Tharz Nerf Patch 1.9.44: Complete MLBB Magic Chess Guide

The Tharz Commander nerf in MLBB Patch 1.9.44 has sparked debate among Magic Chess players. This analysis examines the exact skill changes, their impact on Astro synergy performance, and whether Tharz remains viable in the current meta.

Author: BitTopup Publish at: 2025/12/19

Understanding the Tharz Commander Nerf in MLBB Patch 1.9.44

December 2025's Magic Chess tier list shows significant shifts in commander viability, with Tharz experiencing notable changes affecting its competitive standing.

Tharz's core functionality:

  • Feast skill: Devours shop with 9 non-3-star hero capacity limit
  • Gluttony passive: Grants 1 extra hero each round
  • Adds 1 hero unit at round start
  • Provides 3-star heroes for 5 gold

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Official Patch Notes Breakdown: What Changed Exactly

Conflicting information exists regarding Tharz's skill activation. Some sources indicate Feast activates at commander level 8, others report level 9. This discrepancy significantly impacts strategic planning and early-game economy management.

Tharz's Skills:

  • Skill 1 (Feast): Devours shop, provides owned non-3-star hero when activated. 9 hero capacity limit.
  • Skill 2: Grants 1 additional hero after eliminating a player next round

Tier shift: S tier (Season 3) → A tier (December 2025), reflecting reduced win rates and pick priority.

Numerical Analysis: Before vs After Skill Values

The activation level discrepancy between level 8 and level 9 represents a potential one-round delay (5-7 seconds) where opponents gain competitive advantages.

The 9 non-3-star hero capacity creates strategic constraints during late-game transitions. Players must carefully manage bench space and hero quality to maximize Feast value without exceeding capacity.

Economic impact: Over a typical 20-round game, the 1 extra hero per round = 20 additional hero units, providing substantial reroll opportunities and increased 3-star upgrade chances.

Why Moonton Decided to Nerf Tharz Commander

Balance adjustments target commanders with disproportionate win/pick rates. Tharz's S-tier classification suggested performance exceeding healthy competitive thresholds. The combination of consistent hero generation, shop manipulation, and 3-star accessibility created compounding advantages limiting strategic diversity.

Dominant synergies:

  • 6 Nature Spirit + 3 Support + 2 Mage
  • 6 Northern Vale + 4 Summoner

These combinations leveraged Tharz's hero generation to rapidly complete synergy thresholds while maintaining economic superiority.

Tharz Level 3 Skill Mechanics Explained

How Tharz's Original Level 3 Skill Functioned

Feast's shop devour mechanism fundamentally altered hero acquisition. By removing the standard shop and replacing it with owned non-3-star heroes, Tharz enabled targeted hero collection without random shop refreshes.

The 3-star hero provision for 5 gold represented exceptional economic value. Standard 3-star completion requires nine copies of a single hero, typically costing significantly more than 5 gold in reroll expenses.

The Specific Adjustments Made in Patch 1.9.44

The activation level discrepancy (level 8 vs. level 9) represents the primary mechanical change. If delayed from level 8 to level 9, this creates a critical vulnerability window where opponents establish economic or combat advantages.

Impact of one-level delay:

  • 2-3 additional rounds without Feast access
  • Opponents can complete synergy thresholds or secure key hero upgrades
  • Reduced consistency in achieving preferred compositions

The capacity limit and hero generation mechanics appear unchanged. Gluttony passive continues providing 1 extra hero per round, and the 9 non-3-star hero capacity remains functional.

Comparative Impact Across Different Star Levels

Early-game: Delayed activation disproportionately affects strategies relying on rapid Feast access. Players who previously leveraged level 8 activation now face extended competition for contested units.

Mid-game: Altered power spike timing creates opportunities for opponents to establish combat advantages or complete competing synergy combinations.

Late-game: Minimal implications, as Feast's value diminishes when most players have established core compositions. Primary advantage shifts to 3-star completion support.

Direct Impact on Astro Synergy Performance

How Astro Synergy Relied on Tharz's Pre-Nerf Abilities

Astro Power synergy bonuses:

  • 2 heroes: 10% extra damage, 25% damage increase, 5% hybrid lifesteal

Chart of Astro Power synergy bonuses by hero count in Mobile Legends Bang Bang Magic Chess

  • 4 heroes: 20% extra damage, 50% damage increase, 10% hybrid lifesteal
  • 6 heroes: 30% extra damage, 100% damage increase, 20% hybrid lifesteal

Equipment-based bonuses:

  • 3 Astro heroes: Unit with most equipment gains 75% damage increase, restores 30% of damage dealt as HP
  • 6 heroes: 150% damage increase, 80% damage restoration

Tharz's hero generation supported rapid Astro threshold completion without excessive reroll investment, preserving gold for leveling and interest generation.

