W-Engine Banner Mechanics
The W-Engine Channel runs parallel to character banners with separate pity. Phase 1 launches February 6, 2026 at 03:00 AM UTC Asia, ending February 27 (some sources say March 4). Features one S-Rank W-Engine plus five rate-up A-Ranks.
How It Works
160 Polychrome per pull. Two pity counters: S-Rank (80 pulls max) and A-Rank (10 pulls). S-Rank pity carries over between W-Engine banners. At 80 pulls, guaranteed S-Rank drop—but only 75% chance it's the featured item. Missing the 75% means another 80 pulls max for guarantee.
Thoughtbop Stats
Base Stats: 713 ATK, 60% Energy Regen

Passive:
- +0.6 Energy/sec while off-field
- +12.5% EX Special Physical DMG per stack (max 2 stacks, 40s duration)
- +10% ATK at max stacks
Specialized for Sunna's rotation-heavy playstyle. Off-field energy generation suits quick-swap teams. Loses 50-60% value on other characters.
Banner Duration
Runs 21 days. No overlap with Phase 2 (Aria/Nangong Yu). Limited availability—reruns unpredictable, sometimes 6+ months.
Pull Rates Breakdown

Base Rates:
- S-Rank: 0.6% (≈1 per 167 pulls)
- Featured S-Rank: 75% when S-Rank drops
- Off-banner: 25%
- A-Rank: Guaranteed every 10 pulls
Soft Pity: Starts pull 76, dramatically increases rates through pull 80. 60-70% of players at 75 pity get S-Rank before hard pity.
Hard Pity: Exactly 80 pulls guarantees S-Rank. Resets immediately after any S-Rank drop.
Featured Guarantee: After off-banner S-Rank, next S-Rank is 100% featured.
At 50 pulls without S-Rank, cumulative probability <26%. Budget for worst-case.
Polychrome Costs
Standard Pricing:
- 1 pull = 160 Polychrome
- 50 pulls = 8,000
- 80 pulls = 12,800
- 160 pulls = 25,600
Average First S-Rank: 60-80 pulls (median ≈70) = 11,200 Polychrome. But 45% hit hard pity at 80.
Worst-Case: 25,600 Polychrome = ~400 USD at base rates (before bonuses).
F2P Income: 8,000-10,000 Polychrome per patch from events/dailies. Can guarantee one signature every 2.5-3 patches if saving exclusively.
Hidden Costs
Leveling 1→60: 1.2M Dennies, 150+ upgrade materials.
Tuning (duplicates): 5 copies for max tuning = 400,000+ Polychrome if pulling. Each tuning level = 10-15% damage boost. Not recommended for non-whales.
Base level 60 delivers 80-90% of weapon's potential.
Value Analysis
Performance vs Alternatives:

- vs best A-Rank: +20-25% team damage (optimal play)
- vs best A-Rank: +12-18% (realistic scenarios)
- vs standard S-Rank: +12-18% (Sunna-specific)
- vs craftable A-Rank: +30-35%
Endgame Testing (Shiyu Defense):
- 15-20% faster clears vs A-Rank alternatives
- Gap shrinks to 8-12% with incomplete teams
- Negligible difference in story/farming content
Energy Generation: Off-field passive generates 3-4 energy during typical 5-6s rotations. Enables burst-ready states 2-3s faster, accumulating significant DPS over extended fights.
Top Alternatives
1. Severed Innocence (A-Rank): 713 base ATK, rate-up on banner. 70-80% of Thoughtbop's effectiveness. Easy to tune through natural acquisition.
2. Standard S-Rank Support: 713 ATK, different passives. 12-18% below Thoughtbop for Sunna. Random acquisition—don't target.
3. Craftable A-Rank: 600-650 ATK, zero Polychrome cost. 25-30% below signature but clears all content except highest Shiyu floors.
Tuned A-Rank Note: Fully tuned A-Rank performs within 10-15% of untuned signature.
Pull Strategy by Player Type
F2P: Skip Unless
- 60+ existing pity
- 15,000+ Polychrome available
- No high-priority characters next 2 patches
- Already own all desired characters (30,000+ reserves)
Never chase 160-pull guarantee without maintaining 20,000+ emergency reserves. Opportunity cost = one guaranteed limited character.
Light Spenders (Monthly Pass)
Income: 12,000-14,000 Polychrome/patch.
Strategy: Pull to first pity (80 max), stop if off-banner. 75% featured rate = 3/4 success rate. Accept off-banner as pity building.
Only pull when character fills critical role AND signature gives 15%+ improvement.
Whales
Budget 25,600 Polychrome per patch for W-Engine guarantees. Pull every limited S-Rank signature. Consider first tuning duplicate (10-12% boost for 12,800-25,600 investment).
Monthly spend: 300-500 USD.
Stop Points by Pity
0-30 Pity: Stop unless affording full 160-pull guarantee. Risk of orphaned pity at worst outcome.
31-60 Pity: Pull to first pity if 15,000+ Polychrome available. Accept either result.
61-80 Pity: Always pull to guarantee unless zero interest in any result. Accumulated pity = sunk cost that loses value if abandoned.
After Off-Banner S-Rank: Continue only if 12,800+ Polychrome remaining AND no upcoming character priorities.
Common Mistakes
1. Not Checking Pity: Signal Search > W-Engine Channel > Details. Takes 10 seconds. Current pity fundamentally changes strategy.

