Version 4.0 Banner Schedule & Timeline
Launch Timing:
- North America: February 12, 2026, 10:00 PM UTC-5
- Asia: February 13, 2026, 11:00 AM UTC+8
Phase 1 - Yao Guang (Physical Elation):
- North America: Feb 12 - Mar 6 (22 days)
- Server 3: Feb 14 - Mar 11 (26 days)
Phase 2 - Sparxie (Fire Elation):
- March 6-26, 2026 (20 days)
Pity System:
- Base 5-star rate: 0.6%
- Soft pity: Pull 74 (~32% per pull)
- Hard pity: Pull 90 (guaranteed)
- 50/50 system: 50% featured character, 50% standard
- Pity carries between Character Event Warps across phases
- Guarantee persists: lose 50/50 = next 5-star is featured
Total planning period: 42-44 days. Need emergency pulls? Honkai Star Rail top up via BitTopup offers instant delivery and competitive pricing.
Version 3.8 Stellar Jade Income (56 days)
Guaranteed Sources:
- Daily Training: 60/day × 56 = 3,360 Jades
- Weekly Missions: 225/week × 8 = 1,800 Jades
- Maintenance Compensation: 600 Jades
- Delay Compensation: 1,000 Jades
- Livestream Codes: 300 Jades (redeem within 24hrs)
- Gift of Odyssey: 10 Special Passes (1,600 Jade value)
Endgame Content (per cycle):
- Memory of Chaos: 800 Jades (12-star clear)
- Pure Fiction: 800 Jades
- Apocalyptic Shadow: 800 Jades
- Total per cycle: 2,400 Jades
Limited Events:
- Divergent Universe: 1,800 Jades
- Chrysos Awoo Championship: 1,200 Jades
Total F2P: 13,500-14,310 Jades (84-89 pulls)
Express Supply Pass ($4.99/30 days):
- Adds 2,700 Jades/month
- 56-day bonus: 5,040 Jades (31 pulls)
- Low-spender total: ~19,350 Jades (120 pulls)
Pity Mechanics & Guarantee System

180-Pull Guarantee: Worst-case single character = 180 pulls (lose 50/50 at pull 90, guaranteed at pull 180). At 160 Jades/pull = 28,800 Jades.
Dual Acquisition Scenarios:
- Worst-case: 360 pulls (57,600 Jades) - lose both 50/50s
- Average: 200 pulls (32,000 Jades) - win one 50/50
- Best-case: 100 pulls (16,000 Jades) - win both 50/50s (25% probability)
Pity Transfer: Pull 73 on Yao Guang without 5-star? Count transfers to Sparxie banner. Enables strategic pity building—approach soft pity on less-desired banner, save guarantee for priority target.
Yao Guang Analysis: Physical Elation DPS
Signature Light Cone When She Decided to See:
- HP 1,058 | ATK 529 | DEF 529
- Light Cone pity: 80 pulls (12,800 Jades)
Optimal Teams:
- Sparkle (action advance, crit DMG)
- Dan Heng IL (sub-DPS, skill points)
- Topaz & Numby (follow-up synergy)
- Sustain: Gallagher/Fu Xuan/Evanescia

Value Proposition: Fills Physical-weak niche. High value if you lack Physical coverage and upcoming Memory of Chaos features Physical-weak enemies. Lower priority if Physical content appears infrequently or you have built Clara/Sushang.
F2P Light Cone Alternatives:
- On the Fall of an Aeon (Simulated Universe)
- The Unreachable Side (Herta's Store)
Skip signature weapon if you clear MoC Floor 12 with F2P options—save 12,800 Jades for another character.
Sparxie Analysis: Fire Elation Support
Role: Fire element support, likely damage amplification/energy regen/debuffs based on Elation path.
Current Fire Options:
- Asta (4-star ATK buffer)
- Himeko (5-star DPS/support hybrid)
Team Synergy: Best for Fire-heavy rosters (Himeko, Asta, Hook). Universal supports (Ruan Mei, Sparkle, Bronya) maintain broader value. Evaluate: does Sparxie enable teams outperforming your current options?
Constellation Priority: E0 Yao Guang + E0 Sparxie > E1 single character for roster diversity. Support E1s often provide 15-20% team improvements, but new characters address more gaps.
Need Eidolon pulls? Buy Oneiric Shards recharge through BitTopup for competitive rates and fast delivery.
Skip or Pull Decision Framework
Early-Game (TL 20-40): Any 5-star accelerates progression. Pull Yao Guang if lacking DPS, Sparxie if you have DPS but need support.
Mid-Game (TL 40-60):
- Have Physical coverage? Yao Guang = lower priority
- Lack Physical for upcoming MoC? Yao Guang = high priority
- Sparxie's value depends on enabling multiple team archetypes
Endgame (TL 60+):
- Already 3-star Physical-weak content? Yao Guang = luxury
- Sparxie matters only if she solves problems your roster can't
Pull Budget Calculator
Step 1: Audit Current Resources
- Stellar Jades + Star Rail Passes + Special Passes
- 160 Jades = 1 pull
Step 2: Add Projected Income
- Version 3.8: 13,500-14,310 Jades
- Version 4.0 Phase 1: 6,000-7,000 Jades
- Total F2P: ~19,500-21,310 Jades (121-133 pulls)
Step 3: Factor Pity & Guarantee
- Current pity count + guarantee status
- Calculate pulls needed for targets
Example Scenarios:
Scenario A - F2P, 5,000 Jades, Pull 0, No Guarantee:

