Understanding ZZZ's Pity System Fundamentals
The zenless zone zero pity system prevents unlimited spending without rewards. Every pull increments an invisible counter tracking progress toward guaranteed rewards. Each banner type maintains separate counters with distinct thresholds.
What is Pity and Why It Matters
Pity represents maximum pulls required before guaranteed rarity drops. For limited character banners in Version 2.6 Phase 1 (February 6-27, 2026), hard pity sits at 90 pulls for S-Rank Agents. Each pull costs 160 Polychrome, meaning 14,400 Polychrome reaches hard pity from zero. Worst-case scenarios where you lose 50/50 and need guarantee: 180 total pulls or 28,800 Polychrome.
For players optimizing pulling power, platforms like BitTopup offer competitive Polychrome top-up rates with fast delivery. Check the ZZZ 2.6 tier list to determine if Phase 1 characters align with roster needs before committing resources.
Exclusive Channel vs Stable Channel: Critical Differences

Exclusive Channel:
- 90-pull hard pity with 50/50 system
- Phase 1 features Sunna (S-Rank Ice Support)
- Pity persists across all limited character banners
Stable Channel:
- 50-pull hard pity, no 50/50
- First 50 pulls get 20% discount
- 300 total pulls grants selector for standard S-Ranks (Nekomata, Koleda, Soldier 11, Lycaon, Grace, Rina)
- Never features limited characters
Mixing channels wastes pity progress. Focus on one channel type: Exclusive for limited characters, Stable for discounted standard roster building.
How Pity Counters Track Progress
Separate counters for each banner category:
- Limited character banners: shared counter, 90-pull hard pity
- W-Engine banners: 80-pull hard pity
- Bangboo banners: 80-pull hard pity, 1% base S-Rank rate (unlocked at Inter-Knot Level 20)
Counters increment with every pull and reset only when you receive an S-Rank from that specific banner type. The system tracks pull count since last S-Rank and 50/50 status.
Pity carryover across updates is player-friendly. 60 pulls on Sunna's banner without S-Rank carry forward to Phase 2 and beyond—you'll start Phase 2 just 30 pulls from hard pity.
The 50/50 System Explained
The zzz 50/50 guarantee determines which S-Rank Agent you receive when hitting pity on limited character banners. This only affects your first S-Rank pull on Exclusive Channel.
What Happens at Your First S-Rank
When you pull an S-Rank without active guarantee status, the game performs a 50/50 check:
- 50% probability: featured rate-up character (Sunna in Phase 1)
- 50% probability: random standard S-Rank from permanent pool
Base S-Rank drop rate of 0.6% per pull applies until soft pity activates. You can trigger 50/50 at any point before 90-pull hard pity.
Winning 50/50: Get target character efficiently, often for 14,400 Polychrome or less if hitting S-Rank during soft pity.
Losing 50/50: Receive standard S-Rank (Koleda, Grace, etc.), but game immediately activates guarantee status for next S-Rank pull. This guarantee persists indefinitely—across banner phases, version updates, and extended breaks.
50/50 status resets only after successfully pulling a featured limited character.
50% Rate-Up vs 50% Standard S-Rank Breakdown
Standard S-Rank pool for losing 50/50 includes six permanent characters with equal probability (~16.67% each): Nekomata, Koleda, Soldier 11, Lycaon, Grace, Rina.
Rate-up characters never enter standard pool. Sunna, Aria, and Nangong Yu remain exclusive to their respective limited banners during Version 2.6, with no guarantee of future reruns.
No soft 50/50 exists—your 50th pull has identical 50/50 odds as your 1st pull when triggering an S-Rank drop.
Real Examples: Winning and Losing

Example 1: Starting Phase 1 with zero pity, no guarantee. Pull 82 times, receive S-Rank during soft pity.
- Win 50/50: Get Sunna for 13,120 Polychrome (82 × 160). Next S-Rank returns to 50/50 odds.
- Lose 50/50: Receive standard S-Rank like Soldier 11, gain guarantee status worth up to 14,400 Polychrome.
Example 2: Lost previous Phase's 50/50, enter Phase 1 with guarantee status. Hit S-Rank at pull 77—secure Sunna for just 12,320 Polychrome with zero uncertainty.
Worst-case: Pull 90 times, lose 50/50 to receive Grace, then pull another 90 times to guarantee Sunna. 180-pull nightmare costs 28,800 Polychrome. Occurs in ~25% of cases.
