Understanding Matrix Operation in ZZZ 2.6
Matrix Operation is ZZZ's endgame progression system, accessed through Scott Outpost Interior's Hollow Zero console. Version 2.6 launched February 6, 2026 at 11:00 AM UTC+8 with refined reward structures and expanded License Level caps.
Lost Void Structure: 15 stages across five zones—Qualification Assessment (2 stages), Old Capital Metro (5 stages), Construction Ruins (4 stages), Abandoned Skyscraper (3 stages), Withering Garden (1 stage)—ending with Inferno Reap Boss Nineveh.
Weekly Rewards:
- Lost Void: 3,200 Polychrome, 2,000,000 Dennies, 80 Boopons
- Withered Domain: 1,440 Polychrome, 900,000 Dennies, 36 Boopons
- Additional: 4,000-4,500 Shadow Crystal Data per tier, 24-27 Bangboo System Widgets (Difficulty VI)
- Investigation Points: 900 Z-Merits + 3-5 Hamster Cage Passes per 7,000 points
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Unlock Requirements:
- Complete Chapter 1 Intermission
- Inter-Knot Level 25-30
- Agents leveled to 40+
- Assist Agent system unlocks at Level 30 (critical for efficiency)
License Level Caps:
- Lost Void: 200
- Withered Domain: 90
Assist Points Explained

Assist Points are Matrix Operation's tactical resource governing support agent interventions. The 6-point maximum cap creates strategic tension between aggressive spending and defensive reserves.
How It Works:
- Each combat starts with 6 points (shared across 3 assigned agents)
- Defensive Assists: 1 point (5-meter range, auto-interrupt)
- Evasive Assists: 1 point (10-meter range, repositioning + damage)
- Chain Attacks: Recover 1 point
- Ultimate Skills: Restore 3 points
- Points don't carry between encounters—each battle resets to 6
Critical Insight: Unused points provide zero value. Hoarding beyond 2-3 defensive reserves wastes damage potential and extends clear times.
Version 2.6 Clarification: Combat encounters begin with full 6-point stacks, eliminating previous confusion about starting resources.
Weekly Reset Schedule
Reset Timing by Region:
- Asian servers (UTC+8): Monday 04:00 local time
- North American (UTC-5): Monday 04:00 EST/01:00 PST
- European (UTC+1): Monday 04:00 CET
What Resets:
- License Level caps (Lost Void 200, Withered Domain 90)
- Weekly buff rotations
- Investigation Point milestones
Setting Reminders:
- Primary: Sunday 20:00 (8 hours before reset)
- Secondary: Sunday 23:00 (final check)
- Emergency: Monday 03:30 (30 minutes before)
Weekly Buff Rotations (Feb 6, 2026 Cycle)

Week 1 (Feb 6-9): 15-25% ATK (universal benefit) Week 2 (Feb 10-16): 20-35% Physical DMG (Sunna optimal) Week 3 (Feb 17-23): 20-35% Ether + Fire DMG (Aria optimal) Week 4 (Feb 24-Mar 2): 12-20% CRIT Rate, 30-50% CRIT DMG (all CRIT dealers)
Align your primary DPS with their optimal buff week for 20-35% damage increases.
Complete Weekly Reset Checklist
Monday (0-2 Hours Post-Reset)
- Verify weekly buff activation
- Adjust Assist Agent assignments for current buff
- Complete Qualification Assessment: 600 Polychrome, 200,000 Dennies (15-20 min)
- Check Investigation Point progress toward 7,000 thresholds
Tuesday-Thursday (30-45 min daily)
Tuesday: Old Capital Metro Stages 1-3 (720 Polychrome, 480,000 Dennies) Wednesday: Old Capital Metro 4-5 + Construction Ruins 1 (480 Polychrome, 320,000 Dennies) Thursday: Construction Ruins 2-4 (800 Polychrome, 600,000 Dennies)
Friday-Sunday (Completion Phase)
Friday: Abandoned Skyscraper (600 Polychrome, 400,000 Dennies, 60-90 min) Saturday: Withering Garden—highest reward density (1,440 Polychrome, 900,000 Dennies, 20-30 min) Sunday: Withered Domain completion (1,440 Polychrome, 900,000 Dennies) + final Lost Void stages
Sunday Evening (8-12 Hours Before Reset)
- Verify License Level progress
- Calculate remaining Investigation Points to next 7,000 milestone
- Prepare Assist Agent assignments for next week's buff rotation
Reward Breakdown by Zone

Lost Void (3,200 Polychrome, 2,000,000 Dennies):
- Qualification Assessment: 600/200,000 (2 stages, ~20 min)
- Old Capital Metro: 1,200/800,000 (5 stages, ~50 min)
- Construction Ruins: 800/600,000 (4 stages, ~40 min)
- Abandoned Skyscraper: 600/400,000 (3 stages, ~35 min)
- Withering Garden: 1,440/900,000 (1 stage, ~25 min)
Withered Domain: 1,440 Polychrome, 900,000 Dennies (~60 min)
Efficiency Comparison:
- Matrix Operation: 19.3 Polychrome/minute
- Shiyu Defense: 13.3 Polychrome/minute
- Daily Activities: 3-4 Polychrome/minute
Matrix Operation is 4.8-6.4x more efficient than daily grinding for premium currency.
