Version 2.6 Overview: What's New for Polychrome Farming
Version 2.6 runs February 6-March 19, 2026 (42 days) before transitioning to Version 2.7 on March 25. Hollow Zero Operation Matrix debuts as the flagship endgame mode, delivering 4,640 Polychromes weekly—a substantial increase over previous versions.
Banner Schedule:
- Phase 1 (Feb 6-27): Sunna (S-Rank Physical Support)
- Phase 2 (Feb 27-Mar 20): Aria (S-Rank Ether Anomaly) + Nangong Yu (S-Rank Physical Stunner)
Gacha Mechanics:
- 160 Polychromes per pull
- Soft pity starts at pull 75 (~6% S-Rank rate)
- Hard pity guarantees S-Rank at pull 90 (14,400 Polychromes)
- 50/50 system on first S-Rank, guaranteed featured on loss
- Pity carries over between phases and versions
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Key Dates
- Feb 6: Version 2.6 launch, Phase 1 begins, Matrix activates
- Feb 14-20: Gilded Surprise Wonderful Boo-ns event
- Feb 17 & 21: Four billion Polychrome prize pool distribution
- Feb 27: Phase 2 begins
- Jan 30-Mar 23: Inter-Knot Membership Surprise Supply (53 days total)
- Mar 20: Final day for Version 2.6 banners
- Mar 25: Version 2.7 begins
New Content in 2.6
Hollow Zero Operation Matrix: Weekly endgame challenge rewarding 4,640 Polychromes per week. Matrix Lost Void component alone contributes 3,200 weekly. This permanent addition fundamentally changes F2P income baseline.

Gilded Surprise Wonderful Boo-ns: Limited six-day window (Feb 14-20) with concentrated rewards requiring prioritized completion.
Inter-Knot Membership Surprise Supply: Extended 53-day event (Jan 30-Mar 23) providing 3,300 total Polychromes (300 initial + 90 daily).
Complete Polychrome Calendar: Every Source Listed
Daily Sources
- Daily Commissions: 60 Polychromes/day = 2,520 total (42 days)
- Inter-Knot Membership: 90 Polychromes/day + 300 initial = 4,080 total (42 days within 2.6)
Weekly Sources
- Hollow Zero Operation Matrix: 4,640 Polychromes/week = 27,840 total (6 weeks)
- Matrix Lost Void: 3,200/week
- Additional Matrix activities: 1,440/week
- Shiyu Defense: 2,016 Polychromes (bi-weekly resets across 42 days)
- Hollow Zero Bounties: 960 Polychromes (42-day cycle)
Time-Limited Events
- Gilded Surprise Wonderful Boo-ns (Feb 14-20): 600-1,200 Polychromes estimated
- Four Billion Prize Pool (Feb 17 & 21): 300-500 Polychromes per player
- Livestream Codes (Jan 30, 19:00-20:00 GMT+8): 400-600 Polychromes
- DREAMINGANGEL Code: 300 Polychromes + materials (expires Feb 1-2, 2026)
Redemption: Main menu > More > Redemption Code > enter code > claim from Mailbox. Codes are case-sensitive.

Total Pull Count Calculator: F2P vs Spenders
F2P Polychrome Breakdown
Conservative estimate (8,000-12,000 range):
- Minimum: 8,000 ÷ 160 = 50 pulls
- Maximum: 12,000 ÷ 160 = 75 pulls
Pity System Math