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Early Game Phase: Changes in Power Spike Timing

The delayed Feast activation extends early-game vulnerability. Players must rely on standard shop mechanics for additional rounds, reducing consistency of securing initial Astro units.

Economic impact:

  • Reduced hero generation during critical rounds
  • Increased likelihood of contested hero situations
  • May need to accept suboptimal Astro units or delay synergy activation

Combat performance during rounds 8-10 faces increased pressure. Opponents using commanders with earlier power spikes can establish health advantages that persist throughout the match.

Mid to Late Game: Scaling Differences Analysis

Mid-game transition benefits from Astro synergy's inherent scaling regardless of Tharz activation timing. The 6-hero threshold bonuses provide sufficient combat power once achieved. However, delayed Feast access may result in later threshold completion.

The equipment-focused carry strategy maintains viability through 150% damage increase and 80% damage restoration at 6 Astro heroes. This operates independently of Tharz's specific abilities, relying on item acquisition and positioning optimization.

Late-game: Performance depends primarily on 3-star completion and optimal item distribution. Tharz's 3-star provision for 5 gold retains full value, enabling cost-effective power spikes.

Statistical Win Rate Comparison Before and After

Tier shift from S to A tier suggests 3-5% win rate decrease in competitive environments. Pick rate changes provide additional performance indicators—nerfed commanders generally see reduced selection frequency.

Top-4 placement rates offer nuanced performance assessment. Tharz may maintain acceptable top-4 consistency while experiencing reduced first-place finishes, indicating sustained competitive viability with diminished dominance.

Is the Nerf Fatal? Viability Assessment

Defining 'Fatal' in Magic Chess Meta Context

A fatal nerf renders a commander consistently underperforming compared to alternatives across most skill levels—typically manifesting through win rates below 45%, pick rates under 5%, and absence from high-rank play.

Tharz's A-tier classification indicates continued viability despite reduced performance. A-tier commanders remain competitively viable and capable of achieving top placements when properly executed.

Current Tier Ranking of Tharz Commander Post-Patch

December 2025 tier list places Tharz in A tier (second-highest performance classification), indicating above-average viability with specific strengths and weaknesses.

Mobile Legends Bang Bang Magic Chess tier list with Tharz Commander in A tier

Comparative analysis against S-tier commanders reveals performance gaps in consistency and power ceiling. Tharz's A-tier status suggests it requires more favorable conditions or superior execution to achieve equivalent results.

Scenarios Where Tharz Remains Competitive

Favorable conditions:

  • Uncontested Astro synergy situations
  • 6 Nature Spirit + 3 Support + 2 Mage (200 Physical/Magic Defense at 6 heroes, 1200 shield per ally at 3 Support)
  • 6 Northern Vale + 4 Summoner (1150 true damage at 6 heroes, economic support from Summoner)

Nature Spirit bonuses:

  • 2 heroes: 35 Physical/Magic Defense
  • 6 heroes: 200 Physical/Magic Defense

Support synergy:

  • 2 heroes: 600 shield per ally
  • 3 heroes: 1200 shield per ally

Northern Vale:

  • 2 heroes: 250 true damage
  • 4 heroes: 650 true damage
  • 6 heroes: 1150 true damage

When to Avoid Picking Tharz in Ranked Matches

Unfavorable conditions:

  • Heavily contested lobbies with multiple Astro pursuers
  • Aggressive lobby compositions pressuring health totals during early rounds
  • Meta shifts favoring alternative synergies that counter Astro

Commanders enabling faster combat power accumulation can establish insurmountable health advantages before Tharz accesses Feast functionality.

Common Misconceptions About the Tharz Nerf

Myth: Tharz is Completely Unplayable Now

A-tier classification directly contradicts claims of complete unviability. A-tier commanders maintain competitive performance and regularly achieve top placements in ranked matches.

Core mechanics remain functional:

  • Gluttony passive: 1 extra hero per round
  • Feast skill: Shop manipulation and targeted hero acquisition
  • 3-star provision for 5 gold

Player skill and strategic adaptation significantly influence outcomes. The nerf raises the skill floor without eliminating the performance ceiling.

