Understanding ZZZ 2.6 Phase 1: Critical Update Details
Phase 1 runs February 6-27 (21 days) featuring Sunna and Aria. Phase 2 extends February 27-March 20 with Nangong Yu. Banner mechanics: 0.6% base S-Rank rate, soft pity at pull 75 (+6% rate), hard pity at 90. Guaranteed featured S-Rank needs 180 pulls = 28,800 Polychrome. BitTopup offers competitive Polychrome packages with fast delivery for multi-banner investments.
New Character Requirements
Sunna (Ice Support):
- Seals: 4 Basic, 32 Advanced, 30 Ruler
- Chips: 25 Basic Physical, 75 Advanced Physical, 250 Specialized Physical
- Boss: 9 Clouded Crystalline Substance, 5 Hamster Cage Passes
- Total: 2,905,000 Dennies
Aria (Ether Anomaly DPS):
- Seals: 4 Basic, 32 Advanced, 30 Ruler
- Chips: 25 Basic Ether, 75 Advanced Ether, 250 Specialized Ether
- Boss: 9 Clouded Crystalline Substance, 60 Higher Dimensional Data, 5 Hamster Cage Passes
- Total: 2,905,000 Dennies
Nangong Yu (Physical Stunner):
- Seals: 4 Basic, 32 Advanced, 30 Ruler
- Chips: 25 Basic Physical, 75 Advanced Physical, 250 Specialized Physical
- Boss: 9 Exuvia of Refinement, 60 Miasmic Elytron, 5 Hamster Cage Passes
- Total: 2,905,000 Dennies
Meta Shifts
Aria pairs with Chaos Jazz 4-piece (+30 Anomaly Proficiency). Sunna uses Swing Jazz 4-piece (+15% ally ATK on EX Special). Nangong Yu fills Physical Stunner gap for burst damage windows in Shiyu Defense.
Drive Disc Priorities:

- DPS: Slot 4 CRIT Rate/DMG, Slot 5 Attribute DMG%, Slot 6 ATK%/Energy Regen
- Anomaly: Slot 4 Anomaly Proficiency, Slot 5 Attribute DMG%, Slot 6 Anomaly Mastery
- Support: Slot 4 HP%/DEF%, Slot 5 ATK%, Slot 6 Energy Regen (15-20%)
Complete Pre-Farm Checklist
Phase 1 targeting both Sunna and Aria requires 5.8 million Dennies and 500 Specialized Chips across 21 days.
Notorious Hunt Priority
Weekly Boss Materials:

- Miasma Priest: 3 Exuvia of Refinement per clear (Nangong Yu needs 9 = 3 weeks)
- Clouded Crystalline Substance: 9 per character (Sunna + Aria = 18 total across 3 weeks)
- Miasmic Elytron: 60 needed for Nangong Yu at 40 Battery per run
Combat Simulation Focus
Stamina Costs:

- Basic Chips: 20 stamina, 4-6 drops
- Advanced Chips: 30 stamina, 2-3 drops
- Specialized Chips: 40 stamina, 1-2 drops (avg 1.5)
250 Specialized Chips = ~167 runs = 6,680 stamina. At 240 daily natural regen, that's 28 days per character. Physical Chip days critical for Sunna/Nangong Yu; Ether days for Aria.
Hollow Zero Weekly:
- 3-5 Hamster Cage Passes
- 2-3 Exuvia of Refinement
- 200,000-300,000 Dennies
W-Engine Materials
S-Rank Level 0-60 needs:
- 4 Support Components, 32 Reinforced, 30 Specialized
- 200 W-Engine Energy Modules
- 400,000 Dennies
Level 50-60 alone costs 400,000 Dennies + 20 Ruler Seals. Prioritize character levels first—better immediate power gains.
Dennies Breakdown
Per character: 3,705,000 total (800,000 ascension + 2,905,000 skills). Both Phase 1 characters = 7.4 million minimum. Allocate 20% stamina toward Dennies farming to avoid launch-day bottlenecks.
Weekly Boss Strategy
Drop Tables
- Miasma Priest: 3 Exuvia of Refinement (Nangong Yu only)
- Clouded Crystalline Substance: 9 per character (Sunna/Aria)
- Hamster Cage Passes: 3-5 from Hollow Zero (all characters need 5)
Missing one weekly reset = 7-day delay. No room for errors targeting both Phase 1 characters.
Clear Order
- Hollow Zero first (Dennies + multiple materials)
- Notorious Hunt based on pull plans
- Complete within 48 hours of reset for early material access
Leveling Priority Framework
Tier 1: Meta-Defining
Aria: Level 50, skills 6-8-6 (Basic-Dodge-Special). Fills Anomaly DPS gap with consistent damage. Chaos Jazz 4-piece mandatory.