Character Banners:
- Base S-Rank rate: 0.6%
- Soft pity: Pull 75 (~6% rate)
- Hard pity: Pull 90 (14,400 Polychromes)
- Full guarantee: 180 pulls (28,800 Polychromes)
W-Engine Banners:
- Hard pity: 80 pulls (12,800 Polychromes)
Bangboo Banners:
- Base rate: 1%
- Hard pity: 80 pulls
With 50-75 F2P pulls, you can't guarantee a featured S-Rank from zero pity. However, existing pity from Version 2.5 may reach the 90-pull threshold.
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Must-Do Events Tier List: Maximum Efficiency
S-Tier: Never Skip
Daily Commissions (2,520 total)
- Time: 10-15 min/day
- Why: Highest consistency, minimal effort
Hollow Zero Operation Matrix (4,640/week)
- Time: 60-90 min/week
- Why: Exceptional reward density, 51-77 Polychromes/minute
Inter-Knot Membership (3,300 total)
- Time: 30 sec/day
- Why: ~6,600 Polychromes/minute, trivial effort
Livestream Codes (400-600)
- Time: 2-3 min
- Why: Instant rewards, time-sensitive
A-Tier: Strong Value
Shiyu Defense (2,016/cycle)
- Time: 45-90 min bi-weekly
- Why: Excellent rewards, requires strong teams
Hollow Zero Bounties (960/cycle)
- Time: 30-45 min/week
- Why: Moderate rewards, exploration variety
Gilded Surprise (600-1,200 estimated)
- Time: 60-120 min total (6 days)
- Why: Limited window, rewards justify completion
Time Commitment Summary
Daily Routine (15-20 min):
- Daily commissions (10-15 min)
- Inter-Knot login (30 sec)
- Event check (2-5 min)
Weekly Routine (90-150 min):
- Matrix (60-90 min)
- Shiyu Defense (45-90 min bi-weekly)
- Hollow Zero bounties (30-45 min)
Total weekly: 2.5-4 hours for max F2P income.
Trap Events to Avoid
Low Value Activities
- Web events: Often 50-100 Polychromes for 20-30 minutes
- Exploration achievements: 5-20 Polychromes per collectible—prioritize repeatable content
- Prize pool events: Individual rewards (300-500) much smaller than advertised totals
When to Skip
- Already at target pull count for guaranteed character
- Event requires character investment exceeding Polychrome rewards
- Can't complete Shiyu Defense highest floors—focus on achievable tiers instead
Common Mistakes
- Attempting perfect completion of every event → burnout
- Ignoring daily commissions for flashy events (2,520 > most individual events)
- Spending Polychromes on stamina refreshes (cost exceeds event rewards)
- Delaying Matrix/Shiyu until reset deadline (technical issues = missed rewards)
Event Deep Dive: Polychrome Breakdown
Hollow Zero Operation Matrix
- Launch: Feb 6, 2026
- Rewards: 4,640 Polychromes/week (3,200 from Lost Void)
- Total: 27,840 Polychromes (6 weeks)
- Missing one week: Forfeit 4,640 (29 pulls)
Strategy:
- Clear Lost Void early each week
- Test compositions on lower floors first
- Use community guides for mechanics
- Save ultimates for bosses
Inter-Knot Membership Surprise Supply
- Duration: Jan 30-Mar 23 (53 days, 42 within 2.6)
- Rewards: 300 immediate + 90/day = 3,300 total
- Requirement: Daily login only
- Note: Missed days can't be reclaimed
Shiyu Defense
- Rewards: 2,016 Polychromes (42-day cycle)
- Structure:
- Floors 1-5: 50-100/floor
- Floors 6-8: 150-200/floor
- Floors 9-10: 250-300/floor
Tips:
- Match elemental coverage to enemy weaknesses
- Prioritize Stun characters for shields
- Use Supports to amplify DPS
- Save bursts for post-stun windows
Gilded Surprise Wonderful Boo-ns
- Window: Feb 14-20 (6 days)
- Rewards: 600-1,200 Polychromes estimated + materials
- Time: 10-20 min/day
- Note: Bangboo-related content likely
Redemption Codes
Version 2.6 Livestream (Jan 30, 19:00-20:00 GMT+8):
- 3-4 codes = 400-600 Polychromes
- Expire within 24-48 hours
- Redeem immediately
DREAMINGANGEL:
- 300 Polychromes + materials
- Expires Feb 1-2, 2026 (server-dependent)
Daily/Weekly Optimization
10-Minute Daily Routine
- Inter-Knot login (30 sec): 90 Polychromes
- Daily commissions (8-12 min): 60 Polychromes
- Event check (1-2 min): Quick objectives
Total: 150 Polychromes/day in 10-15 min = 6,300 across 42 days (39.4 pulls)
Weekly Priority Checklist
- Matrix (4,640): Complete early, 60-90 min, focus Lost Void first
- Shiyu Defense (1,008 bi-weekly): Reset day, 45-90 min, clear achievable floors
- Hollow Zero Bounties (480 weekly): Combine with farming, 30-45 min
- Limited Events: Check daily/weekly objectives, 10-30 min
Banner Planning: When to Pull
Pull Timing by Polychrome Count
0-50 pulls saved:
- Focus one target only
- Pull Phase 1 if Sunna fits needs, else wait Phase 2
- Reaching hard pity (90) requires additional resources
- Winning 50/50 at soft pity (75) is achievable
51-90 pulls saved:
- Can reach hard pity with F2P income
- Pull early in target phase for max usage
- Save excess for Version 2.7
91-180 pulls saved:
- Guarantee target even after losing 50/50
- Pull immediately on banner launch
- Consider multiple characters if early 50/50 win
180+ pulls saved:
- Full flexibility for multiple targets
- Characters first, then W-Engines
- Consider saving for 2.7 if no interest
Character Value Assessment

Sunna (Physical Support):
- Enhances Physical teams
- High value for Physical DPS mains
- Supports provide longer-term value than DPS
Aria (Ether Anomaly):
- Anomaly playstyle = status damage
- Strong in Hollow Zero
- Requires specific team comps
Nangong Yu (Physical Stunner):
- Critical for Shiyu Defense/endgame
- Synergizes with Sunna
- High priority if lacking strong Stunner
FAQ
How many Polychromes can F2P earn in 2.6?
8,000-12,000 Polychromes (50-75 pulls) across 42 days through daily commissions, Matrix weekly, Inter-Knot Membership, Shiyu Defense, bounties, and events.
Which events to prioritize with only 30 min/day?
Daily commissions (60 Polychromes, 10-15 min) + Inter-Knot login (90 Polychromes, 30 sec) = 150/day. Use remaining time for Matrix weekly (4,640, 60-90 min/week). This provides 10,000+ Polychromes with minimal time.
Does pity carry between Phase 1 and Phase 2?
Yes, pity carries across all character event banners between phases and versions. However, character, W-Engine, and Bangboo banners maintain separate pity counters.
When to pull for Phase 2 characters?
Wait until Phase 2 begins Feb 27, 2026. Pulling Phase 1 can't grant Phase 2 characters. If close to pity and don't want Sunna, losing 50/50 on Phase 1 guarantees next S-Rank is featured Phase 2 character.
Are codes region-locked?
Codes work across all servers/regions but expiration times vary by timezone. DREAMINGANGEL expires Feb 2 (Server 4) or Feb 1 (Server 10). Redeem immediately—codes are case-sensitive.
Can F2P guarantee both Sunna and Aria in 2.6?
No. F2P's 50-75 pulls can't guarantee two S-Ranks. One guarantee requires up to 180 pulls (28,800 Polychromes) if losing 50/50; two would need 360 pulls (57,600). Choose one target per version.
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