Hard Pity vs Soft Pity: The Mathematics
The zzz hard pity count and soft pity mechanics create a probability curve heavily favoring S-Rank drops between pulls 75-90.
Hard Pity at 90 Pulls: Absolute Guarantee
Hard pity guarantees an S-Rank Agent on your 90th pull if you haven't received one earlier. This applies universally across all limited character banners. The zzz guaranteed S-rank at 90 pulls means no player spends more than 14,400 Polychrome without receiving an S-Rank drop.
Counter increments with every single pull—10-pulls offer no statistical advantage, only time efficiency. Hard pity resets immediately after any S-Rank drop, regardless of whether it came from base rates, soft pity, or hard pity guarantee.
Soft Pity Zone (Pulls 75-89): When Rates Increase
The zzz soft pity rate activates at pull 75, increasing S-Rank drop probability from base 0.6% to 6.6%—an 11-fold increase. This boost continues escalating through pull 89.
Probability breakdown:
- Pull 80: ~50% cumulative probability of S-Rank
- Pull 85: >75% cumulative probability
- Only 10-15% of S-Rank pulls actually require full 90-pull hard pity
This affects budget planning significantly. While you should reserve 14,400 Polychrome for hard pity, realistic expectations suggest securing S-Rank for 12,000-13,600 Polychrome (75-85 pulls).
Probability Curves and Expected Pull Counts
Expected S-Rank pull count averages 62-65 pulls across many players. Individual experiences vary wildly—some hit S-Ranks at pull 10, others consistently reach pull 85-90.
A-Rank pity operates on separate 10-pull cycle with guaranteed A-Rank drops every 10 pulls at 7.2% base rate. B-Rank items comprise remaining 92.2% of pulls.
Budget for worst-case scenarios (180 pulls for guaranteed featured character after losing 50/50) while expecting average scenarios (130-140 pulls total). Players who consistently budget for worst-case build Polychrome reserves enabling flexible pulling across multiple banners.
The Guarantee System: Securing Your Rate-Up Character
The zzz guarantee system transforms losing 50/50 from disappointment into strategic advantage. Once activated, guarantee status becomes your most valuable account asset, worth up to 14,400 Polychrome in expected value.
How Losing 50/50 Activates 100% Guarantee
When you pull a standard S-Rank instead of featured limited character, the game flags your account with guarantee status. This flag persists indefinitely—doesn't expire after 24 hours, reset between versions, or disappear during maintenance. Your next S-Rank pull on any limited character banner will be 100% certain to be that banner's featured character.
Guarantee status applies only to Exclusive Channel limited character banners. Doesn't affect W-Engine banners, Bangboo banners, or Stable Channel pulls. The guarantee triggers on your next S-Rank drop regardless of when it occurs—pull 23 (extremely lucky) or pull 90 hard pity.
Guarantee Carryover Between Phase 1 and Future Banners
Guarantee status persists across all limited character banner rotations. Lose 50/50 on Sunna's Phase 1 banner (February 6-27, 2026)? Your guarantee remains active for Phase 2's Aria and Nangong Yu banners, Version 2.7's featured characters, and all future limited banners until you claim a featured character.
Strategic players intentionally lose 50/50 on lukewarm banners, securing guarantee status for future must-pull characters. Pull 40 times on Sunna's banner, lose 50/50 to receive Lycaon? Stop immediately. You've secured guarantee status for Phase 2 or future versions while only spending 6,400 Polychrome.
The ZZZ 2.6 event rewards help build pity and guarantee status across phases. Free Polychromes from events let you make progress toward pity thresholds without spending.
Guarantee resets only after successfully pulling a featured limited character. Use guarantee to secure Aria in Phase 2? Account returns to 50/50 status for all subsequent S-Rank pulls.
Strategic Implications for Long-Term Planning
Experienced players treat guarantee status as bankable resource worth ~14,400 Polychrome. Account with active guarantee and 60 pity count needs just 30 more pulls (4,800 Polychrome) to secure any featured character with certainty.
Optimal long-term strategy: maintain either high pity count or active guarantee status at all times. Players hovering around 60-70 pity with guarantee active can respond to unexpected banner announcements without panic spending.
