What Changed in 2.6 Phase 1
Sunna's Ether Veil Idol grants squad-wide +50 ATK for 30s and +30% Stun DMG Multiplier for 40s. Her Mesmerized state guarantees crits with 210-500% ATK scaling and +50-100% CRIT DMG for 12s, creating burst windows that outclass previous supports.
Aria brings Ether Anomaly scaling: +7.7% Ether Anomaly DMG per 10 Anomaly Proficiency. Her 4th Basic Attack generates 1 EX Special energy and 3 Light Sticks, enabling sub-20s Ultimate cycles with Sunna + Physical Stunner (Koleda/Lycaon/Nangong Yu).
Key Balance Changes
Thoughtbop W-Engine (Sunna): 60% base Energy Regen, +0.4 Energy/s off-field. EX Special grants 12.5% Physical DMG buff for 40s with 2-stack capability (permanent uptime). Shifts Energy Regen breakpoint to 140% for consistent Ultimates—needs 25%+ Energy Regen substats on Drive Discs with F2P alternatives.
Angel in the Shell (Aria): 713.8 Base ATK, 30% Anomaly Mastery, +40% Ether Anomaly Buildup, +20% DMG to Ether Anomaly enemies. Outperforms A-Rank options like Rainforest Gourmet (48 Anomaly Proficiency) by ~25%, though F2P maintains ~75% signature effectiveness.
Meta Impact
Physical teams previously lacked support versus Ether/Electric. Sunna fixes this—teams like Sunna + Billy + Anby now clear Shiyu Defense in 90-120s (F2P) vs 60-75s (premium). Ether Anomaly gains versatility through Aria's hybrid scaling: 400+ Anomaly Proficiency with 6%+ CRIT Rate and 12%+ CRIT DMG substats.
Shiyu Defense floors 12-15 demand strict DPS checks. Meta teams reduce clear times 30-40% versus off-meta, directly impacting rewards and farming efficiency. With 0.6% base S-Rank rate (soft pity 75, hard pity 90, guaranteed featured 180), informed investment prevents resource waste. BitTopup offers competitive Polychrome pricing for securing meta W-engines.
Agent Tier List

S-Tier
Sunna (Physical Support) - Unmatched support for Physical/hybrid teams. M1 extends Mesmerized 12→15s (+25% uptime), M2 enables sub-15s Ultimate rotations. Full M6 = +35% performance, but base kit stays competitive.
Aria (Ether Anomaly DPS) - S-tier in Ether comps, A-tier general use. M1 = +15% rotation speed, M2 = +20% damage, M6 = +40% total gains. 4-hit Basic → EX Special generates consistent Anomaly; Dodge after 3rd Basic maximizes Light Stick generation.
A-Tier
Billy and Anton rise to A-tier with Sunna. Billy's rapid-fire syncs with 20s Mesmerized windows; Anton's Electric/Physical hybrid gains flexibility from universal support.
Nicole maintains A-tier as universal support—DEF shred amplifies Physical and Ether in Aria + Sunna + Nicole comps. Free agent = essential for F2P meta.
Role Rankings
Support: S-Tier: Sunna | A-Tier: Nicole, Ether supports | B-Tier: Element-specific
Anomaly: S-Tier: Aria, established specialists | A-Tier: Element-specific | B-Tier: Hybrid Anomaly/DPS
Stun: S-Tier: Koleda, Lycaon, Nangong Yu (Physical synergy) | A-Tier: Anby (F2P, Electric) | B-Tier: Element-mismatched
Top Team Compositions
S-Tier Teams

1. Sunna + Aria + Physical Stunner Sub-20s Ultimate rotations. Rotation: Sunna EX Special → Stunner breaks Stun Gauge during Mesmerized → Aria 4-hit Basic → EX Special → 3 Light Sticks → Charge Attack during Anomaly.
2. Sunna + Billy + Anby (F2P) Premier F2P Physical team. Billy's attack speed during Mesmerized + Anby's accessible Stun. Clears Shiyu Defense in 90-120s with proper Drive Discs. Sunna needs 140% Energy Regen for consistent Ultimates.
3. Aria + Sunna + Nicole Hybrid damage. Nicole's DEF shred amplifies Aria's Ether Anomaly and Sunna's Physical. Flexible across content but sacrifices dedicated Stun for sustained damage.
4. Sunna + Anton + Anby Electric/Physical hybrid. Anton's burst aligns with Sunna's 18-22s Ultimate cycle. Requires careful Energy management for rotation sync.
5. Aria + Billy + Sunna Tri-damage: Ether Anomaly + Physical DPS + universal support. Billy on-field during Aria's Anomaly cooldowns. Needs higher Drive Disc investment to balance damage types.