- Current: 31 pulls
- V3.8 income: 89 pulls
- V4.0 Phase 1: 40 pulls
- Total: 161 pulls
- Outcome: Guarantee one character with topup, can't guarantee both
Scenario B - Pass Holder, 12,000 Jades, Pull 45, Guarantee Active:
- Current: 75 pulls + 45 pity
- V3.8 income: 120 pulls (with Pass bonus)
- V4.0 Phase 1: 40 pulls
- Total: 236 pulls + 45 pity
- Outcome: Guaranteed first within 45 pulls, 191 remaining (guarantee second)
Scenario C - Low Spender, 28,000 Jades, Pull 73, No Guarantee:
- Current: 175 pulls + 73 pity (soft pity active)
- V3.8 income: 120 pulls
- V4.0 Phase 1: 40 pulls
- Total: 336 pulls + 73 pity
- Outcome: Guarantee both even worst-case
Emergency Topup: 50-pull shortfall = 8,000 Jades ≈ $80-100 USD. BitTopup offers Oneiric Shards with promotional discounts and instant delivery.
Common Pull Planning Mistakes
Mistake #1: Forgetting Light Cone budget. Character + weapon = 180 + 80 = 260 pulls (41,600 Jades).
Mistake #2: Impulsive Phase 1 pulling before Phase 2 reveals. Wait for full info unless certain about target.
Mistake #3: Overestimating RNG income. Budget guaranteed sources only (dailies, weeklies, compensation). Treat events as bonus.
Mistake #4: Ignoring team synergy. Pulling Yao Guang without Sparkle/Topaz = underperformance until you get supports.
Mistake #5: Chasing Eidolons without researching value. Some E1s give 30% improvement, others minimal until E2.
Resource Optimization by Spending Level
Pure F2P:
- Focus Character Event Warps only
- Never convert Jades to Standard Warps
- Prioritize dailies/weeklies (5,160 Jades/patch, minimal time)
- MoC/PF/AS = 2,400 Jades/cycle (highest value endgame)
Express Supply Pass ($4.99):
- Best value: $0.29/pull vs $1.00+/pull direct purchase
- 2,700 Jades over 30 days (90/day login)
- Missing one day wastes $0.17
Strategic Topup Timing:
- First-time buyer bonuses double currency
- BitTopup promotional periods save 10-15%
- Time topups around version launches for max efficiency
Final Verdict: Decision Matrix
<10,000 Jades: Choose one priority character. Guarantee that acquisition, skip secondary unless early 50/50 win.
10,000-20,000 Jades: With patch income (30,000-40,000 total = 187-250 pulls): guarantee primary, 50-70 pulls toward secondary. Moderate risk for both.
20,000+ Jades: With patch income (40,000-50,000 total = 250-312 pulls): guarantee one, ~75% odds for second. Safest path: wait for Phase 2 announcements before Phase 1 pulls.
Optimal Strategy: Pull to soft pity (74) on Phase 1 to test 50/50. If lose, stop and save guarantee for Phase 2.
BitTopup for Guaranteed Acquisitions: Resource shortfall? BitTopup provides secure Oneiric Shard topup with competitive pricing, instant delivery, and 24/7 support. Prevent missed limited characters during critical banner windows.
FAQ
How many Jades can F2P earn during Version 4.0? V3.8: 13,500-14,310 Jades (84-89 pulls). V4.0 Phase 1: 6,000-7,000 Jades (37-43 pulls). Total through March 26: ~19,500-21,310 Jades (121-133 pulls). Enough for one guaranteed character.
Is Yao Guang worth pulling? Yes if you lack Physical coverage and upcoming content features Physical-weak enemies. No if you have Clara/Sushang built or rarely face Physical-weak content.
When does Yao Guang's banner end? North America: March 6, 2026 (UTC-5). Server 3: March 11, 2026. 22-26 days from launch.
Can F2P guarantee both characters? No. Worst-case needs 360 pulls (57,600 Jades), F2P gets 121-133 pulls. Guarantee one, attempt 50/50 on second (~25% probability for both).
Should you pull signature Light Cones? Only if you clear MoC 36-star already and want optimization. Otherwise prioritize character acquisition—F2P weapons suffice.
How does pity transfer between banners? Directly. Pull 73 on Yao Guang = pull 73 on Sparxie. Guarantee status persists across phases.
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