Version 2.6's F2P sources yield ~4,200 Polychrome from daily commissions, weekly activities, and event participation. This covers ~26 pulls per version, meaning F2P players accumulate one guaranteed featured character every 2-3 versions when accounting for soft pity and 50/50 mechanics.
When to Stop Pulling: Optimal Stopping Points for Phase 1
The zzz when to stop pulling decision depends on current pity count, guarantee status, remaining Polychrome budget, and interest in upcoming Phase 2 characters.
Scenario 1: You Got the Rate-Up Character Early
Pull Sunna before reaching soft pity (say at pull 35)? Stop immediately unless intentionally pursuing her signature W-Engine Cloudcleave Radiance or building pity for Phase 2. Every pull after securing your target depletes resources needed for future banners.
Building pity for Phase 2 while still on Phase 1 banner is a common mistake. You risk pulling a second copy of Sunna (minimal value unless pursuing Mindscape Cinema upgrades) or triggering unwanted early S-Rank that resets pity to zero.
Exception: At pull 5-10 after getting Sunna and want to reach next A-Rank pity at pull 10? Minimal investment (800-1,600 Polychrome) provides guaranteed A-Rank value. Beyond that, stop.
Scenario 2: You Lost the 50/50 and Need to Decide
Losing 50/50 creates critical decision point. You now possess guarantee status (worth ~14,400 Polychrome) but must decide whether to use it immediately on Sunna or save for Phase 2's Aria/Nangong Yu or future versions.
Continue pulling if:
- Sunna fills critical roster gap (lack Ice element coverage or need support character)
- You have sufficient Polychrome reserves (14,400 available) to reach pity again
Stop pulling if:
- Sunna was nice to have rather than must have
- Phase 2's Aria (Ether Anomaly) or Nangong Yu (Physical Stunner) better address roster needs
- Polychromes saved by stopping now (potentially 14,400) can secure higher-value Phase 2 character with guarantee certainty
Scenario 3: Building Pity for Phase 2 Characters
Building pity means making pulls on current banner to increase pity count for future banners, leveraging carryover system. Only makes sense under specific conditions:
- Zero interest in current featured character
- Willing to accept risk of early S-Rank resetting pity
- Far from soft pity (below pull 60)
Risk-reward calculation rarely favors building pity. At pull 40, making 20 more pulls to reach 60 faces cumulative S-Rank probability of ~12% across those 20 pulls. That 12% chance of pulling unwanted Sunna and resetting pity often outweighs benefit of starting Phase 2 at pull 60 instead of pull 40.
Only mathematically sound pity building: Below pull 30, zero interest in current banner, strongly desire Phase 2 characters. Making 20-30 pulls to reach pull 30-50 carries minimal S-Rank risk (under 10% cumulative probability) while providing meaningful pity progress. Beyond pull 60, risk escalates dramatically approaching soft pity territory.
Resource Conservation Strategies for F2P Players
F2P players working with 4,200 Polychrome per version (~26 pulls) must exercise extreme discipline. Optimal strategy: pull only on banners where you can reach guarantee with accumulated resources, skip all banners where you'd fall short of 180-pull worst-case threshold.
This means saving across 3-4 versions to accumulate 28,800 Polychrome before committing to any banner. While requiring patience, it ensures you actually secure target character rather than making partial progress on multiple banners without guaranteeing any.
Low spenders who purchase monthly passes or occasional top-ups can adopt modified strategy: maintain permanent guarantee status by intentionally losing 50/50 on lower-priority banners, then deploy guarantee on must-have characters.
How to Check Your Pity Count in ZZZ
The zenless zone zero pity counter isn't displayed directly during pulling, requiring manual tracking through pull history.
Step-by-Step: Accessing Your Signal Search Records

- Navigate to Signal Search menu from main game interface
- Select specific banner (Exclusive Channel for limited characters, Stable Channel for standard pulls, or specialized banners for W-Engines and Bangboos)
- Click Details button (typically bottom-right corner of banner display)
- Select History or Records tab
This displays complete pull history for that specific banner, showing every item received with color-coded rarity indicators: gold/orange for S-Rank, purple for A-Rank, blue for B-Rank. History updates in real-time after each pull, though some players report 5-10 minute delays during high-traffic periods.
Counting Your Pulls Since Last S-Rank
Manual counting remains most reliable pity tracking method. Starting from most recent pull at top of history, count downward until you reach last gold/orange S-Rank entry. If you see 67 pulls between current position and last S-Rank, you're at 67 pity with 23 pulls remaining until hard pity guarantee.