F2P Alternatives
Prioritize Sunna + Billy + Anby. Invest in Swing Jazz 4-piece for Sunna (+15% ally ATK on EX Special) and Physical sets for Billy. Anby needs minimal investment.
Use Weeping Gemini (55.2% Energy Regen) for Sunna—~12% performance gap vs Thoughtbop but viable. Rainforest Gourmet for Aria maintains 75% signature effectiveness.
W-Engine Rankings
S-Tier Signatures
Thoughtbop (Sunna): 713 Base ATK, 60% Energy Regen, +0.4 Energy/s off-field, 12.5% Physical DMG buff (40s duration, 2-stack = permanent uptime)

Angel in the Shell (Aria): 713.8 Base ATK, 30% Anomaly Mastery, +40% Ether Anomaly Buildup, +20% DMG to Ether Anomaly enemies
A-Rank Alternatives
Weeping Gemini (Sunna): 55.2% Energy Regen, ~12% performance gap vs signature. Needs +25% Energy Regen from Drive Disc substats for 140% breakpoint.
Rainforest Gourmet (Aria): 48 Anomaly Proficiency, ~75% signature effectiveness. Optimal F2P for Anomaly builds.
Investment Priority
Signatures provide 25-30% performance gains in Shiyu Defense (90-120s → 60-75s). Meaningful resource gains over time, but F2P alternatives clear all content.
Priority 1: Thoughtbop for Sunna—team-wide impact through Ultimate uptime exceeds individual upgrades.
Priority 2: Angel in the Shell for Aria (if main DPS)—substantial Anomaly scaling, but Rainforest's 75% effectiveness makes this lower priority.
Priority 3: Standard refinements—minimal returns vs new agents.
Shiyu Defense Optimization
Floors 8-10
Physical-resistant bosses need Aria + Sunna + Nicole for Ether damage. Ether-resistant encounters favor Sunna + Billy + Anby for pure Physical.
Stun Gauge manipulation critical. Sunna's +30% Stun DMG Multiplier (40s) amplifies stunners. Coordinate Sunna EX Special with stunner rotations.
Floor 100
Sunna Drive Discs: Slot 4: ATK%/CRIT Rate/CRIT DMG | Slot 5: Physical DMG%/PEN | Slot 6: Energy Regen/ATK%. Hit 140% Energy Regen while maintaining offensive substats.

Aria Drive Discs: Slot 4: Anomaly Proficiency/CRIT Rate | Slot 5: Ether DMG%/ATK% | Slot 6: ATK%/Anomaly Proficiency. Target 400+ Anomaly Proficiency with 30+ per disc.
Bangboo
Biggest Fan (S-Rank): 5,095 HP, 7,896 ATK, 666 DEF, 50% CRIT Rate, 100% CRIT DMG, 110 Anomaly Mastery, 110 Impact. Universal choice for competitive play.
F2P: Prioritize ATK%/CRIT for Physical teams or Anomaly Mastery for Anomaly comps.
Advanced Strategies
Chain Attacks & Decibel Management
Chain Attacks trigger at max Decibel Rating. Meta teams coordinate Ultimate timings to fill Decibel during Mesmerized windows—guarantees critical Chain Attacks benefiting from CRIT buffs.
Sunna's 18-22s Ultimate cycle aligns with Decibel generation. Delaying Chain Attack until Mesmerized = +50-100% Chain Attack damage through guaranteed CRIT.
Optimal Rotations
Sunna + Aria + Stunner: Sunna EX Special (Mesmerized) → Stunner breaks Stun Gauge → Aria 4-hit Basic → EX Special → 3 Light Sticks → Charge Attack during Anomaly → Dodge after 3rd Basic. 20s window maximizes damage through perfect sync.
Requires Energy Regen optimization (Sunna) and Anomaly Proficiency stacking (Aria). Deviations reduce DPS 15-25%.
Drive Disc Sets
Sunna: Swing Jazz 4-piece (+15% ally ATK on EX Special) stacks with Ether Veil Idol +50 ATK for substantial team-wide scaling.
Aria: Chaos Jazz 4-piece (+30 Anomaly Proficiency, 23.1% Ether Anomaly DMG) scales primary damage. Anomaly Proficiency helps reach 400+ threshold; Ether Anomaly DMG% multiplies Abloom passive (7.7% Ether Anomaly DMG per 10 Anomaly Proficiency) = exponential scaling.
Common Mistakes
- Neglecting Energy Regen on Sunna breaks rotations, reduces Mesmerized uptime 30-40%. Hit 140% before optimizing offensive substats.
