Getting Started with Arcana and Spells in Honor of Kings
Arcana Basics—And Why They Can Make or Break Your Game
Arcana pack 30 slots at max L5 level. Think Red Mutation for +2 phys atk/+3.6 pierce, Blue Longevity slapping on +75 HP, or Green Eagle Eye delivering +6.4 pierce. Damage formula? It's Def/(Def+100)—so 100 Def halves your output, 200 slices it by 67%. Hit those breakpoints: 64 Pierce with Eagle Eye x10, 10% CDR via Compassion x10, or 1162 HP stacking Longevity/Fate/Harmony x10.
Grab 10 per type, laser-focus on pierce/HP/CDR first. Upgrade to L5 in the shop. On a budget? Eagle Eye > Hunt > Mutation gets you 70-80% of the punch.
Ever notice how pros never skimp here? It's the quiet edge that turns feeds into feeds.
Spells That Actually Win Fights: Flash, Smite, Purify, and Crew
Purify blocks CC for 1.5s. Smite owns jungle: Crimson (00:30 spawn, 15% slow/true dmg 70-256), Azure (20% CDR). Flash? Pure mobility magic.
Junglers lock in Smite for buffs. Assassins and marksmen? Purify to dodge CC hell. Quick plays: 1. Smite Crimson at 00:30 or Azure 00:45. 2. Purify on Lam for that 54.9% WR burst. 3. Flash into ganks around lvl4 (02:00-02:30).
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Assassin Arcana Builds That Shred

Assassins crave 64 Pierce, then +36% Crit Dmg (Unparalleled x10) or 16% Crit (Calamity x10), topped with Hunt x10 for 10% MS/AS. Lam dominates at 54.9% WR, 98% pro ban/pick. Her setup: Eagle Eye x10 (64 Pierce), Hunt x10, Mutation. Core items: Boots Tranquility, Axe Torment, Pure Sky, Cuirass Savagery (67% pro WR).
Run it like this: 1. Max Ult at 6/11/15. 2. Combo flows Wavebreaker → Space Split (AA reset) → AA → Death From Below. 3. Emblems: Assassination CDR. Alt for Arke: 7% Crit/10% MS/AS + anti-heal (40-60%).
Lam's not just stats—she's a mindset. Play her right, and enemies melt.
Jungle Mastery: Arcana, Paths, and Smite Shenanigans

Jungle screams pierce/AS arcana + Smite. S-tier beasts: Lam, Wukong, Augran (55.1% WR). Camps spawn 00:30, buffs respawn every 90s.
Red start: Crimson 00:30 → Azure 00:45 → blue 01:00 → gank 01:15 (15-20% faster clear). Blue start flips it: Azure 00:30 → adj 00:45 → Crimson 01:15 → gank 01:30. Lam special: Red → blue invade, lvl2 mid push by 10min.
Execute: 1. Smite buffs (102g/River Sprite 63g). 2. Hit lvl4 02:00-02:30; Boots Tranquility, Muramasa, Blade Despair. 3. Loop every 3min: buff1 00:45, both 01:15.
(Editing note: These paths? Gold from scrim data—stick 'em, climb.)
Marksman Guide: Arcana and Spells for Late-Game Carry

