Understanding NIKKE's Synchro Device System
What is the Synchro Device and How It Works
Unlocks after Campaign Stage 4-15. Access via Lobby > Outpost > Synchro Device.
Your five highest-leveled Nikkes occupy main slots. Synchro Level = your lowest main-slot character's level. All units in Synchro slots auto-match this level with full stats—no individual leveling needed.
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Synchro Device Slot Mechanics
Base: 5 main slots determine Synchro Level. Removing/replacing a Synchro unit triggers 4-hour cooldown—character reverts to original level during this period.
Synchro applies full stat scaling. A level 50 character in slots matching level 200 Synchro gains complete level 200 stats.
Why Synchro Device Matters
Campaign 15+ demands diverse teams. Tribe Towers require mono-element teams across 5 factions—25 characters minimum. Without Synchro, you'd need months leveling each one.
Community data shows Synchro accelerates progression 40-60%. PvP modes benefit from counter-pick flexibility without diluting Core Dust investment.
Common Misconceptions
Myth: Synchro units perform worse than naturally leveled characters. Truth: Identical stats, zero penalties.
Myth: Only benefits late-game players. Truth: Mid-game (Chapter 10-20) gains proportionally greater value—unlocks 2-3 months of progression.
Myth: 4-hour cooldown makes slots impractical. Truth: Strategic planning with 10-12 core rotations covers 95% of daily content.
Complete Gem Cost Breakdown
Default Slots and Unlock Requirements
- Base: 5 main slots (free, unlocks at Stage 4-15)
- Tactics Academy: 15 slots total across 3 lessons:
- Lesson 6-1: 5 slots (120k Credits, Church Study, Outpost Defense 5-3)
- Lesson 8-1: 5 slots (800k Credits, Goddess Study, Intercept 7-3)
- Lesson 9-1: 5 slots (900k Credits, Fitness Club Study, Dispatch 8-4)
Academy unlocks complete around account level 120-160.
Gem Costs Per Slot

Fixed price: 500 gems per slot (slots 21-75)
- Slots 21-30: 5,000 gems
- Slots 31-40: 5,000 gems
- Slots 41-50: 5,000 gems
- Slots 51-75: 12,500 gems
Total Investment for Maximum Slots
75 total slots = 27,500 gems (55 slots × 500 gems) + Academy Credits
Equals 55 standard pulls or 27-28 premium pulls. Represents 3-4 months of F2P gem accumulation.
Comparison to Other Purchases
- Daily Outpost refresh: 500 gems = 180-220 Core Dust (temporary)
- Synchro slot: 500 gems = permanent roster flexibility
- Costumes: 1,200-2,400 gems for 3-5% stat boost
- Slots deliver superior CP per gem when you need 7+ characters at competitive levels
The Math: Slots vs Leveling Power Gains
Combat Power from Synchro Slots
Each slot = 0 direct CP. Value comes from enabling access to characters at current Synchro Level.
At Synchro Level 200: each utilized slot = ~50,000 CP (fully-leveled SSR equivalent)
Practical example: Tribe Towers need 25 characters (5 elements × 5 chars). Without Synchro, leveling 25 to level 200 = ~250,000 Core Dust beyond main five.

Power from Leveling Investment
Level 160→200: ~300 Core Dust total
- Each 10-level increment: 2,500-3,500 CP
Post-200 Advanced Synchro: 10,000 Core Dust per level
- Level 200→210: 100,000 Core Dust (enough to level 5-6 chars from 1→160)
Level Reset: 10 gems, refunds 100% Core Dust/Credits/Battle Data
ROI Calculation
500-gem slot at Synchro 200:

- Enables ~50,000 CP access
- = 100 CP per gem
500 gems on Outpost refresh:
- Generates ~180 Core Dust
- Raises Synchro Level → benefits all existing slots (multiplicative)
Efficiency crossover: Need 7+ characters at competitive levels = slots win. Below that = leveling wins.