Assist Points Management Strategy
When to Spend Aggressively:
- During enemy stagger/vulnerability phases
- Against 3+ weak mob groups (low threat)
- Before Ultimates (3-point recovery prevents waste)
When to Save (3-4 Points):
- Boss phase transitions
- Elite enemy shield-break windows
- Enemies with counter-attack mechanics
Emergency Spending: If consistently ending with 5-6 unused points, increase Evasive Assist frequency. Spend 1-2 points before Chain Attacks/Ultimates that would exceed 6-point cap.
Pro Tip: Maintain 2-point minimum during standard combat, 3-4 against bosses. Average 0-2 remaining points per encounter for optimal efficiency.
Optimal Team Compositions (2.6 Meta)
Best Agents by Buff Week
Sunna (Physical Week 2):
- Role: Ruler Support, high burst
- Ascension: 4 Basic Seals, 32 Advanced, 30 Ruler Support, 2,905,000 Dennies
- Skills: 25 Basic Physical Chips, 75 Advanced, 250 Specialized, 5 Hamster Cage Passes
Aria (Ether Week 3):
- Role: Controller Anomaly
- Ascension: 4 Basic Seals, 32 Advanced, 30 Controller Anomaly, 800,000 Dennies
- Skills: 25 Basic Ether Chips, 75 Advanced, 250 Specialized, 9 Clouded Crystalline, 60 Spiked Corruption Core
Nangong Yu (Universal Stunner):
- Ascension: 4 Basic Seals, 32 Advanced, 30 Specialized Stunner, 800,000 Dennies
- Skills: 250 Specialized Physical Chips, 9 Exuvia of Refinement, 60 Miasmic Elytron
F2P Core Team
Sunna-Aria-Nangong Yu covers Physical, Ether, Fire damage with Stun support across all buff rotations. Total ascension: 4,505,000 Dennies (shared material efficiency reduces effective cost).
Development Priority:
- Primary DPS (Sunna or Aria)
- Secondary DPS
- Support
Focus 2-3 agents who rotate based on buffs rather than maintaining 6-7 mediocre agents.
Bangboo Selection
Choose Bangboos with team-wide buffs (ATK%, CRIT Rate, Elemental DMG). Week 1's ATK buffs synergize with ATK% Bangboos; Week 4's CRIT buffs pair with CRIT Rate support.
Use Bangboo System Widgets from Difficulty VI to reconfigure stats between reset cycles, allowing one Bangboo to serve multiple roles.
Advanced Optimization Tips
Batching Activities
Group all Physical stages during Week 2 in one 90-120 minute session. Batch Ether/Fire stages Week 3, CRIT content Week 4. This eliminates team composition changes and maintains combat rhythm.
Schedule sessions during peak focus hours (morning/early evening). Low-energy attempts increase clear times 15-25% and raise failure rates.
Performance Metrics to Track
- Average clear time per stage: Improving 8-min to 6-min clears reduces weekly investment from 4 to 3 hours (25% gain)
- Polychrome rate: Target 18-22 per minute. Below 15 indicates suboptimal teams or Assist Point usage
- Investigation Point efficiency: Average 450-550 points per stage, reaching 7,000 every 13-16 stages
Common Pitfalls
- Buff misalignment: Using Ether teams during Physical weeks sacrifices 20-35% damage
- Neglecting recovery mechanics: Avoiding Chain Attacks/Ultimates starves Assist Point regeneration
- Inconsistent participation: Missing one reset costs 4,640 Polychrome, 2,900,000 Dennies—requires 2-3 weeks to recover
F2P vs Spender Strategies
F2P Priority Order
- Withering Garden: 1,440 Polychrome, 25 min (highest density)
- Withered Domain: 1,440 Polychrome, 60 min
- Old Capital Metro: 1,200 Polychrome, 50 min
- Construction Ruins: 800 Polychrome, 40 min
- Qualification Assessment: 600 Polychrome, 20 min
- Abandoned Skyscraper: 600 Polychrome, 35 min
Completing priorities 1-3 captures 3,080 Polychrome (66% total) in 135 minutes (56% time).