Marksmen stack 21% AS/5% Crit (Red Moon x10) or 16% Crit +64 Pierce. Loong leads at 55.3% WR, 39.2% pick, AS caps at 2.5. Marco Polo? 53.6% true dmg over 10 stacks.
Loong build: Boots Dexterity, Eternity Blade, Daybreaker (70%+ crit, 2.0+ AS), Shadow Ripper, Bloodweeper, Sunchaser (60-70% crit); Infinite Vastness for 4.5s flight (71% pro WR). 1. Purify/Flash for kiting. 2. Rush Eternity Blade. 3. Pierce tanks hard. Heads up—Daybreaker AS nerfed 30% post-Oct 16, 2025.
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Mage Arcana: Burst, Control, and CDR Magic
Mages need 10% CDR (Compassion x10) +88 Magic Pierce (Mind’s Eye x10 +6% AS). Daji hits 54.7% WR; Angela 53.3%. Daji kit: Magic Boots, Fleeting Time, Holy Grail, Tome Reaper; lvl2 roams.
Utility twist: Compassion x10 + Void x10 (16% CDR +375 HP). 1. Ult max 6/11/15. 2. Early Fleeting Time for 10% CDR. 3. Flowborn: 1>2 burst.
Why CDR first? Mages live or die by rotations—data backs it.
Tank Sets to Anchor the Frontline
Tanks bulk to 1462 HP (Longevity x10) +23 Phys Def (Fate x10) for >1800 eHP. Arthur's 54.2% WR, 33.3% pro pick: Resistance Boots, Dominance Ice, Shield Lost, Twilight Armor. Liu Bang hybrid: 618.5 HP, 38.5 Phys/27 Mag Def.
- Prioritize CC duration. 2. Early Resistance Boots/Dominance Ice. 3. Vacuity x10 (0.6% CDR +37.5 HP). Augran (55.1%): Warrior Boots, Dominance Ice, Shield Lost, Cursed Helmet self-heal.
Tanks aren't glamorous. But they enable those 70% kill parts.
Warrior Duelists: Bruiser Builds That Brawl
Warriors like Augran run Fate (R +33.7 HP/+2.3 def), Harmony (B +45 HP/regen). Items: Warrior Boots, Dominance Ice, Crimson Banner. Scaling shines: 20% early dmg Vitality, Hunter true dmg.
- Anti-heal vs sustain. 2. 25-30 resist + HP. 3. 64 Pierce for duels.
Support Arcana and Spells: The Unsung Heroes
Supports hit 1162+ HP +6-20% CDR. Yaria's 53.8% WR, 20.2% pick: Magic Boots, Fleeting Time, Holy Grail; Verdant Predator amps. Da Qiao loves CDR. Green: Void x10 (23 Phys Def) + Harmony.
- Flash/Purify for roams. 2. 375 HP from Void. 3. Lvl2 ganks.
Supports win games quietly—trust me on that.
Tier Breakdowns, Common Screw-Ups, and Pro Secrets

Tier lists (straight from data dives): S-Tanks Arthur/Dun/Augran (54.2-55.1% WR); Assassins Lam (54.9%); Marksmen Loong/Marco (55.3/53.6%); Mages Daji/Angela (54.7/53.3%); Supports Yaria (53.8%).
Big pitfalls? Overstacking stats without Pierce. Ignoring patches—like Oct 16 Sun ult drop from 200→180. Fix: Pierce every phase; grind 20 matches/hero over 52% WR.
Pro gems: Lam's 98% p/b on lvl2 red ganks; Loong 96% p/b; Rush Down comp (Charlotte/Lam/Daji/Marco/Yaria) at 68% WR.
(My take: Lam invade? Chef's kiss—editor's been there in ranked.)
Testing and Tweaking Your Builds Like a Pro
Practice mode for breakpoints. Track patches (Nov 2025, King's World Cup Sep 15-Oct 24). Master 2-3 S-tier per role; adapt to comps (counter Mar-Yaria Jing/Lam invade).
- 20 matches/hero. 2. 70-80% kill part. 3. Update post-patch (Charlotte MS buff).
FAQ
What are the best arcana for assassins in Honor of Kings?
Eagle Eye x10 (64 Pierce), Hunt x10, Mutation; Lam 54.9% WR with Axe Torment.
Which spells should junglers pick in HoK?
Smite Crimson 00:30; Flash ganks lvl4 02:00.
How to build arcana for marksmen in current meta?
16% Crit (Calamity x10) +64 Pierce; Loong Eternity Blade 55.3% WR, AS 2.5 cap.
Best tank arcana sets for Honor of Kings?
Fate/Harmony/Vacuity 1462+ HP; Arthur Resistance Boots/Dominance Ice 54.2% WR.
What spells synergize with mage heroes?
Purify/Flash +10% CDR (Compassion x10); Daji Fleeting Time lvl2 roams.
Pro builds for jungle assassins?
Lam Red→blue invade, Boots Tranquility/Muramasa; 67% pro WR, lvl2 ganks.


