Real Data Example
Player at Chapter 16, Synchro 180, 10 slots:
- Buy 5 slots (2,500 gems)
- Enables 3 complete Tribe Tower teams
- Gains 15-20 floors per element in 2 weeks
- Rewards: 3,000 gems + 500k Credits + 1,200 Core Dust
- ROI: positive within 2-3 weeks
Player at Chapter 10, Synchro 120, 8-10 chars owned:
- Additional slots sit empty = zero value
- Better: invest gems in pulls first
When Buying Slots Makes Sense
Account Progression Stage
- Chapter 15-17: First major diversity requirement. Synchro 160-180. Optimal entry point for gem-purchased slots.
- Chapter 20+: 20-25 slots nearly mandatory
- Chapter 25+: 30-40 slots minimum for competitive progression
Roster Size Considerations
- 20-25 owned SSRs: Maximum slot efficiency
- Most players hit 20+ SSRs within 3-4 months
- Whale accounts (40-50+ chars): Buy all slots immediately
Campaign Breakpoints
- Chapter 15: Requires specific damage types. 15 slots recommended.
- Chapter 20: Precise counter-picks needed. 20-25 slots.
- Chapter 25+: Assumes comprehensive rosters. 30-40 slots.
Mode-Specific Requirements
- Tribe Towers: 25 slots baseline (5 elements × 5 chars)
- Anomaly Interception: 3-5 dedicated raid teams
- PvP: 10-15 counter-pick options for competitive play
When Leveling is Better
Early Game (Chapter 1-12)
Focus all resources on core five characters. Synchro Level increases benefit all future slots.
Limited roster (8-12 SSRs) = slots provide minimal value. Core Dust barely supports five characters efficiently.
Core Team Priority
SSR max level 200 = 3 Limit Breaks (9 dupes total)
Core Dust per character 1→200: ~750 total
- Every 10 levels: 10, 20, 40, 60, 80, 100, 120, 140, 160, 180 Core Dust
Prioritize core team to 160-180 before buying gem slots.
Resource Bottlenecks
Core Dust production:
- Base: 1,200-1,500 daily (24hr passive)
- Academy bonuses: +10% (Lesson 3-2), +15% (6-2), +20% (9-2)
- Max production: 1,800-2,000 daily
When Core Dust bottlenecked: Outpost refreshes > slots
Opportunity Cost
500 gems = 1 premium pull. During limited meta banners, prioritize pulls.
F2P income: 8,000-12,000 gems/month. Demands strategic allocation.
Optimization by Player Type
F2P Roadmap
- Maintain 5 base slots until Academy unlocks complete (level 140-160)
- 20 total slots sufficient through Chapter 18-20
- Buy 5-10 gem slots when roster hits 20+ SSRs
- Target: 25-30 total slots (balances flexibility vs opportunity cost)
Low Spender ($5-20/month)
Monthly gem income: +15,000-25,000 gems
Strategy:
- Buy 10-15 gem slots at Chapter 15
- Expand to 30-35 slots by Chapter 20
- Optimal endgame: 35-40 slots
Monthly gem card ($5): 200 gems/day × 30 = 6,000 gems
Whale Strategy
Buy all 55 gem slots immediately after Academy unlocks. 27,500 gems = negligible cost.
75-slot max enables:
- 15 complete teams simultaneously
- All Tribe Towers (5 teams)
- Multiple raid comps (3-5 teams)
- PvP variations (2-3 teams)
- Campaign teams (2-3 teams)
New vs Veteran Accounts
New (0-3 months): Zero gem slots. Focus on pulls + core leveling.
Veteran (6+ months, Synchro 180+): Immediate slot value. Buy aggressively.
Mid-stage (3-6 months): Evaluate individually. Chapter 15+ with 20+ chars = buy slots.
Real Gameplay Impact
Campaign Speed
Players with 25+ slots complete Chapters 15-20 30-40% faster than Academy-only players.
Stage 16-24 example: Demands burst vs shields. Without synced burst specialist = 10-15 extra attempts.
Faster progression = earlier resource unlocks. Reaching Chapter 20 one month early = +500k Credits, +2k Core Dust, +3k gems.
Tribe Tower Performance
25+ slots vs 15-20 slots: 50-75 floors higher across all towers
Reward difference (floor 150 vs 100 across 5 towers): ~5,000 gems + 800k Credits + skill materials
PvP Impact
15-20 PvP-viable synced chars = 10-15% higher win rate vs 5-8 accessible chars
Gem income: Top 10% vs Top 30% = 800-1,200 gems/month difference. Offsets slot costs in 2-3 months.