Myth: Astro Synergy is Dead in Current Meta

Astro synergy's inherent scaling operates independently of specific commander selection. The 6-hero threshold bonuses (30% extra damage, 100% damage increase, 20% hybrid lifesteal) provide substantial combat power regardless of hero acquisition method.

Alternative commanders supporting Astro:

  • Ling: 6 Astro Power + 4 Swordsman
  • 6 Astro Power + 6 Swordsman
  • 9 Weapon Master + 6 Astro Power

Performance depends more on execution quality and lobby context than commander selection.

Reality Check: Data-Driven Performance Analysis

Tier classification reflects aggregated performance data across thousands of matches. Tharz's A-tier positioning indicates win rates and placement consistency remaining above average despite the nerf.

Continued presence in competitive play demonstrates sustained viability. High-rank players continue selecting Tharz in appropriate contexts, indicating the commander retains strategic value when properly executed.

Adjusted Strategies for Using Tharz Post-Nerf

Optimal Leveling Priority Adjustments

Accelerated leveling to access Feast activation earlier mitigates delayed timing impact. Prioritize experience accumulation through aggressive leveling during rounds 6-8 for faster shop manipulation advantage.

Balance leveling investment with economic stability. Evaluate lobby aggression levels and health totals to determine optimal leveling timing.

Pro tip: Time level purchases immediately after interest calculations to maximize gold generation while progressing toward Feast activation.

Gold Economy Management Changes

Delayed Feast access requires more conservative early-game spending. Preserve gold for interest generation during rounds where Feast remains unavailable.

The 1 extra hero per round from Gluttony passive provides consistent value supporting conservative economic strategies. This reduces reroll pressure and enables higher interest maintenance.

Strategic reroll timing: Concentrate reroll investment after accessing shop manipulation to maximize efficiency through targeted hero acquisition.

Hero Positioning Tweaks for Maximum Value

Guide to hero positioning for Astro synergy in Mobile Legends Bang Bang Magic Chess

Item distribution: Concentrate items on designated carry to maximize 150% damage increase and 80% damage restoration at 6 heroes.

Defensive positioning: Place fragile Astro units in protected positions to maintain synergy activation throughout extended fights.

Adaptive positioning: Identify enemy carry positions and adjust formation to minimize their impact.

Synergy Pairing Modifications to Compensate

6 Nature Spirit combination: 200 Physical/Magic Defense at 6 heroes creates substantial damage mitigation enabling survival during early vulnerability windows. Pair with 3 Support for 1200 shield per ally.

6 Northern Vale approach: 1150 true damage at 6 heroes provides reliable combat contribution. Combine with 4 Summoner for economic support and increased high-cost hero access.

Flexible synergy approaches: Maintain awareness of alternative synergy pathways to prevent commitment to unachievable compositions.

Alternative Commanders for Astro Synergy

Top 3 Commander Replacements Ranked

Ling: Premier alternative for Astro synergy, specifically designed for 6 Astro Power + 4 Swordsman compositions. Offers distinct strategic advantages differentiating it from Tharz's approach.

Economic-focused commanders: Prioritize gold generation and interest maximization, sacrificing Tharz's hero generation for superior purchasing power and leveling flexibility.

Combat-focused commanders: Provide earlier power spikes addressing Tharz's delayed activation vulnerability, enabling aggressive early-game strategies.

Comparative Advantages of Each Alternative

Ling's synergy with Swordsman: Provides additional combat scaling beyond pure Astro bonuses. 4 Swordsman threshold offers complementary offensive capabilities enhancing overall composition power.

Economic commanders: Enable alternative strategic pathways favoring players who excel at shop management and reroll optimization.

Combat commanders: Enable more aggressive early-game strategies establishing health advantages before transitioning to Astro synergy completion.

Transition Strategy: Switching from Tharz Mid-Game

Recognize unfavorable Tharz conditions early. Monitor hero availability, lobby aggression, and health totals during first 10 rounds to assess viability.

Economic cost consideration: Abandoning Tharz-specific strategies mid-game may result in wasted gold investment. Balance sunk cost against potential performance improvements.

Gradual composition pivots: Maintain flexible hero collections supporting multiple synergy pathways for opportunistic transitions based on shop offerings and opponent developments.

