
Understanding Remembrance Trailblazer and Servant Mechanics
First playable Remembrance Path character—5★ Ice unit fundamentally changing combat via memosprite summoning. Level 80 stats: 1047 HP, 543 ATK, 630 DEF, 103 SPD. Mem operates at 130 SPD with Max HP = 80% Trailblazer Max HP + 640.
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Servant Mechanics
Mem gains 1% Charge per 10 Energy regenerated by allies. Skill I Choose You summons Mem, restores 60% Max HP, grants 10% Charge (Lv10). Ultimate Together Mem (160 Energy) deals 240% Mem ATK Ice DMG (AoE), grants 40% Charge (Lv10).
Key Abilities:
- Baddies Trouble: 4 Ice DMG instances, 10 Energy, 5+10 adjacent Break
- Lemme Help You: Advances ally 100%, grants Mem Support (3 turns), converts 28% damage to True DMG
- Talent Friends Together: Allies +12% CRIT DMG, Mem +24% CRIT DMG (Lv1)
- A2 Trace: 30% action advance at battle start, first Mem summon +40% Charge
Light Cone Interactions
Not all passives transfer to Mem. Effects triggering on memosprite ability on ally or memosprite action work—generic character buffs don't.
Victory In a Blink S5: +24% CRIT DMG, +16% ally DMG (3 turns) when memosprite uses ability on ally—synergizes with Lemme Help You.
Shadowburn S5: Recovers 1 SP + 20 Energy on first Mem summon—solves early rotation deficits.
Fly Into a Pink Tomorrow S5: +24% CRIT DMG, +16% ally DMG, +100% Enhanced Basic ATK DMG—limited Basic ATK value but highest usage.
Why F2P Choice Matters
Memory of Chaos data shows 0.7+ cycle variance between options. Target stats: 160+ SPD, 180-220% CRIT DMG, 119-124% Energy Regen, 3000-3800 HP, 1000-1400 DEF. Light Cone must complement these while providing consistent passive activation.
Top F2P Light Cones (Ranked)
#1 Fly Into a Pink Tomorrow
Usage: 47.94% | Cycles: 7.7
S5 Stats: +24% CRIT DMG, +16% ally DMG, +100% Enhanced Basic ATK DMG
CRIT DMG scales Mem directly. Ally DMG buff activates on Lemme Help You. Enhanced Basic ATK has limited impact (Trailblazer's Basic = 100% ATK only), but consistent CRIT/ally buffs dominate. Requires event participation or Herta Store.
#2 Victory In a Blink
Usage: 32.59% | Cycles: 8.43
S5 Stats: +24% CRIT DMG, +16% ally DMG (3 turns) on memosprite ability targeting ally
Perfectly aligns with Lemme Help You—creates 3-turn damage window synced to Mem's rotation. Available via Herta Store, Forgotten Hall, Simulated Universe. Easier accessibility than event-limited options. Slightly longer cycles reflect balanced stats vs. peak damage.
#3 Shadowburn
S5: Recovers 1 SP + 20 Energy on first Mem summon
Solves early rotation resource constraints—faster Ultimate access, flexible Skill usage. No CRIT DMG scaling but unmatched utility. SP recovery benefits SP-hungry teams. 20 Energy accelerates first Together Mem (160 Energy cost, 40% Charge). Best for energy/SP-starved comps despite lower raw damage.
Memory's Curtain Never Falls
Usage: 15.56% | Cycles: 7.88
S5: +12% SPD, +16% ally DMG (3 turns) after Skill
SPD bonus helps reach 160+ target, reducing relic burden. Ally DMG activates on I Choose You. Excels in speed-tuning scenarios. Niche application—players meeting SPD via relics gain more from pure damage options.
Situational Alternatives
- Geniuses Greetings S5: +32% ATK, +40% memosprite DMG (3 turns) post-Ultimate—requires rotation planning
- Sweat Now Cry Less: +12% CRIT Rate, +24% memosprite on-field DMG—CRIT Rate support for unbalanced builds
- The Flower Remembers S5: +24% CRIT DMG to Trailblazer + Mem—doubles CRIT scaling
- Reminiscence (3★): +8% DMG per Commemoration stack (max 4)—needs specific teams
Detailed F2P Light Cone Comparison
Stat Comparison

4★ Light Cones provide higher base ATK than 3★—foundational damage advantage. Victory In a Blink and Fly Into a Pink Tomorrow share +24% CRIT DMG baseline, differ in secondary effects.
