak rotations (40% of cycles). Sunna-enabled Physical teams dominate Physical-weak rotations (40% of cycles). Account diversity benefits from both, but F2P budgets force prioritization.

Future Viability

Aria: Anomaly DPS role relevant across all content types, no inherent Ether disadvantages

Sunna: Support role scales with future power creep, but niche specialization creates vulnerability if meta shifts away from Physical

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Polychrome Budget Planning

F2P Income (Per 42-Day Patch)

  • Daily Commissions: 2,520 Polychrome
  • Matrix Operation: 4,640/week × 6 weeks = 27,840 (extends beyond single patch)
  • Events: 2,000-3,500
  • Story/Exploration: 1,500-2,000
  • Maintenance: 300-600
  • Total: 8,000-12,000 Polychrome

Accumulation Timeline

  • Week 1-2: 3,000-4,000
  • Week 3-4: 5,500-7,000 cumulative
  • Week 5-6: 8,500-10,500 cumulative
  • Patch End: 10,000-12,000 total

F2P income supports one featured S-Rank every 2-3 patches. Starting with 0 Polychrome/pity yields 75 pulls by patch end (approaching soft pity, not guaranteed).

Pull Decision Framework

F2P Priority (Limited Budget)

Pull Aria if:

  • Ether DPS roster ≤ 6/10 AND Physical DPS ≥ 7/10
  • Need self-sufficient damage dealers
  • Prefer Anomaly gameplay
  • Want team flexibility

Pull Sunna if:

  • Physical DPS roster ≤ 6/10 AND Ether DPS ≥ 7/10
  • Own invested Physical DPS (Nangong Yu)
  • Enjoy support playstyles
  • Lack Physical attribute supports

Skip both if:

  • Current roster clears all content comfortably
  • Within 30 pulls of guarantee (preserve pity for 2.7)
  • Neither addresses critical roster gaps
  • Saving for specific future character

Account Progression Stage

Early Game (Level 1-30): Prioritize Aria's versatile DPS over Sunna's specialized support

Mid Game (Level 31-50): Pull for attribute diversity based on existing team coverage

Late Game (Level 50+): Pull based on personal preference and collection goals

Roster Gap Analysis

Audit categories (rate 1-10):

  • Ether DPS
  • Physical DPS
  • Anomaly Specialists (count)
  • Support Units (count)

Ether DPS < 6 + Physical DPS > 7 = Pull Aria Physical DPS < 6 + Ether DPS > 7 = Pull Sunna Both 6-8 = Prioritize playstyle preference or save

Signature W-Engine Priority

Aria's Signature Value

30% Anomaly Mastery = 25-30% DPS increase over best 4-star. Strong signature-to-alternative gap. 4-star alternatives achieve 70-75% of signature performance.

Weapon banner guarantee: 80 pulls (12,800 Polychrome worst-case). Only justified for dedicated Aria mains planning 6+ months use.

Sunna's Signature Value

60% Energy Regen enables permanent Ultimate uptime (critical for buff maintenance). Alternatives achieve 60-70% uptime, creating buff gaps.

Performance gap: 30-35% team DPS difference (larger than Aria's). Skilled players reduce gap to 20-25% through optimized rotations.

Mindscape Investment

M1 Gains:

  • Aria M1: 15-20% personal DPS increase
  • Sunna M1: 18-22% team DPS increase

M1 costs 14,400 Polychrome average (90 pulls). Inefficient until roster covers all necessary roles. Higher Mindscapes (M2-M6): 8-12% per constellation - whale territory only.

Rule: New character acquisition > constellations until owning 12-15 built agents.

Common Mistakes

Avoiding FOMO

Wait 3-5 days post-release for community testing data. Initial impressions often prove inaccurate. Characters hyped as broken frequently settle into balanced positions.

Rerun Patterns

ZZZ follows 6-9 month rerun cycles based on Version 1.X-2.5 patterns. Aria/Sunna likely rerun in Version 3.2-3.4 (Aug-Oct 2026). Missing now delays acquisition 6-8 months but doesn't permanently lock them.

Playstyle Preference

Test characters extensively during trial events. A weaker agent you enjoy outperforms a stronger agent gathering dust. Long-term satisfaction depends on personal enjoyment, not tier lists.

Pre-Farming Checklist

For Aria

  • 9 Clouded Crystalline Substance
  • 60 Spiked Corruption Core/Higher Dimensional Data Falling Fist
  • 3,305,000-3,705,000 Denny
  • Anomaly Mastery Drive Discs (Slot 4 priority)
  • 25 Basic, 75 Advanced, 250 Specialized Ether Chips
  • 5 Hamster Cage Passes

For Sunna

  • 3,705,000 Denny
  • ATK% Drive Discs (Slot 4), Energy Regen (Slot 6)
  • 25 Basic, 75 Advanced, 250 Specialized Physical Chips
  • 5 Hamster Cage Passes
  • Support Seals, Ruler Seals

Prioritize Hamster Cage Passes (time-gated). Drive Disc farming needs 20+ runs for optimal main stats.

Final Verdict

Pull Aria: Self-sufficient Ether Anomaly DPS, works with A-Rank supports, roster flexibility, 180,000-220,000 personal DPS

Pull Sunna: Physical Support requiring invested Physical DPS, amplifies teammates 40-50%, team-dependent value

Skip both: Current roster clears content, insufficient Polychrome for guarantee (<15,000), Version 2.7 leaks reveal better options, dislike both playstyles

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FAQ

Is Aria better than Sunna in ZZZ 2.6? Neither is universally superior. Aria excels as self-sufficient Ether Anomaly DPS (180,000-220,000 personal DPS). Sunna functions as Physical Support amplifying teammates 40-50%. Choose based on roster gaps: Aria for lacking Ether damage, Sunna for existing Physical DPS.

How much polychrome for guaranteed Aria or Sunna? Worst-case: 28,800 Polychrome (180 pulls). Average: 19,200-20,800 (120-130 pulls). Existing pity reduces costs—60 pity means only 4,800-14,400 needed.

Which banner should F2P pull? F2P earning 8,000-12,000 per patch: Pull Aria if lacking Ether DPS (works with A-Ranks). Pull Sunna if owning invested Physical DPS like Nangong Yu. Skip both if current roster clears all content.

How does Matrix Operation affect them? Week 3 (Feb 17-23): 20-35% Ether DMG bonus amplifies Aria's full damage. Week 2 (Feb 10-16): 20-35% Physical DMG benefits Sunna and teammates. Temporary buffs create optimal testing windows but shouldn't override roster needs.

Aria's best teams? Optimal: Aria + Ether Support S-Rank + Defensive Support. Budget: Aria + A-Rank Anomaly Support + A-Rank Healer (70-80% optimal). Hybrid: Aria + Secondary Anomaly + Amplifier enables Disorder (30-40% higher DPS).

Does Sunna need signature W-Engine? Functions with 4-star Energy Regen W-Engines (60-70% Ultimate uptime vs 100% with signature). 30-35% team DPS gap is significant but manageable. F2P can use alternatives; moderate spenders should prioritize signature if maining long-term.

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