When Does ZZZ 2.7 Phase 2 Start and What Banners Are Available?
Phase 2 officially opens April 15, 2026 at 11:59 server time and closes May 5, 2026. That's roughly three weeks — standard for a ZZZ phase window.
Featured Agents and Rate-Up Lineup
| Banner | Featured S-Rank | A-Rank Rate-Ups | Type |
|---|---|---|---|
| Exclusive Channel: Axiom of Captivation / Evolution of Gluttony | Cissia (debut) | Pulchra, Ben | Limited |
| Tearforged Blossoms | Seed (rerun) | Pulchra, Ben | Limited |
| W-Engine Signal Search | Serpentine Seeker (Cissia sig) / Cordis (Seed sig) | — | Weapon |
Cissia is an S-Rank Electric Attack agent from the Metropolitan Order Division — her debut banner. Seed is a rerun, so players who missed the original window get a second shot. Pulchra and Ben are the shared A-Rank rate-ups across both limited banners.
Does Pity Carry Over from Phase 1 to Phase 2?
Yes — pity carries over on the Exclusive Channel (limited S-Rank banner). If you ended Phase 1 at 60 pulls without hitting an S-Rank, you enter Phase 2 at 60 pity. This is one of the most important numbers to check before spending anything. After tracking pity across multiple ZZZ patch cycles, I've found that players who audit their Resonance Counter before Phase 2 opens consistently make better pull decisions — being at 60+ pity changes the math entirely, since soft pity kicks in around pull 75.
The 50/50 guarantee also carries over. Lost your 50/50 on Nangong Yu in Phase 1? Your next S-Rank on the limited banner is guaranteed to be the featured character.
Is Cissia Actually Worth Pulling in ZZZ 2.7 Phase 2?
Honest answer: she's solid but not a meta-shifter. Community testing broadly agrees that Nangong Yu from Phase 1 has stronger meta impact as an Ether Stun agent. Cissia fills a different role — Electric Attack DPS — and whether she's worth your Polychrome depends entirely on your roster gaps.
Role, Element, and Combat Kit
Cissia is an Electric Attack agent from the Metropolitan Order Division. Her kit centers on Electric damage output, making her a carry-type DPS rather than a support or stunner. She's not a replacement for a stun unit — she needs one to function well.

Team Synergy: Who Does She Work With?
Cissia pairs best with anomaly supports in Electric-focused compositions. Community-tested lineups include:
- Cissia + Sunna + Piper — Electric anomaly trigger loop
- Cissia + anomaly support + stun unit — standard carry setup

She's not a plug-and-play pick for every team. If your current roster lacks Electric synergy pieces, her ceiling drops noticeably.
How Does Cissia Compare to Current Meta?
Bluntly: Nangong Yu is the stronger pull this patch. Nangong is a meta-shifting Stun agent whose value extends across multiple team archetypes. Cissia is a competent Electric DPS, but the Electric Attack role is already somewhat crowded. Pull Cissia if you specifically need an Electric carry and have the supports to back her up. Skip if you're roster-complete or saving for 3.0.
Is the Signature W-Engine Worth It?
The Serpentine Seeker (Cissia's signature) and Cordis (Seed's signature) both boost ATK and Energy generation — meaningful upgrades for their respective characters. But the W-Engine banner runs on separate pity from the character banner, so pulling it costs additional resources on top of your character investment.
My take: if you're committing to Cissia as a main carry, the signature is a genuine performance boost. If you're pulling her as a roster filler or on a tight budget, skip the weapon banner entirely. F2P alternatives can cover the gap well enough for most content outside top-tier Shiyu Defense clears.
How Does the ZZZ Pity System Work in Version 2.7?
No changes to gacha rates in 2.7 — officially confirmed. The system works exactly as before.
Soft Pity, Hard Pity, and the 50/50
| Threshold | What Happens |
|---|---|
| Pull 1–74 | Base S-Rank rate: 0.6% |
| Pull 75+ (soft pity) | Rate jumps to ~6.6% per pull |
| Pull 90 (hard pity) | Guaranteed S-Rank |
| 50/50 | 50% chance it's the featured limited agent |
| 50/50 loss | Next S-Rank on that banner is guaranteed featured |
In practice, most players hit their S-Rank between pulls 75–85 once soft pity activates. Hard pity at 90 is the absolute ceiling — you will never need more than 90 pulls per S-Rank.