History also reveals 50/50 status by showing which S-Rank you received last:
- Last S-Rank was standard character (Nekomata, Koleda, Soldier 11, Lycaon, Grace, Rina): Active guarantee status
- Last S-Rank was limited character (Sunna, or previous version's featured characters): On 50/50 status
Pay attention to which banner history you're viewing. Each banner type maintains completely separate history logs and pity counters.
Tracking Tools and Manual Methods
Many players maintain external spreadsheets or notes documenting pity count, guarantee status, and pull history across all banner types. This prevents need to count through history repeatedly.
Screenshot pull history after significant pulls, especially after receiving S-Ranks or reaching milestone pity counts like 60 or 75. These screenshots serve as backup documentation if you need to verify pity status later.
The zenless zone zero pity tracking process requires diligence but prevents catastrophic resource waste. Players who fail to track accurately often make 91 pulls thinking they're at 89 pity, or stop at 88 pulls believing they've hit 90-pull guarantee.
Common Pity System Mistakes That Waste Polychromes
Understanding zzz beginner gacha mistakes helps avoid resource traps that plague new players.
Mistake #1: Pulling on the Wrong Banner Type
Most expensive mistake: splitting resources between Exclusive Channel and Stable Channel without understanding they maintain separate pity counters. 45 pulls on Exclusive Channel for Sunna, then 45 pulls on Stable Channel = zero progress toward any guarantee. You're at 45 pity on two separate counters instead of 90 pity (hard pity guarantee) on one counter.
This often occurs when players see Stable Channel's 20% discount on first 50 pulls and assume it's universally better value. While discount benefits players building standard rosters, it provides zero progress toward limited characters. The 20% savings (1,600 Polychrome across 50 pulls) pales compared to 14,400 Polychrome wasted by splitting pity progress.
Always verify which banner you're pulling on before confirming.
Mistake #2: Not Understanding Pity Carryover Rules
Some players believe pity resets between banner phases or game versions, leading to rush unnecessary pulls before Phase 1 ends February 27, 2026. Reality: Your 67 pity on Sunna's banner carries forward completely intact to Phase 2's Aria and Nangong Yu banners, and to all future limited character banners indefinitely.
This carryover applies only within banner categories. Pity on Exclusive Channel doesn't carry to W-Engine banners, and W-Engine pity doesn't carry to Bangboo banners. Each category maintains its own persistent counter carrying forward through all future banners of that same type.
Mistake #3: Continuing Pulls After Getting Your Target
The just one more 10-pull mentality destroys resource efficiency. After securing Sunna at pull 73, every additional pull provides zero value toward your original goal. Players who continue pulling often justify it as building pity for Phase 2, but this ignores risk of pulling duplicate Sunna that resets pity to zero.
Duplicate S-Rank characters provide Mindscape Cinema upgrades offering minor stat increases. While these benefit whales pursuing maximum character power, they're extremely inefficient for F2P and low-spenders. The 14,400 Polychrome cost of duplicate Sunna (if hitting hard pity again) would be better spent securing entirely different character filling different roster role.
Set strict stopping rules before beginning pull sessions: I'll pull until I get Sunna, then stop immediately regardless of pity count.
Mistake #4: Ignoring Soft Pity Probability Increases
Players who don't understand zzz soft pity rate often make poor decisions around pulls 70-75. Some stop pulling at 70 thinking they're saving for guarantee, not realizing they're entering highest probability zone for S-Rank drops. Others panic at pull 75 thinking they must immediately spend to reach 90, when statistically they'll likely pull S-Rank within next 5-10 pulls.
Soft pity zone (pulls 75-89) represents highest expected value per pull. The 6.6% S-Rank rate during soft pity means each pull has 11 times base probability of awarding S-Rank. Stopping at pull 74 to save resources reduces pulling efficiency—you're stopping right before pulls become most valuable.
Always budget for full hard pity (90 pulls) while hoping for soft pity luck to save resources.
Mistake #5: Poor Signal Resource Planning Across Versions
Players who spend all accumulated Polychromes immediately on every new banner never build reserves needed for worst-case scenarios. This reactive approach means constantly sitting at low pity with no guarantee status, unable to secure any specific character with certainty.
