ZZZ 2.6 W-Engine Banner Guide: Rates, Pity & Costs

Zenless Zone Zero's 2.6 Phase 1 W-Engine banner drops February 6, 2026, featuring Sunna's signature Thoughtbop (713 base ATK, 60% Energy Regen). The W-Engine Channel uses 80-pull hard pity, 0.6% base S-Rank rate, and 75% featured rate. Worst-case: 160 pulls (25,600 Polychrome) for guaranteed featured W-Engine. Soft pity starts at pull 76.

Author: BitTopup Publish at: 2026/02/05

W-Engine Banner Mechanics

The W-Engine Channel runs parallel to character banners with separate pity. Phase 1 launches February 6, 2026 at 03:00 AM UTC Asia, ending February 27 (some sources say March 4). Features one S-Rank W-Engine plus five rate-up A-Ranks.

How It Works

160 Polychrome per pull. Two pity counters: S-Rank (80 pulls max) and A-Rank (10 pulls). S-Rank pity carries over between W-Engine banners. At 80 pulls, guaranteed S-Rank drop—but only 75% chance it's the featured item. Missing the 75% means another 80 pulls max for guarantee.

Thoughtbop Stats

Base Stats: 713 ATK, 60% Energy Regen

Zenless Zone Zero Thoughtbop W-Engine with base stats 713 ATK and 60% Energy Regen

Passive:

  • +0.6 Energy/sec while off-field
  • +12.5% EX Special Physical DMG per stack (max 2 stacks, 40s duration)
  • +10% ATK at max stacks

Specialized for Sunna's rotation-heavy playstyle. Off-field energy generation suits quick-swap teams. Loses 50-60% value on other characters.

Banner Duration

Runs 21 days. No overlap with Phase 2 (Aria/Nangong Yu). Limited availability—reruns unpredictable, sometimes 6+ months.

Pull Rates Breakdown

Zenless Zone Zero W-Engine Channel banner rates and pity interface screenshot

Base Rates:

  • S-Rank: 0.6% (≈1 per 167 pulls)
  • Featured S-Rank: 75% when S-Rank drops
  • Off-banner: 25%
  • A-Rank: Guaranteed every 10 pulls

Soft Pity: Starts pull 76, dramatically increases rates through pull 80. 60-70% of players at 75 pity get S-Rank before hard pity.

Hard Pity: Exactly 80 pulls guarantees S-Rank. Resets immediately after any S-Rank drop.

Featured Guarantee: After off-banner S-Rank, next S-Rank is 100% featured.

At 50 pulls without S-Rank, cumulative probability <26%. Budget for worst-case.

Polychrome Costs

Standard Pricing:

  • 1 pull = 160 Polychrome
  • 50 pulls = 8,000
  • 80 pulls = 12,800
  • 160 pulls = 25,600

Average First S-Rank: 60-80 pulls (median ≈70) = 11,200 Polychrome. But 45% hit hard pity at 80.

Worst-Case: 25,600 Polychrome = ~400 USD at base rates (before bonuses).

F2P Income: 8,000-10,000 Polychrome per patch from events/dailies. Can guarantee one signature every 2.5-3 patches if saving exclusively.

Hidden Costs

Leveling 1→60: 1.2M Dennies, 150+ upgrade materials.

Tuning (duplicates): 5 copies for max tuning = 400,000+ Polychrome if pulling. Each tuning level = 10-15% damage boost. Not recommended for non-whales.

Base level 60 delivers 80-90% of weapon's potential.

Value Analysis

Performance vs Alternatives:

Zenless Zone Zero Thoughtbop W-Engine vs alternatives performance comparison chart

  • vs best A-Rank: +20-25% team damage (optimal play)
  • vs best A-Rank: +12-18% (realistic scenarios)
  • vs standard S-Rank: +12-18% (Sunna-specific)
  • vs craftable A-Rank: +30-35%

Endgame Testing (Shiyu Defense):

  • 15-20% faster clears vs A-Rank alternatives
  • Gap shrinks to 8-12% with incomplete teams
  • Negligible difference in story/farming content

Energy Generation: Off-field passive generates 3-4 energy during typical 5-6s rotations. Enables burst-ready states 2-3s faster, accumulating significant DPS over extended fights.

Top Alternatives

1. Severed Innocence (A-Rank): 713 base ATK, rate-up on banner. 70-80% of Thoughtbop's effectiveness. Easy to tune through natural acquisition.

2. Standard S-Rank Support: 713 ATK, different passives. 12-18% below Thoughtbop for Sunna. Random acquisition—don't target.

3. Craftable A-Rank: 600-650 ATK, zero Polychrome cost. 25-30% below signature but clears all content except highest Shiyu floors.

Tuned A-Rank Note: Fully tuned A-Rank performs within 10-15% of untuned signature.