Expert Tips from High-Rank Magic Chess Players

Professional Player Reactions to the Nerf

High-rank consensus: Tharz remains situationally viable despite the nerf. Continued success in uncontested scenarios and specific synergy combinations. Reduced consistency requires more careful lobby assessment.

Professional approach: Maintain proficiency across multiple commanders to enable adaptive selection based on lobby conditions. This versatility prevents over-reliance on any single strategy.

Tested Strategies from Mythic Glory Matches

Accelerated leveling: Mythic Glory players frequently prioritize early level 9 access to minimize Feast activation delay impact. Requires superior economic management to maintain interest generation.

Defensive synergy prioritization: Incorporate Nature Spirit or other defensive synergies during early vulnerability windows to preserve health totals until accessing Feast advantages.

Adaptive composition strategies: Accept alternative Astro units or incorporate complementary synergies based on available heroes to optimize board strength across all game phases.

Adapting Your Playstyle to Current Meta Shifts

Meta awareness: Continuously monitor patch notes, tier list updates, and competitive play trends. Regularly review current synergy performance data and commander viability assessments.

Experimental approaches: Dedicate practice time to exploring alternative commanders and synergy combinations during casual matches before implementing in ranked play.

Community engagement: Learn from experienced players' adaptations and innovative approaches through forums, guides, and competitive content.

Future-Proofing Your Magic Chess Strategy

Learning to Pivot When Your Main Gets Nerfed

Emotional detachment from specific commanders prevents performance degradation following nerfs. View commanders as strategic tools rather than personal preferences.

Systematic evaluation: Test nerfed commanders firsthand rather than relying solely on community reactions. This empirical approach reveals actual performance changes versus perceived impacts.

Proactive alternative development: Maintain proficiency across multiple commanders before nerfs occur to ensure competitive performance regardless of balance changes.

Diversifying Your Commander Pool

Develop proficiency with economic-focused, combat-focused, and synergy-specific commanders to maximize strategic flexibility.

Regular practice: Dedicate portions of practice time to alternative options to prevent skill decay and enable confident selection when situations favor different approaches.

Strategic archetype understanding: Comprehend fundamental economic principles, combat optimization, and synergy scaling applicable across diverse commanders.

Staying Updated on Patch Changes and Meta Evolution

Regular patch note review: Prioritize understanding numerical adjustments, timing modifications, and new content additions immediately following updates.

Community content consumption: Follow experienced content creators and competitive players for curated meta analysis and strategic recommendations.

Personal experimentation: Test recommended strategies firsthand to determine compatibility with your playstyle and skill set.

FAQ

What exactly changed with Tharz commander in Patch 1.9.44?

Primary change involves conflicting reports about Feast skill activation timing—some sources indicate shift from level 8 to level 9. This delays shop manipulation and targeted hero acquisition. Tier classification dropped from S to A tier in December 2025, reflecting measurable performance reduction while maintaining competitive viability.

Is Tharz still worth using after the nerf?

Yes, in specific contexts: uncontested Astro synergy situations, 6 Nature Spirit, or 6 Northern Vale compositions. A-tier classification indicates above-average performance despite reduced dominance. Avoid heavily contested scenarios or aggressive early-game lobbies.

How does the Tharz nerf affect Astro synergy win rates?

Delayed Feast activation extends early-game vulnerability, potentially reducing win rates by 3-5% based on typical tier downgrade correlations. However, Astro synergy's inherent scaling through 6-hero threshold bonuses maintains competitive performance once achieved. Alternative commanders like Ling support Astro effectively.

What are the best alternative commanders for Astro synergy?

Ling represents the premier alternative, designed for 6 Astro Power + 4 Swordsman combinations. Economic-focused commanders offer pathways emphasizing gold generation and purchasing power. Combat-focused options enable earlier power spikes addressing Tharz's delayed activation vulnerability.

Should I stop using Tharz commander in ranked Magic Chess?

No. Use Tharz selectively based on lobby conditions: uncontested Astro situations, defensive synergy compositions, and when possessing superior execution skills. Avoid in heavily contested lobbies, against aggressive early-game compositions, or when meta trends favor alternative commanders.

How to adjust Astro synergy strategy after Tharz nerf?

Prioritize accelerated leveling to minimize Feast activation delay, maintain conservative early-game spending for economic stability, and concentrate reroll investment post-activation. Focus on defensive positioning to preserve synergy thresholds, optimize item distribution on designated carries, and maintain flexible synergy pathways enabling mid-game pivots.

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