Understanding Stun Characters in Zenless Zone Zero
Let's be honest—if you're not running a proper Stun character, you're missing out on some of the most satisfying moments ZZZ has to offer. There's nothing quite like watching that orange Daze gauge fill up and knowing you're about to unleash hell.
Role in Combat System
Stun characters are the unsung heroes of your team composition. They excel at building Daze through higher Impact stat scaling, which basically determines how fast you can fill that all-important gauge. Think of them as the setup artists—they fill that orange Daze gauge beneath enemy health bars through Basic Attacks, Special Attacks, and EX Special Attacks. Once it's maxed out? Game over for your enemies.
The Daze Gauge mechanics work independently from Anomaly buildup (and thank god for that—imagine the complexity otherwise). The gauge fills progressively through Impact-based attacks, turning yellow when you're getting close. When it's completely full, enemies enter that beautiful Stunned state where they take significantly more damage.

Here's where it gets interesting: to trigger Chain Attacks on Stunned enemies, you need Heavy Attacks. That's the final hit of Basic combos, counters after perfect dodges, Special/EX Special Attacks, or previous Chain Attacks. Most teams can support 3-4 chains with Bangboo extensions—though honestly, if you're getting that many, you're probably overkilling things anyway.
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Team Synergy Importance
During Chain Attacks, timing is everything. Deploy your damage dealers early for maximum output, then finish with supports for buff application—this makes the next Daze buildup cycle much smoother. Ice Stun characters like Lycaon can create freeze locks with DPS agents (Ellen mains know what I'm talking about), while Electric Stun agents like Qingyi amplify Ether team damage through resistance shredding.
Tier List Methodology
Evaluation Standards
I've ranked these Stun characters based on three core factors: damage output contribution, team synergy potential, and versatility across both Shiyu Defense and Hollow Zero. SS-tier agents are the meta-defining powerhouses with exceptional energy economy and legitimate sub-DPS potential.
Performance metrics consider Impact stat scaling efficiency, buff application capabilities, and elemental synergy strength. No fluff here—just what actually matters when you're trying to clear endgame content.
Version 2.2 Considerations
The September 4th Version 2.2 update shook things up with balance changes that significantly affected Stun viability. New agents like Seed, Orphie, and Magus created fresh synergy opportunities that we're still exploring.
Looking ahead, the October 15th Version 2.3 promises agent buffs—Soldier 0 Anby is getting substantial improvements that'll elevate her to T0.5 status, especially with Orphie synergies. Sometimes patience pays off in gacha games.
SS-Tier Stun Characters: Meta Dominators
Trigger - Electric Stun Powerhouse
Trigger absolutely dominates the SS-tier through her exceptional off-field Electric Stun capabilities. Her Purge and Sniper Stance mechanics are chef's kiss levels of design. That +35% Stun multiplier lasting 5 seconds post-Aftershock? It's substantial team damage amplification that actually matters.

Her Additional Ability activates with Attack characters or Electric allies—when your Critical Rate exceeds the threshold, Aftershock Daze increases by 1% per excess point. The math gets spicy real quick.
Optimal rotations involve building Purge in Sniper Stance, then swapping for DPS triggers to maximize off-field contribution. Pair her with Soldier 0 Anby for ability activation and Aftershock enhancement, or integrate into mono-Electric teams with Yanagi. Both approaches work beautifully.
Ju Fufu - Team Buffer Supreme
Ju Fufu achieves SS-tier through what might be the most impressive team buffing kit in the game. Her Might, Momentum, and Hu Wei mechanics create synergies that other characters can only dream of. That Suppressing Tiger Cauldron grants 30-second critical damage buffs—thirty seconds! That's unprecedented duration for team damage amplification.