Key rule: Pity resets only when you pull an S-Rank, not when you switch banners. Switching from the Cissia banner to the Seed banner mid-session doesn't reset your counter.
Standard vs Limited Banner: What's the Difference?
The Standard Signal Search (permanent banner) has no 50/50 — S-Ranks pulled there come from a fixed pool of standard characters. Limited Exclusive Channel banners use the 50/50 system described above. W-Engine banners have their own separate pity pool entirely. Don't mix them up when counting your pulls.
How Many Free Polychrome Can F2P Players Get in ZZZ 2.7 Phase 2?
Community estimates put Phase 2-specific F2P pulls at roughly 40–45 pulls from Polychrome earned during the Phase 2 window alone. Across all of version 2.7 (both phases combined), the total F2P equivalent reaches approximately 181 pulls — sourced from 26,390 Polychrome worth of combined income including Master Tapes.
Sources differ slightly on exact totals (estimates range 95–120 pulls across phases depending on completion rate), but the Phase 2 window specifically yields around 13,000–15,000 Polychrome from all sources combined, translating to 81–94 pulls if you carried nothing over from Phase 1.
Confirmed Polychrome Sources in Phase 2
- Login event (All-New Program): 10 free Encrypted Master Tapes — that's 10 direct pulls, no conversion needed
- Daily commissions: Steady Polychrome income throughout the phase
- Hollow Zero and HIA Commission: Ongoing sources; consistent completion adds up meaningfully over three weeks
- Exploration and story content: New Eridu area rewards, inter-knot missions
- Charge Battle event: Additional event Polychrome
- Initial 2.7 mail: ~700 Polychrome from version launch rewards
If you have the Monthly Pass, community testing confirms F2P players can comfortably hit a 50/50 attempt with cushion to spare during Phase 2.
For players who want to top up before Phase 2 ends, zzz top up at BitTopup is a fast, reliable option — worth bookmarking if you're close to a guarantee and don't want to miss the banner window.
How Should You Plan Your Pulls in ZZZ 2.7 Phase 2?
Having gone through multiple 50/50 losses across ZZZ patches, the single most useful habit I've developed is setting a hard stop at a specific Polychrome number before opening the banner — not after. Here's the framework:
Step 1 — Audit before you pull. Check your Resonance Counter (pity count), current Polychrome, Encrypted Master Tapes, and whether you have a 50/50 guarantee. These four numbers determine your entire strategy.
Step 2 — Classify your situation:
| Situation | Recommended Action |
|---|---|
| Guarantee + 60+ pity | Pull — you're close, risk is low |
| Lost 50/50 in Phase 1 | Pull Cissia or Seed — your next S-Rank is guaranteed |
| On 50/50, low pity, tight budget | Evaluate carefully — worst case is 180 pulls (28,800 Polychrome) from zero |
| Saving for 3.0 | Skip unless Cissia fills a critical roster gap |
Step 3 — Set a hard stop. Decide your maximum pull count before you start. Community advice: stop at 70 pity if you're on a tight budget and haven't lost your 50/50 yet — you can carry that pity into 3.0 banners.
Step 4 — Handle a 50/50 loss calmly. Losing the 50/50 stings, but it's not a crisis. You now have a guaranteed featured S-Rank on your next attempt. Don't panic-spend to "recover" — just note the guarantee and plan your next pull session accordingly.
Step 5 — Top up only if it makes mathematical sense. If you're at 80+ pity with a guarantee and just need 5–10 more pulls to close it out, topping up is rational. If you're at 20 pity with no guarantee, you're potentially 160+ pulls from a guaranteed featured character — that's a different calculation entirely. If you do decide to top up, buy zzz polychrome through a trusted source to avoid account risk.
Frequently Asked Questions About ZZZ 2.7 Phase 2 Gacha
When does ZZZ 2.7 Phase 2 start and end? Phase 2 starts April 15, 2026 at 11:59 server time and ends May 5, 2026. That's roughly three weeks — enough time to farm additional Polychrome if you're close to a target pull count.
Does pity carry over from Phase 1 to Phase 2? Yes. Both your pull count (Resonance Counter) and your 50/50 status carry over on the Exclusive Channel limited banner. If you lost your 50/50 in Phase 1, your next S-Rank in Phase 2 is guaranteed to be the featured agent.
How many free Polychrome can I get during ZZZ 2.7 Phase 2? Phase 2 yields roughly 13,000–15,000 Polychrome from all sources (events, dailies, exploration, Hollow Zero, HIA Commission), translating to approximately 81–94 pulls. The 10 free Encrypted Master Tapes from the login event are included in this estimate.
Should I pull on the W-Engine banner in ZZZ 2.7 Phase 2? Only if you're committing to Cissia or Seed as a primary carry. The Serpentine Seeker and Cordis are genuine upgrades for their characters, but the weapon banner runs on separate pity — it's an additional resource cost on top of your character pull investment. F2P players should prioritize agents over weapons.
Should I skip ZZZ 2.7 Phase 2 and save for future banners? Community is divided, but the lean is toward skipping unless you have a specific reason to pull. Nangong Yu from Phase 1 is the stronger meta pick this patch. If you're eyeing 3.0 content, saving is the safer long-term play — unless you have a guarantee or lost your 50/50 and want to cash it in on Cissia or Seed.
What is the soft pity threshold in Zenless Zone Zero? Soft pity activates at pull 75, where the S-Rank rate jumps from 0.6% to approximately 6.6% per pull. Most players land their S-Rank between pulls 75–85. Hard pity (guaranteed S-Rank) hits at pull 90 — you'll never go beyond that on a single attempt.
Is ZZZ 2.7 Phase 2 Worth Your Polychrome? — Final Verdict
Phase 2 is a conditional pull, not a must-pull. Cissia is a capable Electric Attack DPS with real team synergy potential, but she doesn't shift the meta the way Nangong Yu does. Pull her if: you have a guarantee, you lost your Phase 1 50/50, or your roster genuinely needs an Electric carry. Skip if you're saving for 3.0 or already roster-complete.
Before Phase 2 ends, do one thing: check your Resonance Counter. If you're sitting at 70+ pity with a guarantee, the math strongly favors pulling. If you're starting from zero with no guarantee, the worst-case cost is 180 pulls — know that number before you commit.