Both offer +16% ally DMG but different activation. Fly Into a Pink Tomorrow has broader criteria; Victory In a Blink requires memosprite targeting allies. Lemme Help You triggers both consistently.
Shadowburn sacrifices all damage stats for utility—significant damage deficit vs. 4★ but solves resource constraints preventing optimal rotations.
Passive Effect Analysis
Passives must mention memosprites or trigger on Mem's actions. When memosprite ability targets ally activates with Lemme Help You.After using Skill/Ultimate triggers on Trailblazer actions.
Victory In a Blink's condition guarantees activation during support rotation. 3-turn duration aligns with Lemme Help You's Mem Support duration.
A4 Trace Magnets Long Chains: +2% True DMG per 10 excess Energy over 100 (max 20%). Light Cones providing Energy Regen increase this Trace's effectiveness. At 119-124% Energy Regen, builds maintain excess Energy consistently.
Superimposition Value
Victory In a Blink: +4% CRIT DMG, +3.2% ally DMG per level (S1→S5 = +16% CRIT DMG, +12.8% ally DMG total)
Fly Into a Pink Tomorrow: Identical CRIT DMG scaling + Enhanced Basic ATK progression (+100% at S5)
Shadowburn: SP/Energy recovery constant across levels—S1 = S5. Lowest superimposition priority.
Memory's Curtain Never Falls: +2.4% SPD, +3.2% ally DMG per level (S5 = +12% SPD, +16% ally DMG). SPD creates breakpoints—if S1 reaches 160 SPD, further levels = diminishing returns.
Acquisition Methods
Herta Store: Victory In a Blink—requires Oneiric Shards (Forgotten Hall, Simulated Universe). Most reliable top-tier option.
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Events: Fly Into a Pink Tomorrow—limited-time participation. Missing event = wait for reruns. Explains 47.94% usage vs. Victory's 32.59%—accessibility gap.
Standard Drops: Shadowburn (3★)—achieves S5 through normal progression. Universal fallback for new players or missed events.
Optimizing Stats and Relics
Primary Stats
- Body: CRIT DMG (Talent already gives +24% CRIT DMG to Mem—multiplicative scaling)
- Feet: SPD (reach 160+ target)
- Rope: Energy Regen Rate (119-124% targets support A4 Trace)
- Planar Sphere: Ice DMG% (amplifies all Mem damage instances)
CRIT Rate vs CRIT DMG
Target: 180-220% CRIT DMG, 50-70% CRIT Rate. Talent + top F2P Light Cones = +48% CRIT DMG baseline. Focus relic substats on CRIT Rate.
E1: +10% CRIT Rate to Mem Support targets (conditional) E6: 100% CRIT Rate during Ultimate (F2P at E0 must balance via relics)
Mathematical breakpoint: ~60% CRIT Rate, 180% CRIT DMG for optimal expected damage. Below 50% CRIT Rate = inconsistent clears. Above 220% CRIT DMG with low CRIT Rate = mediocre non-crit hits.
Substat Priority: SPD > CRIT DMG > CRIT Rate > Effect RES 30%
Recommended Relic Sets
Sprightly Vonwacq 2pc: +5% Energy Regen, 40% action advance at 120+ SPD. Accelerates first Mem summon, synergizes with A2 Trace (30% action advance). Combined = near-immediate Mem deployment.

Energy Regen bonus supports 119-124% targets for Magnets Long Chains True DMG. Pair with Energy Regen rope = 124%+ Energy Regen, ensuring excess Energy for max +20% True DMG. Works well with Shadowburn's 20 Energy on first summon.
4pc sets: Prioritize Ice DMG% or CRIT depending on pieces. 2pc Sprightly Vonwacq non-negotiable—2pc+2pc combos more practical than forcing 4pc with bad substats.
Trace Leveling Priority
Priority: Memosprite Skill > Memosprite Talent > Talent > Ultimate = Skill = Basic ATK
Mem's Skill scales damage instances + True DMG conversion. Memosprite Talent provides team-wide CRIT DMG.
Major Traces: A2 > A6 > A4
- A2 Rhapsode Scepter: 30% action advance at start, 40% Charge to first Mem
- A6 Petite Parable: +5% Charge to Baddies Trouble
- A4 Magnets Long Chains: Scaling True DMG (requires Energy Regen investment)
Materials: Thief's Instinct x12, Usurper's Scheme x13, Conqueror's Will x12, Enigmatic Ectostella x50, 246,400 Credits (Ascension) + 2,400,000 Credits (Traces)
Common Mistakes
Misconception: All Buffs Transfer to Servants
Only effects explicitly mentioning memosprites or triggering on Mem's actions apply. Generic when this character deals damage typically don't transfer.