Spender Optimization
Focus on materials unavailable through purchase: Shadow Crystal Data, Bangboo System Widgets, Investigation Points for Z-Merits. Still complete Withering Garden + Withered Domain for 1,800,000 Dennies.
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Light Spender Hybrid
Maintain full Matrix Operation completion while using purchases for progression spikes. 4,640 weekly Polychrome reduces purchase requirements 40-50%. Use purchased Polychrome for stamina refreshes (agent development) rather than direct pulls.
Troubleshooting & Recovery
Missed Reset Damage Control
0-6 hours post-reset: Complete Withering Garden (25 min, 1,440 Polychrome) + begin Withered Domain. Recovers 3,080 Polychrome (66% total) in 90 minutes.
6-24 hours: Add Qualification Assessment (20 min, 600 Polychrome). Total recovery: 3,680 Polychrome (79%) in 135 minutes.
Beyond 24 hours: Accept partial completion. Focus exclusively on Withering Garden + Withered Domain, resume normal routine next Monday.
Assist Point Overflow Prevention
Overflow between encounters is impossible—each battle starts with 6 points. When Chain Attacks/Ultimates would exceed cap, spend 1-2 points on Evasive Assists immediately before recovery action.
Minimum Viable Completion
Withering Garden + Withered Domain in 90-120 minutes captures 3,080 Polychrome (66%) and 1,800,000 Dennies (62%). Sustainable during high-stress periods while preventing multi-week progression gaps.
Tracking Tools & Resources
In-Game Tools
- Hollow Zero console: Displays License Level progress (Lost Void cap 200, Withered Domain cap 90)
- Investigation Points: Shown in rewards summary. Each stage yields ~450-550 points; 13-16 stages reach 7,000 Z-Merit threshold
- Weekly buff display: Screenshot Monday morning for team composition reference
External Reminders
Mobile calendar recurring events: Sunday 20:00 (primary), Sunday 23:00 (final check), Monday 03:30 (emergency). Simple note apps with stage checklists take 30 seconds setup, 10 seconds per update.
Community Methods
- Sunday Evening Final Check: 8-12 hours before reset, systematically verify each zone completion
- Weekly Buff Screenshot: Set as phone lock screen for constant team alignment reminder
- Multi-account text file: Simple checklist with account names and stage status
FAQ
What time does ZZZ weekly reset happen? Monday 04:00 server time. Asian (UTC+8): 04:00 local. North American (UTC-5): 04:00 EST/01:00 PST. European (UTC+1): 04:00 CET.
How do Assist Points work? 6-point max pool shared across 3 agents. Each combat starts with 6 points. Defensive Assists cost 1 point (5m range), Evasive Assists 1 point (10m range). Chain Attacks recover 1 point, Ultimates restore 3. Points reset each encounter.
What are total weekly rewards? 4,640 Polychrome (3,200 Lost Void + 1,440 Withered Domain), 2,900,000 Dennies, 116 Boopons, 4,000-4,500 Shadow Crystal Data, 24-27 Bangboo Widgets (Difficulty VI). 7,000 Investigation Points = 900 Z-Merits + 3-5 Hamster Cage Passes.
What if I miss weekly reset? Permanent loss of that week's rewards. Immediately complete Withering Garden (1,440 Polychrome, 25 min) + Withered Domain (1,440 Polychrome, 60 min) to recover 66% in 90 minutes.
How do I unlock Matrix Operation? Complete Chapter 1 Intermission, reach Inter-Knot Level 25-30, level agents to 40+. Access via Scott Outpost Interior's Hollow Zero console. Assist Agent system unlocks at Level 30.
Which buff week is best? Week 1: 15-25% ATK (universal). Week 2: 20-35% Physical (Sunna). Week 3: 20-35% Ether/Fire (Aria). Week 4: 12-20% CRIT Rate, 30-50% CRIT DMG (all CRIT dealers). Align primary DPS with optimal week.


