- Overinvesting CRIT on Aria while ignoring Anomaly Proficiency reduces damage. Balance: 400+ Anomaly Proficiency foundation, then 6%+ CRIT Rate and 12%+ CRIT DMG.
- Activating Chain Attacks outside Mesmerized wastes guaranteed CRIT. Delay 2-3s for alignment = +50-100% Chain Attack damage (60s vs 90s clears).
Resource Investment
Banner Priority
Phase 1: Sunna and Aria (Feb 6 - Mar 4, 2026). Sunna = universal support elevating existing Physical DPS. Aria = self-sufficient Ether Anomaly DPS.
Players with Billy/Anton prioritize Sunna for immediate gains. Those lacking Anomaly options benefit from Aria (works with F2P Nicole). 0.6% base rate, guaranteed featured at 180 pulls demands careful planning.
Material Requirements
Sunna: 4,105,000 Denny total (800k ascension, 2,905k skills), 25 Basic Physical Chips, 75 Advanced, 250 Specialized, 5 Hamster Cage Passes. Ascension: 4 Basic Support Seals, 32 Advanced, 30 Ruler Seals. W-Engine: +400k Denny.
Aria: Same Denny (4,105k total), shift to Anomaly Seals: 4 Basic, 32 Advanced, 30 Controller Seals.
Long-Term Value
Sunna's universal support ensures viability across future Physical/hybrid comps. Kit doesn't rely on specific DPS = resistant to meta shifts.
Aria's Ether Anomaly focus creates dependency on Ether-vulnerable content. Currently S-tier but vulnerable to future resistance/Anomaly adjustments. Hybrid CRIT scaling provides flexibility pure Anomaly agents lack.
Meta Predictions
Future Shifts
Phase 2 and 2.7 likely introduce counters to current strategies. Physical may face resistance modifiers favoring Elemental; Anomaly scaling could receive adjustments impacting Aria.
Versatile agents like Sunna (universal support) reduce vulnerability. ATK buffs, Stun DMG amp, guaranteed CRIT benefit multiple damage types = relevance across balance changes.
Safe Investments
Universal supports, accessible stunners, hybrid-scaling DPS maintain value. Nicole's DEF shred, Anby's F2P Stun, multi-damage-type agents resist targeted nerfs.
Farm universal Drive Disc sets (ATK%, CRIT Rate, CRIT DMG) for transferable value. Specialized sets (Swing Jazz, Chaos Jazz) offer higher peak but require refarming when switching comps.
Avoiding FOMO
Skip banners when agents don't synergize with roster or upcoming content. Pulling Aria without Anomaly supports or Sunna without Physical DPS wastes resources on incomplete teams.
Guaranteed featured at 180 pulls = both Phase 1 agents need 360 pulls (57,600 Polychrome) worst-case. F2P must prioritize single agent + accessible supports vs chasing complete premium comps.
FAQ
Best teams in 2.6 Phase 1? Sunna + Aria + Physical Stunner (sub-20s Ultimates). F2P: Sunna + Billy + Anby (90-120s clears vs 60-75s premium). Aria + Sunna + Nicole for hybrid flexibility.
Meta W-engines in 2.6? Thoughtbop (Sunna): 713 ATK, 60% Energy Regen, +0.4 Energy/s, 12.5% Physical DMG. Angel in the Shell (Aria): 713.8 ATK, 30% Anomaly Mastery, +40% Ether Buildup, +20% DMG. A-Rank: Weeping Gemini (12% gap), Rainforest Gourmet (25% gap).
Tier list changes in 2.6? Sunna enters S-tier (Physical/hybrid support). Aria A-to-S-tier (Ether Anomaly). Billy/Anton rise to A-tier with Sunna. Physical Stunners gain value (+30% Stun DMG synergy).
F2P viable in 2.6? Yes. Sunna + Billy + Anby clears Shiyu Defense in 90-120s (25-30% gap vs premium). Weeping Gemini/Rainforest Gourmet maintain 75-88% signature effectiveness. All endgame content accessible without premium.
Most cost-effective pulls? Sunna for existing Physical DPS (immediate elevation). Aria for lacking Anomaly options (self-sufficient). Prioritize single agent—guaranteed at 180 makes dual acquisition expensive for F2P.
Build competitive team in 2.6? Start Sunna (universal support) + accessible DPS (Billy/existing Anomaly) + F2P stunner (Anby). Farm Swing Jazz 4-piece (Sunna, 140% Energy Regen), optimize DPS Drive Discs (ATK% Physical, Anomaly Proficiency Anomaly). Practice: Sunna EX Special → Stunner Stun → DPS burst during Mesmerized.
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