Victory In a Blink's +16% ally DMG applies to advanced ally, not Mem. The Flower Remembers explicitly buffs both—verify descriptions specify memosprite/Servant.
Mistake: Ignoring Base ATK
Shadowburn's lower base ATK creates permanent damage reduction. Base ATK scales every Mem damage instance—compounds across dozens of actions. Calculate team SP/Energy before defaulting to Shadowburn. If supports provide sufficient resources, Victory/Fly deliver superior damage.
Error: Wrong Superimposition Targets
Shadowburn superimposition = zero improvement. Memory's Curtain Never Falls' SPD creates breakpoints—if S1 reaches 160 SPD, S2-S5 = diminishing returns.
Victory In a Blink and Fly Into a Pink Tomorrow scale linearly—safe investments. Prioritize these to S5 first.
Pitfall: Neglecting Team Synergy
With Bronya/Sparkle providing abundant SP, Shadowburn's recovery = redundant. Triple DPS with limited SP makes Shadowburn invaluable.
Fly Into a Pink Tomorrow's Enhanced Basic ATK has minimal impact if you primarily Skill/Ultimate. Energy Regen supports (Huohuo, Tingyun) enable consistent Energy overflow for Magnets Long Chains.
Endgame Performance
Memory of Chaos
Fly Into a Pink Tomorrow: 7.7 cycles, 47.94% usage—outperforms many limited 5★ in specific comps. Victory In a Blink: 8.43 cycles, 32.59% usage—competitive without gacha.
0.7 cycle difference = ~15-20% damage variance. Gap narrows with optimal relics/team synergy. Memory's Curtain Never Falls: 7.88 cycles, 15.56% usage—niche SPD-tuning advantages.
Pure Fiction
Multi-target favors Together Mem (240% Mem ATK Ice AoE). Geniuses Greetings' +40% memosprite DMG post-Ultimate creates burst windows for wave-clear.
A2 Trace + Shadowburn's 20 Energy = Together Mem within 2-3 actions. Fly Into a Pink Tomorrow's consistent buffs maintain value across waves—Enhanced Basic ATK irrelevant where Skill/Ultimate dominate.
Apocalyptic Shadow
Single-target bosses prioritize sustained damage. Victory In a Blink's condition activates consistently in extended rotations—reliable +16% ally DMG uptime.
A4 Trace critical in prolonged encounters—Energy Regen sustains +20% True DMG throughout 10+ cycles. True DMG bypasses DEF scaling vs. high-DEF bosses.
Shadowburn's 1 SP + 20 Energy only on first summon—minimal value in stabilized rotations. Victory/Fly superior for sustained damage.
F2P vs Gacha Comparisons
Signature 5★: 6.5-7 cycles vs. Fly Into a Pink Tomorrow's 7.7 cycles. 0.7-1.2 cycle gap = ~15-25% damage difference. Well-optimized F2P with superior relics closes gap to 0.5 cycles or less. S5 F2P vs. S1 limited 5★ = negligible difference.
Pure Fiction/Apocalyptic Shadow: F2P achieves 90-95% gacha effectiveness. F2P clears all endgame content with optimized selection + team building.
Resource Management Timeline
Early Game (TL 1-40)
Prioritize Shadowburn—guaranteed 3★ accessibility, immediate S5. Solves resource constraints when lacking SP generators/Energy batteries.
Focus Credits on Trace upgrades over Light Cone leveling. 2,400,000 Credits for Traces > maxing Shadowburn level. Prioritize Memosprite Skill + Memosprite Talent.
Mid Game (TL 40-60)
Transition to Victory In a Blink or Fly Into a Pink Tomorrow. Accumulate 600-800 Oneiric Shards via Forgotten Hall/Simulated Universe for Herta Store exchange.
If Fly Into a Pink Tomorrow event opens, prioritize participation—47.94% usage, 7.7 cycles justify resource reallocation.
Transition from Shadowburn once team achieves stable SP/Energy. With Asta/Tingyun/Pela, Shadowburn's utility = redundant. Damage increase from Victory/Fly outweighs resource recovery.
Late Game (TL 60+)
Operate with S5 Victory In a Blink or Fly Into a Pink Tomorrow. Superimposition to S5 requires 5 copies—monitor Herta Store or complete events. S1→S5 = +16% CRIT DMG, +12.8% ally DMG.