Build Might to 100 stacks, then swap for EX/Ultimate abilities that refresh buffs continuously while contributing meaningful Daze application. Her energy economy and sub-DPS capabilities make her invaluable for single-target boss encounters and multi-wave content where buff duration becomes absolutely critical.
A-Tier Stun Agents: Solid Performers
Lycaon - Ice Freeze Specialist
Von Lycaon maintains his A+ tier position through the highest HP scaling from Version 1.0 and superior Daze application via charged attacks. His +80% Daze effectiveness combined with 25% Ice resistance reduction creates powerful synergy for Ice teams that's hard to replicate elsewhere.
Lycaon's charged basics and EX abilities enable those satisfying Ellen freeze lock combinations, providing essential crowd control for high-damage DPS windows. For optimal performance, fully charge those basic attacks for maximum Daze application, then chain into Ellen's burst phases during Stun windows. Soukaku's +1000 ATK transfer via Fly the Flag after 3 Vortex stacks complements this rotation perfectly.
Qingyi - Electric Voltage Master
Qingyi delivers A+ tier performance through her +80% Stun multiplier via Flash Connect Voltage and Enchanted Moonlit Blossoms mechanics. Those 10 Subjugation stacks from basics and Perfect Dodges amplify stunned damage significantly—and honestly, landing those Perfect Dodges feels incredible.
Build Voltage through basic sequences, use Perfect Dodge timing for stack accumulation, then activate Enchanted Moonlit Blossoms during Stun phases. Qingyi excels in Ether team compositions alongside Nicole and Astra, where voltage mechanics complement Ether damage scaling beautifully.
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Pulchra Fellini - Niche Excellence
Pulchra Fellini achieves A-tier through specialized off-field Daze application via Hunter's Gait and Nightmare Shadow, providing +30% Daze enhancement. Her Flashstep to Gait mechanics enable auto-triggers on heavy hits, supporting consistent crowd control without requiring active field time. She's niche, but when she works, she really works.
B-Tier and Below: Situational Picks
Koleda Belobog - Fire Stun Foundation
Koleda maintains B-tier through solid Fire Stun capabilities with Furnace Fire enhancement. Her Boiling Furnace activation after 2nd and 4th basic attacks chains into Hammer Time for extended Daze windows. While decent for mono-Fire teams, Koleda requires heavy investment for competitive performance with limited meta applications. She's not bad—just outclassed.
Anby Demara - Free Agent Value
Anby occupies C-tier as the free Electric Stun agent with basic melee combos and Daze capabilities. Her Penetrating Shock dash and Azure Flash mark application provide fundamental crowd control.
But here's the thing—recent buffs elevate Anby to T0.5 status when paired with Orphie synergies, making her surprisingly viable for endgame despite being a free agent. Sometimes the best things in life really are free.
Best Builds for Top Stun Characters
Weapon Recommendations
Spectral Gaze serves as the optimal S-rank Stun W-Engine for Trigger, enhancing those off-field Electric Stun capabilities significantly. If you're looking for A-rank alternatives, Demara Battery Mark II provides solid options in Version 2.2 banners, offering enhanced Stun capabilities as part of the Dissonant Sonata equipment set.
Disc Drive Optimization
Shadow Harmony 4-piece sets optimize Trigger's off-field Electric Stun and Purge accumulation mechanics perfectly. Impact-focused configurations should prioritize Daze application speed over traditional damage statistics—this isn't your typical DPS build approach.

Secondary stats should emphasize Energy Regen for consistent EX Special availability, with Critical Rate substats supporting Additional Ability scaling. It's all about that consistent uptime.
Skill Priority Guides
Core Passive abilities receive highest upgrade priority—they enhance unique kit mechanics like Ellen's Critical Damage charges or Trigger's Aftershock scaling. Level Core Skills to 11-12 before investing in secondary abilities. Trust me on this one.
EX Special abilities require secondary priority due to Heavy Attack potential and Chain Attack triggering capabilities. The damage multipliers during Stun phases make this investment worthwhile.
Team Synergy and Composition Strategies
Ice Freeze Lock Compositions
Ellen, Lycaon, and Soukaku create the premier Ice freeze lock composition. Lycaon applies +80% Daze effectiveness and -25% Ice resistance, while Soukaku transfers +1000 ATK buffs for maximum damage amplification. Victoria Housekeeping faction synergy with Butler Bangboo provides energy regeneration benefits for sustained rotations.