Anomaly Interception
10-15 dedicated raid slots = pre-built teams for each boss. Zero prep time.
Optimized counter-picks vs generic teams: 30-50% damage difference = superior reward tiers
Common Mistakes
Buying Slots Too Early
Mistake: Purchasing slots with 10-12 owned SSRs or Synchro <140
Result: Empty slots, wasted gems
Fix: Wait until 15+ SSRs owned, Synchro 160+, Academy unlocks complete
Neglecting Slots When Needed
Mistake: Hoarding gems while stuck on content for weeks
Example: Chapter 18 wall for 2+ weeks. 5 slots (2,500 gems) unlock 3,000-4,000 gems from tower progression.
Fix: If stuck 7+ days with appropriate chars owned but not synced, buy slots immediately.
Misunderstanding Mechanics
Myth: Synced chars perform worse Truth: Identical stats
Myth: 4-hour cooldown = impractical Truth: Strategic assignment eliminates frequent swapping
Critical error: Adding low-level char to main slots lowers Synchro Level for ALL slots
Prevention Checklist
Before buying slots, verify:
- Own 15+ SSRs with diverse roles/elements
- Synchro Level >160
- Academy unlocks complete
- Gems reserved for upcoming banners
- Bottleneck = roster access, not power levels
Track utilization: 80-90% slot usage = optimal. Empty slots for 2+ weeks = premature purchase.
Decision Framework
Evaluation Process
Step 1 - Roster size:
- <15 SSRs: prioritize pulls
- 20+ SSRs: proceed to step 2
Step 2 - Synchro Level:
- <160: focus on core leveling
- 160-180: consider 5-10 slots if roster justifies
- 180+: aggressive expansion efficient
Step 3 - Bottleneck diagnosis:
- Lack chars: pulls
- Low power: leveling
- Can't field owned chars: slots
Key Questions
- Do I own chars to immediately fill purchased slots? No = delay
- Is Synchro Level high enough? (Ch15=160+, Ch20=180+, Ch25=200+)
- Academy unlocks complete? Prioritize free slots first
- 15k-20k gem reserve for banners? Maintain emergency fund
Alternative Gem Uses
- Outpost refreshes: When Core Dust bottlenecked
- Limited banners: Meta-defining chars > slots
- Event packages: Evaluate vs current bottlenecks
Long-Term Planning
Gem allocation budget:
- Early game: 80% pulls, 10% slots, 10% misc
- Mid game: 60-70% pulls, 20-30% slots, 10% misc
- Endgame: 40% pulls, 40% slots, 20% misc
Batch purchases: 5-10 slots at milestones
- 20 owned chars: +5 slots
- 25 owned: +5 slots
- 30+ owned: +10 slots
Smart Resource Management
Getting More Gems
- Daily missions: 100 gems/day = 3,000/month
- Campaign: 500-1,000 gems per chapter
- Events: 2,000-4,000 gems per major event
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Sustainable Strategy
Balance short-term vs long-term. Diversify: mix pulls, slots, refreshes based on bottlenecks.
Milestone-based plan:
- Chapter 15: buy 5 slots
- Chapter 20: expand to 30 total
- Chapter 25: expand to 40 total
Review quarterly. Adapt to balance changes and new content.
FAQ
How many gems per Synchro slot? 500 gems each. 27,500 gems for all 55 gem-based slots (21-75).
Should F2P buy slots? Yes, 5-10 slots after Academy unlocks, 20+ owned SSRs, Synchro 160+. Don't exceed 25-30 total.
When to unlock slots? When you own 15+ SSRs, Synchro 160+, Academy complete, and stuck on content due to roster access (not power).
What is Synchro Device? Syncs extra units to your lowest top-5 char level. Unlocks Stage 4-15. 5 base + 15 Academy + up to 55 gem slots (75 max).
How does it affect power? No direct power increase. Each utilized slot = fully-leveled char equivalent (~50k CP at level 200) without individual investment.
Worth spending gems? Yes when you need 7+ chars at competitive levels, own sufficient roster, and Synchro 160+. Below that, leveling/pulls better.
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