Optimization focuses on relic substats + Trace completion. With targets met, Light Cone = final optimization variable. Experiment with Memory's Curtain Never Falls if SPD tuning enables extra actions.
246,400 Credits (Ascension) + 2,400,000 Credits (Traces) = one-time investments. Prioritize over relic RNG. Post-max Traces, focus relic optimization + Light Cone superimposition.
Material Farming Priority
Trace upgrades > Light Cone levels. Memosprite Skill affects 4 damage instances per Baddies Trouble. Memosprite Talent grants team-wide CRIT DMG—multiplicative improvements exceed linear Light Cone stat increases.
Farm Thief's Instinct, Usurper's Scheme, Conqueror's Will via Cavern of Corrosion. Enigmatic Ectostella via Stagnant Shadow (50 copies). Prioritize Ascension to unlock Major Traces before Light Cone materials.
Light Cone superimposition requires duplicates, not farmable materials. Herta Store rotations/events dictate timing—long-term goal. Focus daily Trailblaze Power on Trace materials + relic farming.
Complete F2P Setup
Best Relic Pairings
Sprightly Vonwacq 2pc mandatory: +5% Energy Regen, 40% action advance at 120+ SPD. Pair with Ice 2pc to amplify Baddies Trouble + Together Mem.
Alternative: CRIT 2pc when Ice sets have bad substats. Breakpoint favors Ice DMG% when CRIT Rate >60%, CRIT DMG 180%+. Below thresholds, CRIT sets = more consistent damage.
Planar Ornaments: Energy Regen or SPD bonuses. Energy Regen Planar sets enable consistent Magnets Long Chains True DMG—converts excess Energy to permanent damage.
Team Compositions
Optimal: Dedicated supports providing Energy Regen, SP, or CRIT buffs. Tingyun's Energy = consistent Ultimate usage. Bronya's SP eliminates Shadowburn need.
Pela's DEF reduction amplifies Ice DMG. Asta's SPD buffs reach 160+ without excessive relic investment. Talent already gives +12% CRIT DMG to allies—multiplicative with CRIT supports like Sparkle.
Avoid redundant stacking—if support gives +50% CRIT DMG, Light Cone's +24% = less marginal value. Consider Memory's Curtain Never Falls for SPD or Shadowburn for resources.
Budget Supports
F2P-accessible: Pela (4★), Asta (4★), Gallagher (4★)
- Pela: DEF reduction without limited 5★ investment
- Asta: SPD buffs reduce relic requirements
- Gallagher: Sustain + Energy generation for Magnets Long Chains
March 7th (Ice): Ice RES reduction + Freeze support, elemental synergy with Mem's Ice DMG. 4★ accessibility, free acquisition = zero investment. Freeze extends Mem uptime by delaying enemy actions.
FAQ
What's the absolute best F2P Light Cone?
Fly Into a Pink Tomorrow S5—47.94% usage, 7.7 cycles. +24% CRIT DMG, +16% ally DMG, +100% Enhanced Basic ATK. Victory In a Blink offers better accessibility via Herta Store for players missing events.
Can I clear endgame with F2P Light Cones?
Yes. Fly Into a Pink Tomorrow achieves 7.7 cycles vs. limited 5★'s 6.5-7 cycles—0.7-1.2 cycle difference (~15-25% damage variance). Optimized F2P builds close gap to negligible levels.
Shadowburn or save for Victory In a Blink?
Use Shadowburn early-game (TL 1-40) when resources constrain rotations. Transition to Victory In a Blink once team achieves stable SP/Energy via supports. Shadowburn's utility = redundant in optimized comps.
How much weaker is Victory vs. limited 5★?
Victory: 8.43 cycles, 32.59% usage vs. signature 5★'s 6.5-7 cycles. ~1.5-2 cycle difference (20-30% damage variance). S5 Victory narrows gap vs. S1 limited 5★. Negligible with optimized relics/team.
Does Mem inherit Light Cone passives?
Only effects explicitly mentioning memosprites or triggering on Mem's actions. Victory In a Blink's memosprite ability on ally activates on Lemme Help You. Generic character buffs typically don't transfer.
Prioritize superimposition or Traces?
Traces first. 2,400,000 Credits for Traces = multiplicative damage via Memosprite Skill/Talent. Light Cone superimposition = linear stats, less marginal value. Complete Major Traces (A2, A6, A4) before superimposing F2P Light Cones beyond S1.


