This team just flows beautifully once you get the rotation down.
Electric Voltage Teams
Trigger pairs exceptionally with Soldier 0 Anby for ability activation and Aftershock enhancement. Qingyi integrates with Nicole and Astra for Ether team compositions, where voltage mechanics complement Ether damage scaling. These teams excel in content requiring both crowd control and sustained damage output.
Multi-Element Synergy
Jane, Seth, and Qingyi create versatile Assault, shield, and Stun combinations suitable for diverse content. Nekomata, Anby, and Nicole provide mob cleave and crowd control for multi-enemy scenarios—particularly effective in Hollow Zero content requiring AoE consistency.
Version 2.2 Meta Changes and Impact
Balance Adjustments
Version 2.2's September 4th release significantly impacts Stun viability through defense-ignoring mechanics that favor crowd control over pure damage output. Lycaon and Qingyi rise in Rupture and Electric teams due to these changes.
Patches 2.3-2.4 emphasize Stun characters for tanky boss encounters, where crowd control becomes absolutely essential. The meta's shifting toward utility over raw damage—finally!
New Content Considerations
Shiyu Defense resets November 14th, 2025, with performance metrics heavily favoring consistent crowd control application. Version 2.4 expected November 26th, 2025, introduces Rage and HP rebalancing mechanics that further emphasize crowd control effectiveness.
Future Outlook
Mercury S-Rank Bangboo addition in Version 2.2 provides enhanced Chain Attack capabilities for Obol Squad faction teams. Upcoming agent releases continue emphasizing Stun synergies over pure damage output, indicating sustained meta relevance for crowd control specialists.
Honestly? This is the direction the game should be heading.
Common Mistakes and Optimization Tips
Character Selection Errors
Don't over-rely on single Stun agents without considering team flexibility. I see too many players neglecting elemental diversity for single-DPS focus, missing powerful Disorder synergies through mixed-element compositions. Build balanced teams featuring one DPS, one Stun, and one Support agent for optimal performance.
Build Optimization
Time your EX and Ultimate abilities during Stun phases for maximum multiplier benefits, then swap Stun agents off-field after Daze application. For Trigger specifically, build Purge accumulation in Sniper Stance, then swap for DPS triggers to maximize off-field contribution.
Avoid maintaining field time beyond Daze application requirements—that's a rookie mistake.
Resource Management
Prioritize limited supports over standard DPS characters for maximum account impact across multiple team compositions. F2P players should build free agents like Anby and Nicole for progression, targeting S+ banners for Lighter and Miyabi while conserving resources.
Focus upgrades on Level 60 characters with Core Skills at 11-12 before expanding roster breadth. Quality over quantity always wins in the long run.
FAQ
Q: Who's the best Stun character in Zenless Zone Zero 2.2? Trigger and Ju Fufu dominate SS-tier. Trigger provides +35% Stun multiplier with Electric synergy, while Ju Fufu offers 30-second critical damage buffs for sustained team enhancement. Both are meta-defining for different reasons.
Q: How do I effectively use Chain Attacks with Stun characters? Fill the Daze gauge with your Stun agent, trigger Heavy Attacks on stunned enemies, then execute chains: DPS agents first for maximum damage, supports last for buff application. Each enemy supports different Chain limits—1 for normal enemies, 2 for elites, 3 for bosses.
Q: What makes Lycaon worth investing in for Ice teams? Lycaon provides +80% Daze effectiveness, -25% Ice resistance reduction, and the highest HP scaling in the game. His charged attacks enable Ellen freeze lock combinations with Victoria Housekeeping synergy benefits. He's the cornerstone of Ice team compositions.
Q: Which disc drive sets work best for Stun characters? Shadow Harmony 4-piece optimizes off-field Electric Stun for Trigger. Impact-focused configurations prioritize Daze application speed over traditional damage stats. Secondary stats should emphasize Energy Regen and Critical Rate for Additional Ability scaling.
Q: Is Anby viable for endgame content despite being free? Recent buffs elevate Anby to T0.5 status when paired with Orphie synergies. Her Electric Stun capabilities with Penetrating Shock and Azure Flash provide solid crowd control for progression teams. Don't sleep on free agents—they can surprise you.
Q: How has Version 2.2 changed the Stun character meta? Version 2.2 emphasizes defense-ignoring mechanics favoring crowd control over pure DPS, elevating Stun agents like Lycaon and Qingyi. New agents create fresh synergy opportunities while upcoming patches continue prioritizing Stun effectiveness. The meta's finally rewarding smart play over brute force.


















