Honkai Star Rail 4.0 Yao Guang Guide: Pull or Skip + F2P Budget Plan

Honkai Star Rail Version 4.0 launches February 12-13, 2026, featuring Yao Guang (Physical Elation) in Phase 1 and Sparxie (Fire Elation) in Phase 2. Version 3.8 provides 13,500-14,310 Stellar Jades (84-89 pulls). Worst-case dual acquisition requires 360 pulls (57,600 Jades), average scenarios need 200 pulls (32,000 Jades). This budget plan calculates exact income, pity mechanics, and strategic pulling for F2P and low-spender players.

Author: BitTopup Publish at: 2026/02/02

Version 4.0 Banner Schedule & Timeline

Launch Timing:

  • North America: February 12, 2026, 10:00 PM UTC-5
  • Asia: February 13, 2026, 11:00 AM UTC+8

Phase 1 - Yao Guang (Physical Elation):

  • North America: Feb 12 - Mar 6 (22 days)
  • Server 3: Feb 14 - Mar 11 (26 days)

Phase 2 - Sparxie (Fire Elation):

  • March 6-26, 2026 (20 days)

Pity System:

  • Base 5-star rate: 0.6%
  • Soft pity: Pull 74 (~32% per pull)
  • Hard pity: Pull 90 (guaranteed)
  • 50/50 system: 50% featured character, 50% standard
  • Pity carries between Character Event Warps across phases
  • Guarantee persists: lose 50/50 = next 5-star is featured

Total planning period: 42-44 days. Need emergency pulls? Honkai Star Rail top up via BitTopup offers instant delivery and competitive pricing.

Version 3.8 Stellar Jade Income (56 days)

Guaranteed Sources:

  • Daily Training: 60/day × 56 = 3,360 Jades
  • Weekly Missions: 225/week × 8 = 1,800 Jades
  • Maintenance Compensation: 600 Jades
  • Delay Compensation: 1,000 Jades
  • Livestream Codes: 300 Jades (redeem within 24hrs)
  • Gift of Odyssey: 10 Special Passes (1,600 Jade value)

Endgame Content (per cycle):

  • Memory of Chaos: 800 Jades (12-star clear)
  • Pure Fiction: 800 Jades
  • Apocalyptic Shadow: 800 Jades
  • Total per cycle: 2,400 Jades

Limited Events:

  • Divergent Universe: 1,800 Jades
  • Chrysos Awoo Championship: 1,200 Jades

Total F2P: 13,500-14,310 Jades (84-89 pulls)

Express Supply Pass ($4.99/30 days):

  • Adds 2,700 Jades/month
  • 56-day bonus: 5,040 Jades (31 pulls)
  • Low-spender total: ~19,350 Jades (120 pulls)

Pity Mechanics & Guarantee System

Honkai Star Rail pity and guarantee system guide diagram

180-Pull Guarantee: Worst-case single character = 180 pulls (lose 50/50 at pull 90, guaranteed at pull 180). At 160 Jades/pull = 28,800 Jades.

Dual Acquisition Scenarios:

  • Worst-case: 360 pulls (57,600 Jades) - lose both 50/50s
  • Average: 200 pulls (32,000 Jades) - win one 50/50
  • Best-case: 100 pulls (16,000 Jades) - win both 50/50s (25% probability)

Pity Transfer: Pull 73 on Yao Guang without 5-star? Count transfers to Sparxie banner. Enables strategic pity building—approach soft pity on less-desired banner, save guarantee for priority target.

Yao Guang Analysis: Physical Elation DPS

Signature Light Cone When She Decided to See:

  • HP 1,058 | ATK 529 | DEF 529
  • Light Cone pity: 80 pulls (12,800 Jades)

Optimal Teams:

  • Sparkle (action advance, crit DMG)
  • Dan Heng IL (sub-DPS, skill points)
  • Topaz & Numby (follow-up synergy)
  • Sustain: Gallagher/Fu Xuan/Evanescia

Honkai Star Rail Yao Guang optimal team lineup

Value Proposition: Fills Physical-weak niche. High value if you lack Physical coverage and upcoming Memory of Chaos features Physical-weak enemies. Lower priority if Physical content appears infrequently or you have built Clara/Sushang.

F2P Light Cone Alternatives:

  • On the Fall of an Aeon (Simulated Universe)
  • The Unreachable Side (Herta's Store)

Skip signature weapon if you clear MoC Floor 12 with F2P options—save 12,800 Jades for another character.

Sparxie Analysis: Fire Elation Support

Role: Fire element support, likely damage amplification/energy regen/debuffs based on Elation path.

Current Fire Options:

  • Asta (4-star ATK buffer)
  • Himeko (5-star DPS/support hybrid)

Team Synergy: Best for Fire-heavy rosters (Himeko, Asta, Hook). Universal supports (Ruan Mei, Sparkle, Bronya) maintain broader value. Evaluate: does Sparxie enable teams outperforming your current options?

Constellation Priority: E0 Yao Guang + E0 Sparxie > E1 single character for roster diversity. Support E1s often provide 15-20% team improvements, but new characters address more gaps.

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Skip or Pull Decision Framework

Early-Game (TL 20-40): Any 5-star accelerates progression. Pull Yao Guang if lacking DPS, Sparxie if you have DPS but need support.