Sunna: Level 40, skills 4-6-4. Functional support at lower investment. Swing Jazz 4-piece with Energy Regen Slot 6.
Tier 2: Strong Alternatives
Nangong Yu: Level 40, skills 4-6-4. Value depends on existing Physical roster. Competes with Sunna for Physical Chips—plan stamina carefully.
F2P vs Spender
F2P: One character per 3-4 weeks with natural stamina. Strict priority discipline required.
Spenders: First refresh (60 Polychrome = 60 stamina) enables dual-character progression. Three daily refreshes compress timelines significantly.
For ZZZ pre farm materials 2.6, BitTopup provides secure Polychrome top-ups with instant delivery.
Day-1 Action Plan
First Hour
Complete mandatory story chapters to unlock trials and events. Clear new Notorious Hunt/Hollow Zero introductions for weekly eligibility. Review event requirements for time-gated activities.
Hours 2-4: Immediate Leveling
Invest pre-farmed materials to Level 40 minimum:
- 200,000 Dennies + 36 Certification Seals
- Skills 4-6-4: ~600,000 Dennies + 100 Specialized Chips
- Equip existing Drive Discs with correct main stats (set bonuses secondary)
Stamina Priority
Focus single material types until breakpoints (skill levels, ascensions). First refresh (60 Polychrome) offers 1:1 value for competitive day-1 performance.
Combat Simulation Schedule
Rotation Patterns
Physical Chip days: Critical for Sunna/Nangong Yu. Missing these extends progression by full weeks.
Ether Chip days: Determines Aria speed. Balance stamina across rotation days when targeting multiple elements.
40 stamina per Specialized run with 1-2 drops = high variance. Budget 15-20% extra stamina beyond averages for poor RNG.
Clear Strategies
Ice-weak enemies speed Physical Chip farming with Ice DPS. Burst damage teams (rapid ultimates) clear 20-30% faster than sustained DPS. Solo optimized clears beat co-op for efficiency.
Resource Calculator
Exact Requirements
- Set target levels/skills per priority framework
- Calculate materials from known upgrade costs
- Subtract current inventory = net needs
- Convert to stamina: 250 Specialized Chips × 27 stamina each = 6,750 total
- Divide by daily regen (240) + refreshes = days needed
RNG Accounting
Budget +15-20% stamina beyond mathematical averages. Weekly bosses have guaranteed drops but time-gating constraints. Add 25-30% extra Dennies for W-Engine/Drive Disc costs.
Advanced Optimization
Stamina Refresh Timing
Refresh on favorable rotation days (Physical for Sunna/Nangong Yu). First refresh 60 Polychrome (1:1 ratio) = universally efficient. Second 120, third 200—analyze cost-benefit.
Common Mistakes
- Enhancing Drive Discs to +15 prematurely (keep +12 until final pieces confirmed)
- Skipping Hollow Zero weekly (loses 200k-300k Dennies + Passes)
- Over-investing Tier 2 before completing Tier 1 (one Level 60 > three Level 40s)
Week-1 Roadmap
Daily Tasks
- Commissions: 60 Polychrome (1,680 monthly)
- Combat Simulation: Rotation-appropriate materials until breakpoints
- Drive Disc domains: Only after characters reach functional states
Weekly Content
- Hollow Zero: Clear within 48 hours of reset
- Notorious Hunt: Complete all targets before deadline
- Shiyu Defense: Attempt mid-to-late Week 1 after initial builds complete
Maximizing Phase 1 Experience
Master Tape Usage
Satisfied with Phase 1? Pull early for longer testing. Want Nangong Yu? Save for Phase 2 (Feb 27). 28,800 Polychrome for guaranteed S-Rank—calculate income across 21 days.
Drive Disc Priorities
- Aria: Chaos Jazz 4-piece (+30 Anomaly Prof) > correct main stats > substats
- Sunna: Swing Jazz 4-piece (+15% ally ATK) with Energy Regen Slot 6
- Farm alternative sets only after primary builds complete
Shiyu Defense Prep
Test compositions in Hollow Zero/Notorious Hunt before attempting. Focus on clear thresholds for rewards, not leaderboard rankings.
FAQ
What to farm before 2.6 launch? 250 Specialized Chips per character (40 stamina/run), 9 boss materials from Notorious Hunt, 3.7M Dennies per character. Start weekly content 3 weeks early.
Max character material totals? 4 Basic + 32 Advanced + 30 Ruler Seals, 350 Chips (25/75/250), 5 Hamster Passes, 9 boss materials, 60 enemy drops, 3,705,000 Dennies. ~6,680 stamina for Chips alone.
Which weekly bosses for 2.6? Miasma Priest: Exuvia of Refinement (Nangong Yu). Other Notorious Hunt: Clouded Crystalline (Sunna/Aria). Hollow Zero: 3-5 Hamster Passes weekly.
Leveling priorities? Tier 1: Aria Level 50 (6-8-6), Sunna Level 40 (4-6-4). Tier 2: Nangong Yu Level 40 (4-6-4) if building Physical. Complete Tier 1 first.
Stamina needed for day-1? Level 40 + 4-6-4 skills: ~2,500 stamina. Level 50 + 6-8-6: 4,500+ stamina. Natural regen 240 daily = 10-19 days focused farming per character.
Can I pre-farm everything? Yes, except character-specific Seals from new bosses. All Chips, most boss materials, Dennies, W-Engine components stockpilable. Start weekly content 3 weeks before Feb 6.
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