Solution: plan 2-3 versions ahead based on leaked character information and personal roster needs. If Version 2.7 will feature character that perfectly complements your main team, save through Version 2.6 to ensure you have 28,800 Polychrome available for worst-case guarantee.
F2P players must accept they cannot acquire every limited character. The 4,200 Polychrome per version income allows securing roughly one featured character every 2-3 versions. Attempting to pull on every banner results in making 20-30 pulls on six different banners without guaranteeing any, versus making 120-180 pulls on two banners and actually securing both featured characters.
Phase 1 2.6 Pulling Strategy: Budget and Planning
Version 2.6 Phase 1 (February 6-27, 2026) features Sunna as rate-up S-Rank Ice Support Agent. Your pulling strategy should account for her role in current meta, roster gaps, and Phase 2's upcoming Aria and Nangong Yu.
Polychrome Cost Analysis: Worst Case vs Average Scenarios
Worst-case: Zero pity, no guarantee. Lose 50/50 at pull 90, then need another 90 pulls to guarantee Sunna. Total: 180 pulls × 160 Polychrome = 28,800 Polychrome.
Average: Zero pity, no guarantee. Pull S-Rank around pull 78 (accounting for soft pity), lose 50/50, then pull another S-Rank around pull 76. Total: ~154 pulls × 160 Polychrome = 24,640 Polychrome.
Best-case: Zero pity, no guarantee. Pull Sunna at pull 12 from base 0.6% rate. Total: 12 pulls × 160 Polychrome = 1,920 Polychrome. Occurs in less than 5% of cases.
With existing progress:
- 70 pity + guarantee active: Just 20 more pulls (3,200 Polychrome) to secure Sunna with certainty
- 45 pity + no guarantee: ~135 pulls worst-case (21,600 Polychrome) to guarantee Sunna after potential 50/50 loss
Should You Pull on Phase 1 or Save for Phase 2?
Phase 1's Sunna:
- Ice Support Agent from Angels of Delusion faction
- Pairs with signature W-Engine Cloudcleave Radiance (713 base ATK, 60% Energy Regen)
- Kit focuses on team energy generation and Ice damage amplification
- Valuable for Ice-focused team compositions but not universally essential
Phase 2's Aria and Nangong Yu:
- Aria: Ether Anomaly
- Nangong Yu: Physical Stunner
- Fill different roster roles
Decision framework:
- Pull Phase 1 if: Sunna fills critical roster gap AND you have 28,800 Polychrome available for worst-case guarantee
- Skip Phase 1 if: Lack sufficient resources for worst-case, already have strong Ice coverage, or strongly prefer Phase 2's character kits
The 21-day Phase 1 duration provides time to accumulate additional Polychromes from daily activities before making final decisions.
Signal Top-Up Timing for Maximum Efficiency
Players who decide to spend should time top-ups strategically. BitTopup offers competitive Polychrome pricing with fast delivery and secure transactions. Top up only after confirming exact Polychrome needs based on current pity count and guarantee status.
- 60 pity + guarantee active: Need just 4,800 Polychrome (30 pulls) to secure Sunna with certainty
- Zero pity + no guarantee: Top up full 28,800 Polychrome worst-case amount to ensure you can complete guarantee cycle regardless of 50/50 outcome
Avoid incremental topping up where you purchase small amounts repeatedly. This often leads to overspending as you chase losses after bad 50/50 outcomes.
Advanced Pity Optimization Tips
Veteran players employ sophisticated strategies maximizing character acquisition while minimizing Polychrome expenditure. These zenless zone zero pull optimization techniques require discipline but dramatically improve long-term roster development.
Leveraging Guarantee Status for Future Banners
Guarantee status represents bankable asset worth ~14,400 Polychrome in expected value. Players who maintain permanent guarantee status can respond instantly to unexpected banner announcements or meta shifts without resource panic.
Strategy: Intentionally lose 50/50 on lower-priority banners to activate guarantee, then deploy it on must-have characters.
Example: Mild interest in Sunna but strong interest in rumored Version 2.7 characters. Make 60-70 pulls on Sunna's banner hoping for early S-Rank.
- Win 50/50 and get Sunna: Secured character for 9,600-11,200 Polychrome
- Lose 50/50 and receive standard S-Rank: Activated guarantee status for Version 2.7 while only spending 9,600-11,200 Polychrome
This only works if you're genuinely willing to accept either outcome.