Mid-Game (TL 40-60):

  • Have Physical coverage? Yao Guang = lower priority
  • Lack Physical for upcoming MoC? Yao Guang = high priority
  • Sparxie's value depends on enabling multiple team archetypes

Endgame (TL 60+):

  • Already 3-star Physical-weak content? Yao Guang = luxury
  • Sparxie matters only if she solves problems your roster can't

Pull Budget Calculator

Step 1: Audit Current Resources

  • Stellar Jades + Star Rail Passes + Special Passes
  • 160 Jades = 1 pull

Step 2: Add Projected Income

  • Version 3.8: 13,500-14,310 Jades
  • Version 4.0 Phase 1: 6,000-7,000 Jades
  • Total F2P: ~19,500-21,310 Jades (121-133 pulls)

Step 3: Factor Pity & Guarantee

  • Current pity count + guarantee status
  • Calculate pulls needed for targets

Example Scenarios:

Scenario A - F2P, 5,000 Jades, Pull 0, No Guarantee:

Honkai Star Rail 4.0 F2P pull budget scenario chart

  • Current: 31 pulls
  • V3.8 income: 89 pulls
  • V4.0 Phase 1: 40 pulls
  • Total: 161 pulls
  • Outcome: Guarantee one character with topup, can't guarantee both

Scenario B - Pass Holder, 12,000 Jades, Pull 45, Guarantee Active:

  • Current: 75 pulls + 45 pity
  • V3.8 income: 120 pulls (with Pass bonus)
  • V4.0 Phase 1: 40 pulls
  • Total: 236 pulls + 45 pity
  • Outcome: Guaranteed first within 45 pulls, 191 remaining (guarantee second)

Scenario C - Low Spender, 28,000 Jades, Pull 73, No Guarantee:

  • Current: 175 pulls + 73 pity (soft pity active)
  • V3.8 income: 120 pulls
  • V4.0 Phase 1: 40 pulls
  • Total: 336 pulls + 73 pity
  • Outcome: Guarantee both even worst-case

Emergency Topup: 50-pull shortfall = 8,000 Jades ≈ $80-100 USD. BitTopup offers Oneiric Shards with promotional discounts and instant delivery.

Common Pull Planning Mistakes

Mistake #1: Forgetting Light Cone budget. Character + weapon = 180 + 80 = 260 pulls (41,600 Jades).

Mistake #2: Impulsive Phase 1 pulling before Phase 2 reveals. Wait for full info unless certain about target.

Mistake #3: Overestimating RNG income. Budget guaranteed sources only (dailies, weeklies, compensation). Treat events as bonus.

Mistake #4: Ignoring team synergy. Pulling Yao Guang without Sparkle/Topaz = underperformance until you get supports.

Mistake #5: Chasing Eidolons without researching value. Some E1s give 30% improvement, others minimal until E2.

Resource Optimization by Spending Level

Pure F2P:

  • Focus Character Event Warps only
  • Never convert Jades to Standard Warps
  • Prioritize dailies/weeklies (5,160 Jades/patch, minimal time)
  • MoC/PF/AS = 2,400 Jades/cycle (highest value endgame)

Express Supply Pass ($4.99):

  • Best value: $0.29/pull vs $1.00+/pull direct purchase
  • 2,700 Jades over 30 days (90/day login)
  • Missing one day wastes $0.17

Strategic Topup Timing:

  • First-time buyer bonuses double currency
  • BitTopup promotional periods save 10-15%
  • Time topups around version launches for max efficiency

Final Verdict: Decision Matrix

<10,000 Jades: Choose one priority character. Guarantee that acquisition, skip secondary unless early 50/50 win.

10,000-20,000 Jades: With patch income (30,000-40,000 total = 187-250 pulls): guarantee primary, 50-70 pulls toward secondary. Moderate risk for both.

20,000+ Jades: With patch income (40,000-50,000 total = 250-312 pulls): guarantee one, ~75% odds for second. Safest path: wait for Phase 2 announcements before Phase 1 pulls.

Optimal Strategy: Pull to soft pity (74) on Phase 1 to test 50/50. If lose, stop and save guarantee for Phase 2.

BitTopup for Guaranteed Acquisitions: Resource shortfall? BitTopup provides secure Oneiric Shard topup with competitive pricing, instant delivery, and 24/7 support. Prevent missed limited characters during critical banner windows.

FAQ

How many Jades can F2P earn during Version 4.0? V3.8: 13,500-14,310 Jades (84-89 pulls). V4.0 Phase 1: 6,000-7,000 Jades (37-43 pulls). Total through March 26: ~19,500-21,310 Jades (121-133 pulls). Enough for one guaranteed character.

Is Yao Guang worth pulling? Yes if you lack Physical coverage and upcoming content features Physical-weak enemies. No if you have Clara/Sushang built or rarely face Physical-weak content.

When does Yao Guang's banner end? North America: March 6, 2026 (UTC-5). Server 3: March 11, 2026. 22-26 days from launch.

Can F2P guarantee both characters? No. Worst-case needs 360 pulls (57,600 Jades), F2P gets 121-133 pulls. Guarantee one, attempt 50/50 on second (~25% probability for both).

Should you pull signature Light Cones? Only if you clear MoC 36-star already and want optimization. Otherwise prioritize character acquisition—F2P weapons suffice.

How does pity transfer between banners? Directly. Pull 73 on Yao Guang = pull 73 on Sparxie. Guarantee status persists across phases.


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