2. Sunk Cost Fallacy: Previous pulls are gone. Only remaining resources and future value matter. Set hard stop points before pulling.
3. Weapons Over Characters: Characters > character dupes > DPS signatures > support signatures. New characters enable new teams; weapons only optimize existing ones.
4. Ignoring Future Banners: Phase 2 brings Aria/Nangong Yu. Maintain 20,000+ Polychrome buffer for unexpected high-value banners.
Expert Framework
Pre-Pull Checklist
- Do I own the featured character?
- Primary role in best teams?
- Current W-Engine pity count?
- Polychrome allocation without compromising character pulls?
- What A-Rank alternatives owned?
- Can I afford 160-pull worst-case?
- Higher-priority banners within 2 patches?
Risk Assessment
Low-Risk: 70+ pity, 15,000+ Polychrome, no upcoming character needs. Guarantees S-Rank within 10 pulls.
Medium-Risk: 30-60 pity, 20,000+ Polychrome, moderate upcoming interest. Pull to first pity, stop regardless.
High-Risk: 0-30 pity, limited Polychrome, OR high-priority upcoming banners. Skip entirely.
Priority Conditions
Pull signature when:
- Character = primary DPS in strongest team
- Signature gives 20%+ improvement
- 25,600+ Polychrome available after character needs
- Competitive/speedrun goals
For most players, signatures never become true priorities.
BitTopup Resource Optimization
Maximize Polychrome value through strategic top-ups. BitTopup offers competitive packages, fast delivery, secure transactions, excellent customer service.
Efficient Strategies
First-Time Bonuses: Double Polychrome on initial purchases per tier. Prioritize before banner launch.
Promotional Events: 1.5-2x bonuses on specific tiers. Monitor for timing large purchases.
Exact Calculation: 160 pulls = 25,600 Polychrome. Purchase minimum combination meeting threshold while maximizing bonuses.
Best Value: Mid-tier packages (6,480 range) offer best ratio after first-time bonuses exhausted. Four packages = 25,920 Polychrome (covers 160-pull guarantee).
Free Sources
- Events: 1,000-2,000 Polychrome per patch
- Dailies: 60/day = 1,800/month
- Exploration: Variable
- Total: 8,000-10,000/patch
Maximize free sources before spending. Event participation during banner periods critical.
FAQ
What is W-Engine banner pity? 80-pull hard pity, soft pity from pull 76. 0.6% base S-Rank rate, 75% featured. Pity carries over between W-Engine banners. After off-banner S-Rank, next is guaranteed featured.
Signature damage increase? 20-25% vs best alternatives (optimal play), 12-18% realistic, 30-35% vs craftable A-Ranks. Matters most in endgame optimization.
Worth it for F2P? Generally skip unless 60+ pity, 15,000+ Polychrome, no upcoming character priorities. Cost equals one guaranteed limited character—usually better value.
Polychrome for guarantee? 25,600 worst-case (160 pulls). Accounts for 80 to first S-Rank (possibly off-banner), then 80 for guaranteed featured.
Does pity carry over? Yes, between all W-Engine banners across patches. Separate from character banner pity.
When to stop pulling? 0-30 pity: stop unless affording 160 pulls. 31-60: pull to first S-Rank if 15,000+ available. 61-80: always pull to guarantee unless zero interest.
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