When 'Building Pity' Actually Makes Sense (Rarely)
The zenless zone zero gacha probability mathematics rarely favor intentional pity building, but specific scenarios justify risk. At pull 15 with zero interest in current banner and strong interest in Phase 2, making 20-25 pulls to reach pull 35-40 carries minimal S-Rank risk (under 8% cumulative probability) while providing meaningful pity progress.
Calculation: 25 pulls × 0.6% base rate = ~15% cumulative probability of S-Rank. You face roughly 85-88% chance of making 25 pulls without triggering S-Rank, advancing pity from 15 to 40 while spending just 4,000 Polychrome.
This becomes increasingly risky approaching pull 60. Making 15 pulls from pull 60 to pull 75 carries ~9% S-Rank probability from base rates, but you're now entering soft pity territory where rates escalate dramatically.
Balancing Character Acquisition vs Weapon/W-Engine Pulls
W-Engine banners operate on separate 80-pull hard pity with 75% rate-up probability (not 50/50). Sunna's signature Cloudcleave Radiance offers 713 base ATK and 60% Energy Regen, providing meaningful power increases but not essential for character functionality.
Resource allocation question: Spend 12,800 Polychrome (80 pulls worst-case) on signature W-Engine, or save those resources for another character?
For F2P and low-spenders: Character acquisition almost always provides more value than signature W-Engines. New character opens entirely new team compositions and gameplay styles, while signature W-Engine offers 15-25% power increase for character you already own. The 12,800 Polychrome spent on Cloudcleave Radiance could instead fund 80% of your next character guarantee.
For spenders with complete character rosters: Once you own all desired characters, W-Engine banners become primary progression path. The 75% rate-up probability on W-Engine banners is more favorable than 50/50 on character banners.
FAQ: ZZZ Pity System
How does pity carry over between different banner types?
Pity carries over only within same banner category. Limited character banner pity persists across all Exclusive Channel banners but doesn't transfer to W-Engine banners, Bangboo banners, or Stable Channel. Each category maintains completely separate pity counter carrying forward indefinitely through all future banners of that same type.
Can I lose the 50/50 multiple times in a row?
No. Guarantee system prevents consecutive 50/50 losses. Lose 50/50 and receive standard S-Rank? Your next S-Rank pull is guaranteed to be featured limited character regardless of which limited banner you pull on. Worst-case scenario is losing 50/50 once, requiring second pity cycle to guarantee your target.
Does my pity reset if I don't play for several months?
No. Pity counters and guarantee status persist indefinitely regardless of play activity. Players who take 6-month breaks return with exact pity count and guarantee status intact. However, limited banners do rotate—at 80 pity on Sunna's banner and don't play until Version 3.0? You'll return at 80 pity but Sunna's banner will have ended. Your pity carries forward to whatever limited character banner is active when you return.
What happens if I pull an S-Rank on my 89th pull?
Your pity counter resets immediately to zero. Game makes no distinction between S-Ranks pulled at pull 1, pull 89, or pull 90—all S-Rank drops reset counter completely. Pull S-Rank at pull 89? You've saved one pull (160 Polychrome) compared to hitting hard pity at 90.
Should I do single pulls or 10-pulls for better rates?
Both methods provide identical rates and pity progress. Ten single pulls equal one 10-pull in terms of probability, pity advancement, and rewards. Only difference is time efficiency—10-pulls save clicking and animation time. Some players prefer single pulls when approaching pity thresholds (pulls 85-90) to avoid wasting pulls by getting S-Rank on pull 87 but having already committed to full 10-pull.
How do I know if I'm on guarantee or 50/50 status?
Check pull history on Exclusive Channel banner. Most recent S-Rank was standard character (Nekomata, Koleda, Soldier 11, Lycaon, Grace, Rina)? You have active guarantee status. Most recent S-Rank was limited character (Sunna or previous version's featured character)? You're on 50/50 status. Never pulled S-Rank on limited banners? You start on 50/50 status by default.
Ready to secure Sunna or prepare for Phase 2's Aria and Nangong Yu? BitTopup offers fast, secure Polychrome top-ups with competitive pricing and excellent customer service. Don't let pity go to waste—calculate your exact needs, top up strategically, and guarantee your next S-Rank pull with confidence.


