Pull Strategy by Player Type

F2P: Skip Unless

  • 60+ existing pity
  • 15,000+ Polychrome available
  • No high-priority characters next 2 patches
  • Already own all desired characters (30,000+ reserves)

Never chase 160-pull guarantee without maintaining 20,000+ emergency reserves. Opportunity cost = one guaranteed limited character.

Light Spenders (Monthly Pass)

Income: 12,000-14,000 Polychrome/patch.

Strategy: Pull to first pity (80 max), stop if off-banner. 75% featured rate = 3/4 success rate. Accept off-banner as pity building.

Only pull when character fills critical role AND signature gives 15%+ improvement.

Whales

Budget 25,600 Polychrome per patch for W-Engine guarantees. Pull every limited S-Rank signature. Consider first tuning duplicate (10-12% boost for 12,800-25,600 investment).

Monthly spend: 300-500 USD.

Stop Points by Pity

0-30 Pity: Stop unless affording full 160-pull guarantee. Risk of orphaned pity at worst outcome.

31-60 Pity: Pull to first pity if 15,000+ Polychrome available. Accept either result.

61-80 Pity: Always pull to guarantee unless zero interest in any result. Accumulated pity = sunk cost that loses value if abandoned.

After Off-Banner S-Rank: Continue only if 12,800+ Polychrome remaining AND no upcoming character priorities.

Common Mistakes

1. Not Checking Pity: Signal Search > W-Engine Channel > Details. Takes 10 seconds. Current pity fundamentally changes strategy.

Zenless Zone Zero W-Engine Channel pity details UI screenshot

2. Sunk Cost Fallacy: Previous pulls are gone. Only remaining resources and future value matter. Set hard stop points before pulling.

3. Weapons Over Characters: Characters > character dupes > DPS signatures > support signatures. New characters enable new teams; weapons only optimize existing ones.

4. Ignoring Future Banners: Phase 2 brings Aria/Nangong Yu. Maintain 20,000+ Polychrome buffer for unexpected high-value banners.

Expert Framework

Pre-Pull Checklist

  • Do I own the featured character?
  • Primary role in best teams?
  • Current W-Engine pity count?
  • Polychrome allocation without compromising character pulls?
  • What A-Rank alternatives owned?
  • Can I afford 160-pull worst-case?
  • Higher-priority banners within 2 patches?

Risk Assessment

Low-Risk: 70+ pity, 15,000+ Polychrome, no upcoming character needs. Guarantees S-Rank within 10 pulls.

Medium-Risk: 30-60 pity, 20,000+ Polychrome, moderate upcoming interest. Pull to first pity, stop regardless.

High-Risk: 0-30 pity, limited Polychrome, OR high-priority upcoming banners. Skip entirely.

Priority Conditions

Pull signature when:

  • Character = primary DPS in strongest team
  • Signature gives 20%+ improvement
  • 25,600+ Polychrome available after character needs
  • Competitive/speedrun goals

For most players, signatures never become true priorities.

BitTopup Resource Optimization

Maximize Polychrome value through strategic top-ups. BitTopup offers competitive packages, fast delivery, secure transactions, excellent customer service.

Efficient Strategies

First-Time Bonuses: Double Polychrome on initial purchases per tier. Prioritize before banner launch.

Promotional Events: 1.5-2x bonuses on specific tiers. Monitor for timing large purchases.

Exact Calculation: 160 pulls = 25,600 Polychrome. Purchase minimum combination meeting threshold while maximizing bonuses.

Best Value: Mid-tier packages (6,480 range) offer best ratio after first-time bonuses exhausted. Four packages = 25,920 Polychrome (covers 160-pull guarantee).

Free Sources

  • Events: 1,000-2,000 Polychrome per patch
  • Dailies: 60/day = 1,800/month
  • Exploration: Variable
  • Total: 8,000-10,000/patch

Maximize free sources before spending. Event participation during banner periods critical.

FAQ

What is W-Engine banner pity? 80-pull hard pity, soft pity from pull 76. 0.6% base S-Rank rate, 75% featured. Pity carries over between W-Engine banners. After off-banner S-Rank, next is guaranteed featured.

Signature damage increase? 20-25% vs best alternatives (optimal play), 12-18% realistic, 30-35% vs craftable A-Ranks. Matters most in endgame optimization.

Worth it for F2P? Generally skip unless 60+ pity, 15,000+ Polychrome, no upcoming character priorities. Cost equals one guaranteed limited character—usually better value.

Polychrome for guarantee? 25,600 worst-case (160 pulls). Accounts for 80 to first S-Rank (possibly off-banner), then 80 for guaranteed featured.

Does pity carry over? Yes, between all W-Engine banners across patches. Separate from character banner pity.

When to stop pulling? 0-30 pity: stop unless affording 160 pulls. 31-60: pull to first S-Rank if 15,000+ available. 61-80: always pull to guarantee unless zero interest.


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